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By Starym
Two days in a row! This time around the relevant gameplay tweaks are for Druids and Warlocks, with artifact trait fixes for Demon Hunters, Priests and Shamans.
Blizzard, September 2nd
Classes
Demon Hunter
The Havoc Demon Hunter Artifact ability Fury of the Illidari no longer plays an extra spell effect visual from the gold trait Rage of the Illidari without the Rage of the Illidari trait learned. Druid
Healing Touch (Balance and Guardian Druids) healing increased 33% and mana cost increased 100%. Full Moon will now always deal full damage to the primary target. Damage is reduced for secondary targets. Hunter
Dead Survival Hunters will now be able to swim in their Eagle Ghost Form. Priest
Spending trait points in the Discipline Priest Artifact will now properly also increase the damage of your Mindbender or Shadowfiend summons. Shaman
The Sharas’dal, Scepter of Tides buff Queen’s Decree is no longer dispellable. Warlock
Soul Harvest should no longer incorrectly aggro all enemies in sight. Demonic Empowerment, Demonwrath, and Thal'kiel's Consumption no longer require line of sight to your pets. Class Halls
Artifact Power gained from class-specific Class Hall Missions have been increased. Priests who have completed the quest "Recruiting More Troops" should now be able to recruit troops from Vicar Eliza. Bubbling Keg in the Monk Class Hall now respawns more quickly. The Swirling Void Potion item from the Priest Class Hall Advancement "Altars of Blessing" now properly provides the Void Infused buff to players. The different areas of the Shaman Class Hall have been united into a single chat channel. Dungeons
Players are able to enter a Random Legion Heroic if they are locked to all Legion Heroic Dungeons. Neltharion's Lair
Ularogg Cragshaper now starts with more energy when he enters combat. NPCs
Helarjar Soulkeepers will no longer cast Expel Soul. Professions
The engineer-only auction house in Dalaran should now be fully functional. Players should no longer be spammed with new recipe notifications during the blacksmithing quest "Ironhorn Leysmithing". PvP
Demon Hunter Glide speed is reduced while carrying a battleground flag. Demon Hunter Fel Rush speed is reduced when cast in the air while carrying a battleground flag. Quests
The Druid quest “Focusing the Energies” will no longer consume all Blood of Sargeras in your inventory. Artifact
Players who log out during “The Heart of the Dreadscar” should be able to proceed with the quest when they log back in. For “The New Blood”, players can now loot an additional Tome of Blighted Implements to fulfill the requirement to do so if they already have the Tome of Blighted Implements in their inventory. Fleet Admiral Tethys is now available in the Hall of Shadows to turn in "The Dreadblades", even when Fleet Admiral Tethys is in Stormheim. Warriors who enter the scenario for "The Hunter of Heroes" will now properly advance the quest if they walk into Tideskorn rather than take Aerylia’s ride. Tyrosus will now be waiting in Dalaran correctly for Holy Paladins returning to turn in "The Silver Hand". Azsuna
Players should more reliably receive credit during the quest "Back From The Dead". Highmountain
The Legion has it out for Malfurion in the War of the Ancients quest “Huln’s War – Reinforcements”. They are now sending three times as many wrathguards to stop him from summoning dryad reinforcements. Stormheim
Players are now able to turn in "Blood and Gold" at Yotnar, who is visible after completing the later trials in the quest chain. The Ancient Tideskorn Blade for the quest "To Honor the Fallen" should now drop 100% of the time from Kvaldir vrykul in Helmouth Shallows. Suramar
Players leading a Withered army after turning in “Feed Thalyssra” should be able to access a chest that was previously inaccessible. Zones
Added a new graveyard at the top of Thorim's Peak in Stormheim.
Blizzard, September 1
Hotfixes
Classes
Death Knight
Anti-Magic Barrier should no longer grant more than the intended bonus when combined with other effects that increase health. Vampiric Blood should no longer grant more than the intended bonus when combined with other effects that increase health. Mage
Ignite spreading will no longer incorrectly remove other Mages' Ignite. Monk
Fortifying Brew should no longer grant more than the intended bonus when combined with other effects that increase health. Shaman
Enhancement Shamans should no longer be prevented from using instant Healing Surge while moving. Warrior
Commanding Shout should no longer grant more than the intended bonus when combined with other effects that increase health. Items
The tooltip for Tome of the Clear Mind now correctly states a maximum player level of 109 for its use. Equippable items from Legion dungeon treasure chests should match your class proficiencies. Skaggldrynk should now properly share a cooldown with other combat potions. NPCs
Tarben <Jarl of Tideskorn Harbor> should now cast his Jarl’s Command fear spell a bit less often. In Darkbrul Arena, Stonefist Brawler’s stun attack should now be removable by effects that remove stuns. Professions
Reaves Module: Snack Distribution Mode no longer requires feasts. PvP
Experience earned from gaining Honor has been reduced by approximately 50%. Developer’s note: We want battlegrounds and skirmishes to be a worthwhile and rewarding activity while leveling, but that should not be the most efficient method for gaining XP. While we've decreased the experience from PvP, it is still more efficient than it was in previous expansions. Quests
Fixed an issue where faction transfers would interfere with Death Knight's ability to complete the Class Hall quest "The Firstborn Rises". Fixed a bug causing players who died during the sequence of Dalaran's teleportion would get stuck in Deadwind Pass. Paladins should now be able to progress with their Class Hall Campaigns after completing the quest "The Scion's Legacy", by speaking with Lord Maxwell Tyrosus. Teensy Weensy Fae Dragons should now appear more frequently during the quest “Teensy Weenies!”. Artifact
Rogue player should no longer sometimes experience issues using their Smoke Bomb during "The Unseen Blade". Players should no longer be erroneously placed in a phase in Deadwind Pass that makes them unable to complete quests in the area, including "Following the Curse." Hunters completing to quest to obtain their second or third artifact should no longer receive the quest "Hunter to Hunter" after turn-in. The points of interest for the Warrior quest “Legacy of the Icebreaker" are now displaying correctly and the stage objectives update appropriately. Azsuna
Daglop should no longer disengage with the player, allowing “Minion! Kill Them!” to be completed normally. During "The Right Weapon for the Job", shipwrecked captives in the Shipwreck Arena clubhouse should no longer glow as if they’re viable targets for the quest. Players who leave the area and return during the “The Scythe of Souls” should be able to complete the quest. Players entering the Nor'danil Wellspring in Azsuna should no longer be incorrectly queued to enter the Withered Scenario in Suramar. Players should no longer fail to loot several quest objects in the Nar’thalas Academy during quests such as "Study Hall: Combat Research" and “Dressing with Class”. Highmountain
The bungee rope attached to the player should no longer disappear during the quest “Going Down, Going Up”. Mayla Highmountain should no longer leave combat and reset the Wrath of Dargrul boss fight during “The Underking”. On “Murlocs: The Next Generation” and “Oh, the Clawdacity!”, Murky’s abilities no longer affect other players in PvP. Gurrullrurlll mrrrgrglru ruluulll. Stormheim
"Waking the Shieldmaiden" now has a correctly-placed location dot on the map. Val’sharah
Fixed a number of issues with the "Defend The Temple" Bonus Objective in Val'sharah. UI
Obelisk of the Void should appear in the Dungeon Journal for all ranged damage dealers and healers. Zones
Orgrimmar, Stormwind, and previously invasion-affected areas should once again be unified for single realms. Developer’s note: On RP servers, we’re setting sharding and cross-realm zoning back to how things were working before the Burning Legion invaded. This had been changed for stability during pre-launch events and invasions. -
By Krushinator
Yes this is a direct copy and paste from battle.net, all credit to Blizzard for the contents, blah blah blah.
In our efforts to reduce cooldown stacking across the game, we chose to remove the damage increase from Tricks of the Trade. And second, we decided to loosen the weapon requirements on Assassination. It's important to note that we still intend for daggers to be the optimal choice for Assassination Rogues, but this change will help Rogues who want to try out Assassination but don't have two daggers. - Tricks of the Trade now has no energy cost and no longer increases damage caused by the target by 15%. - Assassin’s Resolve no longer requires daggers to function. - Dispatch can now be used with fist weapons or one-handed swords, dealing 331% weapon damage (instead of 480%) when used with those weapons instead of a dagger. - Mutilate can now be used with fist weapons or one-handed swords, dealing 137% weapon damage (instead of 200%) when used with those weapons instead of a dagger. - Sinister Strike now deals 188% weapon damage when used with a dagger (instead of 130%). Bandit's Guile is an interesting mechanic that is important to Combat gameplay, but wasn't working out quite as well as we think that it could. In particular, there's basically no way to adjust when you're going to be in Deep Insight, other than stopping your rotation (and thus wasting energy, combo points, temporary effects, cooldown time, etc.). So, we're making an adjustment to Revealing Strike and Bandit's Guile. The intention here is that you can use Revealing Strike in place of Sinister Strike when you want to delay Deep Insight (such as to line it up with a specific upcoming fight mechanic), and have little lost damage besides the overall Deep Insight uptime. We don't expect this nuanced rotation adjustment to be used by all Combat Rogues, but having a little more control over the pace of your rotation will be useful to some. - Revealing Strike now deals 20% more damage, but no longer advances Bandit's Guile. Among some other changes to Rogue AoE damage, we wanted to make sure that Fan of Knives benefitted from Seal Fate. - Seal Fate now also grants a combo point for area attacks that critically strike the Rogue's primary target. Honor Among Thieves is an extremely powerful ability, but has the downside that it adds significant disparity between character power while soloing and while in a group. We made this change to bring up the soloing Subtlety Rogue, without having a significant impact on their performance while in a group. - Honor Among Thieves can now also be triggered by critical hits from the Rogue's melee Auto Attacks. A couple of Rogue abilities do periodic damage, but don't have an intended alternative if that periodic is already on the target. We made these abilities roll remaining damage from their previous effect into the new effect, so that it's still ideal to use them again in these cases. - Crimson Tempest's periodic damage now has rolling periodic behavior, meaning that remaining damage from the previous application is added into the newly-applied periodic-damage effect. - Hemorrhage's periodic damage now has rolling periodic behavior, meaning that remaining damage from the previous application is added into the newly-applied periodic-damage effect. Subterfuge has proved too powerful, and frustrating to play against in PvP, so we decided to reduce its defensive capabilities, while preserving its offensive power. We changed the Subterfuge period to allow the use of stealth abilities without actually stealthing you, similar to Shadow Dance. - Subterfuge now allows you to use abilities that require stealth for 3 sec after leaving Stealth, instead of actually staying stealthed for 3 sec. Reminder : These are Alpha notes, and will most definitely change over time. Still, post your thoughts, I'll post mine in a reply. -
By Damien
Notes for World of Warcraft Patch 5.4: Siege of Orgrimmar are now available.
