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HotS: PTR Patch Notes - May 9, 2016

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A new patch has hit Public Test Realms. It adds Chromie and brings a lot of class changes, namely the highly-anticipated revamp of Arthas & Anub'arak.

 

Following the revelation of both Chromie and Medivh we've got a new patch up on Public Test Realms. You can check the full Patch Notes below.

 

Blizzard Icon Blizzard Entertainment

NEW HERO: CHROMIE

Chromie, Keeper of Time, has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of her Abilities.

Trait

  • Timewalker
    • You’ve traveled into the future, and as such, will learn your Talents 1 level earlier than your teammates.

Basic Abilities

  • Sand Blast (Q)
    • After 1 second, fire a long-range blast that damages the first enemy Hero it hits.
  • Dragon’s Breath (W)
    • Fire a blast into the air that lands after 1.5 seconds, dealing damage to enemies in an area. Enemies cannot see where the blast will land.
  • Time Trap (E)
    • Place a Time Trap that arms and Stealths after 2 seconds. The first enemy Hero to touch it will be placed into Stasis for 2 seconds. Only 1 Trap can exist at once.

Heroic Abilities

  • Slowing Sands [R]
    • Create a swirling vortex of sand which greatly slows enemies caught within its area of effect. The longer Slowing Sands is active, the greater its slow becomes.
  • Temporal Loop [R]
    • Target enemy Hero will be teleported 3 seconds back in time to the position they were in when you initially cast Temporal Loop.

SYSTEM CHANGES

Hero League Matchmaking

The top few hundred players in the world have extremely high matchmaking ratings (MMR), and the MMR gap between these players and the general population can be dramatic. At times, only a few of these extremely talented players are in the queue waiting for a match. In these cases, a highly-skilled player could previously be matched with several of the best available allies in queue, along with one lower-rated player in order to help balance out the team’s average MMR and find a match more quickly.

A new change has been implemented with today’s patch in which the matchmaking system will prefer to create a game that’s a little less even, using the highest-rated players available, rather than create an even game that includes lesser-skilled players.

In the overwhelming majority of the games it creates, the matchmaking system prefers very even matches. However, in cases like those described above, the matchmaking system will prefer to create games where the high-level player has a slight advantage, but all players are closer in skill, rather than set up a match where the high-level player has to work harder to “carry” a lesser-skilled teammate. In essence, today’s change will help to maintain the overall fairness and integrity of the league over the fairness of that specific match. Additionally, this should only occur after a relatively lengthy wait in the Hero League queue.

 

ART

General

  • The Specialist role icon has received updated artwork to better reflect Specialists as masters of unconventional warfare.

Heroes, Abilities, and Talents

  • Many Heroes have received updated Ability and Talent button art.
  • The Dragon Knight and Garden Terror have received updated Ability button art.
  • Heroes with unique Mount Abilities have received updated Mount button art.
    • Abathur – Deep Tunnel
    • Brightwing – Phase Shift
    • Dehaka – Brushstalker
    • Falstad – Flight
    • Gall – Hurry Up, Oaf!
    • Lunara – Dryad’s Swiftness
    • Rehgar – Ghost Wolf
    • Sgt. Hammer – Thrusters
    • The Lost Vikings – Go, go, go!
  • A new visual overlay has been added to better indicate when the player is affected by Stasis.
    • Ice Block (Talent)
    • Cho — Molten Block (Talent)
    • Chromie — Time Trap (E), Time Out (Talent)
    • Jaina — Improved Ice Block (Talent)
    • Rexxar — Feign Death (Talent)
    • Zagara — Devouring Maw [R]
    • Zeratul — Void Prison [R]
  • Arthas
    • Arthas has received updated visual effects to coincide with his Talent rework.
    • Visual effects for Arthas’ Rune Tap Talent will now display closer to the center of his model rather than appear overhead.

SHOP

Bundles

  • New Bundles have been added!
    • Fel Queen Chromie Bundle - Available until May 31, 2016.
    • Battle Beasts Bundle - Available until June 7, 2016.
    • Ultimate Battle Beasts Bundle - Available until June 7, 2016.
    • Triumph Bundle
  • The Storm Bundle has been removed from the in-game Shop.

New Hero

  • Chromie has been added to the in-game Shop.

Skins

  • Master Chromie
  • Fel Queen Chromie

Price Reductions

  • Nazeebo’s prices have been reduced to $6.49 USD and 4,000 Gold.
  • Nova’s prices have been reduced to $8.49 USD and 7,000 Gold.

SOUND

Questing Talents

  • New sound effects have been added that will play when making progress with a Questing Talent.

USER INTERFACE

General

  • After a match is found for an unranked game, a new “Connecting…” message will appear if there is delay in connecting to the server, and a new “Waiting for Players…” message will appear when waiting for other players to connect.

Draft Mode

  • Hero Bans
    • The first round Ban timer has been increased from 45 to 60 seconds.

In-Game UI

  • Questing Talents
    • Questing Talents have received visual polish that should help players better distinguish them from other Talents, and more easily track progress toward quest completion.
      • Questing Talent progress will now be more clearly indicated in Ability tooltips, Talent tooltips, and on the Buff bar.
      • Questing Talent icons on the in-game Score Screen (TAB) will now display progress toward completion for all players in a game.
      • A Quest icon will briefly appear and float next to the Hero or the Hero’s target when making progress toward an unfinished Questing Talent.
      • Visual effects will briefly appear around a Hero when they complete a Questing Talent.
  • Ability Buttons
    • Ability button borders will now be greyed out borders when the associated Ability cannot be used.
  • Floating Combat Text
    • Many additional Hero Abilities have received the new critical strike floating combat text style to better inform players when critical strikes are triggered from Ability and Talent effects.

Hero Select

  • Role description tooltips have been added to Role sorting buttons on Hero Select.
  • Queue Time Estimates
    • A “High Estimated Wait Time” notification will now display above the Ready button during times when the selected Hero is a very popular choice in matchmaking queues.
      • This will most often occur on days when a new Hero is released.
      • This notification will prompt players to try another Hero while wait times are very high, but will not prevent them from queuing with the high-traffic Hero.

BATTLEGROUNDS

Healing Well

  • 25% of a Healing Well’s maximum Health has been converted into a Shield. Shield Regeneration delay of 8 seconds.

Developer Comments: We’ve noticed some rather un-fun behavior in the form of sniping Healing Wells over time using very long range Abilities. While we’re okay with players doing this to a degree, we found it was too effective given how little counterplay there was. To help solve this, turned a sizable portion of Healing Well Health into a Shield. This means that if you offer your Healing Well some respite from enemy attacks by chasing opponents away every now and then, it will start to regenerate some of that Shield. Only you can protect Healing Wells from those pesky Arcane Orbs!

 

TALENTS

Battle Momentum

  • Battle Momentum has been made Hero-specific, and now only applies to Basic Ability cooldowns.
  • Diablo
    • Diabolical Momentum
      • Basic Attacks now reduce Basic Ability cooldowns by 0.75 seconds instead of 0.5.
      • No longer reduces Heroic Ability cooldowns.
  • Johanna
    • Blessed Momentum
      • No longer reduces Heroic Ability cooldowns.
  • Kerrigan
    • Bladed Momentum
      • Basic Attacks now reduce Basic Ability cooldowns by 0.75 seconds instead of 0.5.
      • No longer reduces Heroic Ability cooldowns.
  • Tyrael
    • Angelic Momentum
      • Basic Attacks now reduce Basic Ability cooldowns by 0.75 seconds instead of 0.5.
      • No longer reduces Heroic Ability cooldowns.
  • Tyrande
    • Lunar Momentum
      • Basic Attacks now reduce Basic Ability cooldowns by 0.6 seconds instead of 0.5.
      • No longer reduces Heroic Ability cooldowns.
  • Zagara
    • Swarm Momentum
      • Basic Attacks now reduce Basic Ability cooldowns by 0.75 seconds instead of 0.5.
      • No longer reduces Heroic Ability or Trait cooldowns.

