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Guest Portal Build?

I've seen a lot of Medivh's use a portal build. What's the viability of this?

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Kendric is currently in Sweden, casting Dreamhack and the Summer Championships. Just warning you that you may not get a very prompt reply :p

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Guest Gr81derer

Hey!! Actually I am using different build with a lot of succes.

First mana refund on Arcane.

Then depands on opposite faction - either 200% boost to view or revealing stealth.

Then 25% more dmg bonus.

Then Medivh Void Prison.

Then faster raven.

Then Reabsorption.

And either Tristfall Guardian for defense or Invisibility or Arcane power.

 

Also I found out Medivh is REALLY stron with Zerathul + Nova combo. They can pick almost anybody instantly.

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Hey guys! 

With Medivh being successfully used in competitive play and the latest balance update being live, I am now going to update the guide over the next few days. Stay tuned! :)

 

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Guest cakewalk

From my recent experience, Medivh works as a great counter against Samuro!

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On 10/24/2016 at 2:56 PM, Guest cakewalk said:

From my recent experience, Medivh works as a great counter against Samuro!

Thanks for letting us know!

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Any way to tell if you'll be good on Medivh? I have tried him, but playing against an AI without any teammates who could/will use your abilities (not the Malf bot) doesn't really give a good idea. Just as a side note, I am not a great support player, and Force of Will might be my weakest skill on him in a team fight.

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Guest Medivh strat finish

Time to finish the;

Medivh Strategy, Tips, and Tricks

part?

Disclaimer said it was gonna be done within a few weeks after Medivhs arrival....

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The guide team is in the process of re-formatting all the guides and I believe that section will get rolled into the abilities section and the talents section once they get to  Medivh. 

@Niteshadow- unless you play almost exclusively with a team that communicates over voice, force of will is your most powerful and important ability. You ability as a solo Medivh is determined largely by you ability to predict and block huge bursts of damage on a regular basis. 

 

With coordinated teammates your scouting in raven form and your timely portals start to become way more important, but I definitely think Medivhs not for you if you are confident that you'll never be good at catching incoming damage with force of will. 

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1 minute ago, Voltorocks said:

The guide team is in the process of re-formatting all the guides and I believe that section will get rolled into the abilities section and the talents section once they get to  Medivh. 

@Niteshadow- unless you play almost exclusively with a team that communicates over voice, force of will is your most powerful and important ability. You ability as a solo Medivh is determined largely by you ability to predict and block huge bursts of damage on a regular basis. 

 

With coordinated teammates your scouting in raven form and your timely portals start to become way more important, but I definitely think Medivhs not for you if you are confident that you'll never be good at catching incoming damage with force of will. 

Alright, thanks!

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On 1/26/2017 at 11:12 AM, Guest Medivh strat finish said:

Disclaimer said it was gonna be done within a few weeks after Medivhs arrival....

Essentially, that portion of the guide doesn't exist in the new guide formats. When Medivh does make the transition, it instead gets lumped together with the general playstyle section. This should be happening very soon, as far as I know. You can see what I mean in the Tassadar guide, for example, which has been updated to the new format.

Sorry for the wait!

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On 1/29/2017 at 8:23 PM, Voltorocks said:

The guide team is in the process of re-formatting all the guides and I believe that section will get rolled into the abilities section and the talents section once they get to  Medivh. 

Thanks for helping to answer those questions :)

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On 1/29/2017 at 8:25 PM, Niteshadow said:

Alright, thanks!

Sorry that I didn't get round to your question, but glad to see it got picked up by another helpful soul :)

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Just hopped in to say "Ley Line Seal" might be good for "freezing" half of the enemy team mid-fight while you deal with the un"frozen" ones.