Siege of Orgrimmar: Feature Overview: Get an overview of all the new content and changes taking place in this patch. Patch Notes Archive: Visit the archive of notes from previous World of Warcraft patches. General
New Raid: Siege of Orgrimmar
The tensions stoked by Garrosh Hellscream’s arrogance have reached a boiling point with the devastation unleashed upon the Vale of Eternal Blossoms. Now it’s time for leaders of the Alliance and Horde to lay siege to Hellscream’s capital and topple the ruthless Warchief once and for all! Siege of Orgrimmar contains 14 new encounters across four expansive wings as members of the Horde and Alliance take the war directly to Garrosh’s doorstep.Learn more about the new encounters in Patch 5.4 Raid Preview: Siege of Orgrimmar. Siege of Orgrimmar supports the following difficulty modes: Normal, Heroic, Raid Finder, and (new) Flexible Raid.Information on the availability of each difficulty can be found in the Siege of Orgrimmar Raid Schedule. New Feature: Flexible Raid Difficulty
This is a new raid difficulty designed for pre-made groups of 10 to 25 players or any number in between. This means it's possible to have raids of 15 or 22 players! Difficulty will adjust automatically based on the number of players present with encounters intended to provide a challenge roughly between Raid Finder and Normal difficulty. Flexible Raid difficulty requires a pre-made group to join but has no minimum item level requirements or role restrictions. Both BattleTag™ and Real ID friends are eligible to participate. Loot quality will be between Raid Finder and Normal difficulty and awarded through a personal loot system (similar to Raid Finder). Bonus rolls and loot specialization will also be supported. Player spells with different target limits depending on raid size will gradually increase their limits based on the number of players in Flexible Raid difficulty. Players will be able to earn raid achievements just like in Normal or Heroic difficulty. Flexible Raid difficulty has a lockout that is separate from Raid Finder and Normal difficulty. To learn more about Flexible Raids, please visit our blog titled: A Raid for All Seasons: Flexible Raid Preview. New Area: Timeless Isle
A mysterious island, lost for millennia to the currents of time, has emerged from the mists off the eastern coast of Jade Forest. Players seeking to explore the Timeless Isle should visit their faction's shrine in the Vale of Eternal Blossoms. The Timeless Isle is inhabited by all manner of strange and powerful creatures that will test the mettle of solo explorers, but great rewards await the brave and skillful: epic loot, bind-to-account gear, Mogu Runes of Fate, pets, mounts, fun toys, and much more. The Isle is filled with secrets and mysteries, many of which dynamically become available to explorers. Keep an eye on your minimap while on the Isle for information on nearby events! The Timeless Isle is home to five new world raid bosses! Players may face each of the four Celestials in a trial of combat. Heroes who have earned the legendary cloak from Wrathion may access the sanctum of the fiery Yaungol demigod Ordos, atop the Timeless Isle. New Feature: Proving Grounds
Proving Grounds is a new feature where level 90 players can test their mettle and undertake trials designed for Damage, Tank, or Healer roles to test and improve their combat skills in a safe, controlled environment. To access the Proving Grounds, speak with an NPC in the Temple of the White Tiger in Kun-Lai Summit or a class trainer. Each trial is available in four separate difficulties: Bronze, Silver, Gold, and Endless. Harder difficulties include more difficult and varied enemies. Endless mode allows you to test your mettle against increasingly difficult enemies. Compare your best scores to friends and guildmates! Learn more about this feature in our blog titled Proving Grounds Preview. New Feature: Connected Realms
Connected Realm is a set of two or more standard realms that have been permanently and seamlessly “linked.” Players on the same Connected Realm will be able to trade, send and receive mail, join the same guilds, access a single Auction House, run the same Raids and Dungeons, and join other adventurers to complete quests. To make Connected Realm feel seamless, player’s home realms won't be indicated in the game world. In certain places, such as chat, the players' home realms will be displayed next to their name. Learn more about this feature in our Patch 5.4 Feature Preview: Connected Realms. Redesigned Arena System
Players no longer need to create or join an Arena team to compete. Similar to the Rated Battleground system, players in a party of the appropriate size (cross-realm groups are supported) may queue for an Arena bracket of the same size (2v2, 3v3, or 5v5). Each player will have a personal rating that increase or decrease based on victories and defeats against other rated opponents. Opponents will be selected based on the average Match Making Rating of the party. Conquest cap, requirements on gear and enchantments will be based on the player's personal rating. The Arena ladder will no longer be sorted according to Battlegroup. Just like Rated Battlegrounds and normal Battlegrounds, all Arenas will now be region-wide! At the end of an Arena season, the top players in a region will still earn titles and mounts. For more details about the change to Arenas, please see the blog titled: Patch 5.4 Arena Update. The Legendary Quest Continues
Wrathion’s final quests are now available for dedicated heroes who have fought on his behalf throughout the pandaren campaign. He’s waiting at the Tavern in the Mists in the Veiled Stair. Complete Wrathion’s final tasks on the Timeless Isle and upgrade your celestial cloak to Legendary quality! Only players equipped with a Legendary cloak can reach the Sanctum of Ordos atop the Timeless Isle. (This privilege extends account-wide.) Battlefield: Barrens
Vol’jin and his forces move beyond gathering supplies and into a full assault on the Horde capital. As such, the Battlefield: Barrens weekly quest will no longer be available once the invasion on Orgrimmar begins in 5.4. Ravika, the Darkspear Rebellion Quartermaster, will no longer be available. Latent Kor'kron armor tokens will no longer drop or be available for purchase. Players who still have a Radical Mojo will continue to be able to combine it with existing Latent Kor'kron armor tokens. Gahz'rooki's Summoning Stone and Raptorhide Boxing Gloves are now available as a rare drop from Kor’kron, and other associated creatures in Northern Barrens. Classes
All fear and horrify effects can no longer cause targets under the effects of a movement speed buff to move faster than normal run speed. All taunt type abilities now increase all threat generated against the target while the taunt is active by 200%. Vengeance has received several changes.Characters in a tanking specialization now generates 40% more threat. Vengeance now grants Attack Power equal to 1.5% of the damage taken, down from 1.8% (The tooltip said 2% but it was actually 1.8%). Tanks no longer receive Vengeance from many persistent area damage effects (standing in the fire) or from missed attacks (dodging and parrying an attack will continue to work as it has before). Vengeance gains from being critically hit have been reduced by 50%. There are now diminishing returns on Vengeance gains while tanking multiple targets. Each additional target grants progressively less Vengeance. So as not to affect Challenge Mode leader boards, the above Vengeance changes will not apply there. For Challenge Modes, Vengeance will continue to work as it did in patch 5.3. Area knockback effects now all share a diminishing return category. After a player has been moved by one of these spells, the player will be immune for 10 seconds. This new category applies to: Fellash, Gorefiend’s Grasp, Glyph of Explosive Trap, Thunderstorm, Typhoon, Ursol’s Vortex, and Whiplash. Death Knight
General
Death Gate now returns the Death Knight to a location near their original departure point when the spell is cast while in Ebon Hold. Icebound Fortitude no longer costs Runic Power. Necrotic Strike now deals 100% weapon damage (down from 150% weapon damage). Rune of Razorice now causes 3% extra weapon damage as Frost damage (up from 2%), and each stack of Frost Vulnerability now causes the target to take an additional 3% damage from the Death Knight's Frost attacks (up from 2%). Soul Reaper's initial damage component has been increased by 30%. If the target is below 35% health after 5 seconds the amount of Shadow Damage dealt has been increased by 20%. Unholy Presence now grants a flat 10% Haste to all things, up from Haste for melee (attack speed and Rune regeneration) only. The movement speed buff remains unchanged. Blood
Riposte is a new passive ability learned by Blood Death Knights at level 76. When the Death Knight dodges or parries any attack, they gain 75% of their Parry and Dodge as additional bonus to Critical Strike for 20 seconds. Dancing Rune Weapon no longer costs Runic Power. Sanguine Fortitude no longer reduces the cost of Icebound Fortitude. Scent of Blood now also has a chance to activate when the Death Knight dodges or parries a melee attack. Frost
Frost Strike now deals 115% weapons damage (up from 105% weapon damage). Howling Blast now deals 15% more damage. Might of the Frozen Wastes now increases all melee attack damage by 30% (up from 20%). Obliterate now deals 250% weapon damage (up from 230% weapon damage). Unholy
Master of Ghouls now reduces the cooldown of Raise Dead by 60 seconds. Ghoul's Leap and Gnaw abilities are no longer on a global cooldown, and no longer cost Energy. Unholy Might now increases the Death Knight's Strength by 25% (up from 10%). Talents
Anti-Magic Zone has been redesigned. The talent now reduces magic damage taken in the area-of-effect by 40% for 3 seconds, there is no longer a cap on total damage absorbed, and the ability no longer scales with strength. Death Siphon had its damage increased by 10%. Plague Leech now tries to convert 2 fully-depleted runes (up from 1) into a Death Rune based on specialization.Blood: Restores 1 Frost Rune, 1 Unholy Rune Frost: 1 Frost Rune, 1 Unholy Rune Unholy: 1 Blood Rune, 1 Frost Rune Glyphs
New Major GlyphsGlyph of Festering Blood: Makes Blood Boil treat all targets as if they have been infected with Blood Plague or Frost Fever. Glyph of Regenerative Magic: If Anti-Magic Shell expires after its full duration, cooldown for the ability is reduced based on the amount of damage absorbed. Glyph of Swift Death: Haste effect granted by Soul Reaper now also increases the Death Knight's movement speed for the duration. Glyph of the Loud Horn: Horn of Winter now generates additional Runic Power, but the cooldown is increased. Major GlyphsGlyph of Enduring Infection now reduces damage dealt by diseases by 15% (down from a 30% reduction). Glyph of Mind Freeze now reduces the cooldown of Mind Freeze by 1 second, and raises its cost by 10 Runic Power (down from 2 seconds and 20 Runic Power). Glyph of Outbreak now causes Outbreak to cost 30 Runic Power (down from 40). Glyph of Pillar of Frost now reduces movement speed by 70% instead of freezing the Death Knight in place. New Minor GlyphsGlyph of the Long Winter: The Horn of Winter ability now lasts for 1 hour. Glyph of the Skeleton: The Death Knight's Raise Dead spell now summons a Skeleton instead of a Ghoul. Bug Fix
Fixed a bug that caused Improved Blood Presence and Runic Corruption to incorrectly increase activation rates of some trinkets and effects. Druid
General
Bear Form now increases Stamina contribution from cloth and leather items by 40% (up from 20%). Cyclone no longer has a 20-second cooldown for Feral Druids. Faerie Fire now has a duration of 20 seconds while in PvP combat (down from 40 seconds). Innervate now restores mana based on the Druid’s Spirit. Teleport: Moonglade now returns the Druid to a location near their original departure point when the spell is cast while in the Moonglade area. Wild Mushroom for Restoration Druids now summons a single mushroom at the friendly target’s location. If the mushroom is recast, the mushroom moves to the new location and retains its accumulated bonus healing.A single mushroom now heals for as much as what 3 mushrooms combined healed for previously. The amount of healing stored on a Wild Mushroom is now reduced by Battle Fatigue. Wild Mushroom and Wild Mushroom: Bloom now have a shared 3-second cooldown. Wrath now deals 10% more damage, but has its mana cost increased by 50%. Balance
Eclipse now energizes the Druid for 50% of their maximum mana when triggered, up from 35%. Moonkin Form now increases the Druid's armor by 60%, but no longer reduces all damage taken by 15%. Shooting Stars now has a reduced chance to activate for each additional target affected by the same spell (Moonfire and Sunfire are tracked separately). Starfall now deals 10% more damage. Starfire now deals 10% more damage, but has its mana cost increased by 50%. Starsurge has its mana cost increased by 50%. Feral
Predatory Swiftness no longer has a chance to make Cyclone instant, free, and castable in all forms. Restoration
Genesis is a new Restoration spell learned at level 88. Genesis targets all party or raid members within 60 yards and accelerates the casting Druid's Rejuvenation effects, causing them to heal and expire at 400% of the normal rate. Costs the same amount of mana to cast as Rejuvenation. Living Seed effects can now stack, up to 50% of the casting Druid's maximum health, and will no longer be consumed if the target is already at full health. Swiftmend's area-of-effect healing effect is now called Efflorescence. Wild Mushroom: Bloom is no longer capable of critical strikes, and accumulates overhealing done by Rejuvenation by 100%, down from 150%. Overhealing bonus no longer benefits from Naturalist or Mastery: Harmony. Talents