Developer Comments: Our intention for Battle Momentum was to create more active gameplay by using your Basic Abilities more often, but we found that a lot of this Talent’s power lied in its ability to reduce your Heroic cooldowns. We wanted to increase the cooldown reduction granted by the Talent, but didn’t want Heroic Ability cooldowns to drop to absurdly low levels. By making it only reduce the cooldowns of Basic Abilities (Q, W, E), it allowed us to increase this cooldown reduction without making it overpowered. We’ve also made Battle Momentum Hero-specific, so that we can tune each one without affecting all the rest, since Attack Speed, melee versus range, and the nature of your Basic Abilities can all drastically change what is balanced.

 

Conjurer's Pursuit

  • A reward has been added to this Questing Talent.
    • Quest: Gather Regeneration Globes to permanently increase Mana Regeneration by 0.10 per second, up to a maximum of 2.5 per second.
    • Reward: After gathering 25 Regeneration Globes, also increases maximum Mana by 100.

Developer Comments: We’ve added a completion point to this Talent. Upon completing its quest, players will be provided with some additional power. This allows us to offer spikes of power in-between Talent levels, or even for a single player on a team. Now, simply picking the Talent and only partially completing it is worse, but finishing the quest will return a larger reward. Choosing the right Talents on the right Battleground or with the right team composition has always been an important goal for us, and this change pushes this Talent to closer align with that goal.

 

Executioner

  • This Talent has been reworked.
    • Increases Basic Attack damage by 30% for 3 seconds after hitting a Stunned, Slowed, or Rooted target with a Basic Attack. Using Basic Attacks against a Slowed, Rooted, or Stunned target during this time will refresh the buff duration.

Developer Comments: We like the punishing nature of Executioner, but have found over time that its benefit to the player is too narrowly scoped. We’re changing the Talent to be more consistently useful by giving the player a temporary Attack Damage buff that procs when they first hit a crowd controlled target.

 

Hardened Focus

  • The Health bar next to the Hero Portrait will now display a marker that indicates whether the Hero is above or below 80% Health.
  • Will now display an icon in the Buff bar next to the Hero Portrait while its effects are active.

Regeneration Master

  • A reward has been added to this Questing Talent.
    • Quest: Regeneration Globes now grant 1.0 Health per second, stacking up to 30
    • Reward: Upon gathering 30 Globes, also increases Health by 500

Developer CommentsPlease see the Developer Comment for Conjurer’s Pursuit.

Seasoned Marksman

  • A reward has been added to this Questing Talent.
    • Quest: Increases Attack Damage by 0.2 for each enemy Minion killed nearby, and 0.5 for each Hero Takedown, up to a maximum of 40.
    • Reward: After gaining 40 bonus Attack Damage, Seasoned Marksman can be activated to increase Attack Speed by 30% for 3 seconds. 60 second cooldown. 

Developer CommentsPlease see the Developer Comment for Conjurer’s Pursuit.

 

ASSASSIN

FALSTAD

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  • Battle Momentum (Talent) removed.
  • First Aid (Talent) removed.
  • Overdrive (Talent) removed.
  • Vigorous Assault (Talent) renamed to Hammer Gains
    • This is now a Falstad-specific version of Vigorous Assault.
    • Health restored per Basic Attack increased from 15% to 20% of damage dealt to the primary target.
  • Tailwind (Trait)
    • Flow Rider (Talent) moved from Level 4 to Level 13.
  • Hammerang (Q)
    • Power Throw (Talent) removed.
    • Hammer Time (Talent) removed.
    • Crippling Hammer (Talent) moved from Level 13 to Level 16.
    • Secret Weapon (Talent)
      • Now also increases Hammerang range by 30%.
      • Basic Attack damage bonus reduced from 80% to 60%
  • Lightning Rod (W)
    • Charged Up (Talent) moved from Level 4 to Level 7.
      • Now also increases Lightning Rod’s range by 15%.
      • Number of bonus strikes reduced from 3 to 2.
    • Static Shield (Talent) moved from Level 13 to Level 4.
      • Shield amount per strike reduced from 5% to 4% of maximum Health.
  • Barrel Roll (E)
    • Shield duration increased from 2 to 3 seconds.
    • Free Roll (Talent) removed.
    • Updraft (Talent) moved from Level 1 to Level 4.
      • Now also increases Barrel Roll’s Shield amount by 40%.

Developer Comments: We have been trying our best to support and balance the ‘mage’ versus ‘auto-attack’ builds that Falstad has access to, but continue to teeter-totter as small changes to popular Talents tend to dictate full build-paths. The changes Falstad is receiving may seem massive (and to an extent they are), but we tried our best to keep his current builds intact while opening some new and exciting combinations. Overall, we are not hoping for a huge swing in power in one direction or the other, but to open up more compelling choices at each Talent tier.

 

KERRIGAN

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  • Summon Ultralisk [R]
    • Cooldown reduced from 80 to 70 seconds.
  • Maelstrom [R]
    • Cooldown reduced from 100 to 90 seconds.

Developer Comments: We are hearing your feedback about Kerrigan. Although the changes this patch are very minor, we are full aware of the community’s support and enthusiasm for revitalizing the Queen of Blades. Although we don’t currently have any extensive changes planned for her, she is definitely on our radar and you can expect to see some more tweaks coming soon™.

 

LI-MING

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  • Cannoneer (Talent)
    • Cannoneer stacks will now be displayed in the Buff bar next to the Hero Portrait.
  • Tal Rasha's Elements (Talent) has been reworked, and now reads as follows:
    • Using Abilities grants 5% Ability Power to a maximum of 20%. This bonus is reset when the same Ability is used within a chain.
  • Disintegrate [R]
    • Temporal Flux (Talent)
      • Now gradually Slows enemies caught in its beam, up to maximum of 60%.

Developer Comments: After our last round of changes, Li-Ming’s win rate and overall balance has leveled into a great spot. However, we felt that there were a couple of changes to her level 20 Talents that would help them better fit her intended design goals. Both Tal Rasha’s Elements and Disintegrate will now take a bit more planning and finesse to execute to their max potential.

 

RAYNOR

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  • Berserk (Talent) removed.

ZERATUL

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  • Berserk (Talent) removed.

SUPPORT

LI LI

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  • Cleanse (Talent) added at Level 7
  • Shake It Off (Talent) moved from Level 7 to Level 16.
    • Cooldown reduced from 15 to 10 seconds.
  • Fast Feet (Trait)
    • Safety Sprint (Talent)
      • Now provides the Movement Speed bonus regardless of Li Li’s remaining Health.
  • Healing Brew (Q)
    • Herbal Cleanse (Talent) removed.

Developer Comments: While one of the core components of Li Li’s design has been that she does not target her Abilities, we were not happy with Herbal Cleanse and its odd usability. In addition to some other minor Talent adjustments, we’ve decided to give Cleanse to Li Li to help her compete with other Supports in this area.

 

LT. MORALES

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  • Advanced Block (Talent) renamed to Automated Block.

MALFURION

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  • Tranquility [R]
    • Will no longer Heal non-Heroic units.

REHGAR

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  • Lightning Shield (W)
    • Stormcaller (Talent) has been reworked.
      • Now restores 3 Mana when Lightning Shield damages an enemy Hero, up to a maximum of 30.
  • Earthbind Totem (E)
    • Earthgrasp Totem (Talent)
      • Empowered Slow duration reduced from 1.5 to 1 second.

