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Heroes of the Storm Dehaka

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I am glad the guide was helpful! biggrin.png

You can look forward to more details on Dehaka soon.

so you are the one who made the guide? quick request, i notice on all guides it says their strong maps, average maps and weak maps. it also says characters they do well with and characters they are countered by. except one fatal flaw, they dont say WHY these are strong maps or weak maps WHY these characters counter them WHY these characters benifit them. it would be great if you could include why?

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I am glad the guide was helpful! biggrin.png

You can look forward to more details on Dehaka soon.

so you are the one who made the guide? quick request, i notice on all guides it says their strong maps, average maps and weak maps. it also says characters they do well with and characters they are countered by. except one fatal flaw, they dont say WHY these are strong maps or weak maps WHY these characters counter them WHY these characters benifit them. it would be great if you could include why?

 

Absolutely. 

 

For Dehaka, these additions are on the way. I am working on them right now. For all complete guides, you can click on the Map or Hero icon and it will take you directly to the detailed information you wish to know. The front page is for quick reference, but there are several other sections that elaborate much more on each topic.  These can be accessed by clicking on icons, or you may navigate manually with the tabs at the bottom of the page.

 

I hope this helps laugh.png

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How is this guy a warrior? And how does he kill other heroes? The damage isn't too good and even with the heals groups of minions get you down so quick. 

I never played him before this, was he nerfed recently or something?

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On 11/7/2016 at 7:53 PM, Abelcain said:

How is this guy a warrior? And how does he kill other heroes? The damage isn't too good and even with the heals groups of minions get you down so quick. 

I never played him before this, was he nerfed recently or something?

 

With most melee Heroes (Warriors included) you should wait for Minions to engage your own Minions before walking into them to deal damage. If you are still having trouble with Minions, try taking Primal AggressionPrimal Aggression at Level 1. It gives Dehaka Specialist amounts of waveclear; however, his structure damage will remain very low. As with many other Warriors, you should not be focused on killing enemy Heroes on your own. You instead want to set up opportunities for your team to get kills.

Use DragDrag and IsolationIsolation to disable enemies and pull them out of position into your team's damage. Dehaka has high Basic Attack damage. Remember to use Basic Attacks whenever possible, ideally while in a position to body block an enemy Hero into your team's damage.

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Just a quick question: Why is Lurker StrainLurker Strain now viable? I remember before it was not recommended, as enemies could just use AoE abilities to poke you out of it as it couldn't be canceled early, and I know that it has been buffed, but it seems like it still would suffer from similar problems. Even if you cancel early, enemies will save some AoE to poke you out of Stealth. As for the slow, it really doesn't seem too impactful; unless you are using BurrowBurrow to avoid high damage abilities in the middle of a teamfight, it really seems suboptimal to be burrowed in the first place pre level 16 when you pick up Tunneling Claws (Which needs to be added to the Insert Heroes Link button, and Valla's TumbleTumble needs to be removed), while Hero StalkerHero Stalker will benefit you throughout the match, as well as making you much more durable on the front lines. Overall, I think it might be situational, but I really wouldn't recommend it over Hero StalkerHero Stalker, which will help you throughout the match and provides more reliable buffs as well; the longer you stay alive, the more Essence CollectionEssence Collection you get, snowballing into a won teamfight. While I do recognize Hero StalkerHero Stalker requires takedowns, Dehaka's DragDrag will allow you to safely get picks and start to snowball a team fight in your team's favor.

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I don't think the stealth is what anyone cares about for this talent (though ofc it has its niche uses). The on-demand knockback and slow are quite powerful; it adds another interrupt to his kit and isdehaka's only aoe CC option at all. add in that dark swarm makes positioning for the perfect knockback pretty doable and you have quite a versatile talent.

 

not sure that it's a must pick against hero stalker by any means, but definitely has a place now that it can be instantly triggered - whereas before enemies would simply step away during the full-duration burrow, making all of its aforementioned qualities completely moot.

 

 

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12 minutes ago, Voltorocks said:

I don't think the stealth is what anyone cares about for this talent (though ofc it has its niche uses). The on-demand knockback and slow are quite powerful; it adds another interrupt to his kit and isdehaka's only aoe CC option at all. add in that dark swarm makes positioning for the perfect knockback pretty doable and you have quite a versatile talent.

 

not sure that it's a must pick against hero stalker by any means, but definitely has a place now that it can be instantly triggered - whereas before enemies would simply step away during the full-duration burrow, making all of its aforementioned qualities completely moot.

 

 

I can see your point, and agree that most of the time this can be triggered reliably, but if you are either trying to impair the movement of enemy heroes, you're better off trying to body block them, rather than casting burrow and and then knocking enemies farther forward and slowing them for a good amount. While it is worth noting that the cc in a team fight is very good, to be sure, it just feels rather bad for chasing scenarios. It is also worth noting your only burst damage protection is used when trying to utilize this talent aggressively, so make sure you can handle any damage coming your way for the next 20 seconds if AdaptationAdaptation is on cooldown, and for the next 4 seconds if it is not.