Astral Communion now defaults to generating Lunar energy towards a Lunar Eclipse when used after being resurrected or zoning into a new area (used to default to generating Solar energy). Dream of Cenarius has been completely redesigned to reduce complexity and increase usability, but maintain the spirit of the effects. Benefits now vary by specialization.Balance: Increases the amount healed by Healing Touch by 20%. Casting Healing Touch increases the damage bonus of the Druid's next Eclipse by 25%. Feral: Increases the amount healed by Healing Touch by 20%. Casting Healing Touch increases the damage for the Druid's next two melee abilities by 30%. Guardian: Increases the amount healed by Healing Touch by 20%. Increases the critical strike chance of Mangle (Bear) by 10% and critical strikes of Mangle (Bear) have a 40% chance to make the next Healing Touch or Rebirth instant, free, and castable in all forms. Instant cast version of Healing Touch now benefits from Attack Power instead of Spell Power. Restoration: Causes Wrath to deal 20% more damage and heals a nearby friendly target for 100% of the damage done. Force of NatureFeral: Treant summoned by the Feral version of this talent now deals less melee damage, but will cast Rake and Entangling Roots on their target instead of Bash. Guardian: Guardian Druids now gain Vengeance when their Treant takes damage. Heart of the Wild when activated, now also provides a 25% bonus to healing for Restoration Druids. Mass Entanglement no longer has a limit on the number of targets that could be affected, up from 5. Nature's Swiftness is no longer a talent, and is now an ability learned by Balance and Restoration Druids at level 30.New talent: Ysera's Gift. Ysera's Gift replaces Nature's Swiftness, and heals the Druid for 5% of their maximum health every 5 seconds. If the Druid is at full health, it will heal the most injured friendly target nearby instead. Nature’s Vigil when activated now increases all damage and healing done by 12% (up from 10%), and causes single-target healing spells to trigger an additional heal on a nearby ally for 25% of the amount healed. This is in addition to the existing effect where it damages a nearby enemy target for 25% of the healing done. Soul of the Forest has been partially redesigned to make it more attractive to Balance, Guardian, and Restoration Druids.Balance: Wrath, Starfire, and Starsurge casts have a 8% chance to cause Astral Communion to grant 100 Lunar Power or Solar Power instead of activating the next Eclipse. Guardian: Increases Rage generation from Mangle (Bear) by 30% instead of an additional 3 Rage, and this talent now also applies to the Rage generated by Mangle (Bear) when it triggers Primal Fury. Restoration: Now causes the Druid to gain 100% haste (up from 75%) on their next spell after casting Swiftmend. Glyphs
Major GlyphsGlyph of Fae Silence will now cause Faerie Fire to interrupt when used on targets that are immune to silence effects. Glyph of Ferocious Bite now causes Ferocious Bite to heal the Druid for 2% of their maximum health for each 10 Energy used (up from 1%). Glyph of Frenzied Regeneration now increases Frenzied Regeneration's cost to 50 Rage (down from increasing Rage cost to 60). Glyph of Innervate now causes Innervate to give both the Druid and the target 60% of the normal effect of the spell if it's cast on a target other than the Druid. Glyph of Lifebloom's effect is now baseline and has been replaced with Glyph of Efflorescence.Glyph of Efflorescence increases the healing done by Swiftmend by 20%, causes the Efflorescence healing effect to be triggered by Wild Mushroom instead of Swiftmend, and lasts as long as the Wild Mushroom is active. Glyph of Master Shapeshifter now reduces the mana cost of all shapeshifts by 100% (up from 90%). Glyph of Nature’s Grasp now reduces the cooldown of Nature’s Grasp by 45 seconds (up from 30 seconds). Glyph of Pounce now increases the range of Pounce by 8 yards (up from 3 yards). Glyph of Skull Bash now increases the duration of Skull Bash's interrupt by 2 seconds, and increasing the cooldown by 5 seconds (down from a 4 second interrupt and 10 second increase to cooldown). Glyph of the Moonbeast's effect is now baseline and has been replaced with Glyph of Guided Stars.Glyph of Guided Stars causes Starfall to only hit targets affected by the Druid's Moonfire or Sunfire. New Minor GlyphsGlyph of One With Nature: Grants the Druid the ability to teleport to a random natural location. Glyph of the Sprouting Mushroom: Allows the Wild Mushroom spell to be placed on the ground instead of underneath a target. Hunter
General
The following Hunter pet abilities no longer cost Focus to use: Dash, Dive, and Charge. Arcane Shot now deals 125% ranged weapon damage (up from 100%) and had its focus cost increased by 50%. Counter Shot is now a baseline interrupt ability learned by all Hunters at level 22. Deterrence now has a 3-minute cooldown (up from 2 minutes) but has 2 charges. Disengage now has a cooldown of 20 seconds (down from 25 seconds). Explosive Trap had its overall damage decreased by 30%. Proportionately, more damage has been removed from the initial damage than the periodic effect. Hunter's Mark now has a duration of 20 seconds while in PvP combat (down from 30 seconds). Readiness has been removed. Revive Pet no longer requires the Hunter to have line-of-sight to their pet. Stampede damage dealt by pets when the ability is used outside of an Arena or Battleground is no longer reduced by 75% Beast Mastery
Beast Cleave's range has been increased to 10 yards (up from 8 yards). Kill Command damage has been increased by 34%. Marksman
Aimed Shot now deals 450% ranged weapon damage (up from 350%). Binding Shot is no longer a Marksman Hunter ability and is once again a talent. Survival
Explosive Shot damage has been increased by 27%. Explosive Trap no longer shares a cooldown with Black Arrow but can no longer activate Lock and Load. Talents
A Murder of Crows now deals 40% more damage. Aspect of the Iron Hawk now reduces all damage taken by 10%, down from 15%. Glaive Toss no longer initiates auto-attack. Lynx Rush's damage has been increased by 30%. Narrow Escape's root effect is now a nature spell (was a physical spell). Silencing Shot is no longer a talent and is now an ability that replaces Counter Shot for Marksman Hunters. Spirit Bond now regenerates 3% of total health every 2 seconds while the Hunter's pet is active (up from 2%). Wyvern Sting now has a range of 40 yards (up from 35 yards). Glyphs
New Major GlyphsGlyph of the Lean Pack: Reduces the range of Aspect of the Pack to 7 yards. Glyph of Enduring Deceit: Camouflage also reduces spell damage taken by 10% Major GlyphsGlyph of Mend Pet now has a 100% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the Hunter's pet on each tick (up from 50% chance). Glyph of Mending now speeds up the periodic effect of Mend Pet to restore health to the pet every 1 second doubling the total amount healed over 10 seconds. Glyph of No Escape now increases the ranged critical strike chance against targets affected by the Hunter's Freezing Trap by 100% (up from 20% chance). Mage
General
Ice Lance damage has been increased by 43%. Fire
Combustion on targets affected by the Mage's Ignite now deals additional damage equal to 20% of Ignite's damage per tick (down from 50%). Frost
Mastery: Frostburn has been replaced by Mastery: Icicles. When the Mage damages an enemy with their Frostbolt, and Frostfire Bolt (16% + 2% per Mastery) of the damage done is stored as an Icicle for 15 seconds. Mastery: Icicles also increases the Water Elemental’s Water Bolt damage by (16% + 2% per Mastery). Up to 5 Icicles can be stored at once. Casting Ice Lance launches all stored Icicles at the target. Frostbolt now deals 10% less damage and no longer increases the damage of any spells. The damage for those spells have been increased instead. Water ElementalWaterbolt damage has been increased by 25%. Talents
Frost Bomb now deals 70% damage to players (up from 60%). Ice Floes now has 3 charges (up from 2 charges), and has a 20-second cooldown (down from 45 seconds). Living Bomb now deals 85% damage to players (up from 70%). Nether Tempest now deals 85% damage to players (up from 70%). Rune of Power now has an increased effective range. The Mage can remain up to 8 yards away from their Rune of Power and still receive benefits to mana regeneration and spell damage (up from 3 yards). Temporal Shield now also reduces damage taken by 15% while active in addition to existing effects. Glyphs
Major GlyphsGlyph of Blink now increases distance travelled with the Blink spell by 8 yards (up from 5 yards). Glyph of Ice Lance has been renamed to Glyph of Splitting Ice.Glyph of Splitting Ice causes Ice Lance and Icicles to hit 1 additional target for 50% damage. Glyph of Invisibility has been replaced with Glyph of Rapid Displacement.Glyph of Rapid Displacement gives Blink two charges, gaining a charge every 15 seconds, but no longer frees the Mage from stuns and bonds. Glyph of Remove Curse now increases the damage dealt by 15% after successfully removing a curse (up from 10%). Glyph of Spellsteal now heals the Mage for 5% of their maximum health after successfully stealing a spell (up from 3%). New Minor GlyphsGlyph of Condensation: Increases the size of the Mage's Water Elemental. Glyph of Evaporation: Reduces the size of the Mage's Water Elemental. Glyph of the Unbound Elemental: The Mage's Water Elemental is replaced by an Unbound Water Elemental. Monk
General
Spinning Crane Kick now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability. Brewmaster
Keg Smash now deals 18% less damage. Mistweaver
Mana Tea is now consumed at an increased rate of 1 stack per 0.5 seconds (up from 1 stack per 1 second). Revival's healing has been reduced by 30%. Windwalker
Mastery: Bottled Fury has been redesigned. Bottled Fury now gives a chance to generate an additional charge of Tigereye Brew when the Monk gains one normally. Storm, Earth and Fire now deals 70% damage (up from 60%) with one Spirit summoned and 55% (up from 45%) with two Spirits summoned. Tigereye Brew received an adjustment.It now increases damage by 6% per stack, (up from 1% per stack) but is no longer increased by Mastery. A charge of Tigereye Brew is gained for each 4 Chi consumed through use of abilities and attacks (up from a charge for each 3 Chi consumed). Talents
Chi Brew now restores 2 Chi, has a 45-second cooldown (down from 1.5 minutes), and generate stacks of Brew/Teas based on the Monk's specialization.Brewmaster: 5 stacks of Elusive Brew Mistweaver: 2 stacks of Mana Tea Windwalker: 2 stacks of Tigereye Brew Chi Burst no longer requires a target. It now travels as a 40-yard line in front of the Monk. Healing Elixirs will no longer activate if the Monk is already at full health, and activate automatically when the Monk has less than 35% of their maximum health. Invoke Xuen, the White Tiger now has a pet control bar for Xuen, and the talent is no longer on global cooldown for all Monk specializations. Brewmaster Monks now gain Vengeance when Xuen takes damage. Power Strikes will now activate from the following Chi generating abilities; Jab, Expel Harm, Spinning Crane Kick (when it hits at least 3 targets), Crackling Jade Lightning, and Soothing Mist. Ring of Peace has a new visual effect that properly depicts its area-of-effect, and now disarms both enemies and those attacking allies within the Ring of Peace's area-of-effect for 4 seconds (up from 3 seconds); the silence effect for casting spells remains unchanged at 3 seconds. Rushing Jade Wind has been redesigned and replaces Spinning Crane Kick.Rushing Jade Wind: The Monk summons a whirling tornado around them, dealing damage to nearby enemies (heals nearby allies for Mistweavers). Rushing Jade Wind has the same costs, Chi generation, and periodic rate as Spinning Crane kick, but, deals 80% of the periodic damage or healing, lasts 6 seconds, is instant, and not channeled. Zen Sphere now deals 15% more healing and damage. Glyphs
Major GlyphsGlyph of Afterlife now increases the chance to summon a Healing Sphere by 100% (up from 25% chance). Glyph of Crackling Jade Lightning has been replaced with Glyph of Nimble Brew.Glyph of Nimble Brew causes Nimble Brew to heal the Monk when it clears a root, stun, fear, or horror effect. Glyph of Expel Harm has been replaced with Glyph of Rapid Rolling.Glyph of Rapid Rolling makes the next Roll or Chi Torpedo go farther after using a Roll or Chi Torpedo. Glyph of Retreat has been replaced with Glyph of Fortuitous Spheres.Glyph of Fortuitous Spheres causes a healing sphere to be summoned near the Monk at no cost when their health falls below 25%. This effect cannot occur more than once every 30 seconds. Glyph of Stoneskin has been replaced with Glyph of Detox.Glyph of Detox causes Detox to heal the target when it successfully removes a harmful effect. Glyph of Targeted Expulsion now causes Expel Harm to heal for 50% as much when used on other targets. Glyph of Transcendence now reduces the cooldown of Transcendence: Transfer by 5 seconds (used to increase the range by 10 yards). Glyph of Uplift has been replaced by Glyph of Targeted Expulsion.Glyph of Targeted Expulsion allows Expel Harm to be used on other players. Bug Fix
Fixed a bug that caused the damage of some abilities for Brewmasters with Vengeance to scale incorrectly. Paladin
General
Sanctity of Battle now also affects the cooldown of Holy Shock. Seal of Insight no longer has a chance to restore mana on attacks. Turn Evil now has a 15-second cooldown. Holy
