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Heroes of the Storm Medivh

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Guest Eastwall

Yeah, it is sad  because Medivh has  low popularity because how hard it is. l have no idea  why l level it to level 60, and  still wants to play him. lt is most fun when Medivh is free, and l use my Medivh to destroy  the other team that also has  a Medivh that can't finish Master's Touch even when the match is  over, lol 

Anyway.... if you ever decide to update Medivh's guide, l just want to suggest that maybe you want to make Enduring Will situational. Ana's grenade can potentially shut down reabsorption, and l personally found circle of protection is not that great.  l have not met a great Ana yet, but l can feel that can be a real pain. So, if reabosrption got shut down, then it is like there is level 16 talent. Enduring Will might pay off better in that situation. l believe a competent player will be able to feel if enemy Ana is good  at using grenade by level 16.

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Guest Eastwall

l made some typo.... but l don't know how to edit a posted post..... but l think you will get my idea in the second paragraph.

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Guest Venedel

Can we get an updated version since the talent changes rework also would be appreciated on Sonya as well.

 

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I agree with updating the Medivh guide, as well as complaining that  Wings of Celerity doesn't work. sad, I would pick it 99.9 and 1/2 of the time if it worked. Raven's Intellect talent has been updated but nothing else:

image.thumb.png.f47ad4e047ee36c3085b356956eec0c5.png

Edited by ATM
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I really doubt this guide will be updated soon, because of the original guide writer, Kendric: 

- I didn't even see him played Medivh recently, ever. At least on his stream.

- He's flying to Taiwan for Eastern Clash, and won't be streaming until then.

And there are basically only 2 solutions: either they wait for Kendric to actually play the new Medivh to be able to learn him, which means after Eastern Clash ends; or they find another guide writer (probably Oxygen) to take over this guide, which also need some time to do.

Conclusion: this guide probably won't be updated soon.

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Guest Wolf_Eye659

You need to update this because there's only like 2 talents that are still on Medivh.

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If nothing else they should update the calculators, I visit the calculators to do different builds, without it I will just stick to Q build for a while.

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Quote

 Force of Magic Icon Force of Magicbecomes an incredibly powerful talent if timed well against heavy damage  from the enemy team. The Spell Power it provides is very useful even on allied Supports, as it increases healing as well as damage dealt by abilities.

Im pretty sure this doesnt grant spell power to your Allies. Its basically a 20%/40% dmg buff on Medivhs Q. 

Quote

Raven's Intellect Icon Raven's Intellect offers much needed Mana and health regeneration to Medivh. Arcane Rift Icon Arcane Rift and Force of Will Icon Force of Will, in particular, consume a lot of Mana if used too frequently, which is why Raven's Intellect is a solid talent to prevent unnecessary downtimes.

Arcane RiftArcane Rift doesnt consume any mana if used correctly. 

 


Lvl 1 tier: 
Winds of CelerityWinds of Celerity is the go to at this tier. Why? Both Raven's IntellectRaven's Intellect and Portal MasteryPortal Mastery can be "outplayed" by clever mana management or positioning. The extra speed is something you cant do nothing about no matter how good your play is. 
Should be like this: 

Winds of CelerityWinds of Celerity Recommended.
Raven's IntellectRaven's Intellect Recommended. 
Portal MasteryPortal Mastery Situational. 

Lvl 4 tier: 
Dust of AppearanceDust of Appearance Recommended. 
Mage ArmorMage Armor Situational. It can be very powerful if used with Portal MasteryPortal Mastery to invade enemy camps and stealing them or just general ganking.
Raven FamiliarRaven Familiar Not recommended. 

Lvl 7 tier: 
Mystic Assault Recommended. Easy to proc dmg buff and self-sustain. 
Arcane ExplosionArcane Explosion Situational. This can get you insane value or a mediocre one. Depending on your teams and enemy teams compositions. If yours or enemies team feature a lot of melee assassin this talent is a great option to take. 
Force of Magic Recommended. The 20%/40% dmg buff on Arcane RiftArcane Rift for 12s can be really powerful and makes Medivh quite a deadly foe. 

Lvl 10 tier: 
Ley Line SealLey Line Seal Recommended. 
Poly BombPoly Bomb Situational. Unless the enemy team doesnt feature a few melee assassin this becomes 2 second single target stun on a 40 seconds cooldown. 

Lvl 13 tier: 
I find all talents in this tier situational. Circle of ProtectionCircle of Protection becomes a waste of talent if the enemy team only features single target dmg. Enduring WillEnduring Will Is very powerful with Force of Magic because you can buff your dmg even more often. ReabsorptionReabsorption stays strong even without a buff.

Lvl 16 tier: 
Stable PortalStable Portal Recommended. 
Arcane ChargeArcane Charge Situational. If for some reason your team lacks dmg or kill potential this might be good way buff up your chances.

Temporal Fux Situational. I dont see much point in having Ley Line SealLey Line Seal up more often because its usually a setup for another heroic which usually have longer cd then it. Poly BombPoly Bomb as explained. Its situational so the synergy between them is also situational. 

Lvl 20 tier: 
Glyph Of Poly BombGlyph Of Poly Bomb Recommended.
Medivh Cheats!Medivh Cheats! Recommended.
Guardian of TirisfalGuardian of Tirisfal Recommended.
Arcane BrillianceArcane Brilliance Situational. 
Dust of Disappearence Situational. 

I can see that Kendric is busy im not gonna be judgy. :)

Edited by xevex

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Guest specialist??!!!

can i ask a question plz? why medivh is considered a specialist while all his abilities are support abillities.thanks :)

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      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
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