Developer Comments: Stormcaller has been changed so that it offers a little different gameplay than Spiritwalker’s Grace. While they both restore Mana, Stormcaller will offer a higher reward but not have the same guarantee as Spiritwalker’s Grace. Each also has different synergies with other Talents. Earthgrasp Totem’s slow duration was nerfed slightly because we found the duration of such a powerful slow on a short cooldown was pretty frustrating to play against.

 

WARRIOR

ANUB'ARAK

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  • Health increased from 1926 (+4% per level) to 2026 (+4% per level)
  • Health Regeneration increased from 4.01 (+4% per level) to 4.22 (+4% per level) Health per second
  • Dampen Magic (Talent) added at Level 1.
  • Mercenary Lord (Talent) removed.
  • Spell Shield (Talent) removed.
  • Imposing Presence (Talent) removed.
  • Locust Needles (Talent)
    • Area damage increased from 50% to 60% of Basic Attack damage.
  • Scarab Host (Trait)
    • Assault Scarab (Talent)
      • Beetle Basic Attack damage bonus increased from 25% to 30%.
    • Beetle, Juiced (Talent)
      • This Talent’s functionality has changed, and now reads as follows:
      • Every third Basic Attack against enemy Heroes spawns a Beetle.
  • Impale (Q)
    • Bed of Barbs (Talent) moved from Level 7 to Level 13.
      • Damage increased from 26 (+4% per level) to 46 (+4% per level) per second.
    • Extended Spikes (Talent)
      • Now also increases Impale damage by 25%.
  • Harden Carapace (W)
    • Shield amount increased from 260 (+4% per level) to 300 (+4% per level)
    • Cooldown decreased from 8 to 7 seconds
    • Mana cost decreased from 35 to 30
    • Persistent Carapace (Talent) removed.
    • Symbiotic Armor (Talent) removed.
    • Urticating Spines (Talent) moved from Level 7 to Level 13.
      • Area damage reduced from 105 (+4% per level) to 80 (+4% per level), and deals double damage to enemy Heroes.
    • Chitinous Plating (Talent) moved from Level 13 to Level 7.
      • This Talent’s functionality has changed, and now reads as follows:
        • While Hardened Carapace is active, taking damage from enemy Abilities decreases its cooldown by 0.75 seconds, up to 3 seconds maximum.
    • Shed Exoskeleton (Talent)
      • Movement Speed bonus increased from 25% to 30%.
  • Burrow Charge (E)
    • Underking (Talent)
      • No longer reduces the cooldown of Burrow Charge, but still increases range by 20%.
      • Now also increases Burrow Charge damage by 100%.
    • Epicenter (Talent)
      • No longer increases Burrow Charge damage, but still increases its impact area by 85%.
      • Now also decreases the cooldown of Burrow Charge by 4 seconds per enemy Hero hit.
  • Locust Swarm [R]
    • Mana cost decreased from 100 to 75
  • Cocoon [R]
    • Cryptweave (Talent)
      • Channeling will now occur automatically while Anub’arak remains near the Cocooned enemy.

Developer Comments: We want Anub’arak to be a Warrior who is good against enemy spell casters, so we gave him some Talents that point him in that direction. We also saw an opportunity to improve his Talent tree, as many of his Talents are outdated. He should feel much better at diving squishy backline Heroes, and his Talent choices should be more compelling.

 

ARTHAS

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  • Health increased from 2382 (+4% per level) to 2582 (+4% per level)
  • Health regeneration increased from 4.96 (+4% per level) to 5.37 (+4% per level)
  • Regeneration Master (Talent) removed
  • Mercenary Lord (Talent) removed
  • Spell Shield (Talent) removed
  • Relentless (Talent) removed
  • Stoneskin (Talent) removed
  • Rewind (Talent) removed
  • New Talent (Level 7): Icebound Fortitude
    • Activate to reduce damage taken by 25% and reduce the duration of silences, stuns, slows, roots, and polymorphs by 75% for 3 seconds. 50 second cooldown.
  • New Talent (Level 20): Death's Advance
    • Passively increases Arthas’ Movement Speed by 10%. Activate to increase this bonus to 30% for 3 seconds.  50 second cooldown.
  • New Talent (Level 20): Anti-Magic Shell
    • Activate to reduce Ability damage taken by 100% for 3 seconds, and heal for 25% of the damage prevented.  60 second cooldown.
  • Frostmourne Hungers (Trait) (D)
    • Destruction (Talent) removed.
    • Obliterate (Talent) removed.
    • Eternal Hunger (Talent) has been reworked as a Questing Talent.
      • Quest: Using Frostmourne Hungers on an enemy Hero permanently increases the Mana it restores by 4, up to a maximum of 40.
      • Reward: After hitting 10 Heroes with Frostmourne Hungers, its damage bonus is increased to 125%.
    • Frost Strike (Talent) moved from Level 7 to Level 13
      • Now also reduces the cooldown of Frostmourne Hungers by 2 seconds.
  • Death Coil (Q)
    • Death Touch (Talent) removed.
    • Immortal Coil (Talent) moved from Level 16 to Level 7
      • Casting Death Coil on an enemy Hero now restores Health equal to 100% of the damage dealt.
    • New Talent (Level 4): Deathlord
      • Reduces Death Coil’s cooldown by 2 seconds and increases its range by 25%.
  • Howling Blast (W)
    • Frost Presence (Talent)
      • Now reduces Howling Blast’s cooldown by 6 seconds if it hits an enemy Hero.
    • Trail of Frost (Talent)
      • Now also increases the range of Howling Blast by 30%.
  • Frozen Tempest (E)
    • Damage per second increased from 48 (+4% per level) to 52 (+4% per level)
    • Biting Cold (Talent) moved from Level 13 to Level 4
      • Damage bonus reduced from 50% to 30%
    • New Talent (Level 13): Frigid Winds
      • Frozen Tempest reduces enemy Attack Speed by 8% per second, up to 40% maximum.
    • New Talent (Level 16): Remorseless Winter
      • Enemies that remain in Frozen Tempest’s area of effect for 3 seconds are rooted for 2 seconds. This effect can only occur once every 10 seconds.
  • Army of the Dead [R]
    • Ghoul Health increased from 799 (+4% per level) to 960 (+4% per level).
    • Legion of Northrend (Talent)
      • Ghoul bonus Heal amount increased from 25% to 50%.
  • Summon Sindragosa [R]
    • Damage reduced from 255 (+4% per level) to 230 (+4% per level).
    • Slow duration increased from 2 to 3.5 seconds.
    • Disable duration against non-Heroic enemies increased from 10 to 20 seconds.
    • Absolute Zero (Talent).
      • Slow duration increased from 2 to 3.5 seconds.

Developer Comments: As one of the very first heroes that we created, and one who hasn’t had many changes since his release, Arthas has been on our radar for some time as a Hero whose Talents needed some sprucing up. In addition to giving him some powerful new Talents befitting of the Lich King, we also moved around and modified many of his options so that he has multiple build paths with different playstyles.

 

Arthas Talents

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  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

DIABLO

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  • Shadow Charge (Q)
    • The implementation for this Ability has been reworked.
      • No longer automatically Stuns the target at the end of the knockback phase, and instead applies a Daze for the duration of the knockback.
        • Targets that collide with terrain will still be stunned for 1 second.
      • Diablo will now continue travelling toward the enemy target for the duration of the knockback phase.