Mastery: Illuminated Healing no longer activates from periodic healing effects. Divine Plea no longer reduces the amount of healing done, and now restores mana based on the Paladin’s Spirit. Guardian of the Ancient Kings (Holy) now has a cooldown of 3 minutes (down from 5 minutes), and summons a guardian that heals the ally that the Paladin healed for 100% (up from 10%) of the amount healed, but no longer heals nearby friendly targets. Holy Insight now increases the effectiveness of Eternal Flame, Light of Dawn, and Word of Glory by 50%. Effectiveness of other heals are still increased by 25%. Holy Radiance now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability. Holy Shock's mana cost has been reduced by 50%. Judgment for Holy Paladins now costs 12% of base mana to cast (up from 5% of base mana). Protection
Crusader Strike now applies a Weakened Blows effect to the target for Protection Paladins. Grand Crusader no longer has a chance to activate from Crusader Strike and Hammer of the Righteous, but now has a 30% chance to activate when dodging or parrying a melee attack (up from 12%). Guarded by the Light now restores 15% of the Paladin's maximum mana every 2 seconds (up from 6%). Retribution
Guardian of the Ancient Kings (Retribution version) now has a reduced cooldown of 3 minutes, down from 5 minutes, and the maximum number of stacks has been reduced to 12. Inquisition now lasts 20 seconds per charge of Holy Power consumed, up from 10 seconds. Talents
Burden of Guilt has been replaced with a new talent called Evil is a Point of View.New Talent: Evil is a Point of View. Evil is a Point of View allows the Paladin to use Turn Evil on players and beasts. Eternal Flame's periodic heal-over-time effect now heals for 40% more. Execution Sentence will now immediately damage the target for 5 times the amount of damage that had been dealt by Execution Sentence's most recent periodic effect when dispelled.Stay of Execution will now immediately heal the target for 5 times the amount of healing that had been dealt by Stay of Execution's most recent periodic effect when dispelled. Hand of Purity now reduces damage taken from harmful periodic effects by 80% (up from 70%) and reduces damage taken from harmful periodic effects that cannot be prevented by immunities by 40% (up from 0%). Light's Hammer now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability. Sacred ShieldHoly: Sacred Shield now applies its damage absorption shield immediately, can be active on more than one target at a time, but the talent now costs mana and has 3 charges with a 10-second recharge. Protection: Sacred Shield is 30% less effective. Sanctified WrathHoly: Sanctified Wrath now also increases the critical strike chance of Holy Shock by 20%. Protection: Sanctified Wrath now causes Judgment to generate 2 Holy Power instead of 1 while Avenging Wrath is active. Selfless Healer in addition to its current effects, now also causes Judgment to generate a charge of Holy Power for Holy Paladins. Stacks of Selfless Healer now reduce the cast time, mana cost, and improve the effectiveness of Divine Light, Flash of Light, and Holy Radiance.Bastion of Glory will now apply Selfless Healer's bonus to healing to the casting Paladin as well as other targets and consume all stacks of Bastion of Glory in the process. Unbreakable Spirit has been simplified. It now reduces the cooldown on Divine Shield, Divine Protection, and Lay on Hands by 50%. Glyphs
New Major GlyphsGlyph of Divine Shield: Removing harmful effects with Divine Shield heals the Paladin for each effect removed. This heal cannot exceed a percentage of the Paladin's maximum health. Glyph of Hand of Sacrifice: Hand of Sacrifice no longer transfers damage taken by the target to the Paladin. Major GlyphsGlyph of Denounce now causes Holy Shock to reduce the cast time of the next Denounce by 0.5 seconds, and the effect can stack up to 3 times. Glyph of Divine Plea now reduces the amount of mana restored and cooldown of Divine Plea by 50%. Glyph of Holy Wrath now also allows Holy Wrath to stun Aberrations. Glyph of Immediate Truth now increases the instant damage done by Seal of Truth 40% (up from 30%). Glyph of Inquisition has been redesigned. The glyph now increases the duration of Inquisition by 30 seconds (up to a maximum of 2 minutes) each time the Paladin lands a killing blow on targets that yield experience or honor. Glyph of Rebuke has been replaced with Glyph of Devotion Aura.Glyph of Devotion Aura causes Devotion Aura to no longer affect party or raid members, but the cooldown is reduced. Glyph of the Alabaster Shield now increases damage for the next Shield of the Righteous by 10% per stack (down from 20% per stack). Glyph of the Battle Healer has been redesigned. The glyph now causes Seal of Insight to no longer heal the Paladin. Instead, a nearby raid or party member will receive healing for 30% of the amount the Paladin would have received from Seal of Insight. Glyph of Turn Evil has been replaced with Glyph of Burden of Guilt.Glyph of Burden of Guilt causes Judgment to reduce the target's movement speed by 50% for 2 seconds. New Minor GlyphsGlyph of the Exorcist: Exorcism will now appear to remove the evil from its target. Glyph of Pillar of Light: Critical heals on other players display a small pillar of light at their location briefly. Priest
General
Hymn of Hope now prefers to target healers when it grants mana. Healers will always be picked before non-healers, regardless of how much mana they have. Leap of Faith no longer has a facing requirement. Shadow Word: Death now deals 15% more damage. Shadow Word: Pain now deals 25% more damage. Discipline
Grace can no longer be dispelled. Rapture now energizes the Priest for 100% of the mana cost of Power Word: Shield When the shield is fully consumed or is dispelled (used to energize the Priest with mana equal to 150% of their spirit). This is the modified mana cost for Power Word: Shield, after being reduced by Rapture’s passive effect. Spirit Shell duration has been reduced to 10 seconds (down from 15 seconds), and the damage absorption shield's effectiveness can now be reduced through Battle Fatigue. Holy
Holy Word: Sanctuary mana cost reduced to 3.8% (down from 6.3%), and now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability. Lightspring is now baseline for all Holy Priests and the ability has been renamed to Lightwell. Serendipity's mana cost reduction has been increased to 20% per stack (up from 10% per stack), and no longer displays a spell effect when in the UI when it's active. Shadow
Shadowform now increases the Priest's armor by 60%, but no longer reduces all damage taken by 15%. Shadowy Apparitions now creates a shadowy version of the Priest that floats towards the target and deals damage. The apparitions are now treated as a missile, and is no longer an attackable creature. Vampiric Touch now deals 20% more damage. Talents
Angelic Feather now increases allies' movement speed by 80%, up from 60%, and feathers placed in the world have a duration of 10 minutes (up from 5 minutes). Cascade's effect can now bounce up to 4 times (up from 3), and its effect should no longer bounce between minor guardians (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). Divine Insight for Discipline Priests now has a 100% chance to activate its effect after using Penance (up from 40%), and now displays an effect in the UI when it's active. Divine Star’s healing is no longer affecting by diminishing returns when used on multiple targets. From Darkness, Comes LightDiscipline, Holy: Now also has a chance to activate its effect on cast for these following spells; Penance, Circle of Healing, Prayer of Mending, and Prayer of Healing. Shadow: Now has a 20% chance to activate its effect for Shadow Priests (up from a 15% chance). Halo’s healing is no longer affecting by diminishing returns when used on multiple targets. Mindbender now deals 10% more damage, and mana return has been increased by 20%. Psyfiend no longer benefits from Haste, and its health has been reduced by 75%, but fixed a bug where Psyfiend wasn't being affected by base Resilience. Twist of Fate's damage and healing threshold to activate has been increased to 35% (up from 20%). Glyphs
Major GlyphsGlyph of Dark Binding's effect is now baseline and has been replaced with Glyph of Focused Mending.Glyph of Focused Mending causes Prayer of Mending to only bounce between the target and the caster. Glyph of Fear Ward now reduces the cooldown on Fear Ward without reducing its duration. Glyph of Lightspring has been renamed to Glyph of Lightwell.Glyph of Lightwell causes Lightwell to heal for 50% more, but no longer automatically heals allies. Allies can click on the Lightwell to heal. Glyph of Lightwell has been renamed to Glyph of Deep Wells.Glyph of Deep Wells increases the number of charges on Lightwell by 2. Glyph of Purify now causes Purify to heal the target for 5% of their maximum health after successfully dispelling a magical effect or disease (up from 3%). Glyph of Reflective Shield now causes Power Word: Shield to reflect 70% of the damage absorbed (up from 45%). New Minor GlyphsGlyph of Feathers: Causes the Priest's healing spells to momentarily grant angelic wings. Glyph of Inspired Hymns: A spirit appears above the Priest while channeling Hymns. Glyph of Shifted Appearances: Void Shift causes the Priest and their target to exchange appearances for several seconds. Glyph of the Sha: Transforms the Priest's Shadowfiend and Mindbender into a Sha Beast. Class Armor
Discipline/Holy PvP 2-piece set bonus' (4-piece set bonus pre-Season 12) Holy Spark effect can no longer be dispelled. Shadow PvP 4-piece set bonus is no longer an area-of-effect and only affects the character that dispels Vampiric Touch. Bug Fix
Fixed an issue where Chakra: Serenity was not increasing the critical effect chance of Cascade, Divine Star, and Halo. Rogue
General
Ambush damage has been increased by 12%. Evasion now increases dodge chance by 100% (was 50%), cooldown has been reduced to 2 minutes (down from 3 minutes), and duration has been reduced to 10 seconds (down from 15 seconds). Eviscerate now deals 10% less damage. Fan of Knives damage has been increased by 25%. Recuperate now restores 4% of maximum health every 3 seconds, up from 3%. Sinister Strike deals an increased 240% of weapon damage (up from 145%), but now costs 50 Energy (up from 40 Energy). Assassination
Assassination Rogues should no longer be eligible for any other weapon types except daggers in situations where loot is automatically awarded(Raid Finder, Bonus Rolls, Heroic/Normal Scenarios, and the upcoming Flexible Raid difficulty.) Dispatch now deals 645% weapon damage (up from 460%). Mutilate now deals 280% weapon damage (up from 200%). Combat
New passive ability, Ruthlessness: This passive ability is learned by Combat Rogues at Level 32. The Rogue gains a 20% chance per combo point (100% chance at 5 combo points) to immediately regain 1 combo point while performing a finishing move. Killing Spree targeting has been changed. If Blade Flurry is not active, Killing Spree will now hit the Rogue's target 7 times or pick the closest eligible target if none had been selected. Killing Spree will continue to work as it has while Blade Flurry is active. Revealing Strike now deals 160% weapons damage (up from 125%). Vitality now increases Attack Power by 40% (up from 30%). Subtlety
Backstab now deals 380% weapon damage (up from 275%). Hemorrhage now deals 160% weapons damage (up from 140%); 232% weapons damage if a dagger is equipped (up from 203% for daggers). Sanguinary Vein now increases damage against targets with bleed effects by 25% (up from 20%). Talents
Burst of Speed's cost has been reduced to 15 Energy (down from 30 Energy). Cheat Death now reduces damage taken by 85% after activating (up from 80%). Cloak and Dagger now allows the Rogue to use Ambush, Garrote, and Cheap Shot from 40 yards away (up from 30 yards). Nightstalker now increases damage dealt by abilities while stealthed by 50%, up from 25%. Paralytic Poison now stuns the target at 4 applications of the poison (down from 5 applications). Shadowstep now has a reduced cooldown of 20 seconds (down from 24 seconds). Glyphs
Major GlyphsGlyph of Adrenaline Rush's effect is now baseline and has been replaced with Glyph of Redirect.Glyph of Redirect now reduces the cooldown of Redirect by 50 seconds (down from Redirect no longer has a cooldown). Glyph of Blind now only removes damage-over-time effects that would cause Blind to break. For Rogues that also have the Dirty Tricks talent, this means Blind will no longer remove the Rogue’s poison or bleed effects. Glyph of Crippling Poison has been replaced with Glyph of Sharpened Knives.Glyph of Sharpened Knives now causes Fan of Knives to also damage the armor of its victims, applying 1 application of the Weakened Armor effect to each target. Glyph of Debilitation has been replaced with Glyph of Recovery.Glyph of Recovery increases the healing received by the Rogue while Recuperate is active. Glyph of Recuperate now increases the healing of Recuperate by an additional 1% (up from 0.5%). Glyph of Sap has been replaced with Glyph of Hemorrhaging Veins.Glyph of Hemorrhaging Veins causes Sanguinary Veins ability to also increase damage done to targets affected by Hemorrhage. Glyph of Shiv now reduces the cooldown of Shiv by 3 seconds (was 2 seconds). New Minor GlyphsGlyph of Improved Distraction: Distract now summons a decoy at the target location. Glyph of the Headhunter: Throw and Deadly Throw abilities will now throw axes regardless of the Rogue's currently equipped weapon. Class Armor
Rogue Tier-15 4-piece set bonus now causes Shadow Blades to reduce the cost of all abilities by 15% (down from 40%). Bug Fix
Fixed an issue where certain conditions can cause Blade Flurry to not deal damage to additional nearby opponents. Shaman
