Jump to content
FORUMS
Damien

C'Thun Control Warrior Standard

Recommended Posts

3 hours ago, Bumdwarf said:

Thanks. What Cards should I swap out tho; my 2 blood of ichors, soggoth or what else?

Soggoth is definetly outdated. It's redundant in C'thun shell and was there mostly to combat Midrange Shaman and Malygos Druid, who are nearly extinct for the context. 

Blood to Ichor is just as situational as before, being excelent on the draw but rather mediocre on the play. I always liked a 1-of as a middle ground, but given the strength of suggested tech choices and the absence of Grom Hellscream in the deck you can shave it down to zero copies. 

  • Like 1

Share this post


Link to post
Share on other sites

For what it's worth, I'm having mixed success with the deck.  My "fixes" were to swap out Brann and the Axes for 2 Beckoner of Evil and Thalanos.  With the Aggro meta right now, a 2-drop 2/3 that also bolsters C'Thun is more reliable than either the Axes or "Target Practice Brann" and Thalanos either serves as a bolster for a Bash (see below), or if nothing else, he draws a kill from an opponent and replaces himself in hand.

My other swap was to pull the Slams out for Bash.  Slam isn't consistent enough for either damage or draw, there's too many threats out there.  Bash kills a larger cross section of enemy threats (due to the 3 damage) and the 3 Armor is that much more survivability to grind out finding C'Thun.

So far, with the changes, I'm 3-0 after hitting a rough patch in the mid teen rankings with the original post build.

Share this post


Link to post
Share on other sites
3 hours ago, Sableflame said:

For what it's worth, I'm having mixed success with the deck.  My "fixes" were to swap out Brann and the Axes for 2 Beckoner of Evil and Thalanos.  With the Aggro meta right now, a 2-drop 2/3 that also bolsters C'Thun is more reliable than either the Axes or "Target Practice Brann" and Thalanos either serves as a bolster for a Bash (see below), or if nothing else, he draws a kill from an opponent and replaces himself in hand.

My other swap was to pull the Slams out for Bash.  Slam isn't consistent enough for either damage or draw, there's too many threats out there.  Bash kills a larger cross section of enemy threats (due to the 3 damage) and the 3 Armor is that much more survivability to grind out finding C'Thun.

So far, with the changes, I'm 3-0 after hitting a rough patch in the mid teen rankings with the original post build.

This seems fine in general, but are you sure about using Bloodmage Thalnos? I mean, you've had some success with this deck, keep up the good work, but Bloodmage Thalnos is a weak card as a 2-drop (stat-wise only, it is a wonderful card as a whole, and one of my favorite legendaries), keep 1 of the Fiery War Axe (I would suggest 2 but only 1 to swap with Bloodmage Thalnos), because it also kills 1,2 and 3 drops most of the time, and since you should probably use your life total as a resource at the beginning of the game, only to gain it back with armor later, it is a good card.

I don't know, maybe like one Beckoner of Evil and 2 Fiery War Axe. Its your decision anyways.

Bash for Slam seems okay, at least now, because this deck works through a combo at some point, and Slam helps you draw cards that you need for the combo, but I agree the corresponding combo is slow for an aggro meta.

One more thing, anyone who has more experience with this deck than I do can help with this one, Emperor Thaurissan and Doomcaller works for the combo, for anti-aggro measurements, you can take them out instead of Slam.

So, after writing these many cards; let me just summarize it;

-1 Brann Bronzebeard

-1 Doomcaller

-1 Emperor Thaurissan

Well, these are pretty much the combo pieces

+2 Bash

+1 Beckoner of Evil

 

Share this post


Link to post
Share on other sites
3 hours ago, Sableflame said:

For what it's worth, I'm having mixed success with the deck.  My "fixes" were to swap out Brann and the Axes for 2 Beckoner of Evil and Thalanos.  With the Aggro meta right now, a 2-drop 2/3 that also bolsters C'Thun is more reliable than either the Axes or "Target Practice Brann" and Thalanos either serves as a bolster for a Bash (see below), or if nothing else, he draws a kill from an opponent and replaces himself in hand.

Fiery War Axe is too good to be replaced. The card is one of the strongest cards in the game. It helps you clear the board better than Beckoner of Evil
Brann Bronzebeard increases the consistency of C'Thun buffs and gives massive value if you are able to combo it with Twin Emperor Vek'lor or if you are able to keep it alive and play C'Thun.
Since the deck runs only 2 damaging spells, you should not add Bloodmage Thalnos

Share this post


Link to post
Share on other sites
9 hours ago, Sableflame said:

For what it's worth, I'm having mixed success with the deck.  My "fixes" were to swap out Brann and the Axes for 2 Beckoner of Evil and Thalanos.  With the Aggro meta right now, a 2-drop 2/3 that also bolsters C'Thun is more reliable than either the Axes or "Target Practice Brann" and Thalanos either serves as a bolster for a Bash (see below), or if nothing else, he draws a kill from an opponent and replaces himself in hand.