Developer Comments: Shadow Charge seems like a really simple Ability, but on the backend there were a lot of technical manipulations to make everything work the way they were intended. These were starting to create odd gameplay and bugs, so we’ve simplified the design of the Ability so that Diablo travels right alongside his victim as they are knocked back, instead of walking really fast toward them.

 

JOHANNA

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  • Iron Skin (Trait) (D)
    • Shield amount increased from 613 (+4% per level) to 674 (+4% per level).

Developer Comments: We originally tuned Iron Skin to hold a large portion of the power in Johanna’s base-kit. The scaling changes we did in November hurt the strength of the Ability, so we are tuning it up in order to help bring back that original feeling.

 

LEORIC

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  • Reanimation (Talent) has been changed to match Regeneration Master’s new functionality.
    • Upon gathering 30 Health Regeneration Globes, Leoric will respawn 10 seconds faster. 

MURADIN

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  • Give ‘em the Axe! (Talent)
    • After hitting a slowed, rooted, or stunned target with a Basic Attack, increase your Basic Attack damage by 60% for 3 seconds
  • Second Wind (Trait)
    • Third Wind (Talent)
      • Bonus Health Regeneration threshold increased from 50% to 60% of maximum Health.
    • Stoneform (Talent)
      • Heal amount decreased from 50% to 40% of maximum Health.
      • Heal duration increased from 8 to 10 seconds.
  • Storm Bolt (Q)
    • Infused Hammer (Talent) removed.
    • Perfect Storm (Talent)
      • Now also reduces Storm Bolt’s Mana cost by 25%.
  • Thunder Clap (W)
    • Healing Static (Talent)
      • Now only Heals Muradin when Thunder Clap strikes enemy Heroes.
      • Heal amount per Hero hit increased from 1.5% to 5% of maximum Health.
  • Dwarf Toss (E)
    • Landing Momentum (Talent)
      • Movement Speed bonus increased from 20% to 25%.
      • Movement Speed bonus duration increased from 4 to 5 seconds.

Developer Comments: The changes to Muradin were done to help balance out his Talent tree. A few Talents were a bit over or under-tuned, and he kindly offered us his hammer in order to forge some better options.

 

REXXAR

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  • Hunter-Gatherer (Talent) has been changed to match Regeneration Master’s new functionality.
    • Both Rexxar and Misha gain Health Regeneration bonuses up to 30 Health per second, but only Rexxar will gain the 600 Health bonus on Quest completion.
  • Misha, Follow! (Trait) (D)
    • Misha will now follow enemies to their last known location, even into bushes or vents, much like Zagara’s Hunter Killer.

STITCHES

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  • Hungry for More (Talent) has been reworked as a Questing Talent.
    • Quest: Collecting Regeneration Globes permanently increases maximum Health by 30, up to a maximum of 900.
    • Reward: Upon reaching 900 bonus Health, Stitches’ Movement Speed is increased by 10%.

BUG FIXES

General

  • Fixed an issue in which typing certain characters using Traditional Chinese Quick IME could cause the Taiwanese client to crash.
  • Corrected several typos and tooltip errors across several aspects of the game. 

Art

  • Tychus will no longer appear to stand while Mounted.
  • Fixed an issue in which several Hero Abilities and Talents were using outdated button art.
  • Gall’s Giant Scorcher and Shadowflame Talents now properly use different color variations for their button art.
  • The visual effects Infested Tychus Skin’s Overkill will now properly appear centered on the primary target.
  • The visual effects for Tassadar’s Plasma Shield will now properly appear centered on Nazeebo.
  • Adjusted the positioning of a spike at the base of Master E.T.C.’s guitar.
  • The back of Ranger-General Sylvanas’ leaf earring now appears more leaf-like.
  • The armor under Judgement Uther’s left armpit has been patched to offer better protection during his adventures in the Nexus. 

Battlegrounds

  • Immortals on Battlefield of Eternity are now consistently flagged as Bosses.
  • Cores on Towers of Doom will no longer appear to lose their Invulnerability Shields after a Fort is destroyed.
  • Corrected the positioning of several houses near the southernmost Altar on Towers of Doom.
  • Reset Talents in Try Mode will no longer cause Archangel Diablo’s Fire Stomp flames to change color from blue to red.
  • Fixed an issue in which attacking enemy Walls at certain angles would cause the Hero’s Basic Attack animation to play, but deal no damage. 

Heroes and Talents

  • Gall can now properly cast Hurry Up, Oaf! while channeling Shadowbolt Volley.
  • Gall’s Shadowbolt Volley will no longer be interrupted by Silence and Polymorph effects.
  • Gall’s Shove can no longer be used while Cho’gall is Rooted.
  • The Hardened Focus Talent will no longer affect Malfurion's Innervate cooldown.
  • The Rewind Talent will no longer affect Rehgar's Ghost Wolf cooldown.
  • Fixed an issue that could cause Abathur and Gall players to be flagged as AFK if they did not move from the starting area, despite issuing commands to their Heroes.
  • Casting Dehaka’s Isolation on a summoned unit or Heroic pet, such as Misha, Gargantuan, or a Holo Decoy, will no longer also cause the Hero who owns that unit to lose allied vision.
    • Additionally, if one of The Lost Vikings or Chen’s Storm, Earth, Fire Spirits are hit by Isolation, only the affected unit will have reduced personal vision, but the player should retain allied vision.
    • Alternatively, if the only living Viking or Spirit is hit by Isolation, the player will have reduced personal vision and lose allied vision for Isolation’s full duration. 
  • Enemy Heroes hit by the outer edge of an Xplodium Charge will now properly refill Gazlowe’s Rock It! Turret charges after learning the X-Tra Large Bombs and ARK Reaktor Talents.
  • Johanna’s Falling Sword will now properly cancel enemy Heroic Abilities when its Stun is applied during those Abilities’ casting times.
  • Self-casting Cloud Serpent as Li Li after learning the Mending Serpent Talent will no longer cause duplicate Healing combat text to appear.
  • Lt. Morales' Safeguard will now use the new floating combat text style, rather than the old one.
  • When Murky’s Pufferfish is cast in a Bush or Vent, its explosion radius will now briefly appear to enemies with its area of effect before the Pufferfish explodes.
  • Murky’s Egg will no longer be destroyed if Murky is Stuck by Tracer’s Pulse Bomb, but killed before the Pulse Bomb explodes.
  • Fixed an issue that could cancel Nova’s Triple Tap when attempting to cast it on an enemy Nova who is already channeling Triple Tap on a different target.
  • Fixed an issue that caused Nova’s Holo Decoys to deal more damage than intended after learning the Anti-Armor Shells Talent.
  • Enemies will now be able to more easily distinguish Nova's Holo Decoys from the real Nova when the Decoys are revealed.
  • Attempting to cast Nova’s Pinning Shot or Tyrande’s Hunter’s Mark on an enemy just as the target enters a Bush or Vent will no longer cause the Ability’s sound effects and animations to play as though it were successfully cast.
  • Casting Teleport just as Tyrael’s Judgment is about to hit Li-Ming will no longer cause her to slide a long distance.
  • Fixed an issue that could occasionally cause Sonya to stutter and fail to issue a Basic Attack.
  • Angelic Flash will no longer allow Tyrael to teleport out of Root effects.
  • Tyrael’s Status bar will no longer persist on-screen during Archangel’s Wrath if he is killed by Zagara’s Devouring Maw.
  • Holy Radiance will no longer return Mana or have its cooldown reduced when cast on non-Heroic units after learning the Wave of Light Talent.
  • Fixed an issue that caused the Hardened Focus Talent to reduce cooldowns for Uther’s Holy Light and Holy Shock more quickly than intended.
  • Fixed an issue that prevented Uther’s Holy Shock from revealing the target if it was cast just as they entered a Bush or Vent.
  • Right-clicking an enemy Structure while channeling Zagara’s Baneling Barrage will no longer cause her to move to that Structure without attacking it.
  • Zeratul’s Wormhole Talent will no longer allow him to Blink out of Root effects. 

