Jump to content
FORUMS
Sign in to follow this  
Stan

Patch 2.4.2 Hotfixes, End-Game Group Meta & Forthcoming Changes

Recommended Posts

NMXHFO0RB4271463175988883.jpg

A new patch has hit the Public Test Realm. It brings not only hotfixes but also mechanic tweaks. Wyatt Cheng made a post about incoming meta changes.

Patch 2.4.2 Hotfixes

A new patch was deployed on PTRs recently and it brings the following changes.

Blizzard LogoBlizzard Entertainment

Below you will find a list of hotfixes recently applied or coming soon to the PTR that address various bugs or mechanic tweaks.

These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.

Last updated June 24. Hotfixes are denoted by the date they were applied to the PTR servers.

[LIVE HOTFIXES]
Monk
  • Epiphany
    • Soothing Mist healing reduced by 60%
  • Blinding Flash
    • Crippling Light damage reduction reduced from 40% to 25%
  • Starfire
    • The benefit to lightning damage is now capped at 40 yards
Note: Many of these changes play into a larger development effort onto which we've gone into detail here.

Items
  • Fixed an issue that caused Girdle of Giants to increase the damage of all skills by the percentage it applied to Earthquake damage
  • Fixed an issue that caused Scarbringer to grant a damage bonus of 200%. It has been increased to 300% to match the tooltip.
  • Fixed an issue that caused Lashing Tail Kick (Vulture Claw Kick) DoT to not benefit from the bonus damage granted by Scarbringer

(Source)

Upcoming Meta Changes

Wyatt Cheng has shared some developer insight in some recent gameplay mechanics that are bugging the team. Just to mention a few; devs aren't satisfied with the efficiency of grouping up large packs of mobs, not even having to move while fighting, because grouping up mobs, standing and absorbing damage is more efficient than being on the move while dealing damage. That's why they are planning to drastically reduce the amount of healing available. He describes some changes as "drastic" and claims a lot of players may be very well surprised.

Blizzard LogoWyatt Cheng

Hey folks,

Many concerns have been brought up regarding "the meta" - the current group composition perceived to be the best at high levels of play. From a design standpoint, our job as a development team is to give players tools and leave room for players to combine these tools and perform optimizations to reach the highest greater rift that they can. The top-performing 4-player group composition is not something we rigidly design. Indeed, we feel that if we designed in such a rigid manner so as to know what the best composition is beforehand, we likely haven't created a rich enough space for players to explore. 

Over time, the community settles on a small set of ways to combine these tools. Every so often, a discovery is made that shakes up "the meta," but these discoveries become more rare as the game matures. In reaction to this some players would like us to change the balance of the game just for the sake of change. I want to be clear—"the meta" being stale is not a good enough reason for us to take action. As Diablo matures the "meta" is not going to change every season. With that in mind, there are three criteria we use to decide whether change is warranted:

1. Does the current best composition represent a variety of classes? For example, we have taken action in the past when 3 Demon Hunters was the best answer, or 2 Monks and 2 Barbarians. 

2. How far ahead is the top tier vs. the next best composition? If the top composition was 2 greater rift tiers ahead there might be a sense that there's still room for alternate specs, or people could make a playstyle choice at the sacrifice of some efficiency. When the top composition is 10 greater rift tiers ahead, then even farming groups or casual community pickup groups start to organize into this composition.

3. Most importantly, how interesting is the gameplay? As much as we'd all love to see a variety of classes and gameplay styles, it's actually the most critical that when you are playing these high-end group compositions that the gameplay is interesting and engaging.
 

How do we define interesting and engaging? 

  • It's more interesting and engaging if you are moving occasionally than highly stationary
  • It's more interesting and engaging if you have to adapt to the type of monster you're fighting
  • It's more interesting and engaging when you are playing the monster mechanics
  • It's more interesting and engaging when a group has to coordinate for maximum benefit

Currently there are many suggestions on how to shake up "the meta". There have been a LOT of really great suggestions. We've reviewed many of them through the lens of the three criteria I've outlined. Most specifically many people have called for a straight up nerf of the Twisted Sword. While we are going to nerf Twisted Sword, I also want to explain why we are going to do more than that.