General
Chain Heal's effectiveness will no longer decrease with each jump (up from a 30% reduction to healing with each jump). Earth Elemental Totem's summoned Greater Earth Elemental will no longer taunt off players that are in a tanking specialization. Fire Elemental Totem's summoned Greater Fire Elemental now deals 10% less damage. Healing Rain's healing has been reduced by 30%, and the area-of-effect has been increased to 12 yards (up from 10 yards). In addition, Healing Rain now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability. Enhancement
Fire Nova's damage has been increased by 83%. Stormstrike's debuff now also affects Elemental Blast, but now deals 380% weapon damage (down from 450% weapon damage). Restoration
Purification now increases the healing done by Healing Rain by 100% in addition to the ability's current effects.Ancestral Vigor now has a duration of 30 seconds (up from 15 seconds). Riptide's mana cost has been reduced by 25%. Talents
Astral Shift now has a cooldown of 90 seconds, down from 120 seconds. Conductivity has been redesigned.Healing an ally with Healing Wave, Greater Healing Wave, Healing Surge, or Chain Heal, increases the duration of Healing Rain by 4 seconds. Damaging an enemy with Lightning Bolt, Chain Lightning, Earth Shock, or Stormstrike increases the duration of Healing Rain by 4 seconds. Conductivity can increase the duration of Healing Rain up to a maximum of 40 seconds. Echo of the Elements' spell duplication effect can no longer occur more than once every 4 seconds when used against hostile players, and their pets or guardians. Healing Tide Totem is no longer a talent and is a baseline ability for all Shamans. Additionally, this totem will now heal 12 raid members (up from 5) when used in a 25-player instance.New Talent: Rushing Streams. Rushing Streams replaces Healing Tide Totem talent, increases healing done by Healing Stream Totem by 15%, and causes the totem to heal 2 targets at once. Stone Bulwark Totem's initial damage absorption shield now absorbs an additional 33% in damage. Totemic Restoration has been replaced with a new talent, Totemic Persistence.New talent: Totemic Persistence. Summoning a second totem of the same element no longer causes the first totem to be destroyed. Only one non-Fire totem can benefit from this effect at a time. Unleashed FuryEarthliving Weapon effect now applies to the Shaman, not the target. Flametongue Weapon effect now increases Lightning Bolt damage by 30%, up from 20%. Glyphs
New Major GlyphsGlyph of Eternal Earth: Lightning Bolt now has a chance to add a charge to the Shaman's active Earth Shield. This cannot cause Earth Shield to exceed 9 charges. Glyph of Purging: Successfully Purging a target now grants a stack of Maelstrom Weapon. Major GlyphsGlyph of Chaining now increases the cooldown on Chain Heal by 2 seconds, down from a 4 second increase. Glyph of Cleansing Waters now heals the target for 5% of the Shaman's maximum health (up from 4%). Glyph of Fire Elemental Totem now reduces the cooldown and duration for Fire Elemental Totem by 50%, up from 40%. Glyph of Frost Shock now reduces the cooldown of Frost Shock by 2 seconds. Glyph of Grounding Totem now increases the cooldown of Grounding Totem after reflecting a harmful spell by 20 seconds (down from a 35-second cooldown increase). Glyph of Healing Storm no longer increases the healing of Healing Rain. Glyph of Riptide reduces the initial direct healing of Riptide by 75%, down from a 90% reduction to healing. New Minor GlyphsGlyph of Astral Fixation: Astral Recall now takes the Shaman to their capital's Earthshrine. Glyph of the Compy: Hex now transforms enemies into a Compy. Glyph of Elemental Familiars: Summons a random Fire, Water, or Nature familiar. Familiars of different types have a tendency to fight each other. Glyph of Flaming Serpents: The Shaman's Searing Totem now resembles Vol'jin's Serpent Ward. Glyph of Lingering Ancestors: Resurrecting someone with Ancestral Spirit causes a ghostly ancestor to follow them around for a short time. Glyph of Rain of Frogs: Allows the Shaman to summon a rain storm of frogs at a targeted location. Glyph of Spirit Raptors: Spirit Wolves are replaced with Spirit Raptors. Glyph of Spirit Wolf: Ghost Wolf can be now be used while the Shaman is a ghost. Class Armor
Elemental Shaman 2-piece PvP set bonus has been changed. It now allows Lightning Shield to be triggered once every 1.5 seconds instead of once every 3 seconds. Enhancement Shaman 4-piece PvP set bonus now causes the Shaman's Flametongue Weapon to also reduce the target's movement speed for 3 seconds. Warlock
General
Corruption's damage has been increased by 10%. Demonic Gateways are no longer attackable once more and no longer temporarily removes threat from the user. The debuff from using a Demonic Gateway has been increased to 60 seconds (up from 15 seconds). Fel Armor no longer reduces all damage taken by 10%. Fel Flame now deals 13% more damage, costs 2% less mana, and no longer increases the duration of damage-over-time spells. Immolate damage has been increased by 10%. Rain of Fire now has a reduced chance to generate Burning Embers. The Codex of Xerrath now infuses additional spells with fel magic (green fire effect).Summon Felsteed, Summon Dreadsteed, Summon Abyssal, Demonic Fury, Dark Apotheosis, and Demonic Leap. Affliction
Agony damage has been increased by 16%. Drain Soul no longer energizes Soul Shards from the pets and guardians of players, and now deals 34% less damage. If other periodic Affliction damage effects are triggered by Drain Soul, they now deal 60% of their normal damage (down from 100%). Haunt now deals 50% more damage, and increases damage done by all of the Warlock's damage-over-time spells against the target by 40%. Malefic Grasp now deals 34% less damage, and causes all of the Warlock's other periodic Affliction damage effects to instantly deal 30% of their normal periodic damage (down from 50%). Nightfall now gives Corruption a 10% increased chance to generate a Soul Shard on the most recently applied Corruption. Soul Swap no longer does any damage, and now copies damage-over-time effects instead of just moving them without needing a glyph. Copied effects now once again preserve their power and duration. Duration has been reduced to 3 seconds (down from 20 seconds). Unstable Affliction damage has been increased by 21%. Demonology
Dark Soul: Knowledge now increases the effects of Mastery: Master Demonologist by an additional 30%. Hellfire's damage has been reduced by 20%. Immolation Aura's damage has been reduced by 20%. Destruction
Chaos Bolt's damage has been increased by 15%. Incinerate's damage has been increased by 10%. Talents
Archimonde's Vengeance has been redesigned and renamed into Archimonde's Darkness.Archimonde's Darkness gives the Warlock's Dark Soul spell two charges. Grimoire of Sacrifice no longer affects Drain Life.For Affliction Warlocks, Grimoire of Sacrifice now increases the power of various single target spells by 20% (down from 30%). Harvest Life no longer replaces Drain Life. Harvest Life is now a passive talent that increases Drain Life's damage by 50%, and healing by 150%. The talent no longer turns the ability into an area-of-effect spell. Howl of Terror is no longer a talent and is now a baseline skill for all Warlocks.Demonic Breath is a new talent replacing Howl of Terror. The Warlock sends out a cone of Shadow damage, snaring targets, has a 20-second cooldown. Kil'jaden's Cunning no longer reduces movement speed, and will now allow the Warlock to cast Incinerate, Malefic Grasp, and Shadow Bolt while moving. Mannoroth's Fury is no longer a passive ability. Mannoroth's Fury now has a duration of 10 seconds with a 60 second cooldown, and increases the area of area-of-effect by 500% and increases damage by 100% for Hellfire, Immolation Aura, Rain of Fire, and Seed of Corruption. Soul Leech can now also activate from Shadowburn, and caps out at 15% of the Warlock and their pet's maximum health (down from 100%). Soul Link now transfers 20% of damage taken by the Warlock to their pet, and 3% of all damage dealt by the Warlock will be returned as healing for the Warlock and their pet. This ability is always active while the Warlock's pet is active. Glyphs
Major GlyphsGlyph of Dark Soul has been replaced by Glyph of Curse of the Elements.Glyph of Curse of the Elements causes Curse of the Elements to hit 2 additional nearby targets. Glyph of Everlasting Affliction has been replaced by Glyph of Eternal Resolve.Glyph of Eternal Resolve: Changes Unending Resolve into a passive ability that provides a constant 10% reduction to damage taken. Glyph of Fear no longer causes Fear to have a cooldown. Glyph of Imp Swarm now summons 4 Wild Imps (down from 5 Wild Imps). Glyph of Shadowflame has been replaced with Glyph of Unending Resolve.Glyph of Unending Resolve reduces the damage reduction of Unending Resolve by 20%, and the cooldown is reduced by 60 seconds. Glyph of Soul Swap has been replaced with Glyph of Havoc.Glyph of Havoc: Havoc gains 3 additional charges, but the cooldown is increased by 35 seconds. Class Armor
Warlock Tier-14 4-piece set bonus now reduces the cooldown of Unending Resolve by 20 seconds. Warlock PvP 4-piece set bonus now reduces duration of the debuff from using a Demonic Gateway by 15 seconds. Bug Fix
Fixed an issue where Blood Horror was not working properly while Metamorphosis was active. Warrior
General
Battle, Berserker and Defensive Stance [alternative: Warrior Stances] now have a 1.5-second cooldown (down from 3 seconds). Blood and Thunder now also increases the damage of Thunder Clap by 50%. Deep Wounds damage has been increased by 65%. Enrage now also triggers on critical hits from Devastate and Shield Slam. Hamstring is no longer on a global cooldown. Intervene now also breaks roots and snares when used. Shattering Throw no longer costs rage. Shield Wall no longer requires a shield. If the Warrior does not have a shield equipped, it will show a visual of an equipped shield. Spell Reflection no longer requires a shield. If the Warrior does not have a shield equipped, it will show a visual of an equipped shield. Arms
Mortal Strike now deals 215% of weapon damage (up from 175%). Seasoned Soldier now also reduces the cost of Thunder Clap by 10 Rage. Slam now deals 25% more damage, but the Rage cost has been increased by 25% as well. While Sweeping Strikes is active, Slam will deal 35% of damage dealt against the primary target to all other enemies within 2 yards, and targets affected by Colossus Smash receives 10% more damage. Fury
Titan’s Grip now works with polearms. Protection
Revenge now generates 20 Rage (up from 15 Rage). Riposte is a new passive ability learned by Protection Warriors at level 76. When the Warrior dodges or parries any attack, they gain 75% of their Parry and Dodge as an additional bonus to Critical Strike for 20 seconds. Ultimatum now activates from critical hits with Shield Slam instead of a flat 20% chance, and the ability will make the next Heroic Strike or Cleave be a critical hit in addition to costing no Rage. Talents
Bladestorm's cooldown has decreased to 60 seconds (down from 1.5 minutes).Arms: Bladestorm now deals 180% of weapon damage (up from 120%). Protection: Bladestorm now deals 160% of weapon damage (down from 240%). Bloodbath's snare and bleed effects are now two separate debuffs. Clearing one of the effects will no longer remove the other. Enraged Regeneration now instantly heals the warrior for 10% of their total health (up from 5%), and an additional 10% over 5 seconds (up from 5%). Impending Victory now heals the Warrior for 20% of their maximum health at all times (up from 15% on attack and 20% on kills that yield experience or honor). Storm Bolt now has a duration of 4 seconds (up from 3 seconds), and has an off-hand attack for Fury Warriors. Vigilance no longer transfers damage to the Warrior. The talent now reduces amount of damage the target takes by 30% for 12 seconds. Warbringer now roots the target for 4 seconds instead of stunning them for 3 seconds. The 50% reduction to movement speed snare effect for 8 seconds remains unchanged. Glyph of Blitz will now cause Warbringer to root an additional 2 nearby targets. Glyphs
New Major GlyphsGlyph of the Executor: Killing an enemy with Execute grants Rage. Glyph of Impaling Throws: Heroic Throw now leaves an axe in the target, which can be retrieved by moving within 5 yards of the target to finish the cooldown of Heroic Throw. This effect will only occur when Heroic Throw is cast from more than 10 yards away from the target. New Minor GlyphsGlyph of the Raging Whirlwind: Whirlwind gives additional Rage over time, but for that time the Warrior no longer generates Rage from auto-attacks. Glyph of the Subtle Defender: Removes the threat generation bonus from Defensive Stance. Glyph of the Weaponmaster: Shout abilities cause the appearance of the Warrior's weapon to change to that of a random weapon from their primary bag for a short time. Bug Fix
Intervene should no longer incorrectly trigger a cooldown when there isn't an allied target for the Warrior to intervene to. Quests
Wrathion's Legendary QuestlineAll bosses in Throne of Thunder now have a chance to drop Sigil of Power or Sigil of Wisdom in addition to their normal loot for players on the appropriate step in the legendary questline. Players should also no longer be receiving excess Sigils of Power or Sigils of Wisdom. The first eight bosses in Siege of Orgrimmar have a chance to drop a Sigil of Power, Sigil of Wisdom, Secrets of the Empire, or Titan Runestone in addition to their normal loot for players on the appropriate step in the legendary questline. Surprise Attack!: Fixed an issue where players may sometimes not receive credit for defeating Hei Feng. Creatures