User Interface

  • Resolved an issue that could cause players to become disconnected from draft lobbies when rapidly clicking among Hero Skin Variations.
  • A.I. difficulty preferences will no longer be reset to Adept after restarting the game client.
  • Mount preferences will now be properly saved across Hero League and Custom Game draft lobbies.
  • Queuing as the Auto-Select Hero will no longer grant players access to Skin and Mount Variations they do not own in the next game.
  • Fixed an issue that prevented the Trait hotkey (Default: “D”) from being rebound to the “F” key.
  • Parties searching for a match will now be properly removed from the matchmaking queue if the leader leaves the party or cancels searching. 

(Source)

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      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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      General
      Catapults will now display properly in the Death Recap. Effects that reduce your vision radius now prevents soft reveals (Things that make your character visible). Fixed an issue that caused dance animations to persist after moving, using an ability, or attacking. Fixed an issue that caused Forts and Keeps to not activate their Call for Help mechanics when multiple enemy Heroes attack an enemy Hero at the same time. Fixed an issue that caused Heroes to not spawn at the start of the game. Fixed an issue that caused Heroes with non-standard Deaths to display their final hit incorrectly in the Death Recap. Fixed an issue that caused overhead shrub indicator to persist after leaving the shrub. Fixed an issue that caused shield-like effects to not be treated as Shields. Fixed an issue that caused some abilities to allow the caster to gather experience globes while inside a shrub. Fixed an issue that caused some passive move speed benefits to not behave consistently. Fixed an issue that caused Summons to not have their attack speed reduced when attacking Heroes with Imposing Presence or similar talents. Fixed an issue that caused targets inside shrubs to be revealed by proximity when the other unit has vision reduction. Fixed an issue that caused vignette borders on some cutscenes to render incorrectly at higher than 1080x1920 resolutions. Fixed an issue that caused text to overlap in the Death Recap. Maps
      Garden of Terror Fixed an issue that caused the Toy Train to not be dismounted by Garden of Terror's Polymorph ability. Try Me Mode Added a regen globe generator. Heroes
      Abathur Level 7 Calldown: MULE Updated to use level-based scaling. Level 10 Ultimate Evolution Fixed an issue that caused Pylons created by Ultimate Evolution clones of Probius to not be destroyed when the Ultimate Evolution expires. Fixed an issue that caused traps created by Ultimate Evolution clones of Junkrat to only be removed when Abathur dies. Level 13 Soma Transference Updated to heal the target for its amount as a singular combined effect. Alarak Base Lightning Surge [E] Updated to heal Alarak for its amount as a singular combined effect. Now soft reveals all primary target types instead of just Heroes. Level 7 Applied Force Now applies the increased push distance to Alarak. Level 20 Counter-Strike Now soft reveals targets hit. Last Laugh Fixed an issue that caused Last Laugh to show up twice on the Death Recap. Alexstrasza Level 10 Cleansing Flame Fixed an issue that caused Cleansing Flame to display incorrectly when used by an AI controlled Alexstrasza. Ana Fixed an issue where Ana's abilities caused players to highlight enemies. Anduin Base Pursued by Grace [Trait] Fixed an issue that caused Pursued by Grace to activate while Blinded or against an Evading Hero. Level 4 Surge of Light Fixed an issue that caused Surge of Light to lower the cooldown of Chastise while Blinded or against Evading enemies. Level 16 Inner Focus Fixed an issue that caused Blinds to not prevent Anduin's Physical damage to lower the cooldown of Inner Focus. Arthas Base Frostmourne Hungers [Trait] Fixed an issue that caused Frostmourne Hungers to not display correctly against Blinded or Evading enemies. Auriel Level 20 Light Speed Fixed an issue that caused Light Speed's benefits to not be granted to Leoric. Azmodan Fixed an issue that caused All Shall Burn talents to not apply their on-kill effects unless Azmodan has taken Master of Destruction. Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion Grunts on-death damage to not be modified by damage modification. Blaze Base Jet Propulsion [E] Now soft reveals targets hit. Brightwing Base Polymorph [W] Fixed an issue that caused Polymorph's Slow to not classify the target as being Slowed. Level 4 Magic Spit Fixed an issue that caused Magic Spit to activate its cooldown reduction against Evading Heroes. Cassia Fixed an issue with Blinds not preventing all Physical damage. Level 7 Surge of Light Fixed an issue that caused cooldown resets to not make Surge of Light available. Updated Surge of Light to include damage taken by Cassia's Shields. Chen Level 1 Stormstout Secret Recipe Now displays in the Death Recap. Cho'Gall Fixed an issue where Cho'Gall's abilities caused players to highlight enemies. Level 4 Rollback Now displays in the Death Recap. Chromie Fixed an issue that caused Abathur's Ultimate Evolution Spell Power to not be granted to Ultimate Evolution Sand Echo Sand Blasts. Fixed an issue that caused Defense Matrix to not reduce the damage of Sand Echo Sand Blasts. Fixed an issue that caused Sand Blast Echoes to reveal Chromie. Fixed an issue that caused Sand Echo Sand Blast damage to not gain the benefits of Spell Leech. Fixed an issue that caused Sand Echo Sand Blasts to still be fired if Chromie's Sand Blast is interrupted. Base Dragon's Breath [W] No longer soft reveals Chromie when casting Dragon's Breath on enemies that have their vision reduced. Level 20 Piercing Sands Fixed an issue that caused Piercing Sands to not cause Sand Blast to hit all targets. Dehaka Base Drag [Q] Target's movement speed now matches Dehaka's movement speed. Dark Swam [W] Fixed an issue that caused Dark Swam to not deal damage for the last .5 seconds. Level 10 Adaptation Fixed an issue that caused Adaptation to show up twice on the Death Recap. Diablo Level 10 Apocalypse Will now activate even if Diablo is interrupted during the cast time. D.Va Level 10 Bunny Hop Now soft reveals targets hit. Micro Missiles Now soft reveals all targets hit, instead of only the triggering target. E.T.C. Base Powerslide [Q] Fixed issues with Powerslide when targeted into unpathable terrain with Crowdsurfer. Level 1 Prog Rock Now displays in the Death Recap. Level 10 The Hunt Fixed issues that caused Illidan to Hunt towards the enemy Hall of Storms. Fenix Base Weapon Mode: Phase Bomb [W] Fixed an issue that caused Phase Bomb's splash to not behave correctly while Blinded or against Evading enemies. Genji Fixed an issue that caused Dodge to not prevent all on-hit effects. Base Swift Strike [E] No longer soft reveals Genji to targets hit by Swift Strike that are affected by vision reduction. Level 4 Dragon Claw Now soft reveals targets hit. Level 10 X-Strike Now soft reveals targets hit. Graymane Worgen form's Basic Attack damage increase is now additive. Base Inner Beast [W] Fixed an issue that caused Inner Beasts' on-hit bonuses to apply on-fire instead of on-hit. Gul'dan Level 20 Demonic Circle Fixed an issue that caused Demonic Circle's outgoing FX to only be visible if you see Gul'dan's teleported to location. Hanzo Level 4 Explosive Arrows Now soft reveals targets hit. Level 7 The Dragon Hungers Fixed an issue that caused