If all we do is nerf Twisted Sword, we believe what will happen is most groups will simply swap out the current top Wizard build and go to the next highest DPS build. You'll still see a grouper/tank (usually a Monk), a puller (usually a Barbarian), a DPS buffer (a Witch Doctor) and then whoever outputs the highest DPS in the game (currently a Wizard). Only going after the Wizard is going to do very little for addressing criteria #2 and criteria #3.

There are three major problems and three corresponding major changes we are looking to make. 

PROBLEM #1: Bringing damage support buffers is more effective than bringing a second damage dealer. Why bring damage dealer #2 when you can bring a damage support who increases the damage of damage dealer #1 by 300%?
CHANGE #1: We are going to be reviewing the party-based damage buffs provided by all the classes. The degree to which some classes can buff party damage is a huge contributor to the 1 DPS - 3 Support meta.

PROBLEM #2: It is too easy to group monsters together. This is bad because:

  • It disproportionately increases the damage of the group compared to adding a 2nd damage dealer. If you have twice as many monsters grouped, not only are you dealing twice as much total damage - you're also scaling Area Damage upwards.
  • On top of this, many of the grouping mechanics encourages stationary combat. If you're chain-pulling monsters to a point, you're fighting in one location for extended periods of time.
  • In addition to being stationary, you’re also casting spells at a single location – it’s more engaging when you have to adjust dynamically to a changing battlefield.
  • The grouping mechanics also act as a soft crowd-control, disabling monsters from attacking players, causing combat to feel stagnant and non-interactive.
  • Grouping increases visual noise, which makes discerning (and hence responding to) monster mechanics difficult.
  • Finally, it can cause server issues. While we are always working on server performance optimizations, we also need to recognize that the current game design rewards players for bringing as many monsters as possible onto the screen at once.

CHANGE #2: We are going to make adjustments to crowd control and pull effects to make it harder to perpetually pull monsters onto a single point.

PROBLEM #3: Extremely high rates of healing favor standing still to do more damage instead of respecting and avoiding monster mechanics . 
 

CHANGE #3: One of the reasons you can ignore most monster mechanics is the amount of healing available. Expect to see a drastic reduction in available healing.

Will this affect solo play? Yes - some solo builds will be affected. For the most part we are trying to target the changes so they affect groups more than solo play. Weighing the needs of solo players vs. group players is a never ending and difficult task and in this case we feel that the quality of improvement to group play warrants the changes. It is an ongoing goal to make more builds viable, and the classes closer together in competitiveness. The requests for buffs to particular class sets or legendary items have been heard, we just feel making meaningful changes to group play is more important at this time.

Will this cause the highest rift tier to go down? To be frank - probably. We've never really done this before - nerfing the top performing builds. There are open questions ahead of us. How will this make the season feel? How will this affect non-seasonal play? In the past we've always had a philosophy to adjust the balance of the game by buffing what's low, but in this case that's not really an option. Take a look at the problems and solutions being proposed - these are problems that can't be solved with larger damage numbers. These are problems with group-based damage multipliers, healing, and combat utility. 

Finally - I want to circle back to a statement from the start of this post - as developers we do not know what the new optimal group composition will be. We're making some significant changes here and the game is intentionally too complex for us to figure out optimal strategies on our own. The collective wisdom of the player base is far more resourceful and capable than us. As a result - we really need people to jump on the PTR and try this stuff out! Particularly 4-player groups. If some highly competitive group discovers a composition of 4 Crusaders that is the most effective but deliberately "hides" it from the rest of the community, then there's not much we, the development team, can do. While we are ultimately responsible for the quality of Diablo III, we can't improve this game without your help.

There will be specific changes available to peruse in the next PTR patch. 
Fair warning: The reduction to group buffs is severe. People will be shell shocked.

If the goal is that 2 DPS can do more damage than 1 DPS + 1 support then it means no single class can bring > 100% worth of damage multipliers to the party. A support Witchdoctor in particular increases the effectiveness of party DPS by 300%+.

