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Guest Portal Build?

I've seen a lot of Medivh's use a portal build. What's the viability of this?

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Kendric is currently in Sweden, casting Dreamhack and the Summer Championships. Just warning you that you may not get a very prompt reply :p

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Guest Gr81derer

Hey!! Actually I am using different build with a lot of succes.

First mana refund on Arcane.

Then depands on opposite faction - either 200% boost to view or revealing stealth.

Then 25% more dmg bonus.

Then Medivh Void Prison.

Then faster raven.

Then Reabsorption.

And either Tristfall Guardian for defense or Invisibility or Arcane power.

 

Also I found out Medivh is REALLY stron with Zerathul + Nova combo. They can pick almost anybody instantly.

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Hey guys! 

With Medivh being successfully used in competitive play and the latest balance update being live, I am now going to update the guide over the next few days. Stay tuned! :)

 

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Guest cakewalk

From my recent experience, Medivh works as a great counter against Samuro!

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On 10/24/2016 at 2:56 PM, Guest cakewalk said:

From my recent experience, Medivh works as a great counter against Samuro!

Thanks for letting us know!

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Any way to tell if you'll be good on Medivh? I have tried him, but playing against an AI without any teammates who could/will use your abilities (not the Malf bot) doesn't really give a good idea. Just as a side note, I am not a great support player, and Force of Will might be my weakest skill on him in a team fight.

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Guest Medivh strat finish

Time to finish the;

Medivh Strategy, Tips, and Tricks

part?

Disclaimer said it was gonna be done within a few weeks after Medivhs arrival....

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The guide team is in the process of re-formatting all the guides and I believe that section will get rolled into the abilities section and the talents section once they get to  Medivh. 

@Niteshadow- unless you play almost exclusively with a team that communicates over voice, force of will is your most powerful and important ability. You ability as a solo Medivh is determined largely by you ability to predict and block huge bursts of damage on a regular basis. 

 

With coordinated teammates your scouting in raven form and your timely portals start to become way more important, but I definitely think Medivhs not for you if you are confident that you'll never be good at catching incoming damage with force of will. 

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1 minute ago, Voltorocks said:

The guide team is in the process of re-formatting all the guides and I believe that section will get rolled into the abilities section and the talents section once they get to  Medivh. 

@Niteshadow- unless you play almost exclusively with a team that communicates over voice, force of will is your most powerful and important ability. You ability as a solo Medivh is determined largely by you ability to predict and block huge bursts of damage on a regular basis. 

 

With coordinated teammates your scouting in raven form and your timely portals start to become way more important, but I definitely think Medivhs not for you if you are confident that you'll never be good at catching incoming damage with force of will. 

Alright, thanks!

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On 1/26/2017 at 11:12 AM, Guest Medivh strat finish said:

Disclaimer said it was gonna be done within a few weeks after Medivhs arrival....

Essentially, that portion of the guide doesn't exist in the new guide formats. When Medivh does make the transition, it instead gets lumped together with the general playstyle section. This should be happening very soon, as far as I know. You can see what I mean in the Tassadar guide, for example, which has been updated to the new format.

Sorry for the wait!

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On 1/29/2017 at 8:23 PM, Voltorocks said:

The guide team is in the process of re-formatting all the guides and I believe that section will get rolled into the abilities section and the talents section once they get to  Medivh. 

Thanks for helping to answer those questions :)

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On 1/29/2017 at 8:25 PM, Niteshadow said:

Alright, thanks!

Sorry that I didn't get round to your question, but glad to see it got picked up by another helpful soul :)

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Just hopped in to say "Ley Line Seal" might be good for "freezing" half of the enemy team mid-fight while you deal with the un"frozen" ones.