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Guest Eastwall

Look, Ley Line Seal can be used to steal boss from the other team. l have done it countless times. l actually think Poly Bomb is not a very good pick unless you are new to Medivh. 2 seconds are way more enough for enemies to spread out and avoid the chain reaction, unless they are bad.... lt is only good to lock down a single target like tracer, or zeratul to prevent them from disengaging. Or use it to counter offense such as  Butcher's Lamb to Slaughter(Assuming you are not the target) and ETC's Mosh Pit(QM people are pretty bad, there was once ETC's Mosh Pit got 2 people, l ley line seal, then after the stasis ends, his mosh pit got 3 people, and yes, l pinged retreat but nobody listened).  At level 20, Guardian of Trisifall is a lot better than Glyph of Poly Bomb, and l go for arcane intelligence if there are at least 2 hero that requires mana.  And Medivh Cheats is also a pretty good talent, sometimes ley line seal can't hit all enemy on boss, so change direction will make it very likely to steal boss from the other team, and  1 additional second of stasis make it almost on par with void prison. Medivh can fly in as raven to cast Ley Line Seal, and change direction to avoid hitting unintentional target. l mean this talent is just way better than void  prison. Void  Prison can't be used  to steal boss, because the spot will be in stasis too.

--- approximately level 30 Medivh.

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2 hours ago, Guest Eastwall said:

Look, Ley Line Seal can be used to steal boss from the other team. l have done it countless times. l actually think Poly Bomb is not a very good pick unless you are new to Medivh. 2 seconds are way more enough for enemies to spread out and avoid the chain reaction, unless they are bad.... lt is only good to lock down a single target like tracer, or zeratul to prevent them from disengaging. Or use it to counter offense such as  Butcher's Lamb to Slaughter(Assuming you are not the target) and ETC's Mosh Pit(QM people are pretty bad, there was once ETC's Mosh Pit got 2 people, l ley line seal, then after the stasis ends, his mosh pit got 3 people, and yes, l pinged retreat but nobody listened).  At level 20, Guardian of Trisifall is a lot better than Glyph of Poly Bomb, and l go for arcane intelligence if there are at least 2 hero that requires mana.  And Medivh Cheats is also a pretty good talent, sometimes ley line seal can't hit all enemy on boss, so change direction will make it very likely to steal boss from the other team, and  1 additional second of stasis make it almost on par with void prison. Medivh can fly in as raven to cast Ley Line Seal, and change direction to avoid hitting unintentional target. l mean this talent is just way better than void  prison. Void  Prison can't be used  to steal boss, because the spot will be in stasis too.

--- approximately level 30 Medivh.

The guide is currently on our rework list, and will be updated soon-ish. 

The sad thing about Medivh's Heroics is that they are weak. I would put both talents as Situational, or Recommended. 
Agree with you on T20. Guardian of TirisfalGuardian of Tirisfal is indeed very powerful. 

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Guest Eastwall

l would  not say they are both weak. lt is just hard to use, or hard for your team to follow up(l think this is the major reason, but at least Ley Line Seal is quit stable at helping teammate disengage). Glyph of Poly Bomb is a good  talent, but Guardian of Tirisfall is just too good to be passed in many situations. 

Also, Portal Mastery is indeed for advanced Medivh player(l am working on that talent now). Maybe put that as situational? Since that is not a bad talent at all. 

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3 hours ago, Guest Eastwall said:

l would  not say they are both weak. lt is just hard to use, or hard for your team to follow up(l think this is the major reason, but at least Ley Line Seal is quit stable at helping teammate disengage). Glyph of Poly Bomb is a good  talent, but Guardian of Tirisfall is just too good to be passed in many situations. 

Also, Portal Mastery is indeed for advanced Medivh player(l am working on that talent now). Maybe put that as situational? Since that is not a bad talent at all. 

If your team is unable to follow up most of the time (when the Heroic is meant to set up the field), it is a reason to call the Heroic weak. If the enemy team is able to evade the Heroic somewhat easily if they pay enough attention, it is a reason to call the talent weak. I think it might be the biggest reason why Medivh is currently sitting at tier 4 out of 5.

Portal MasteryPortal Mastery impairs your ability to fight or help your team during fight, as you need time to set the portals up. Now, the Situational tier is meant for abilities that are better than  under circumstances that aren't super rare. When do you pick Portal MasteryPortal Mastery over Raven's IntellectRaven's Intellect and Stable PortalStable Portal knowing, that it is the best pick?

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18 hours ago, positiv2 said:

I think it might be the biggest reason why Medivh is currently sitting at tier 4 out of 5.