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1 hour ago, Niteshadow said:

Just a quick question: Why is Lurker StrainLurker Strain now viable? I remember before it was not recommended, as enemies could just use AoE abilities to poke you out of it as it couldn't be canceled early, and I know that it has been buffed, but it seems like it still would suffer from similar problems. Even if you cancel early, enemies will save some AoE to poke you out of Stealth. As for the slow, it really doesn't seem too impactful; unless you are using BurrowBurrow to avoid high damage abilities in the middle of a teamfight, it really seems suboptimal to be burrowed in the first place pre level 16 when you pick up Tunneling Claws (Which needs to be added to the Insert Heroes Link button, and Valla's TumbleTumble needs to be removed), while Hero StalkerHero Stalker will benefit you throughout the match, as well as making you much more durable on the front lines. Overall, I think it might be situational, but I really wouldn't recommend it over Hero StalkerHero Stalker, which will help you throughout the match and provides more reliable buffs as well; the longer you stay alive, the more Essence CollectionEssence Collection you get, snowballing into a won teamfight. While I do recognize Hero StalkerHero Stalker requires takedowns, Dehaka's DragDrag will allow you to safely get picks and start to snowball a team fight in your team's favor.

Yes, I agree with the point about Hero StalkerHero Stalker.

I think Lurker StrainLurker Strain is going to see more play now because you can move while burrowed with Tunneling Claws at 13, and you can cancel BurrowBurrow early from the start. That being said, I have already updated the build listed, because Lurker Strain should be paired with a sustain option to make up for the lack of Hero Stalker healing you could have had. When I initially tested these changes in the PTR, most team composition were 4 warriors and a Ragnaros; healing was less necessary there compared in real HL matches.

 

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I could use a bit of advice.  I'm pretty comfortable picking Dehaka and playing him as a solo-laner, but I'm really struggling into a Thrall match-up.  From what I understand, Dehaka SHOULD be able to just bully Thrall off of the lane, but when I face him, I'm the one getting bullied.  He just walks right up and smacks me with the Doomhammer and I burn through the essence I'm getting off minions very fast.  The result is that I'm not able to push the lane back the way I want because he's doing more damage than I can tank, so he's eating up tower shots.  And he's getting more healing out of his trait than I am because minions aren't dying as fast as I'd like.

Are there any specific strategies for laning against Thrall that I'm missing?

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Guest umbra

Hello @Straften,

Does D.va's Mek interact with Essence CollectionEssence Collection? If it does maybe it's worth mentioning in the Talent 4.1. Discussion.

 

Great guide BTW,

Thank you

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On June 1, 2017 at 3:41 AM, Guest umbra said:

Hello @Straften,

Does D.va's Mek interact with Essence CollectionEssence Collection? If it does maybe it's worth mentioning in the Talent 4.1. Discussion.

 

Great guide BTW,

Thank you

I know that The Butcher gains meat from D.va's mech, so I would imagine Dehaka would still get Essence from it. Not sure though, but you could test it in Try Mode!

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On 6/1/2017 at 1:41 AM, Guest umbra said:

Hello @Straften,

Does D.va's Mek interact with Essence CollectionEssence Collection? If it does maybe it's worth mentioning in the Talent 4.1. Discussion.

 

Great guide BTW,

Thank you

Good question!

D.Va's mech does yield essence when it is destroyed. Although Mech ModeMech Mode only gives 50% experience when the mech dies, D.Va is much harder to farm for takedowns than TLV or Murky. I do not think she is "expendable" in the same way; she has long cooldowns when she loses the mech. Additionally, the mech is much harder to kill than TLV or Murky. It has a large health pool, and BoostersBoosters

When she was first released, she did not provide the takedown bonus correctly. Takedowns would show up in the score screen, but Abilities like Essence CollectionEssence Collection did not work. This bug was patched in the balance patch released on May 31, 2017.

 

 

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7 hours ago, KingRider said:

Gank? not is TANK? .. what mean a word Gank?

Gank is something like an ambush, when going from a lane to another. It is usually done by one or two heroes "ganking" a lane, punishing overextended opponent, after which they usually return to their lane.
For example, Dehaka is laning bottom. An ally in the top lane requests a gank from the Dehaka player. Dehaka then uses BrushstalkerBrushstalker, ambushes the opponent and hopes to secure a kill with the help from the toplaner. Dehaka has performed a gank, and the player returns to the bottom lane.

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This guide is going to need an update now that Ana is out. Her Biotic Grenade will be a nightmare for Dehaka's Essence Collection and especially for his Adaptation heroic.

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16 hours ago, Guest Beldr said:

Talents should be updated, the changes of last patch are not in

Thanks for pointing this out! This should be now fixed.

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So, how do most of the Dehaka mains like the added functionality to Hero Stalker?
Thanks to this he quickly rose to one of my favorite Heroes. I mean yeah I liked his kit even before the buff but I found it rather annoying that you never had any real chance of gaining essence while the fight went neutral / loss for own team.

One-Who-Collects is really nifty for solo laning but you can't guarantee fights inside minion waves and also spending resources on them. And Hero Stalker pre-buff was more of a winmore talent with only giving you massive essence if you manage to down enemies.

But now I can get huge loads of essence for hitting them with Dark Swarm, which feels pretty good. It rounds up his survivability pretty well. And you also get the added benefit of freakin' 20 essence for each takedown (getting Tissue Regeneration stacked faster than ever do feels pretty good).

I wonder if this small yet welcome buff will let him rise some spots up but maybe I overrate this added bonus way too high, dunno.

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      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
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