The Dragon Hungers to apply the Spell Power bonus to the triggering damage effect. Level 10 Dragon's Arrow Now soft reveals targets hit. Hogger Level 7 Garbage Fire Now displays in the Death Recap. Level 13 Bloodthirst Now causes Headbanger to heal Hogger for the damage dealt. Illidan Level 4 Hunter's Onslaught Now causes Immolation to heal Illidan for the damage dealt. Level 10 The Hunt Fixed issues that caused Illidan to Hunt towards the enemy Hall of Storms. Kel'Thuzad Fixed an issue that caused Defense Matrix to not reduce the damage of the Shade's Death and Decay. Fixed an issue that caused the Shade's damage to not gain the benefits of Spell Leech. Fixed an issue that caused the Shade's Death and Decay to still be fired if Kel'Thuzad's Death and Decay cast is interrupted. Level 20 Deathchill Now displays in the Death Recap. Kerrigan Level 1 Fury of the Swarm Fixed an issue that caused Fury of the Swarm's splash to not behave correctly while Blinded or against Evading enemies. Kharazim Level 16 Echo of Heaven Now displays in the Death Recap. Leoric Level 20 Buried Alive Now displays in the Death Recap. Shroud of the Dead King Shroud of the Dead King now shows floating text for the amount of damage prevented. Li-Ming Level 1 Aether Walker Fixed an issue that caused Aether Walker to apply the damage bonus to Magic Missiles incorrectly. Lt. Morales Base Healing Beam [Q] Now displays in the Death Recap. Level 16 Extended Care Now displays in the Death Recap. Level 20 Hospice Care Now displays in the Death Recap. Lucio Level 7 Reverse Amp Now displays in the Death Recap. Maiev Base Umbral Bind [W] Fixed an issue that caused Umbral Bind's cleave to grant Vengeful Knives progress while Blinded or against Evading Heroes. Level 1 Naisha's Memento Fixed an issue that caused Naisha's Memento to grant Vengeful Knives progress while Blinded or against Evading Heroes. Malfurion Base Moonfire [W] Updated to heal Regrowth targets for its amount as a singular combined effect per target. Mal'Ganis Level 7 Black Claws Fixed an issue that caused Black Claw's Armor reduction to not be removed by Invulnerable. Level 16 Blind as a Bat Blind as a Bat now instantly removes any area reveals. Fixed an issue that caused Blind as a Bat to not lose vision of enemies that are revealed by damaging Mal'Ganis. Fixed an issue that caused Blind as a Bat to see enemies when first cast. Malthael Base Soul Rip [Q] Updated to heal Malthael for its amount spread over up to 3 effects. Medivh Level 7 Arcane Explosion Fixed an issue that caused Arcane Explosion to destroy Raynor's Banshee's Basic Attack missiles. Level 20 Dust of Disappearance Updated for apply visuals to appear as soon as granted. Mei Fixed an issue where Mei's abilities caused players to highlight enemies. Level 10 Ice Wall Fixed an issue that caused abilities to be usable when Ice Wall transitions from timed to untimed. Level 20 Flash Freeze Fixed an issue that caused Flash Freeze to not properly cancel effects that launch Mei. Shatter Fixed an issue that caused Shatter's Armor reduction to not be removed by Invulnerable. Muradin Level 13 Bronzebeard Rage Now displays in the Death Recap. Healing Static Updated to heal Muradin for its amount as a singular combined effect. Murky Level 10 Octo-Grab Fixed an issue that caused Octo-Grab to be placed on full cooldown if the target moves out of reach. Level 13 Rejuvenating Bubble Now displays in the Death Recap. Nazeebo Level 7 Dead Rush Fixed an issue that caused Zombie Wall's Zombies to lose health after uprooting with Dead Rush. Nova Level 16 Explosive Round Explosive Snipe's damage modifier is now additive. Orphea Level 13 Invasive Miasma Updated to heal Orphea for its amount as a singular combined effect. Qhira Base Blood Rage [W] Blood Rage's heal no longer fills the Death Recap with empty entries. Level 4 Upstage Fixed an issue that caused Upstage to also prevent damage from Summoned attacks. Fixed an issue that caused Upstage to not prevent all on-hit effects. Level 7 Healmonger Updated to heal Qhira for its amount as a singular combined effect. Ragnaros Level 1 Shifting Meteor Fixed an issue that caused Shifting Meteor to not travel the full remaining distance of the Living Meteor. Rehgar Base Chain Heal [Q] Fixed an issue that caused Chain Heal to be visible to others while inside a shrub. Level 13 Wellspring Now displays in the Death Recap. Level 20 Farseer's Blessing Now displays in the Death Recap. Rexxar Level 13 Dire Beast Damage increase is now additive. Level 20 Spirit Bond Now displays in the Death Recap. Stitches Level 7 Putrefaction Fixed an issue with Putrefaction's healing reduction. Stukov Level 10 Massive Shove Fixed an issue that caused Massive Shove to launch from Stukov's origin point. Sylvanas Level 13 Remorseless Now displays in the Death Recap. Tassadar Level 4 Electric Fence Now displays in the Death Recap. Level 10 Black Hole Fixed an issue that caused Black Hole to hit targets a second time at its apex. The Butcher Base Ruthless Onslaught [E] Now soft reveals the target on impact. The Lost Vikings Olaf Fixed an issue that caused Olaf's Attack not showing up as a Basic Attack. Level 20 Checkpoint Reached Now displays in the Death Recap. Tracer Fixed an issue that caused the last bullet from Tracer's previous magazine to be fired when Tracer's Reload completes. Level 4 Pulse Generator Now displays in the Death Recap. Level 13 Telefrag Now displays in the Death Recap. Tyrael Level 1 Salvation Now displays in the Death Recap. Level 4 Bound by Law Updated to heal Tyrael for its amount as a singular combined effect. Level 13 Law and Order Fixed an issue that caused Law and Order to apply to Smites that are currently being cast. Level 16 Burning Halo Now displays in the Death Recap. Tyrande Level 7 Huntress' Fury Fixed an issue that caused Huntress' Fury to activate against Evading enemies. Uther Level 1 Wave of Light Fixed an issue that caused Wave of Light quest reward to revert Divine Protection's duration increase if completed after selecting Divine Protection. Fixed an issue that caused Wave of Light to not grant its full quest reward benefit to Armor granted to Uther if Divine Protection is selected. Level 16 Tyr's Deliverance Fixed an issue that caused Tyr's Deliverance to apply its bonus to the active Holy Radiance, instead of the next Holy Radiance. Level 20 Divine Protection Fixed an issue that caused Divine Protection to be inconsistent in how it is applied to an already active Devotion Armor. Valeera Level 16 Seal Fate Fixed an issue that caused Sinister Strike to deal additional damage to non-Heroes. Xul Level 7 Trag'Oul's Essence Now displays in the Death Recap. Yrel Fixed an issue where Yrel's abilities caused players to highlight enemies. Zagara Level 10 Nydus Network Now displays the correct icon in the Death Recap. Zarya Level 7 Explosive Barrier Now displays in the Death Recap. Return to Top
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    • By Staff
      The next HotS patch has arrived on the PTR and we have the patch notes! There's a lot of balance changes and tuning, a couple of Hero updates, and plenty of bug fixes as well, so let's dive in.
      PTR (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Hero Updates Bug Fixes Balance Updates
      Heroes
      Brightwing
      Talents
      Level 1 Hyper Shift Cooldown reduction reduced from 1 to .5 seconds. Healing reduced from 6% to 4% of maximum Health. Genji
      Talents