Bonus Roll change: Players that don’t have a coin or elect to not use a Bonus Roll when defeating one of the world bosses (Sha of Anger, Galleon, Nalak, and Oondasta) can come back later that same week to use the Bonus Roll. The limit has not changed and remains one attempt and one bonus roll per boss, per week. H.A.R.V.E.Y. and D.E.N.T. have returned to their posts. The mechanical auctioneers will once again allow Engineers to access the auction house from the Shrine of Seven Stars and Shrine of Two Moons respectively. Stone Trogg Berserker now drops trivial items and can no longer be pickpocketed. Stone Trogg Geomancer now drops trivial items and can no longer be pickpocketed. Brawler's Guild
Fixed an issue where Mingus Diggs was not resetting properly between fights. Pet Battles
Pet Battle General
A new pet battle tournament is available on the Timeless Isle, more details coming soon! Round timers in PvP Pet Battles will now get progressively shorter for a player who takes more than 15 seconds to issue a command during their turn. Players are now able to trade in any 3 of the same family specific Flawless Battle-Stones for a single Marked Flawless Battle-Stone. Viewable pet battles will now display working health bars. Battle Pet levels are now only shown on the map if you are tracking Battle Pets. Aquatic type's passive effect now reduces damage from damage-over-time effects by 50%, up from 25%. Critter type's passive effect now makes critters immune to roots, stuns, and sleep effects. Dragonkin type's passive effect now activates after an attack brings a target's to below 50% health, up from 25%. Elemental type's passive effect now only affects negative direct effects of weather. (E.g. Sandstorm's accuracy reduction won't be applied, but the damage reduction will.) Magic type's passive effect now caps damage taken at 35% of maximum health, up from 40%. Battle Pet Training cost and the price of pets sold by Battle Pet Trainers have been greatly reduced. Battle Pets
Any Battle Pet that could be awarded from a Throne of Thunder boss on Raid Finder difficulty can now be won from a bonus roll, in addition to the standard bonus roll reward. Darkmoon Zeppelin: Several abilities have swapped positions. Mechanical Pandaren Dragonling: Several abilities have swapped positions. Tiny Twister: The Sandstorm ability has been replaced with Call Lightning. Battle Pet Abilities
Battle Pet abilities with a component that increases in damage every time it hits will no longer reset when an opponent's pet gets swapped. (Arcane Blast, Frog Kiss, etc.) Accuracy now affects the entire team. Call Lightning's duration has been reduced to 5 rounds (down from 9 rounds), and cooldown has been increased to 5 rounds (up from 3 rounds). Dark Simulacrum has been replaced with a new ability, Rot. Rot deals Undead damage and temporarily turns the enemy pet's type into Undead. Death Grip cooldown increased to 4 rounds (up from 3 rounds), damage has been reduced by 50%, and hit chance has been reduced to match similar abilities. Nether Gate damage has been reduced by 33%. Sandstorm's duration has been reduced to 5 rounds (down from 9 rounds), and cooldown has been increased to 5 rounds (up from 3 rounds). Sweep damage has been reduced by 33%. Trihorn Charge damage has been reduced by 11.5% and now has a 1-round cooldown. Trihorn Shield now displays the correct amount of damage reduction. Raids, Dungeons, and Scenarios
Raids
The chance for awarding loot from kills or bonus rolls has been increased for Mogu'shan Vaults, Heart of Fear, Terrace of Endless Spring, and Throne of Thunder on Raid Finder difficulty. The chance for awarding loot from using a bonus roll has been increased for Throne of Thunder on Normal difficulty. All enemies in Throne of Thunder now have a debuff called Shado-Pan Onslaught, which reduces their health and damage by 20%. Fixed an issue where credit for the achievement You Said Crossing the Streams Was Bad was not being awarded to players who are dead or in Spirit of Redemption form. Dungeons
Players who obtain a realm-best time in a Challenge Mode dungeon (group must contain at least 3 people from the same realm to qualify) will receive a temporary title specific to each dungeon (e.g. Siegebreaker for Siege of Niuzao temple, Darkmaster for Scholomance, etc.). This title will persist for as long as a player retains the top time on the realm. Holding a realm-best time at any point will also confer a permanent Feat of Strength to record the accomplishment. Scenarios
Heroic Scenarios no longer have a minimum item level requirement to enter. PvP
Base Resilience now reduces damage players deal to others players by 72% (up from 65%). Battle Fatigue now reduces healing for players that are engaged in PvP combat by 55% (up from 45%). Season 14 Grievous gear is now available. Elite versions of Season 14 Grievous are now available as a mark of prestige for players that are able to attain a personal rating of 2000 and earn 27,000 Conquest Points in the current season. Pricing per piece remains the same but the previous piece requirement has been removed. Season 13 Tyrannical gear can now be purchased with Honor Points. Season 12 Malevolent gear can now be crafted. Equipping any pair of PvP trinkets from Season 12 or later will now grant a 10% reduction in damage taken from other players. Battlegrounds and Arenas
All non-gladiator gear in Battlegrounds, Rated Battlegrounds, and Arenas will be scaled down to an item level ceiling of 496.Grievous Gladiator gear is exempt from this item level ceiling. The item level ceiling will increase at a rate of 1 item level point per week until it reaches a maximum of 512. Battlegrounds
Conquest Point rewards for winning a random or call-to-arms Battleground match has been increased.First win of the day now awards 150 Conquest Points (up from 100). Subsequent wins now awards 75 Conquest Points (up from 50). Strand of the AncientsBombs are no longer an item held in the player's inventory and will now do considerably more damage, 4500 (up from 1250). Players carrying a bomb now have a button that allows them to place it with a spell effect over their heads.Placing a bomb takes 2 seconds, and can be interrupted like a Battleground capture point. Disarming a bomb takes 2 seconds, and can be interrupted like a Battleground capture point. Demolishers will no longer have the Ram ability and only one will spawn at each stage. Arenas
For Arena matches lasting longer than 15 minutes, one of the teams will receive a buff called "The Crowd Chose You" that increases damage, critical strike chance, stealth detection, and reduces damage taken. The buff is awarded based on the following criteria.Team with the largest number of players alive. Team that brought an enemy player closest to death (lowest health). Arena Rating scaling in the 2v2 bracket has been tuned to be consistent with the 3v3 bracket. Professions
Archaeology
Mantid Artifact Sonic Locator no longer randomizes digsites when acquired, and is more difficult to obtain. They can now only be purchased as part of a Mantid Artifact Hunter’s Kit, which includes a Lorewalker’s Map. Blacksmithing
New Raid and PvP blacksmithing plans have been added. These new plans can be researched by crafting Balanced Trillium Ingots, allowing the blacksmith to learn a random new plan. Plans for Balanced Trillium Ingot could be found as a drop from creatures in Pandaria. Cooking
A number of new cooking recipes have been added, including new foods that give +300 to a primary stat and noodle carts. Some of these new recipes can be learned from drops in the Vale of Eternal Blossoms, others from quests. Players who have learned the first recipe in each of “the ways” can discover a questline that starts on the Timeless Isle: “Noodle Secrets Long Forgotten.” Heroes will search for a long-lost pandaren recipe allowing them to build and run their own noodle cart. The all-new questline will revisit some old zones and dungeons, culminating in a solo scenario with a unique time-management mini-game. The noodle cart allows a player to set themselves up as a vendor and distribute powerful noodle soups to their faction. Enchanting
Items formerly obtained with Valor Points that now cost Justice Points will now disenchant into Sha Crystal Fragments, a new Enchanting reagent. Multiple Sha Crystal Fragments can be combined into a a Sha Crystal. Engineering
Engineers that are able to acquire Chief Engineer Jard’s Journal can learn to craft Jard's Peculiar Energy Source; a new material used in a number of new engineering schematics. The journal can be obtained as a drop from creatures in Pandaria. Blingtron 4000 Gift Packages now has a chance to contain Lil’ Bling, a companion pet. Fishing
With the lakes and rivers in the Vale of Eternal Blossoms drained of water, the Cloud Serpents carried little buckets of Jewel Danio and relocated them to the Timeless Isle so they can thrive once more. Inscription
Many new glyph techniques have been added, and some existing glyphs have been changed. Some of the new techniques can be obtained from creatures anywhere in Pandaria, while others can only be found on powerful creatures that reside on the Timeless Isle. A new technique to create Crafted Malevolent Gladiator’s Medallion of Tenacity can be found as a world drop Leatherworking
New Raid and PvP leatherworking patterns have been added. These new patterns can be researched by crafting Hardened Magnificent Hide, allowing the leatherworker to learn a random new pattern. Patterns for Hardened Magnificent Hide could be found as a drop from creatures in Pandaria. Leatherworkers can find a pattern to craft Drums of Rage as a drop from creatures in Pandaria. The drums can be used by anyone to give their raid a minor bloodlust-like effect. Tailoring
New Raid and PvP tailoring patterns have been added. These new patterns can be researched by crafting Celestial Cloth, allowing the tailor to learn a random new pattern. Patterns for Celestial Cloth could be found as a drop from creatures in Pandaria. Items
All permanent item enhancements provided by Enchanting, Engineering, Leatherworking, Tailoring, and various vendors and quests are now able to be applied to items of any level. This means all enchantments can now be applied to heirloom items.High level enhancements applied to items equipped by low level players have their power scaled down to be similar to enhancements intended for that level range. Low level enhancements applied to items equipped by high level players do not grow further in power beyond their intended level range. Adjustments have been made to Mists of Pandaria faction quartermasters.Epic quality (purple) Valor items sold by the Shado-Pan Assault now have their reputation requirements reduced to Friendly or below, and have their Valor Point cost reduced by 34%. Epic quality (purple) Valor items sold by all other Mists of Pandaria faction quartermasters no longer have reputation requirements, and will now cost Justice Points instead of Valor. Rare quality (blue) items have their Justice Point cost reduced by 75%. No changes for items that require an Exalted reputation. Drinking a duplicate flask with less than 15 minutes remaining will now extend the duration of the new flask by that amount. The conversion rate for Justice Points to Honor Points have changed. The conversion rate is now 500 Justice per 250 Honor (up from 375 Justice per 250 Honor). Trinket, enchant, set bonus, and legendary meta-gem effects whose triggered effect benefits from haste no longer also have their chance to trigger the benefit from haste. Activation chances and internal cooldowns for those effects and other trinket effects have been adjusted to compensate and will now be displayed on their tooltip. Capacitive Primal Diamond, and Legendary melee cloaks (Fen-Yu, Fury of Xuen, and Gong-Lu, Strength of Xuen) now have a 40% reduced chance to activate its effects for characters that are in a tanking specialization. Indomitable Primal Diamond's effect now grants a 20% damage reduction to all damage taken (up from only physical damage), and its activation rate has been doubled. UI
The vestigial Use Hardware sound option has been removed. (source)
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By Damien
Blizzard Official WoW Blog
//bnetcmsus-a.akamaihd.net/cms/blog_header/UIYPZCGKFOOE1362449132414.jpg Patch 5.2: The Thunder King is now live! Lei Shen has consolidated his power on the Isle of Thunder, and if he’s not dislodged, his reborn army will threaten all of Pandaria. But the return of the Thunder King is good news for you, because it means that new challenges and triumphs await in our latest major content update. A massive new zone, a new raid, server-wide events surrounding the siege on the Isle of Thunder, new factions, world bosses . . . and more. Brace yourself for the storm.
The Thunder King
It has been written that when the great Lei Shen first looked upon the lands of the mantid, he did not feel fear, but inspiration.
As he began to unify his people under a single banner and subjugate the other races of Pandaria, he knew that the mantid would never succumb to his authority. They spoke his language, the language of strength. He commanded his slaves to construct the Serpent's Spine, a magnificent wall that spanned the length of the empire.
It would take many generations to build. But Lei Shen knew how to motivate his subjects. Fear. Fear of the mantid moved mountains, raised armies, secured his empire, and built his wall.
Patch 5.2 The Thunder King Round-Up, a collection of blogs to get you up to speed can be found here.
Patch 5.2 known issues and support information can be found here.
Notes for all World of Warcraft patches can be found here.
