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Guest Portal Build?

I've seen a lot of Medivh's use a portal build. What's the viability of this?

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Kendric is currently in Sweden, casting Dreamhack and the Summer Championships. Just warning you that you may not get a very prompt reply :p

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Guest Gr81derer

Hey!! Actually I am using different build with a lot of succes.

First mana refund on Arcane.

Then depands on opposite faction - either 200% boost to view or revealing stealth.

Then 25% more dmg bonus.

Then Medivh Void Prison.

Then faster raven.

Then Reabsorption.

And either Tristfall Guardian for defense or Invisibility or Arcane power.

 

Also I found out Medivh is REALLY stron with Zerathul + Nova combo. They can pick almost anybody instantly.

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Hey guys! 

With Medivh being successfully used in competitive play and the latest balance update being live, I am now going to update the guide over the next few days. Stay tuned! :)

 

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Guest cakewalk

From my recent experience, Medivh works as a great counter against Samuro!

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On 10/24/2016 at 2:56 PM, Guest cakewalk said:

From my recent experience, Medivh works as a great counter against Samuro!

Thanks for letting us know!

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Any way to tell if you'll be good on Medivh? I have tried him, but playing against an AI without any teammates who could/will use your abilities (not the Malf bot) doesn't really give a good idea. Just as a side note, I am not a great support player, and Force of Will might be my weakest skill on him in a team fight.

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Guest Medivh strat finish

Time to finish the;

Medivh Strategy, Tips, and Tricks

part?

Disclaimer said it was gonna be done within a few weeks after Medivhs arrival....

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The guide team is in the process of re-formatting all the guides and I believe that section will get rolled into the abilities section and the talents section once they get to  Medivh. 

@Niteshadow- unless you play almost exclusively with a team that communicates over voice, force of will is your most powerful and important ability. You ability as a solo Medivh is determined largely by you ability to predict and block huge bursts of damage on a regular basis. 

 

With coordinated teammates your scouting in raven form and your timely portals start to become way more important, but I definitely think Medivhs not for you if you are confident that you'll never be good at catching incoming damage with force of will. 

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1 minute ago, Voltorocks said:

The guide team is in the process of re-formatting all the guides and I believe that section will get rolled into the abilities section and the talents section once they get to  Medivh. 

@Niteshadow- unless you play almost exclusively with a team that communicates over voice, force of will is your most powerful and important ability. You ability as a solo Medivh is determined largely by you ability to predict and block huge bursts of damage on a regular basis. 

 

With coordinated teammates your scouting in raven form and your timely portals start to become way more important, but I definitely think Medivhs not for you if you are confident that you'll never be good at catching incoming damage with force of will. 

Alright, thanks!

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On 1/26/2017 at 11:12 AM, Guest Medivh strat finish said:

Disclaimer said it was gonna be done within a few weeks after Medivhs arrival....

Essentially, that portion of the guide doesn't exist in the new guide formats. When Medivh does make the transition, it instead gets lumped together with the general playstyle section. This should be happening very soon, as far as I know. You can see what I mean in the Tassadar guide, for example, which has been updated to the new format.

Sorry for the wait!

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On 1/29/2017 at 8:23 PM, Voltorocks said:

The guide team is in the process of re-formatting all the guides and I believe that section will get rolled into the abilities section and the talents section once they get to  Medivh. 

Thanks for helping to answer those questions :)

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On 1/29/2017 at 8:25 PM, Niteshadow said:

Alright, thanks!

Sorry that I didn't get round to your question, but glad to see it got picked up by another helpful soul :)

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Just hopped in to say "Ley Line Seal" might be good for "freezing" half of the enemy team mid-fight while you deal with the un"frozen" ones.