I think the biggest reason Medivh is at this current Tier List spot is because the huge complexity behind the character. In my opinion he is potentially a Top Tier since he is pretty much a jack-of-trades: he can shield allies (with invulnerability), grant them a escape/engage/chase mechanic using his portals, deals decent damage in low cooldowns, can scout the maps better than any other hero and has two strong CCs in the form of his Heroics.

The problem of Medivh is how hard it is required to play him right; a pro Medivh can easily turn the tide of any match given the utility he brings to team. But without proper communication he fails to unleash his true potential, because all his skills require that.

I don't think that Ley Line Seal is so bad; it's just a less powerful Void Prison. It is more situational then Poly Bomb, but it is not a bad Heroic in my opinion. I've seen players flipping the tables with this skill in beautiful ways. I once even witnessed a Ley Line Seal followed by a Void Prison that have enough time for the healer to top the health of an entire team doomed to fall.

Edited by Valhalen
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I use the portal build, however I felt the need to express my disagreement concerning the heroic options.

I find Ley Line Seal very easy to land, and if you manage to freeze the entire ennemy team, you can wait until they finish a boss and just casually steal them and return in Raven Form. It can also be used should you be victim of a gank, since using Raven Form (or Portal) takes less time than the duration of the time stop.

Poly Bomb on the other hand, seems unrelyable. If not used with others forms of crowd control, the targetted ennemy will just walk away from the team for 2 seconds, and come back. Assuming they have some form of shielding, it even prevents from frocusing this ennemy for those 2 seconds. It seems to only work in choke points, where the ennemy team can hardly spread out, and in that case, Ley Line Seal seems to be a better option.

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On 13. 6. 2017 at 1:21 AM, Farbas said:

I use the portal build, however I felt the need to express my disagreement concerning the heroic options.

I find Ley Line Seal very easy to land, and if you manage to freeze the entire ennemy team, you can wait until they finish a boss and just casually steal them and return in Raven Form. It can also be used should you be victim of a gank, since using Raven Form (or Portal) takes less time than the duration of the time stop.

Poly Bomb on the other hand, seems unrelyable. If not used with others forms of crowd control, the targetted ennemy will just walk away from the team for 2 seconds, and come back. Assuming they have some form of shielding, it even prevents from frocusing this ennemy for those 2 seconds. It seems to only work in choke points, where the ennemy team can hardly spread out, and in that case, Ley Line Seal seems to be a better option.

The issue with this is that both heroics are situational, unreliable (easy to avoid), somewhat weak on their own (they both need a strong follow-up from your team), and both work in the same situation. Some time ago, Poly BombPoly Bomb was the better talent, but due to meta shifts the power has shifted to both heroics being on pretty much the same level, and being a thing of personal preference. The guide hasn't been updated simply because nobody really plays Medivh (the only heroes with lower popularity are TLV and Cho'Gall), and energy and time were focused on more important guides and builds. 

So, I disagree with the current build (I believe both should be Situational), but there isn't much else I can do about it. Sorry for the inconvenience.

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Guest Queb

I'm finding "Master's touch" to be downright awful I don't think you should be recommending this as a single mistake sets you back to 0 and you get no benefit until those 30 hits.

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11 hours ago, Guest Queb said:

I'm finding "Master's touch" to be downright awful I don't think you should be recommending this as a single mistake sets you back to 0 and you get no benefit until those 30 hits.

You need to be more careful if you pick this quest, but when poking from afar, the risk is low and the payout is huge. If not possible, it's just high risk - high reward quest talent. If you are unsuccessful when completing the quest, you should pick Arcane ExplosionArcane Explosion.

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      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for testing on the PTR and here are the development notes for the update!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Return to Top
      Hero Updates
      Chromie
      Talents
      Level 10 Temporal Loop No longer ignores vision limitations when queued. Garrosh
      Base
      Bloodthirst [W] No longer ignores vision limitations when queued. Talents
      Level 1 Body Check No longer ignores vision limitations when queued. Guldan
      Base
      Drain Life [W] No longer ignores vision limitations when queued. Kel'Thuzad
      Talents
      Level 10 Frost Blast No longer ignores vision limitations when queued. Return to Top
      Balance Updates
      ARAM
      Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
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