      Level 1 Agile Dismount Slow reduced from 30% to 25%. Pathfinder Movement Speed bonus increased from 25% to 30%. Level 7 Cyber Shield Armor bonus reduced from 50 to 40. Level 10 X-Strike Final damage reduced from 290 to 275. Initial damage reduced from 145 to 135. Level 13 Shingan Damage reduced from 115 to 100. Qhira
      Base
      Grappling Hook [Trait] Cooldown reduced from 25 to 20 seconds. Carnage [Q] Can now hit targets immune to skill shots (Example: Zagara's Creep Tumors). Blood Rage [W] Cooldown reduced from 8 to 7 seconds. Healing increased from 85 to 90. Revolving Sweep [E] Revolving Sweep's Chain Link can now hit targets immune to skill shots (Example: Zagara's Creep Tumors). Talents
      Level 7 Healmonger Healing increased from 190 to 210. Level 10 Final Strike Damage increased from 395 to 410. Level 16 Lingering Ailment Armor reduction increased from 25 to 40. Duration increased from 3 to 4 seconds. Raynor
      Talents
      Level 20 Execute Orders Updated to only target Heroes, prioritizing ones with the lowest Health. Will no longer target enemy Heroes not visible or greater than 20 range away. Will now target enemy Heroes who are Invulnerable. Samuro
      Base
      Wind Walk [E] Periodic heal reduced from 3% per second to 2% per second. Talents
      Level 1 Way of the Wind Reduced Healing for casting Wind Walk from 4% to 3% of maximum Health. Level 4 One with the Wind Armor reduction decreased from 30% to 25%. Level 10 Bladestorm Cooldown increased from 25 seconds to 30 seconds. Zarya
      Base
      Particle Grenade [Q] Damage increased from 75 to 80. Shield Ally [E] Search radius increased from 8 to 10. Talents
      Level 7 Deep Burn Duration increased from 3 to 4 seconds. Level 13 Pain is Temporary Shielding increased from 0.48% of Max Health per Energy to 0.8% of Max Health per Energy. Return to Top
      Hero Updates
      Gazlowe
      General
      Added indicator arrows to Gazlowe's Xplodium Bomb warning indicator. Samuro
      General
      Added an arrow indicator below Samuro facing the direction of any active Mirror Images. Return to Top
      Bug Fixes
      General
      Catapults will now display properly in the Death Recap. Effects that reduce your vision radius now prevents soft reveals (Things that make your character visible). Fixed an issue that caused dance animations to persist after moving, using an ability, or attacking. Fixed an issue that caused Forts and Keeps to not activate their Call for Help mechanics when multiple enemy Heroes attack an enemy Hero at the same time. Fixed an issue that caused Heroes to not spawn at the start of the game. Fixed an issue that caused Heroes with non-standard Deaths to display their final hit incorrectly in the Death Recap. Fixed an issue that caused overhead shrub indicator to persist after leaving the shrub. Fixed an issue that caused shield-like effects to not be treated as Shields. Fixed an issue that caused some abilities to allow the caster to gather experience globes while inside a shrub. Fixed an issue that caused some passive move speed benefits to not behave consistently. Fixed an issue that caused Summons to not have their attack speed reduced when attacking Heroes with Imposing Presence or similar talents. Fixed an issue that caused targets inside shrubs to be revealed by proximity when the other unit has vision reduction. Fixed an issue that caused vignette borders on some cutscenes to render incorrectly at higher than 1080x1920 resolutions. Maps
      Garden of Terror Fixed an issue that caused the Toy Train to not be dismounted by Garden of Terror's Polymorph ability. Try Me Mode Added a regen globe generator. Heroes
      Abathur Level 7 Calldown: MULE Updated to use level-based scaling. Level 10 Ultimate Evolution Fixed an issue that caused Pylons created by Ultimate Evolution clones of Probius to not be destroyed when the Ultimate Evolution expires. Fixed an issue that caused traps created by Ultimate Evolution clones of Junkrat to only be removed when Abathur dies. Level 13 Soma Transference Updated to heal the target for its amount as a singular combined effect. Alarak Base Lightning Surge [E] Updated to heal Alarak for its amount as a singular combined effect. Now soft reveals all primary target types instead of just Heroes. Level 7 Applied Force Now applies the increased push distance to Alarak. Level 20 Counter-Strike Now soft reveals targets hit. Last Laugh Fixed an issue that caused Last Laugh to show up twice on the Death Recap. Alexstrasza Level 10 Cleansing Flame Fixed an issue that caused Cleansing Flame to display incorrectly when used by an AI controlled Alexstrasza. Ana Fixed an issue where Ana's abilities caused players to highlight enemies. Anduin Base Pursued by Grace [Trait] Fixed an issue that caused Pursued by Grace to activate while Blinded or against an Evading Hero. Level 4 Surge of Light Fixed an issue that caused Surge of Light to lower the cooldown of Chastise while Blinded or against Evading enemies. Level 16 Inner Focus Fixed an issue that caused Blinds to not prevent Anduin's Physical damage to lower the cooldown of Inner Focus. Arthas Base Frostmourne Hungers [Trait] Fixed an issue that caused Frostmourne Hungers to not display correctly against Blinded or Evading enemies. Auriel Level 20 Light Speed Fixed an issue that caused Light Speed's benefits to not be granted to Leoric. Azmodan Fixed an issue that caused All Shall Burn talents to not apply their on-kill effects unless Azmodan has taken Master of Destruction. Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion Grunts on-death damage to not be modified by damage modification. Blaze Base Jet Propulsion [E] Now soft reveals targets hit. Brightwing Base Polymorph [W] Fixed an issue that caused Polymorph's Slow to not classify the target as being Slowed. Level 4 Magic Spit Fixed an issue that caused Magic Spit to activate its cooldown reduction against Evading Heroes. Cassia Fixed an issue with Blinds not preventing all Physical damage. Chen Level 1 Stormstout Secret Recipe Now displays in the Death Recap. Cho'Gall Fixed an issue where Cho'Gall's abilities caused players to highlight enemies. Level 4 Rollback Now displays in the Death Recap. Chromie Fixed an issue that caused Abathur's Ultimate Evolution Spell Power to not be granted to Ultimate Evolution Sand Echo Sand Blasts. Fixed an issue that caused Defense Matrix to not reduce the damage of Sand Echo Sand Blasts. Fixed an issue that caused Sand Blast Echoes to reveal Chromie. Fixed an issue that caused Sand Echo Sand Blast damage to not gain the benefits of Spell Leech. Fixed an issue that caused Sand Echo Sand Blasts to still be fired if Chromie's Sand Blast is interrupted. Base Dragon's Breath [W] No longer soft reveals Chromie when casting Dragon's Breath on enemies that have their vision reduced. Level 20 Piercing Sands Fixed an issue that caused Piercing Sands to not cause Sand Blast to hit all targets. Dehaka Base Dark Swam [W] Fixed an issue that caused Dark Swam to not deal damage for the last .5 seconds. Level 10 Adaptation Fixed an issue that caused Adaptation to show up twice on the Death Recap. Diablo Level 10 Apocalypse Will now activate even if Diablo is interrupted during the cast time. D.Va Level 10 Bunny Hop Now soft reveals targets hit. Micro Missiles Now soft reveals all targets hit, instead of only the triggering target. E.T.C. Base Powerslide [D] Fixed issues with Powerslide when targeted into unpathable terrain with Crowdsurfer. Level 1 Prog Rock Now displays in the Death Recap. Level 10 The Hunt Fixed issues that caused Illidan to Hunt towards the enemy Hall of Storms. Fenix Base Weapon Mode: Phase Bomb [W] Fixed an issue that caused Phase Bomb's splash to not behave correctly while Blinded or against