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Heroes of the Storm Dehaka

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I am glad the guide was helpful! biggrin.png

You can look forward to more details on Dehaka soon.

so you are the one who made the guide? quick request, i notice on all guides it says their strong maps, average maps and weak maps. it also says characters they do well with and characters they are countered by. except one fatal flaw, they dont say WHY these are strong maps or weak maps WHY these characters counter them WHY these characters benifit them. it would be great if you could include why?

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I am glad the guide was helpful! biggrin.png

You can look forward to more details on Dehaka soon.

so you are the one who made the guide? quick request, i notice on all guides it says their strong maps, average maps and weak maps. it also says characters they do well with and characters they are countered by. except one fatal flaw, they dont say WHY these are strong maps or weak maps WHY these characters counter them WHY these characters benifit them. it would be great if you could include why?

 

Absolutely. 

 

For Dehaka, these additions are on the way. I am working on them right now. For all complete guides, you can click on the Map or Hero icon and it will take you directly to the detailed information you wish to know. The front page is for quick reference, but there are several other sections that elaborate much more on each topic.  These can be accessed by clicking on icons, or you may navigate manually with the tabs at the bottom of the page.

 

I hope this helps laugh.png

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How is this guy a warrior? And how does he kill other heroes? The damage isn't too good and even with the heals groups of minions get you down so quick. 

I never played him before this, was he nerfed recently or something?

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On 11/7/2016 at 7:53 PM, Abelcain said:

How is this guy a warrior? And how does he kill other heroes? The damage isn't too good and even with the heals groups of minions get you down so quick. 

I never played him before this, was he nerfed recently or something?

 

With most melee Heroes (Warriors included) you should wait for Minions to engage your own Minions before walking into them to deal damage. If you are still having trouble with Minions, try taking Primal AggressionPrimal Aggression at Level 1. It gives Dehaka Specialist amounts of waveclear; however, his structure damage will remain very low. As with many other Warriors, you should not be focused on killing enemy Heroes on your own. You instead want to set up opportunities for your team to get kills.

Use DragDrag and IsolationIsolation to disable enemies and pull them out of position into your team's damage. Dehaka has high Basic Attack damage. Remember to use Basic Attacks whenever possible, ideally while in a position to body block an enemy Hero into your team's damage.

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Just a quick question: Why is Lurker StrainLurker Strain now viable? I remember before it was not recommended, as enemies could just use AoE abilities to poke you out of it as it couldn't be canceled early, and I know that it has been buffed, but it seems like it still would suffer from similar problems. Even if you cancel early, enemies will save some AoE to poke you out of Stealth. As for the slow, it really doesn't seem too impactful; unless you are using BurrowBurrow to avoid high damage abilities in the middle of a teamfight, it really seems suboptimal to be burrowed in the first place pre level 16 when you pick up Tunneling Claws (Which needs to be added to the Insert Heroes Link button, and Valla's TumbleTumble needs to be removed), while Hero StalkerHero Stalker will benefit you throughout the match, as well as making you much more durable on the front lines. Overall, I think it might be situational, but I really wouldn't recommend it over Hero StalkerHero Stalker, which will help you throughout the match and provides more reliable buffs as well; the longer you stay alive, the more Essence CollectionEssence Collection you get, snowballing into a won teamfight. While I do recognize Hero StalkerHero Stalker requires takedowns, Dehaka's DragDrag will allow you to safely get picks and start to snowball a team fight in your team's favor.

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I don't think the stealth is what anyone cares about for this talent (though ofc it has its niche uses). The on-demand knockback and slow are quite powerful; it adds another interrupt to his kit and isdehaka's only aoe CC option at all. add in that dark swarm makes positioning for the perfect knockback pretty doable and you have quite a versatile talent.

 

not sure that it's a must pick against hero stalker by any means, but definitely has a place now that it can be instantly triggered - whereas before enemies would simply step away during the full-duration burrow, making all of its aforementioned qualities completely moot.

 

 

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12 minutes ago, Voltorocks said:

I don't think the stealth is what anyone cares about for this talent (though ofc it has its niche uses). The on-demand knockback and slow are quite powerful; it adds another interrupt to his kit and isdehaka's only aoe CC option at all. add in that dark swarm makes positioning for the perfect knockback pretty doable and you have quite a versatile talent.

 

not sure that it's a must pick against hero stalker by any means, but definitely has a place now that it can be instantly triggered - whereas before enemies would simply step away during the full-duration burrow, making all of its aforementioned qualities completely moot.

 

 

I can see your point, and agree that most of the time this can be triggered reliably, but if you are either trying to impair the movement of enemy heroes, you're better off trying to body block them, rather than casting burrow and and then knocking enemies farther forward and slowing them for a good amount. While it is worth noting that the cc in a team fight is very good, to be sure, it just feels rather bad for chasing scenarios. It is also worth noting your only burst damage protection is used when trying to utilize this talent aggressively, so make sure you can handle any damage coming your way for the next 20 seconds if AdaptationAdaptation is on cooldown, and for the next 4 seconds if it is not.