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Guest Eastwall

Look, Ley Line Seal can be used to steal boss from the other team. l have done it countless times. l actually think Poly Bomb is not a very good pick unless you are new to Medivh. 2 seconds are way more enough for enemies to spread out and avoid the chain reaction, unless they are bad.... lt is only good to lock down a single target like tracer, or zeratul to prevent them from disengaging. Or use it to counter offense such as  Butcher's Lamb to Slaughter(Assuming you are not the target) and ETC's Mosh Pit(QM people are pretty bad, there was once ETC's Mosh Pit got 2 people, l ley line seal, then after the stasis ends, his mosh pit got 3 people, and yes, l pinged retreat but nobody listened).  At level 20, Guardian of Trisifall is a lot better than Glyph of Poly Bomb, and l go for arcane intelligence if there are at least 2 hero that requires mana.  And Medivh Cheats is also a pretty good talent, sometimes ley line seal can't hit all enemy on boss, so change direction will make it very likely to steal boss from the other team, and  1 additional second of stasis make it almost on par with void prison. Medivh can fly in as raven to cast Ley Line Seal, and change direction to avoid hitting unintentional target. l mean this talent is just way better than void  prison. Void  Prison can't be used  to steal boss, because the spot will be in stasis too.

--- approximately level 30 Medivh.

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2 hours ago, Guest Eastwall said:

Look, Ley Line Seal can be used to steal boss from the other team. l have done it countless times. l actually think Poly Bomb is not a very good pick unless you are new to Medivh. 2 seconds are way more enough for enemies to spread out and avoid the chain reaction, unless they are bad.... lt is only good to lock down a single target like tracer, or zeratul to prevent them from disengaging. Or use it to counter offense such as  Butcher's Lamb to Slaughter(Assuming you are not the target) and ETC's Mosh Pit(QM people are pretty bad, there was once ETC's Mosh Pit got 2 people, l ley line seal, then after the stasis ends, his mosh pit got 3 people, and yes, l pinged retreat but nobody listened).  At level 20, Guardian of Trisifall is a lot better than Glyph of Poly Bomb, and l go for arcane intelligence if there are at least 2 hero that requires mana.  And Medivh Cheats is also a pretty good talent, sometimes ley line seal can't hit all enemy on boss, so change direction will make it very likely to steal boss from the other team, and  1 additional second of stasis make it almost on par with void prison. Medivh can fly in as raven to cast Ley Line Seal, and change direction to avoid hitting unintentional target. l mean this talent is just way better than void  prison. Void  Prison can't be used  to steal boss, because the spot will be in stasis too.

--- approximately level 30 Medivh.

The guide is currently on our rework list, and will be updated soon-ish. 

The sad thing about Medivh's Heroics is that they are weak. I would put both talents as Situational, or Recommended. 
Agree with you on T20. Guardian of TirisfalGuardian of Tirisfal is indeed very powerful. 

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Guest Eastwall

l would  not say they are both weak. lt is just hard to use, or hard for your team to follow up(l think this is the major reason, but at least Ley Line Seal is quit stable at helping teammate disengage). Glyph of Poly Bomb is a good  talent, but Guardian of Tirisfall is just too good to be passed in many situations. 

Also, Portal Mastery is indeed for advanced Medivh player(l am working on that talent now). Maybe put that as situational? Since that is not a bad talent at all. 

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3 hours ago, Guest Eastwall said:

l would  not say they are both weak. lt is just hard to use, or hard for your team to follow up(l think this is the major reason, but at least Ley Line Seal is quit stable at helping teammate disengage). Glyph of Poly Bomb is a good  talent, but Guardian of Tirisfall is just too good to be passed in many situations. 

Also, Portal Mastery is indeed for advanced Medivh player(l am working on that talent now). Maybe put that as situational? Since that is not a bad talent at all. 

If your team is unable to follow up most of the time (when the Heroic is meant to set up the field), it is a reason to call the Heroic weak. If the enemy team is able to evade the Heroic somewhat easily if they pay enough attention, it is a reason to call the talent weak. I think it might be the biggest reason why Medivh is currently sitting at tier 4 out of 5.

