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WoW Leveling Hotfixes (24th May)

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It looks like the leveling changes that were acknowledged and discussed by Ion are finally becoming a reality!

In the developer Q&A for Legion with Ion "Watcher" Hazzikostas (our summary), potential changes were discussed for the leveling process. It has long been disputed that one of the major problems in WoW was the lack of an exciting leveling route. It had become a chore rather than something fun, with most players simply leveling by spamming dungeons through the LFD tool.

The latest hotfixes indicate that the leveling process will not only be made more difficult, but also simply better designed. Check out the changes later:

Blizzard LogoLeveling Hotfixes in 6.2.4 (24th May)

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Over the past couple of weeks, we’ve rolled out a series of hotfixes aimed at improving overall pacing and playability of the low-level (1-20) experience. We started by adding a number of modern conveniences to our low-level quest experience, and will continue to roll these improvements forward across other legacy content in the future. We’ve also made some improvements to the overall pace of combat at low levels: Due to the accumulated effect of years’ worth of max-level tuning adjustments, many classes were killing low-level enemies nearly instantaneously, even without heirloom gear or other advantages. A summary of the hotfixes follows:

  • Most quest bosses from level 1-20 should now be multitap and will scale their health with the numbers of players fighting them.
  • Added dynamic respawn behavior to most level 1-20 outdoor areas, so that spawns will be more readily available during times of high player traffic.
  • Players who die in low-level dungeons should now release to the entrance of the dungeon, consistent with the practice in dungeons from more recent expansions.
  • Level 1-10 enemy NPCs now deal slightly more damage.
  • Reduced the bonus to out-of-combat health regeneration that players receive when below level 20.
  • Reduced player damage at low levels to improve overall combat pacing. In general, Strength and Agility classes saw a larger reduction in damage than did casters. Damage dealt is unchanged from level 40 onwards.

We see these changes as the beginning, rather than an endpoint – much work remains to improve tuning and pacing of the old-world level-up experience, and our efforts will continue into Legion and beyond.

(source)

 

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21 hours ago, Ferwyn said:

Look, I also heard people talking about a stealth nerf to dungeon XP. Cant confirm it yet though.

I really hope so. This might put at end to the "sit and queue dungeons" mode of leveling. If questing is finally competitive in regards to XP and speed, we might finally see people out doing it.

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I have seen lots of people that don't love leveling, they want instant max leveled and start doing what that expansion is providing and doing dungeons and raids right away. 

 

If you want to level all classes, its a cumbersome tasks, btw. :) 

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1 hour ago, gurupak said:

I have seen lots of people that don't love leveling, they want instant max leveled and start doing what that expansion is providing and doing dungeons and raids right away. 

If you want to level all classes, its a cumbersome tasks, btw. :) 

I feel like many people don't like leveling because it isn't difficult, it isn't enjoyable, it's just irritating. Hopefully the changes will make it somewhat interesting!

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2 hours ago, Blainie said:

I feel like many people don't like leveling because it isn't difficult, it isn't enjoyable, it's just irritating. Hopefully the changes will make it somewhat interesting!

Doing same thing on each character and on multiple realms is not an enjoyable chore. 

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