Updated March 5, 01:00am PST
General
New Daily Quest Hub: Isle of Thunder. Here players can join the assault to conquer the Thunder King's island stronghold, unlock new questlines and daily quest hubs, participate in special events, earn the right to visit the fabled Treasure Room, lay claim to an arsenal of powerful Mogu artifacts for their faction, and more. Each faction's finest are spearheading the assault: the Kirin-Tor Offensive led by Jaina Proudmoore and the Sunreaver Onslaught led by Lor'themar Theron. Earning reputation with these new factions offers heroes the opportunity to receive new quests and reputation rewards, including powerful items and an intimidating new mount. After both the Alliance and the Horde have eked out a foothold on the isle, players can choose to perform quests that are PvE or PvP focused. PvP quests will direct players against opposing faction NPCs, but slaying opposing players will grant credit as well. As the heroes conquer the Isle, they will unlock the powerful Thunder Forge, which will allow Blacksmiths to forge mighty raid-worthy items, as well as classic weapons from the past. Heroes can join the war effort and find transportation to Isle of Thunder by visiting the Shado-Pan Garrison in Townlong Steppes on the western shores of Pandaria. The Isle of Thunder will be unlocked progressively based on each based on each realms' participation in the war effort; initially only some of the Isle’s features will be unlocked. Future unlocked content will include the Stormsea Landing and the outdoor raid boss, Nalak, the Storm Lord. Heroes fortunate enough to acquire a “Key to the Palace of Lei Shen” can bring it to the Shado-Pan on the Isle of Thunder and use it to infiltrate the fabled treasure vaults of the first emperor. Heroes are tasked with grabbing as much loot as they can within five minutes. Larger chests will have the most loot, including special keys that can be used at the end of the run for a chance at epic gear and other major rewards. Keys are awarded from rare bosses, hidden chests around the island, and from award satchels obtained by completing daily quests. New Raid: Throne of Thunder Lei Shen, the Thunder King, has returned to wreak his vengeance on Pandaria. It falls to the heroes of the Alliance and the Horde to stop the newly resurrected tyrant and his Zandalari allies in the massive new raid: Throne of Thunder. Throne of Thunder is a sprawling citadel housing 12 new raid encounters, and players that defeat Lei Shen in Heroic mode can earn the opportunity to face an additional 13th foe. The Raid Finder version of the Throne of Thunder is divided into 4 different sections, Last Stand of the Zandalari, Forgotten Depths, Halls of Flesh-Shaping, and Pinnacle of Storms. Join the Shado-Pan Assault in their singular drive to see Lei Shen defeated once and for all, and gain access to impressive Valor reward items. Reputation with this faction can be earned only within the Throne of Thunder raid dungeon. Ao Pye at Niuzao Temple in Towlong Steppes is offering to sell Shado-Pan Assault faction gear to adventurers for Valor points. Another NPC will also be selling those items in or near the entrance to the Throne of Thunder on Isle of Thunder. The Legendary Quest Continues: Wrathion is determined to know the origin and source of Mogu power, and Azeroth's mightiest heroes will aid the Black Prince in finding out what it is. The search for information will take players into the depths of the Thunder King's Palace, and pit them against trials of perseverance and skill. Along the way, they'll unlock the secrets to a new legendary metagem, the Crown of the Heavens. Players seeking to re-acquire previous Legendary quest rewards (such as gems for Sha-touched weapons) can now speak with the Blacktalon Quartermaster, the surly-looking Pandaren standing in the first floor of the Tavern in the Mists. New World Bosses: Nalak, the Storm Lord and Oondasta Nalak, the Storm Lord After the Isle of Thunder has been conquered, the gate guardian of the Thunder King's citadel will appear: Nalak, the Storm Lord. Players will frequently have the opportunity to test their mettle against him. Oondasta Found in a place that has been lost in time, the great devilsaur lord Oondasta has been outfitted for battle with weaponry and armor by the Zandalari, and awaits players brave enough (or foolhardy enough) to seek him out on the mysterious Isle of Giants found in the seas north of Kun-Lai Summit. Taking Over The Farm Players that have grown attached to working the land at Sunsong Ranch can now acquire the farm from Farmer Yoon via a quest. The farmhouse becomes a rest point like an Inn, where the player can bind and instantly log out. Work orders will pour into the farm from factions across Pandaria, and completing a work order will earn a reputation boost with the issuing faction. The option to take over the farm is available to characters that are exalted with the Tillers and have unlocked all 16 farm plots. New World Boss System All world bosses (Sha of Anger, Galleon, Nalak the Storm Lord, and Oondasta) are now Tap to Faction. This new system offers every eligible player of the same faction that engages a boss the chance to earn loot. Under the new system, players will only be able to earn loot from each world boss once per week.
Classes
General Area Damage Cap: The area damage cap is now 20 targets (was 10). This means area of effect damage spells now reach their maximum damage when striking 20 targets. If more than 20 targets are struck, then the total damage done is spread evenly over the actual number of targets present. Death Knight Death Siphon now heals for 150% of the damage dealt (was 100%). Conversion now costs 5 Runic Power plus 5 per second thereafter, down from 10 Runic Power plus 10 per second. Death Knights now maintain the same health percentage when switching into and out of Blood Presence. Blood Plague now deals 15% more damage. Frost Fever now deals 15% more damage. Strangulate's cooldown has been reduced to 60 seconds (was 2 minutes). Asphyxiate's cooldown has been reduced to 30 seconds (was 1 minute). Blood Parasite now summons Bloodworms with 15% of the Death Knight's health (was 6%) and Blood Burst now heals for 25% per stack of Blood Gorged (was 10% per stack). Frost Howling Blast now deals 8% more damage to the primary target. Damage to other enemies in the area-of-effect remains unchanged. Icy Talons now increases attack speed by 25% (was 20%). Might of the Frozen Wastes now increases melee damage by 15% (was 10%). Unholy Reaping now also applies to Icy Touch. Summon Gargoyle no longer costs Runic Power. Gargoyle Strike now also deals Shadow damage, in addition to Nature damage. Ebon Plaguebringer now causes Plague Strike to inflict Frost Fever, in addition to its other effects. Scourge Strike now deals 3.8% more damage. Frost and Unholy Tier-14 2-piece set bonus has been reduced to 4% (was 10%) increased damage on Frost Strike, Obliterate, and Scourge Strike. Druid Cyclone now has a 20-second cooldown for Feral Druids. Symbiosis Dispersion now has a 3-minute cooldown for Druids (was 2 minutes). Shattering Blow now has a 1.5-second cast time to align correctly with the Warrior version of this ability. Displacer Beast has been redesigned. It now triggers Cat Form and grants 50% increased movement speed for 4 seconds after teleporting, and no longer activates Prowl. The healing granted by Cenarion Ward when a target takes damage has been increased by 100%. Frenzied Regeneration now scales 10% more efficiently with attack power. Maim had its damage increased by 100%. Tooth and Claw now scales 10% more efficiently. Mastery: Nature's Guardian now provides 20% more armor per Mastery rating. Rejuvenation now costs approximately 9% less mana. Revive and Mark of the Wild now cost 55% less mana. Faerie Swarm can now snare more than one target at a time. Mass Entanglement now has a 30-second cooldown (was 2 minutes). Typhoon now has a 30-second cooldown (was 20 seconds). The Treants summoned by Force of Nature now deal more damage and healing, and the Force of Nature tooltip will report the capabilities of these summoned pets. Soul of the Forest Balance: Now generates 40 Lunar or Solar energy upon leaving Eclipse. Feral: Unchanged. Guardian: Generates 3 additional Rage per Mangle. Restoration: Now grants 75% Haste on the next spell cast after the Druid casts Swiftmend. Nature's Vigil now has a 90-second cooldown (was 3 minutes), and now increases damage and healing done by 10% (was 20%). Glyph of Cyclone now increases the range of Cyclone by 5 yards (was 4 yards). Wrath damage has been increased by 9%. Balance Starfire damage has been increased by 9%. Starsurge damage has been increased by 9%. Starfall will no longer strike targets that are affected by crowd control effects. Guardian Thick Hide now reduces critical strike chance from all types of attacks made against the Guardian Druid, instead of just melee. Restoration Naturalist: This new passive learned at level 10 by Restoration Druids increases all healing done by the Druid by 10%. Wild Mushrooms will now each gain 25% of the overhealing performed by the Druid’s Rejuvenation effects, up to a maximum of 33% of the Druid’s health in bonus healing, and growing larger as they do so. When Wild Mushroom: Bloom is cast, this bonus healing will be divided evenly amongst targets in the area-of-effect. Feral Druid PvP Gloves now also increases the duration of Bear Hug by 1 second. Feral Druid PvP 2-piece increase to movement speed by 15% while outdoors for Druids in Bear Form, Cat Form, or Travel Form no longer stacks with the Druid talent Feline Swiftness. Feral Druid PvP 4-piece bonus also causes successful interrupts with Skull Bash to reset the cooldown of Enrage. Hunter Targeting for Glaive Toss and Powershot has been improved. These abilities will now always hit the primary target and are much more responsive about which secondary targets they hit. Bestial Wrath may now be activated when there is no line of sight to the Hunter's pet. Dismiss pet now has a cast time of 3 seconds (was 2 seconds). Powershot now cancels Camouflage when the cast begins. Silencing Shot now has a 24-second cooldown (was 20 seconds). Stampede now has a range of 40 yards (was 30 yards). Steady Shot now deals 20% more damage. Binding Shot no longer has a Focus cost. Wyvern Sting no longer has a Focus cost, and its cooldown is now 45 seconds (was 60 seconds). Glyph of Marked for Death has been removed and its effects are now baseline. The Fetch ability from Glyph of Fetch no longer requires a target. When activated, the pet will automatically choose a nearby corpse to loot. New Glyph: Glyph of Liberation. This glyph now causes Disengage to heal the Hunter for 5% of maximum health when used. Beast Mastery Beast Cleave now causes the pet to strike all other nearby targets for 50% damage (was 30%). Marksmanship Aimed Shot now deals 10% more damage and cast time has been reduced to 2.5 seconds (was 2.9 seconds). Chimera Shot now deals 25% more damage and heals the Hunter for 5% (was 3%) of their total health. Survival Black Arrow now deals 10% more damage. Explosive Shot now deals 10% more damage. Mage Invocation now removes Evocation's cooldown, and reduces its channeling time and duration by 50%. A completed Evocation now grants 15% increased damage for 1 minute after an Evocation is completed, instead of 25% increased damage for 40 seconds. Passive mana regeneration is reduced by 50% only while Invoker's Energy is active. Glyph of Evocation now causes the Invocation talent to restore 10% (was 20%) health after completing an Evocation. Greater invisibility now has a 90-second cooldown (was 2.5 minutes). Frostbolt cast by Mirror Images now deals 50% more damage. Glyph of Fire Blast has been replaced with Glyph of Inferno Blast. Glyph of Inferno Blast causes damage-over-time effects spread by Inferno Blast to spread to 1 additional target. Blazing Speed is now a level-15 talent, replacing Scorch. Flameglow, a new talent is available at level 30 and replaces Blazing Speed. The passive ability encases the Mage in fiery energy, absorbing damage from each attack made against the Mage equal to 20% of their spellpower, up to a maximum of 30% of the attack. Ice Floes now has a 45-second cooldown (was 1 minute) and its duration has been increased to 15 seconds (was 10 seconds). Incanter's Ward can now be removed by magic dispels. Ring of Frost cast instantly through Presence of Mind now has a 2-second arming period before the Freeze effect is activated against targets in the area of effect. The 2-second arming period can be reduced by Haste. Temporal Ripples from Temporal Shield can no longer be dispelled. Deep Freeze now stuns the target for 5 seconds (was 4 seconds). Rune of Power increases the Mage's mana regeneration by 75% (was 100%) while standing inside the rune. Glyph of Deep Freeze now removes it from global cooldown but also reduces its duration by 1 second. Mage PvP 2-piece bonus now requires Counterspell to successfully interrupt a spell before applying the 4 second cooldown reduction to Counterspell. Arcane For Arcane Mages, Evocation now restores 40% (was 60%) of total mana over 6 seconds, and consumes all Arcane Charges. For each Arcane Charge consumed, the total amount of mana regenerated is increased by 10%, up to a maximum of 80% over 6 seconds. Evocation remains the same for Fire and Frost. Arcane Blast's damage has been reduced by 22.9% and mana cost has been increased to 1.66667% of base mana (was 1.5%). Arcane Missile's damage has been reduced by 22.1%. Arcane Barrage's damage has been reduced by 16.1%. Arcane Charges now stacks up to 4 times (was 6), increases damage by 50% (was 25%), and increases mana cost by 150% (was 75%). Fire Pyroblast has its direct damage reduced by 10%. Scorch is no longer a talent and is now available to all Fire Mages. Frost Fingers of Frost now has a 15% (was 12%) chance to activate from Frostbolt, Frostfire Bolt and Frozen Orb, and a 5% (was 4%) chance to activate from Blizzard. Glyph of Ice Lance now causes Ice Lance to deal 50% damage to 1 additional target, up from 40%. Frostbolt now deals 32% more damage. Water Elemental Freeze no longer does damage and only provides Fingers of Frost on a successful freeze. Monk New Level-60 Talent: Ring of Peace Ring of Peace forms an 8 yard sanctuary around a friendly target for 8 seconds, disabling enemy player auto-attacks in PvP, and causing all enemies (both players and NPCs) in the area of effect to be disarmed for the duration. In addition, enemies that cast a damaging