Portal MasteryPortal Mastery impairs your ability to fight or help your team during fight, as you need time to set the portals up. Now, the Situational tier is meant for abilities that are better than  under circumstances that aren't super rare. When do you pick Portal MasteryPortal Mastery over Raven's IntellectRaven's Intellect and Stable PortalStable Portal knowing, that it is the best pick?

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18 hours ago, positiv2 said:

I think it might be the biggest reason why Medivh is currently sitting at tier 4 out of 5.

I think the biggest reason Medivh is at this current Tier List spot is because the huge complexity behind the character. In my opinion he is potentially a Top Tier since he is pretty much a jack-of-trades: he can shield allies (with invulnerability), grant them a escape/engage/chase mechanic using his portals, deals decent damage in low cooldowns, can scout the maps better than any other hero and has two strong CCs in the form of his Heroics.

The problem of Medivh is how hard it is required to play him right; a pro Medivh can easily turn the tide of any match given the utility he brings to team. But without proper communication he fails to unleash his true potential, because all his skills require that.

I don't think that Ley Line Seal is so bad; it's just a less powerful Void Prison. It is more situational then Poly Bomb, but it is not a bad Heroic in my opinion. I've seen players flipping the tables with this skill in beautiful ways. I once even witnessed a Ley Line Seal followed by a Void Prison that have enough time for the healer to top the health of an entire team doomed to fall.

Edited by Valhalen
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I use the portal build, however I felt the need to express my disagreement concerning the heroic options.

I find Ley Line Seal very easy to land, and if you manage to freeze the entire ennemy team, you can wait until they finish a boss and just casually steal them and return in Raven Form. It can also be used should you be victim of a gank, since using Raven Form (or Portal) takes less time than the duration of the time stop.

Poly Bomb on the other hand, seems unrelyable. If not used with others forms of crowd control, the targetted ennemy will just walk away from the team for 2 seconds, and come back. Assuming they have some form of shielding, it even prevents from frocusing this ennemy for those 2 seconds. It seems to only work in choke points, where the ennemy team can hardly spread out, and in that case, Ley Line Seal seems to be a better option.

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On 13. 6. 2017 at 1:21 AM, Farbas said:

I use the portal build, however I felt the need to express my disagreement concerning the heroic options.

I find Ley Line Seal very easy to land, and if you manage to freeze the entire ennemy team, you can wait until they finish a boss and just casually steal them and return in Raven Form. It can also be used should you be victim of a gank, since using Raven Form (or Portal) takes less time than the duration of the time stop.

Poly Bomb on the other hand, seems unrelyable. If not used with others forms of crowd control, the targetted ennemy will just walk away from the team for 2 seconds, and come back. Assuming they have some form of shielding, it even prevents from frocusing this ennemy for those 2 seconds. It seems to only work in choke points, where the ennemy team can hardly spread out, and in that case, Ley Line Seal seems to be a better option.

The issue with this is that both heroics are situational, unreliable (easy to avoid), somewhat weak on their own (they both need a strong follow-up from your team), and both work in the same situation. Some time ago, Poly BombPoly Bomb was the better talent, but due to meta shifts the power has shifted to both heroics being on pretty much the same level, and being a thing of personal preference. The guide hasn't been updated simply because nobody really plays Medivh (the only heroes with lower popularity are TLV and Cho'Gall), and energy and time were focused on more important guides and builds. 

So, I disagree with the current build (I believe both should be Situational), but there isn't much else I can do about it. Sorry for the inconvenience.

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Guest Queb

I'm finding "Master's touch" to be downright awful I don't think you should be recommending this as a single mistake sets you back to 0 and you get no benefit until those 30 hits.

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11 hours ago, Guest Queb said:

I'm finding "Master's touch" to be downright awful I don't think you should be recommending this as a single mistake sets you back to 0 and you get no benefit until those 30 hits.

You need to be more careful if you pick this quest, but when poking from afar, the risk is low and the payout is huge. If not possible, it's just high risk - high reward quest talent. If you are unsuccessful when completing the quest, you should pick Arcane ExplosionArcane Explosion.

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D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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