Twintop 45 Report post Posted May 6, 2016 Neck - Mark of the Royal Druid - 20sec? Int Cloak - Druid learns Moonkin form. Crit Ring - Druid gains a Bleed attack. Haste Ring - Druid learns a healing spell. Mastery Ring - Druid will root enemies in place. Versatility Ring - Druid amplifies damage done by 10%. Neck - Mark of the Fallen Sentinels Int Cloak - Neck proc becomes a rain of Holy Bolts. Crit Ring - Neck proc will blind enemies. Haste Ring - Neck proc deals damage in a larger radius. Mastery Ring - Neck proc returns some damage dealt to you as health. Versatility Ring - Neck proc gives a 4sec buff that amplified damage done by 10%. Neck - Mark of the Trickster - 20sec? Int Cloak - Trickster does Shadow damage. Crit Ring - Trickster absorbs some of the damage you would have taken. Haste Ring - Trickster can stun enemies. Mastery Ring - Trickster gains a damaging curse. (Doom on a 25sec timer) Versatility Ring - Trickster amplified damage done by 10%. It doesn't look like these enchant effects on rings stack (I.E.: if you have Vers on both rings you don't get 20%, still just 10%). Quote Share this post Link to post Share on other sites