(Source)

What do you think about these changes? Will they improve the overall QoL of the game?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard have moved the launch of Season 34 back a week!
      While it was supposed to start today, Blizzard cite players not wanting the new D3 and D4 season launches to overlap on the same week, and needing more time to get the season properly set up, as the previous one ended early.
      Season 34 Delay (Source)
      Hi all
      We have shifted the start for the new season of Diablo III to next week.This is due to a few items:
      We received a good amount of feedback that many didn’t want overlap with the first weekend of Diablo IV’s new season. We agree so we are building out that gap and will be more mindful of that going forward.
      This will help us properly ensure account states migrate over as we had an issue with the prior season rolling early and us having to kick things back on.
      You can find the exact times on our Season 34 blog.
    • By Staff
      Blizzard has posted an official preview of Diablo 3's upcoming Season 34 that starts on January 24!
      The ongoing Season 33 ends on January 19. Season 34 reintroduces the Light's Calling Season theme, which means players can obtain Angelic Crucibles, consumables that may be used to Sanctify any Legendary item, infusing it randomly with one of three new class-specific powers. Cosmetic rewards for the patch are as follows:
      Completing the Season 34 Guarian journey grants the Book of Cain pet and the Lost Civilization Portrait Frame.
      Haedrig's Gift will award you with the following sets in Season 34:
      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival For more information about Season 34, check out the official blog post below.
      (Source)
      Sanctuary needs you to answer its call for aid in Season 34: Light’s Calling. Starting on January 24 at 5 p.m. PST/CET/KST, Nephalem can harness the power of the Light’s Calling theme, which first debuted with Season 27. For an in-depth look at what’s coming, take a gander below. Also, Season 33 will officially come to an end on January 19.
      Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Season Theme
      Looking to turn the tide of an unremitting war between light and darkness, the Angels of the High Heavens have embedded a token of their righteousness in Sanctuary. Cunning Nephalem seeking an advantage in combat will undergo an angelic trial, crystallizing a symbol of their morality into pure, otherworldly perfection. The specific celestial force imbued within by the divine is unknown—an answer waiting to be sought on the battlefield. Go forth, Nephalem!
      Season 34 reintroduces Light’s Calling. Valiant Nephalem who recover Angelic Crucibles, a new consumable item, may use them to Sanctify any equippable Legendary item, infusing it with one of three new class-specific powers at random. We wanted to use Angelic Crucibles to lean into the expertise of each class, further exemplifying its respective prowess, but through a nuanced lens. The High Heavens are home to ethereal splendor, bursting with boundless radiance—we wanted to provide players with a taste of untainted power as doled out from Heaven itself.
      Return to Top
      Season Cosmetic Rewards
      In Season 34, awards originally available from Season 10 are returning. In addition to the Head and Shoulder slots of the exclusive Conqueror Set, you’ll be able to earn the Black Soulstone themed portraits and the scholarly Loremaster pennant first introduced in Season 10.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic ones for those who complete the entirety of the Season journey. Prove your worth alongside the Shades of the Nephalem and complete the Season 34 Guardian Journey to earn the Book of Cain pet and the Lost Civilization Portrait Frame.

      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons before and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. Life Goes On: Kill Maghda at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Seasonal Conquests are additional goals you can complete as part of our Season Journey. To earn all the cosmetic rewards, you'll need to complete at least three of the Conquests below. The challenges available in Season 34 include:
      Sprinter and Speed Racer task you with completing Acts I through V at max level in under one hour. Want to go fast while killing things? Boss Mode and Worlds Apart are right up your alley. On A Good Day and I Can’t Stop are making a return, if leveling your Legendary Gems is more your thing. Finally, if you’re keen to prove your mastery of various Class Sets, Years of War and Dynasty will be returning along with Masters of the Universe and Masters of Sets. Best of luck! Return to Top
      Haedrig’s Gift