My other swap was to pull the Slams out for Bash.  Slam isn't consistent enough for either damage or draw, there's too many threats out there.  Bash kills a larger cross section of enemy threats (due to the 3 damage) and the 3 Armor is that much more survivability to grind out finding C'Thun.

So far, with the changes, I'm 3-0 after hitting a rough patch in the mid teen rankings with the original post build.

Since this is an interesting topic, and since i love this deck, i would like to give my thoughts (haven't tried the deck in a while)

As already mentioned above Fiery War Axe should not be replaced by any means. If you are having trouble against aggro decks, the cards you replace are the ones who target control matchups. In this build those are : Sylvanas WindrunnerDoomcallerGorehowl.

However, replacing Doomcaller could be a bad idea, cause those one trick pony reno priests, or some other weird greedy control builds pop out of nowhere (like an RKO lol). So, if i were you i would try replacing Sylvanas WindrunnerGorehowl and 1xSlam.

You could either add 2xBeckoner of Evil and 1xBash, or 2xBeckoner of Evil and 1xCrazed Worshipper, or Mistress of Mixtures, or whatever you feel like will make your early game sustainable against all out face decks. Definitely not Bloodmage Thalnos though.

  • Like 1

Share this post


Link to post
Share on other sites

@CodeRazor, @positiv2, @FanOfValeera - I appreciate all the feedback, and I understand the reasons behind them.  Really the thought behind Thalanos was simply... I see WAY too many folks overreact to that card and throw away better resources trying to remove it, and it replaces itself when they do.  Removing some of the slower, techy, high end cards does seem to be a better means to leveling out the play of the deck (far too often I mulligan my whole starting hand because I get 6, 7, 8 mana cards to start and will get rolled before they ever get in play).

Sylvanus seems a bad choice to replace because she's an insane combo with the dual Brawl in case you fall behind.  Emperor T rarely gets to last more than a turn, by the time he comes out, there's rarely a clear board and the deck doesn't run enough Taunt to protect him... I think he will have to go, along with Thalanos, for the return of the Axes.

I do wish there was a way to cram Battle Rage in here... maybe replace one of the Beckoners...

EDIT: It appears there may be a... glitch... in the Matrix.  I played my C'Thun.  Priest predictably went SW:D on it.  Then, in back to back turns, I played Doomcaller... and I ended up with TWO C'Thun in my deck.  I drew them in back to back turns, after a little more buffing, tossed back to back 18 point tentacle porn punches into his face.  Doomcaller says "If it's dead, shuffle into your deck"... however, after the first one procs, isn't it "not dead" anymore?  The second one read the game state as 'C'Thun already died, so let me shuffle one into your deck'.  Broken?

Edited by Sableflame

Share this post


Link to post
Share on other sites
1 hour ago, Sableflame said:

It appears there may be a... glitch... in the Matrix.  I played my C'Thun.  Priest predictably went SW:D on it.  Then, in back to back turns, I played Doomcaller... and I ended up with TWO C'Thun in my deck.  I drew them in back to back turns, after a little more buffing, tossed back to back 18 point tentacle porn punches into his face.  Doomcaller says "If it's dead, shuffle into your deck"... however, after the first one procs, isn't it "not dead" anymore?  The second one read the game state as 'C'Thun already died, so let me shuffle one into your deck'.  Broken?

Maybe it's Schrödinger's C'Thun - alive and dead at the same time. 
The correct text should be "Give your C'Thun +2/+2 (wherever it is). If at least one friendly C'Thun died this game, shuffle a C'Thun into your deck." Now, that would be too long and complicated to write on the card, especially since C'Thun has two forms - token, and minion. The C'Thun you see when you play a buffing minion is a token, and is set to be visible to the opponent. The C'Thun you have in hand and can play is the minion. Because minion C'Thun is not set to be visible by the opponent, it prevents your opponent from seeing it when you play a card that buffs a minion in your hand, unlike from handbuffing Prince Malchezaar.
Back to the topic - it would be too unwieldy to write the text that catches all possible exceptions, so they went with shorter text. So yeah, "C'Thun already died, so let me shuffle one into your deck" is pretty much correct.