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1 hour ago, Niteshadow said:

Just a quick question: Why is Lurker StrainLurker Strain now viable? I remember before it was not recommended, as enemies could just use AoE abilities to poke you out of it as it couldn't be canceled early, and I know that it has been buffed, but it seems like it still would suffer from similar problems. Even if you cancel early, enemies will save some AoE to poke you out of Stealth. As for the slow, it really doesn't seem too impactful; unless you are using BurrowBurrow to avoid high damage abilities in the middle of a teamfight, it really seems suboptimal to be burrowed in the first place pre level 16 when you pick up Tunneling Claws (Which needs to be added to the Insert Heroes Link button, and Valla's TumbleTumble needs to be removed), while Hero StalkerHero Stalker will benefit you throughout the match, as well as making you much more durable on the front lines. Overall, I think it might be situational, but I really wouldn't recommend it over Hero StalkerHero Stalker, which will help you throughout the match and provides more reliable buffs as well; the longer you stay alive, the more Essence CollectionEssence Collection you get, snowballing into a won teamfight. While I do recognize Hero StalkerHero Stalker requires takedowns, Dehaka's DragDrag will allow you to safely get picks and start to snowball a team fight in your team's favor.

Yes, I agree with the point about Hero StalkerHero Stalker.

I think Lurker StrainLurker Strain is going to see more play now because you can move while burrowed with Tunneling Claws at 13, and you can cancel BurrowBurrow early from the start. That being said, I have already updated the build listed, because Lurker Strain should be paired with a sustain option to make up for the lack of Hero Stalker healing you could have had. When I initially tested these changes in the PTR, most team composition were 4 warriors and a Ragnaros; healing was less necessary there compared in real HL matches.

 

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I could use a bit of advice.  I'm pretty comfortable picking Dehaka and playing him as a solo-laner, but I'm really struggling into a Thrall match-up.  From what I understand, Dehaka SHOULD be able to just bully Thrall off of the lane, but when I face him, I'm the one getting bullied.  He just walks right up and smacks me with the Doomhammer and I burn through the essence I'm getting off minions very fast.  The result is that I'm not able to push the lane back the way I want because he's doing more damage than I can tank, so he's eating up tower shots.  And he's getting more healing out of his trait than I am because minions aren't dying as fast as I'd like.

Are there any specific strategies for laning against Thrall that I'm missing?

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Guest umbra

Hello @Straften,

Does D.va's Mek interact with Essence CollectionEssence Collection? If it does maybe it's worth mentioning in the Talent 4.1. Discussion.

 

Great guide BTW,

Thank you

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On June 1, 2017 at 3:41 AM, Guest umbra said:

Hello @Straften,

Does D.va's Mek interact with Essence CollectionEssence Collection? If it does maybe it's worth mentioning in the Talent 4.1. Discussion.

 

Great guide BTW,

Thank you

I know that The Butcher gains meat from D.va's mech, so I would imagine Dehaka would still get Essence from it. Not sure though, but you could test it in Try Mode!

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On 6/1/2017 at 1:41 AM, Guest umbra said:

Hello @Straften,

Does D.va's Mek interact with Essence CollectionEssence Collection? If it does maybe it's worth mentioning in the Talent 4.1. Discussion.

 

Great guide BTW,

Thank you

Good question!

D.Va's mech does yield essence when it is destroyed. Although Mech ModeMech Mode only gives 50% experience when the mech dies, D.Va is much harder to farm for takedowns than TLV or Murky. I do not think she is "expendable" in the same way; she has long cooldowns when she loses the mech. Additionally, the mech is much harder to kill than TLV or Murky. It has a large health pool, and BoostersBoosters

When she was first released, she did not provide the takedown bonus correctly. Takedowns would show up in the score screen, but Abilities like Essence CollectionEssence Collection did not work. This bug was patched in the balance patch released on May 31, 2017.

 

 

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7 hours ago, KingRider said:

Gank? not is TANK? .. what mean a word Gank?

Gank is something like an ambush, when going from a lane to another. It is usually done by one or two heroes "ganking" a lane, punishing overextended opponent, after which they usually return to their lane.
For example, Dehaka is laning bottom. An ally in the top lane requests a gank from the Dehaka player. Dehaka then uses BrushstalkerBrushstalker, ambushes the opponent and hopes to secure a kill with the help from the toplaner. Dehaka has performed a gank, and the player returns to the bottom lane.

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This guide is going to need an update now that Ana is out. Her Biotic Grenade will be a nightmare for Dehaka's Essence Collection and especially for his Adaptation heroic.

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16 hours ago, Guest Beldr said:

Talents should be updated, the changes of last patch are not in

Thanks for pointing this out! This should be now fixed.

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So, how do most of the Dehaka mains like the added functionality to Hero Stalker?
Thanks to this he quickly rose to one of my favorite Heroes. I mean yeah I liked his kit even before the buff but I found it rather annoying that you never had any real chance of gaining essence while the fight went neutral / loss for own team.

One-Who-Collects is really nifty for solo laning but you can't guarantee fights inside minion waves and also spending resources on them. And Hero Stalker pre-buff was more of a winmore talent with only giving you massive essence if you manage to down enemies.

But now I can get huge loads of essence for hitting them with Dark Swarm, which feels pretty good. It rounds up his survivability pretty well. And you also get the added benefit of freakin' 20 essence for each takedown (getting Tissue Regeneration stacked faster than ever do feels pretty good).

I wonder if this small yet welcome buff will let him rise some spots up but maybe I overrate this added bonus way too high, dunno.

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      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
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