      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works.
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. These contain a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. In this season, Haedrig's Gift will grant all-new class sets introduced with previous Seasons.
      Here are the sets granted by Haedrig’s Gift in Season 34:
      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival Return to Top
    • By Staff
      It seems something went very wrong with Season 33, as it it just... ended a while ago. Players took to the forums as there was no early warning, other than a server message around an hour before it all ended. PezRadar responded clarifying that this is not intended and that Blizzard are looking into what happened.
      Season End (Source)
      Heard and got some pings while I’ve been out and I have production checking on this early end. This shouldn’t have ended today so something is funky. Will provide an update once I hear back.
    • By Staff
      The Darkening of Tristram returns to Diablo 3 on January 3, 2025. Learn more about the event in the official preview!
      (Source)
      Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
    • By Staff
      A brand new season arrives in Diablo 3 next month! Blizzard have the full preview ready so let's take a look at the cosmetic rewards, season journey, Haedrig's Gift sets, and more!
      Season 33 (Source)
      Sanctuary needs you to answer its call for aid in Season 33: Shades of the Nephalem. Starting on October 25 at 5 p.m. PDT/CET/KST, Nephalem can harness the power of the Shades of the Nephalem theme, which first debuted with Season 22. For an in-depth look at what’s coming, take a gander below. Also, Season 32 will officially come to an end on October 20. Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Patch 2.7.8
      Season Theme
      The shadows, they are moving, and they seem… animated. Like they have a will of their own. Whatever this trickery is, perhaps you can use it to your advantage. Let’s see what the demons say when you fight side by side with your own shadow! Shadows of the Past: Activating a Shrine/Pylon will spawn in a shadow clone of your class, who will come with a randomly chosen 1 of 3 predetermined builds. This clone's power will scale with your character and will last for 1 minute (unless your character dies). See this article for the shadow clone variations that can spawn when activating. Kanai’s Cube: Kanai’s Cube will have a fourth slot this season. This fourth slot will have the choices of the first 3 slots but will not stack with any of them, providing additional flexibility to your build. Return to Top Season Cosmetic Rewards
      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to any who may have missed them the first time around. For Season 33, this means awards originally available from Season 9 are returning to the Season Journey. However, we know it’s nice to have something new to aim for if you’ve already participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic rewards for those who complete the entirety of the Season journey. Prove your worth in the Trial of Tempests to earn the Stupendous Contraption pet and the Industrial Portrait Frame.
      In addition to the Chest and Gloves slots of the exclusive Conqueror Set, you’ll be able to earn the Pandemonium portraits, and the cute and craggily Rocky pet first introduced in Season 9. Return to Top Season Journey Rewards
      If you’ve been diligently slaying demons before and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five: Guardian of Sanctuary: Finish a Level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete 2 Conquests this Season. Life Goes On: Kill Maghda at Level 70 in under fifteen seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a Level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top Seasonal Conquest
      Want to prepare your Conquest plan for Season 33? Here are the challenges you’ll face: For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. Also returning for Season 33 is Sprinter/Speed Racer, where you’re challenged to complete the entire Diablo III campaign from Act I to Act V at Level 70 in under an hour! Next is Avarice/Avaritia, where all that glitters is gold—that is, if you can complete a 50 million Gold streak outside of The Vault or its Inner Sanctum. We're also bringing Thrill/Superhuman, which requires completion of a Greater Rift Level 45—solo and without any Set items equipped. And lastly we'll be bringing back Speed Demon/Need for Speed, meaning you'll need to beat a Torment X Nephalem Rift at Level 70 in 2 minutes. Best of luck! Return to Top Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works: Completing Acts II, III, and IV of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely! The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. Here are the sets granted by Haedrig’s Gift in Season 33: Barbarian - Might of the Earth Crusader - Thorns of the Invoker Demon Hunter - The Shadow's Mantle Monk - Monkey King's Garb Witch Doctor - Raiment of the Jade Harvester Wizard - Firebird's Finery Necromancer - Grace of Inarius Return to Top Patch 2.7.8
      Our next patch goes live on October 22 and introduces quality-of-life updates for demon slayers on Mac. New Mac Executables/Mac Native Silicon and Intel: These updates will allow Diablo III to run on new versions of the macOS. PC Experience Stability: This PTR is open to both Mac and PC players. While the focal point of the 2.7.8 PTR is to test technical updates for Mac, we want PC users to monitor their playing experience as well. If you experience any stability issues or difficulties in connecting with Mac players, please give us that feedback. Return to Top  
×
×
  • Create New...