Evading enemies. Genji Fixed an issue that caused Dodge to not prevent all on-hit effects. Base Swift Strike [E] No longer soft reveals Genji to targets hit by Swift Strike that are affected by vision reduction. Level 4 Dragon Claw Now soft reveals targets hit. Level 10 X-Strike Now soft reveals targets hit. Graymane Worgen form's Basic Attack damage increase is now additive. Base Inner Beast [W] Fixed an issue that caused Inner Beasts' on-hit bonuses to apply on-fire instead of on-hit. Gul'dan Level 20 Demonic Circle Fixed an issue that caused Demonic Circle's outgoing FX to only be visible if you see Gul'dan's teleported to location. Hanzo Level 4 Explosive Arrows Now soft reveals targets hit. Level 7 The Dragon Hungers Fixed an issue that caused The Dragon Hungers to apply the Spell Power bonus to the triggering damage effect. Level 10 Dragon's Arrow Now soft reveals targets hit. Hogger Level 7 Garbage Fire Now displays in the Death Recap. Level 13 Bloodthirst Now causes Headbanger to heal Hogger for the damage dealt. Illidan Level 4 Hunter's Onslaught Now causes Immolation to heal Illidan for the damage dealt. Kel'Thuzad Fixed an issue that caused Defense Matrix to not reduce the damage of the Shade's Death and Decay. Fixed an issue that caused the Shade's damage to not gain the benefits of Spell Leech. Fixed an issue that caused the Shade's Death and Decay to still be fired if Kel'Thuzad's Death and Decay cast is interrupted. Level 20 Deathchill Now displays in the Death Recap. Kerrigan Level 1 Fury of the Swarm Fixed an issue that caused Fury of the Swarm's splash to not behave correctly while Blinded or against Evading enemies. Kharazim Level 16 Echo of Heaven Now displays in the Death Recap. Leoric Level 20 Buried Alive Now displays in the Death Recap. Shroud of the Dead King Shroud of the Dead King now shows floating text for the amount of damage prevented. Li-Ming Level 1 Aether Walker Fixed an issue that caused Aether Walker to apply the damage bonus to Magic Missiles incorrectly. Lt. Morales Base Healing Beam [Q] Now displays in the Death Recap. Level 16 Extended Care Now displays in the Death Recap. Level 20 Hospice Care Now displays in the Death Recap. Lucio Level 7 Reverse Amp Now displays in the Death Recap. Maiev Base Umbral Bind [W] Fixed an issue that caused Umbral Bind's cleave to grant Vengeful Knives progress while Blinded or against Evading Heroes. Level 1 Naisha's Memento Fixed an issue that caused Naisha's Memento to grant Vengeful Knives progress while Blinded or against Evading Heroes. Malfurion Base Moonfire [W] Updated to heal Regrowth targets for its amount as a singular combined effect per target. Mal'Ganis Level 7 Black Claws Fixed an issue that caused Black Claw's Armor reduction to not be removed by Invulnerable. Level 16 Blind as a Bat Blind as a Bat now instantly removes any area reveals. Fixed an issue that caused Blind as a Bat to not lose vision of enemies that are revealed by damaging Mal'Ganis. Fixed an issue that caused Blind as a Bat to see enemies when first cast. Malthael Base Soul Rip [Q] Updated to heal Malthael for its amount spread over up to 3 effects. Medivh Level 7 Arcane Explosion Fixed an issue that caused Arcane Explosion to destroy Raynor's Banshee's Basic Attack missiles. Level 20 Dust of Disappearance Updated for apply visuals to appear as soon as granted. Mei Fixed an issue where Mei's abilities caused players to highlight enemies. Level 10 Ice Wall Fixed an issue that caused abilities to be usable when Ice Wall transitions from timed to untimed. Level 20 Flash Freeze Fixed an issue that caused Flash Freeze to not properly cancel effects that launch Mei. Shatter Fixed an issue that caused Shatter's Armor reduction to not be removed by Invulnerable. Muradin Level 13 Bronzebeard Rage Now displays in the Death Recap. Healing Static Updated to heal Muradin for its amount as a singular combined effect. Murky Level 10 Octo-Grab Fixed an issue that caused Octo-Grab to be placed on full cooldown if the target moves out of reach. Level 13 Rejuvenating Bubble Now displays in the Death Recap. Nazeebo Level 7 Dead Rush Fixed an issue that caused Zombie Wall's Zombies to lose health after uprooting with Dead Rush. Nova Level 16 Explosive Round Explosive Snipe's damage modifier is now additive. Orphea Level 13 Invasive Miasma Updated to heal Orphea for its amount as a singular combined effect. Qhira Base Blood Rage [W] Blood Rage's heal no longer fills the Death Recap with empty entries. Level 4 Upstage Fixed an issue that caused Upstage to also prevent damage from Summoned attacks. Fixed an issue that caused Upstage to not prevent all on-hit effects. Level 7 Healmonger Updated to heal Qhira for its amount as a singular combined effect. Ragnaros Level 1 Shifting Meteor Fixed an issue that caused Shifting Meteor to not travel the full remaining distance of the Living Meteor. Rehgar Base Chain Heal [Q] Fixed an issue that caused Chain Heal to be visible to others while inside a shrub. Level 13 Wellspring Now displays in the Death Recap. Level 20 Farseer's Blessing Now displays in the Death Recap. Rexxar Level 13 Dire Beast Damage increase is now additive. Level 20 Spirit Bond Now displays in the Death Recap. Stitches Level 7 Putrefaction Fixed an issue with Putrefaction's healing reduction. Stukov Level 10 Massive Shove Fixed an issue that caused Massive Shove to launch from Stukov's origin point. Sylvanas Level 13 Remorseless Now displays in the Death Recap. Tassadar Level 4 Electric Fence Now displays in the Death Recap. Level 10 Black Hole Fixed an issue that caused Black Hole to hit targets a second time at its apex. The Butcher Base Ruthless Onslaught [E] Now soft reveals the target on impact. The Lost Vikings Olaf Fixed an issue that caused Olaf's Attack not showing up as a Basic Attack. Level 20 Checkpoint Reached Now displays in the Death Recap. Tracer Fixed an issue that caused the last bullet from Tracer's previous magazine to be fired when Tracer's Reload completes. Level 4 Pulse Generator Now displays in the Death Recap. Level 13 Telefrag Now displays in the Death Recap. Tyrael Level 1 Salvation Now displays in the Death Recap. Level 4 Bound by Law Updated to heal Tyrael for its amount as a singular combined effect. Level 13 Law and Order Fixed an issue that caused Law and Order to apply to Smites that are currently being cast. Level 16 Burning Halo Now displays in the Death Recap. Tyrande Level 7 Huntress' Fury Fixed an issue that caused Huntress' Fury to activate against Evading enemies. Uther Level 1 Wave of Light Fixed an issue that caused Wave of Light quest reward to revert Divine Protection's duration increase if completed after selecting Divine Protection. Fixed an issue that caused Wave of Light to not grant its full quest reward benefit to Armor granted to Uther if Divine Protection is selected. Level 16 Tyr's Deliverance Fixed an issue that caused Tyr's Deliverance to apply its bonus to the active Holy Radiance, instead of the next Holy Radiance. Level 20 Divine Protection Fixed an issue that caused Divine Protection to be inconsistent in how it is applied to an already active Devotion Armor. Valeera Level 16 Seal Fate Fixed an issue that caused Sinister Strike to deal additional damage to non-Heroes. Xul Level 7 Trag'Oul's Essence Now displays in the Death Recap. Yrel Fixed an issue where Yrel's abilities caused players to highlight enemies. Zagara Level 10 Nydus Network Now displays the correct icon in the Death Recap. Zarya Level 7 Explosive Barrier Now displays in the Death Recap. Return to Top
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