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Guest Eastwall

Look, Ley Line Seal can be used to steal boss from the other team. l have done it countless times. l actually think Poly Bomb is not a very good pick unless you are new to Medivh. 2 seconds are way more enough for enemies to spread out and avoid the chain reaction, unless they are bad.... lt is only good to lock down a single target like tracer, or zeratul to prevent them from disengaging. Or use it to counter offense such as  Butcher's Lamb to Slaughter(Assuming you are not the target) and ETC's Mosh Pit(QM people are pretty bad, there was once ETC's Mosh Pit got 2 people, l ley line seal, then after the stasis ends, his mosh pit got 3 people, and yes, l pinged retreat but nobody listened).  At level 20, Guardian of Trisifall is a lot better than Glyph of Poly Bomb, and l go for arcane intelligence if there are at least 2 hero that requires mana.  And Medivh Cheats is also a pretty good talent, sometimes ley line seal can't hit all enemy on boss, so change direction will make it very likely to steal boss from the other team, and  1 additional second of stasis make it almost on par with void prison. Medivh can fly in as raven to cast Ley Line Seal, and change direction to avoid hitting unintentional target. l mean this talent is just way better than void  prison. Void  Prison can't be used  to steal boss, because the spot will be in stasis too.

--- approximately level 30 Medivh.

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2 hours ago, Guest Eastwall said:

Look, Ley Line Seal can be used to steal boss from the other team. l have done it countless times. l actually think Poly Bomb is not a very good pick unless you are new to Medivh. 2 seconds are way more enough for enemies to spread out and avoid the chain reaction, unless they are bad.... lt is only good to lock down a single target like tracer, or zeratul to prevent them from disengaging. Or use it to counter offense such as  Butcher's Lamb to Slaughter(Assuming you are not the target) and ETC's Mosh Pit(QM people are pretty bad, there was once ETC's Mosh Pit got 2 people, l ley line seal, then after the stasis ends, his mosh pit got 3 people, and yes, l pinged retreat but nobody listened).  At level 20, Guardian of Trisifall is a lot better than Glyph of Poly Bomb, and l go for arcane intelligence if there are at least 2 hero that requires mana.  And Medivh Cheats is also a pretty good talent, sometimes ley line seal can't hit all enemy on boss, so change direction will make it very likely to steal boss from the other team, and  1 additional second of stasis make it almost on par with void prison. Medivh can fly in as raven to cast Ley Line Seal, and change direction to avoid hitting unintentional target. l mean this talent is just way better than void  prison. Void  Prison can't be used  to steal boss, because the spot will be in stasis too.

--- approximately level 30 Medivh.

The guide is currently on our rework list, and will be updated soon-ish. 

The sad thing about Medivh's Heroics is that they are weak. I would put both talents as Situational, or Recommended. 
Agree with you on T20. Guardian of TirisfalGuardian of Tirisfal is indeed very powerful. 

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Guest Eastwall

l would  not say they are both weak. lt is just hard to use, or hard for your team to follow up(l think this is the major reason, but at least Ley Line Seal is quit stable at helping teammate disengage). Glyph of Poly Bomb is a good  talent, but Guardian of Tirisfall is just too good to be passed in many situations. 

Also, Portal Mastery is indeed for advanced Medivh player(l am working on that talent now). Maybe put that as situational? Since that is not a bad talent at all. 

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3 hours ago, Guest Eastwall said:

l would  not say they are both weak. lt is just hard to use, or hard for your team to follow up(l think this is the major reason, but at least Ley Line Seal is quit stable at helping teammate disengage). Glyph of Poly Bomb is a good  talent, but Guardian of Tirisfall is just too good to be passed in many situations. 

Also, Portal Mastery is indeed for advanced Medivh player(l am working on that talent now). Maybe put that as situational? Since that is not a bad talent at all. 

If your team is unable to follow up most of the time (when the Heroic is meant to set up the field), it is a reason to call the Heroic weak. If the enemy team is able to evade the Heroic somewhat easily if they pay enough attention, it is a reason to call the talent weak. I think it might be the biggest reason why Medivh is currently sitting at tier 4 out of 5.