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Hearthstone is taking a bold step into the StarCraft universe with "Heroes of StarCraft: The Great Dark Beyond," a 49-card mini-set launching in January 2025.
      Featuring iconic factions like Zerg, Protoss, and Terran, complete with legendary leaders Sarah Kerrigan, Artanis, Jim Raynor, this set blends StarCraft nostalgia with Hearthstone's gameplay.
      Additionally, Arena Mode is getting a massive overhaul, introducing shorter Normal Arena runs and a high-stakes Underground Arena with a game matching "re-draft on loss" mechanic, giving you the option to re-draft cards, edit your deck, and keep your run alive, after you lose.
      The year ahead promises 3 expansions, including the Emerald Dream's battle between Old Gods and Druids, a return to Un'Goro Crater, and a Chromie-led journey through alternate realities.
      (Source)
      Hearthstone: Heroes of StarCraft – The Great Dark Beyond Mini-Set  
      Early next year, Hearthstone is going beyond Warcraft and into... Heroes of StarCraft! This special Mini-Set will have a whopping 49 new cards across three themed factions, which show what the StarCraft universe would look like in the Hearthstone Tavern. Each faction is made up of cards that can be used across multiple classes, including an iconic Hero card. 
       Zerg 
      Death Knight, Demon Hunter, Hunter, and Warlock have joined the Zerg! Led by the formidable  Sarah Kerrigan, they will have aggressive cards that win the game by swarming the board. 
       Protoss 
      Druid, Mage, Priest, and Rogue fight for the Protoss Empire. Led by the High Templar Artanis, they will have powerful, high-cost cards that are made cheaper throughout the game. 
       Terran 
      Paladin, Shaman, and Warrior make up the Terran forces, led by the one and only Jim Raynor. They will command Battlecruisers—a special take on the Starship mechanic from The Great Dark Beyond. 
      The Mini-Set will feature a slew of StarCraft units which are sure to invoke nostalgia, as well as the Terran-armored Murloc, Grunty, and new, thematic music. You can chart a course for the Heroes of StarCraft Mini-Set, launching in January 2025! More announcements, details, and card reveals are coming closer to launch. 
       Major Arena Updates 
      Then, for the first time in 10 years, Arena Mode is getting a major overhaul. With that update, there will be two kinds of Arena to choose from. Normal Arena will be shorter form, allowing you to complete your runs more quickly. Competitive Arena players will be able to play in the higher-stakes Underground Arena, with longer runs and a new feature: Re-Draft on Loss. Re-Draft on Loss means that, after you lose, you’ll have the option to re-draft cards, edit your deck, and keep your run alive. 
      Ratings will also be added to both Normal and Underground Arena. Normal, skill-based matchmaking will be used for Normal Arena. Underground Arena throws caution to the wind and lets you face off against opponents of all skill levels. 
      This major Arena revamp is coming in the first half of next year. Look out for more details about this update closer to when it goes live. 
      A Preview of the Year Ahead: The Year of the Raptor!
      On top of those updates, Hearthstone has an exciting year of expansions ahead, with much-requested themes, locations, and familiar faces across Azeroth. 
      In the first expansion of the year, enter the Emerald Dream and join the battle between the Old Gods and the Druids of the Emerald Dream for the fate of the World Tree. Things will heat up even more when the Druids of the Flame light up the Mini-Set (releasing earlier than normal this year, during the 32.2 Patch). 
      The second expansion of the year will be Hearthstone’s first-ever sequel: the return to Un’Goro Crater! Join Elise on a hunt for a mythical, lost Tortollan city. When you find it, join the Tortollans in a festival to celebrate the mighty dinosaurs of the crater in the 33.4 Mini-Set. 
      In the third expansion of the year, travel with Chromie through alternate realities to recruit Legendary Warcraft heroes like you’ve never seen them before. Leading to the 34.4 Mini-Set: an epic showdown against Murozond at the end of time! 
    • By Tomseno
      Raid/Class Spots Are Open To Any Applicant If The Player Is The Right Fit
      A guild formed with an ambition for progression and a love for M+ we decided to make the move from Silvermoon Alliance and form a guild to take our focus to the next level, Cutting Edge in 10.1 being the next step.
      We believe in building a guild by recruit players of a similar goal and mentality whether it be for raiding or for push score in Mythic plus. We value loyalty, honesty and a positive attitude towards setbacks. Communication skills are an absolute must.
      Raid Schedule
      Wednesday 20:30-23:00 Sunday 20:30-23:00
      Current Progression
      9/9HC 5/9M
      What are we looking for recruitment wise?
      We're currently open to recruiting DPS classes listed above, as we aim to solidify a stable 25-player roster. We're looking to provide competition to existing members and choose the best 25 players to proceed with for next tier.
      Contact Information:
      Discord; tomsen and lora1506
      Think you'd be a good fit?
      If you believe that you are a player that is looking to achieve the same goals as us then why not contact us and see if we can achieve our goals together!
    • By positiv2
      This thread is for comments about our Outlaw Rogue Leveling Guide.
    • By positiv2
      This thread is for comments about our Shadow Priest Leveling Guide.
    • By positiv2
      This thread is for comments about our Vengeance Demon Hunter Leveling Guide.
×
×
  • Create New...