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PTR Patch Notes: June 6, 2016

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A new patch just hit Public Test Realms. It is available for playtesting until June 13 and brings Medivh, Ranked Play revamp, Unranked Draft, new bundles and more!

Following Medivh's spotlight, Blizzard has released a new patch for testing on Public Test Realms. It will be available until June 13 that's next week, when Medivh will go live. For a list of all changes, please refer to the patch notes below.

Blizzard LogoBlizzard Entertainment

New Hero: Medivh

Medivh, The Last Guardian, has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of his Abilities.

Trait (Z)

  • Raven Form
    • Instead of Mounting, Medivh can transform into a raven, increasing Movement Speed by 15%. While transformed, you can see and fly over all terrain, and are immune to all effects. Casting an Ability immediately transforms you out of Raven Form.

Basic Abilities

  • Arcane Rift (Q)
    • Launch a rift that damages all enemies in its path. If an enemy Hero is hit, Arcane Rift’s cooldown is reduced by 5 seconds and 30 Mana is refunded.
  • Force of Will (W)
    • Protect an allied Hero from all damage for 1.5 seconds.
  • Portal (E)
    • Create a set of portals between you and the target location, allowing allies to teleport between them. Portals last 6 seconds.

Heroic Abilities

  • Poly Bomb [R]
    • Polymorph an enemy Hero, suppressing their attacks and Silencing them for 2 seconds. On expiration, Poly Bomb spreads to other nearby enemy Heroes. 
  • Ley Line Seal [R]
    • After 0.5 seconds, unleash a wave of energy that imprisons enemy Heroes in Stasis for 3 seconds.

General

Training Mode

  • AFK Detection has been added to Training Mode games.

Veteran Introduction

  • A new Veteran-level Tutorial has been introduced to the game.
    • The new Veteran tutorial can be accessed through the “Challenges” button in the options menu, or by selecting “Veteran” when first entering the game on a new account.

System Changes

Matchmaking

MMR Normalization

  • MMRs have been normalized to bring in outliers on both the high and low end of the MMR spectrum.
  • This change should result in faster queue times in all games modes for players at either end of the spectrum without sacrificing match quality.
  • Find out more about MMR normalization in this blog post.

MMR Seeding

  • Players entering Hero League for the first time in Season One will have their Quick Match MMR used as a guideline to determine their initial matchmaking.
    • Future seasons will use Unranked Draft Mode MMR to seed into Hero League matchmaking.
    • Team League incorporates a similar system, using a portion of each players Hero League MMR to find an average before matching them appropriately.
  • Players entering Unranked Draft Mode for the first time will also use their Quick Match MMR as a guideline to determine initial matchmaking.

Shop

Bundles

  • New Bundles have been added!
    • Knight Owl Medivh Bundle – Available until June 28, 2016.
    • Multiverse Bundle – Available until June 28, 2016.
    • Ultimate Multiverse Bundle – Available until June 28, 2016.

Mounts

  • Returning Mounts
    • Cyberwolf
  • Mount Removals
    • Billie the Kid
    • Ringmaster’s Pride

New Hero

  • Medivh has been added to the in-game Shop.

Skins

  • Master Medivh
  • Knight Owl Medivh

Price Reductions

  • Lunara's prices have been reduced to $8.49 USD and 7,000 Gold.

User Interface

General

  • A clock has been added to the Home Screen.

New Play Mode: Unranked Draft

  • Unranked Draft is a new game mode that will feature a pick and ban system identical to Hero League.
  • There will be no party size restrictions in this new game mode.
  • Unranked Draft Mode will have its own unique MMR (Matchmaking Rating).
    • Initial Unranked Draft MMR will be seeded from current Quick Match MMR. Find out more about this in the MMR Seeding section under System Changes.
  • You can find more information on Unranked Draft in this blog post.

Ranked Play Revamped

  • The ranking system in Heroes of the Storm has received a massive upgrade, and is now divided into League Tiers and Divisions, rather than 50 Ranks.
  • There are seven League Tiers in total: Bronze, Silver, Gold, Platinum, Diamond, Master, and Grand Master. Progress through each League Tier can be tracked as follows:
    • Bronze – Diamond: Players are split into one of five Divisions within a League Tier. Earn Ranked Points by winning games to progress from Division 5 to 1 in each of these League Tiers.
    • Master: Instead of Divisions, Master League displays the total number of Ranked Points earned, so that players can more easily track progress against others in Master League.
    • Grand Master: Only the top 500 players in each region will achieve Grand Master status. Grand Master League Badges will display that player’s rank within the top 500 for that region.
  • Play 10 Placement Matches in Hero or Team League to receive a League and Division Placement.
    • For Example: Depending on a player’s performance during placement matches, they may be placed into Gold 3. By consistently winning games this player can then be promoted through the Divisions within their League Tier, up to Gold 1. Winning enough games will present the player with a Promotion Match, which offers the chance to be promoted into Platinum 5.
    • On the other hand, consistently losing games will result in demotion through the Divisions, down to Gold 5. If the player loses enough games, they will similarly be presented with a Demotion Match. By winning this match, the player will retain their standing in Gold 5. By losing, they will be demoted to Silver 1.
  • You can find more information on the Ranked Play Revamp in this blog post.

Bug Fixes

  • Fixed an issue causing several Quest talents to not play their sound effects and exclamation popups when progress was made.

Sound

  • Tracer: Basic Attack sounds will no longer play during Polymorph effects.
  • Fixed an issue that caused Heroes to not play unique VO when healed.
  • Fixed an issue that caused specific Basic Attack and ability sound effects to play much louder than intended.

Battlegrounds

  • Towers of Doom: Players should no longer encounter a significant FPS drop when the first round of Bell Towers fire.
  • Garden of Terror: The Garden Terror's basic attack splash will now correctly deal bonus damage to structures affected by Overgrowth.
  • Tomb of the Spider Queen: Fixed an issue that caused Webweavers to spawn at the friendly Core if enemy minions were present. 

Heroes and Talents

  • Chen: The leap distances of the Storm Earth, Fire clones should now be consistent. 
  • The Butcher: The cooldown of the Enraged talent now accurately matches the tooltip at 25 seconds. 
  • Tyrael: Fixed a bug that caused Archangel’s Wrath to explode immediately in specific situations. 
  • Kael’Thas: You are now able to cast the free Empowered Living Bombs when you have less than 50 mana. 
  • Cho’Gall: Shadow Bolt Volley can no longer be canceled by right clicking. 
  • Tracer: The Pulse Rounds talent should now increase the range and charge rate of Pulse Bomb by the amount stated in the tooltip. 
  • Abathur: You can no longer use Hearthstone to port back to base while channeling Ultimate Evolution. 
  • The Butcher: Hamstring now deals the correct amount of damage to Heroic targets when both the Cheap Shot and Chop Meat talents are selected. 
  • Brightwing: The additional pulses created from the Continuous Winds talents will now properly push back enemy Heroes. 
  • Brightwing: Fixed an issue that allowed Brightwing to heal allies with Soothing Mist while dead. 
  • Dehaka: Shift queuing a command to use Essence Collection will now correctly heal Dehaka. 
  • Sylvanas and Xul: Fixed an issue that made Xul uncontrollable if Sylvanas and Xul cast Mind Control and Bone Prison on each other. 
  • Abathur: Fixed an issue that allowed Evolve Monstosity to pick up coins and gems, which were then permanently lost upon death. 

User Interface

  • Fixed an issue that caused the Draft UI to occasionally disappear in Hero League and Team League lobbies. 

(Source)

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      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
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