Portal MasteryPortal Mastery impairs your ability to fight or help your team during fight, as you need time to set the portals up. Now, the Situational tier is meant for abilities that are better than  under circumstances that aren't super rare. When do you pick Portal MasteryPortal Mastery over Raven's IntellectRaven's Intellect and Stable PortalStable Portal knowing, that it is the best pick?

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18 hours ago, positiv2 said:

I think it might be the biggest reason why Medivh is currently sitting at tier 4 out of 5.

I think the biggest reason Medivh is at this current Tier List spot is because the huge complexity behind the character. In my opinion he is potentially a Top Tier since he is pretty much a jack-of-trades: he can shield allies (with invulnerability), grant them a escape/engage/chase mechanic using his portals, deals decent damage in low cooldowns, can scout the maps better than any other hero and has two strong CCs in the form of his Heroics.

The problem of Medivh is how hard it is required to play him right; a pro Medivh can easily turn the tide of any match given the utility he brings to team. But without proper communication he fails to unleash his true potential, because all his skills require that.

I don't think that Ley Line Seal is so bad; it's just a less powerful Void Prison. It is more situational then Poly Bomb, but it is not a bad Heroic in my opinion. I've seen players flipping the tables with this skill in beautiful ways. I once even witnessed a Ley Line Seal followed by a Void Prison that have enough time for the healer to top the health of an entire team doomed to fall.

Edited by Valhalen
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I use the portal build, however I felt the need to express my disagreement concerning the heroic options.

I find Ley Line Seal very easy to land, and if you manage to freeze the entire ennemy team, you can wait until they finish a boss and just casually steal them and return in Raven Form. It can also be used should you be victim of a gank, since using Raven Form (or Portal) takes less time than the duration of the time stop.

Poly Bomb on the other hand, seems unrelyable. If not used with others forms of crowd control, the targetted ennemy will just walk away from the team for 2 seconds, and come back. Assuming they have some form of shielding, it even prevents from frocusing this ennemy for those 2 seconds. It seems to only work in choke points, where the ennemy team can hardly spread out, and in that case, Ley Line Seal seems to be a better option.

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On 13. 6. 2017 at 1:21 AM, Farbas said:

I use the portal build, however I felt the need to express my disagreement concerning the heroic options.

I find Ley Line Seal very easy to land, and if you manage to freeze the entire ennemy team, you can wait until they finish a boss and just casually steal them and return in Raven Form. It can also be used should you be victim of a gank, since using Raven Form (or Portal) takes less time than the duration of the time stop.

Poly Bomb on the other hand, seems unrelyable. If not used with others forms of crowd control, the targetted ennemy will just walk away from the team for 2 seconds, and come back. Assuming they have some form of shielding, it even prevents from frocusing this ennemy for those 2 seconds. It seems to only work in choke points, where the ennemy team can hardly spread out, and in that case, Ley Line Seal seems to be a better option.

The issue with this is that both heroics are situational, unreliable (easy to avoid), somewhat weak on their own (they both need a strong follow-up from your team), and both work in the same situation. Some time ago, Poly BombPoly Bomb was the better talent, but due to meta shifts the power has shifted to both heroics being on pretty much the same level, and being a thing of personal preference. The guide hasn't been updated simply because nobody really plays Medivh (the only heroes with lower popularity are TLV and Cho'Gall), and energy and time were focused on more important guides and builds. 

So, I disagree with the current build (I believe both should be Situational), but there isn't much else I can do about it. Sorry for the inconvenience.

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Guest Queb

I'm finding "Master's touch" to be downright awful I don't think you should be recommending this as a single mistake sets you back to 0 and you get no benefit until those 30 hits.

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11 hours ago, Guest Queb said:

I'm finding "Master's touch" to be downright awful I don't think you should be recommending this as a single mistake sets you back to 0 and you get no benefit until those 30 hits.

You need to be more careful if you pick this quest, but when poking from afar, the risk is low and the payout is huge. If not possible, it's just high risk - high reward quest talent. If you are unsuccessful when completing the quest, you should pick Arcane ExplosionArcane Explosion.

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      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
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