spell while within the area of effect will be silenced for 3 seconds. The ability has a 45-second cooldown. New Windwalker and Brewmaster ability added at level 30: Nimble Brew Nimble Brew removes all stun, fear, and root effects, and reduces the duration of those effects if they are reapplied by 60% for 6 seconds. It has a 2-minute cooldown. Chi Wave now does 100% more damage and 14% less healing, and no longer costs Chi, and has a 15-second cooldown. Zen Sphere now has a limit of 2 (was 1), detonates when either the recipient reaches 35% health or the Zen Sphere is dispelled, no longer costs Chi, and has a 10-second cooldown. Its periodic damage has been increased by 22%, periodic healing has been reduced by 61%, and its detonation healing has been reduced by 62%. Chi Burst now does 380% more damage, 69% more healing, no longer costs Chi, and has a 30-second cooldown. Deadly Reach has been removed. Path of Blossoms has been removed. Glyph of Path of Blossoms is now Glyph of Paralysis. This glyph causes the Monk's Paralysis ability to remove all damage-over-time effects on the target. Paralysis is now a physical, non-magical effect, can no longer be dispelled, grounded or reflected, and its base range has been increased to 20 yards. The paralysis effect lasts 40 seconds (was 30 seconds) for non-player targets, 4 seconds when used against other players, and lasts 50% (was 200%) longer when used from behind a target. Spear Hand Strike, used on a target that's facing the Monk silences them for 2 seconds (was 4 seconds). Tiger's Lust and Touch of Karma no longer have a Chi cost. Tiger's Lust can no longer be used on targets that have other temporary speed increases active. Charging Ox Wave now has a 30-second cooldown (was 60 seconds). Dampen Harm can now be used while stunned, and its cooldown will now begin when used, not when the effect ends. Healing Elixirs now heals the Monk for 15% of maximum health (was 10%). Chi Torpedo now deals 15% more damage. Healing Spheres now have a duration of 1 minute. Healing Spheres generated by Mastery: Gift of the Serpent have a duration of 30 seconds. Xuen will now fixate on the Monk’s original target for Brewmasters. Mistweaver Jab now costs 8% (was 4%) of base mana to use. The Glyphed version of Uplift now costs 16% of base mana (was 6.6%) to cast. Life Cocoon can no longer be dispelled. Zen Focus, the 4-piece Mistweaver set bonus, is now more responsive. It is no longer possible to use Thunder Focus Tea while silenced. Renewing Mist had its mana cost reduced by 10%. Soothing Mists now generates chi more consistently and average generation rate is slightly higher. Summon Jade Serpent Statue no longer costs mana. Healing Spheres will now heal for 50% of their original value if they expire without being picked up. This healing will factor in relevant Mastery. Eminence now heals for 25% of the damage done (was 50%). Serpent's Zeal no longer stacks and heals for 25% of the damage that had been dealt. Teachings of the Monastery now provides additional benefits. Tiger Palm damage increased by 100%. Crackling Jade Lightning damage increased by 100%. Blackout Kick now hits 4 additional nearby targets for 50% damage. Muscle Memory is a new passive ability for Mistweaver Monks. Successful Jabs and Spinning Crane Kicks which damages at least 3 enemies cause Muscle Memory. Muscle Memory causes the Monk's next Tiger Palm or Blackout Kick to deal 150% more damage and restore 4% mana. Windwalker New Level-75 Ability: Storm, Earth and Fire The Windwalker can summon up to 2 elemental duplicates that mirror damaging abilities that the Monk uses while they are active. For each spirit summoned, the Monk's damage is reduced: 1 spirit causes the Monk and the spirit to deal 60% of the Monk's normal damage, while 2 spirits will cause the Monk and both active spirits to deal 45% of the Monk's normal damage. Each spirit lasts until the ability is canceled, that spirit's target dies or otherwise becomes unavailable, or they're killed (they can be targeted and have 10% of the Monk's health). When using Fist of Fury, the stun effect will only apply from the Monk (not the spirits). Spinning Fire Blossoms’ damage has been adjusted to scale from weapon damage rather than attack power. Combo Breaker is now a passive ability granted at level 15 that grants a 12% chance to make the Monk's next Blackout Kick or Tiger Palm cost no Chi. New Mastery: Bottled Fury Bottled Fury increases the damage bonus provided by Tigereye Brew by .2% per Mastery per stack. Brewing: Tigereye Brew now gains 1 charge after spending 3 Chi (was 4 Chi), increases damage by 1% per stack (was 2%), can stack to 20 but only 10 charges can be consumed per activation, and a user interface alert displays upon reaching 10 charges. Stacks of Tigereye Brew are cleared at the start of a raid encounter. This ability is improved by Bottled Fury. Rising Sun Kick now causes the Monk's abilities to inflict an additional 10% damage (was 15%) on the target. Brewmaster Black Ox Statue The damage requirement to activate Sanctuary of the Ox has been increased by 100%. The spell tooltip has been updated to reflect the change. Elusive Brew now has a 6-second cooldown (was 9 seconds). Mastery: Elusive Brawler now provides 25% more Stagger per Mastery rating. Windwalker Monk PvP 2-piece bonus now also increases the range of Keg Smash. [*]Paladin Avenging Wrath now has a cooldown of 2 minutes for Retribution Paladins (was 3 minutes). The cooldown remains unchanged for Holy and Protection Paladins. Light's Hammer now also applies a 50% snare for 2 seconds to targets that take damage from the area of effect. Hand of Purity now reduces all incoming damage by 10% in addition to its other effects. Eternal Flame's periodic heal now provides 100% more healing when self-cast. Judgment now costs 5% of base mana. Repentance now has a cast time of 1.7 seconds (was 1.5 seconds). Sacred Shield’s periodic effect can no longer be dispelled. Each individual absorb effect can be dispelled instead. Seal of Righteousness now causes melee attacks to deal 9% damage (was 6%) to targets in the area-of-effect. Selfless Healer now boosts Flash of Light by 20/40/60% (was 33/66/100%). Glyph of Blessed Life no longer requires Seal of Insight to be active. Glyph of Templar's Verdict can also activate from Exorcism. Holy Blinding Light now has a 1.8-second cast time for Holy Paladins. It remains instant cast for Retribution and Protection. Holy 4-piece PvP set bonus now grants Holy Power when casting Flash of Light, instead of Word of Glory. Protection The base damage of Consecration has been increased by 789%, and it now scales less efficiently with attack power by approximately 11%. Grand Crusader now has a chance to activate when the Paladin doges or parries a melee attack in addition to having a 12% chance (was 20%) to activate from Crusader Strike or Hammer of the Righteous. Retribution Seal of Justice now causes melee attacks to deal an additional 20% (was 16%) as Holy damage. Sword of Light now increases Flash of Light by 100% (was 30%) and increases the Paladin's damage with two-handed melee weapons by 15% (was 10%). Absolve is a new passive ability for Retribution Paladins. Absolve removes all harmful magic effects when Hard of Sacrifice is cast on a party member. Retribution 2-piece PvP set bonus now grants 1000 PvP power (was 800). Tier-14 Retribution 4-piece set bonus has been changed to increase damage on all Seals and Judgment by 10%. [*]Priest The amount of healing done by Flash Heal, Binding Heal, Renew, and Prayer of Mending have been reduced by 20%. Spiritual Healing is a new passive ability obtained by Discipline and Holy Priests at level 10. This ability increases the amount of healing done by Flash Heal, Binding Heal, Renew, and Prayer of Mending by 25%. For Holy and Discipline Priests, there is no decrease to the amount of healing done by those four spells. Evangelism's stacking effect now also increases the healing of Penance. Halo will no longer hit enemies that are in stealth. Angelic Bulwark can no longer be dispelled. Dominate Mind now has a 1.8-second cast time (was 2.5 seconds). Angelic Feather now has a 6 second duration (was 4 seconds). Focused Will is now a passive for Holy Priests, as well as Discipline Priests. Power Word: Solace has been replaced with a new talent: Solace & Insanity For Holy and Discipline, Power Word: Solace replaces Holy Fire. It deals the same damage, and interacts with other spells and abilities in the same manner but does not trigger Atonement, is instant, costs no mana, and restores 1% of maximum mana on each cast. Damage dealt by Power Word: Solace will heal a nearby friendly player within 40 yards of the target for 100% of the damage dealt (50% when healing the Priest). For Shadow, this ability causes Mind Flay to gain the Insanity effect on a target affected by Devouring Plague. Insanity increases the damage of Mind Flay by 33% per Shadow Orb consumed. Glyph of Mind Spike only works from Mind Spikes that aren't instant casts from Surge of Darkness. Glyph of Desperation has been replaced with Glyph of Binding Heal. Pain Suppression and Guardian Spirit can now always be cast while stunned. New Glyph: Glyph of Binding Heal applies Binding Heal a third nearby friendly target, but costs 35% more mana. Glyph of Inner Focus has been replaced with Glyph of Weakened Soul. Casting Inner Focus now always grants 5 seconds of immunity to silences, interrupts, and dispels. New Glyph: Glyph of Weakened Soul reduces the duration of Weakened Soul by 2 seconds. Holy Fire is now an instant cast ability. Glyph of Holy Fire has been redesigned. It now increases the range of Holy Fire, Smite, and Power Word: Solace by 10 yards. Power Infusion now increases the Priest's damage by 5% in addition to current effects. Phantasm no longer makes the Priest untargetable by ranged attacks, and the movement impairing immunity effect is now 5 seconds (was 3 seconds). Psyfiend belonging to an individual Priest will no longer cast Psychic Horror on the same target twice. Discipline Mastery: Shield Discipline now also increases all healing done by a lesser amount, but the bonus provided by Mastery has been reduced by 36%. Penance damage and healing has been increased by 20%, now a cooldown of 9 seconds (was 10 seconds), and has a range of 40 yards for both friendly and hostile targets (was 40 yards for friendly and 30 yards for hostile targets). Focused Will now reduce damage taken by 15% per stack, with a limit of 2 stacks. Spirit Shell can no longer be dispelled and now provides an absorb shield equal to the average healing and absorb of the triggering spell, including criticals and Divine Aegis. Rapture now reduces the cost of Power Word: Shield by 25% and provides mana equal to 150% (was 200%) of the Priest's Spirit, but no longer benefits from Spirit provided by short-duration bonuses. Divine Aegis now causes critical heals to apply an absorb shield on the target for 100% of the amount healed instead of healing for twice as much. In addition, it grants Power Word: Shield a chance equal to the Priest's critical chance for the shield to absorb twice as much damage. Shadow Dispersion now belongs to the Shadow spell school. Shadowform now increases the Priest's Shadow damage by 25% (was 20%). The 2-piece Holy/Discipline PvP set bonus has been replaced by the now the previous 4-piece set bonus. The 4-piece Holy/Discipline PvP set bonus has been redesigned. It now reduces the cooldown of Chakra by 25 seconds. When Spirit Shell is active, the mana cost of Flash Heal is reduced by 50%. Tier-14 Holy/Discipline 4-piece set bonus now reduces the cooldown of Penance by 3 seconds (was 4 seconds). [*]Rogue Preparation is now a baseline ability learned at level 68 and no longer resets the cooldown on Cloak of Shadows. Versatility has been removed. New Level 90 Talent: Marked for Death Marks a target and instantly generates 5 combo points. When that target dies, Marked for Death's cooldown is reset. This talent has a 1-minute cooldown. New Level 60 Talent: Cloak and Dagger Ambush, Garrote, and Cheap Shot now have a 30-yard range, and will cause the Rogue to teleport behind the target. Burst of Speed now costs 30 Energy (was 50 Energy), can be used in Stealth, and always grants increased movement speed in addition to breaking snare effects, but no longer breaks root effects. Shuriken Toss now causes the Rogue to throw ranged shurikens coated in Lethal Poison and auto-attack at 75% damage (was 80%) for up to 10 seconds if the enemy is farther than 10 yards away. Deadly Throw can now interrupt spellcasting when used at 3, 4 and 5 combo points, and upon interrupt prevents any spell in that school from being cast for 4, 5 and 6 seconds respectively, instead of 5 combo points and 6 seconds. Blind now has a cooldown of 2 minutes (was 1.5 minutes). Cloak of Shadows now has a cooldown of 1 minute (was 2 minutes). Smoke Bomb now reduces damage taken by allies in the area of effect by 20%, in addition to current effects. Nerve Strike now reduces the effectiveness of healing provided by the target by 10% in addition to existing effects. Shadow Focus now reduces ability energy costs by 75% while stealthed (was 100%). PvP set bonuses have been changed: Vigor is now the 4-piece set bonus and increases maximum energy by 30 (was 10). Deadly Brew is now the 2-piece set bonus and its effects remain unchanged. Assassination Dispatch now deals 15% more damage. Envenom now deals 20% more damage. Combat Vitality now increases attack power by 30% (was 25%). Blade Flurry has been changed. It now strikes up to 4 additional nearby targets for 40% of normal damage. Subtlety Sanguinary Vein now increases the damage the target takes by 20% (was 16%). [*]Shaman Chain Lightning will now deal the same damage to subsequent targets as it does to the first. Lava Beam's damage now increases with jumps. Each jump increases the damage by 10%. Elemental Mastery now has a 90-second cooldown (was 2 minutes). Shamanistic Rage is now available to Elemental Shaman as well as Enhancement Shaman. Conductivity no longer requires that the target be within the area of effect of Healing Rain. Healing Rain had its mana cost reduced by 15%. Ancestral Swiftness now increases spell haste by 5% and melee haste by 10%, instead of 5% each. Glyph of Purge now adds a 6-second cooldown to Purge. Stone Bulwark Totem now absorbs 25% more damage. Primal Earth Elemental and Primal Fire Elemental now deal 20% more damage. Elemental Blast now has a chance to increase the caster's Agility for Enhancement Shaman. Glyph of Flame has been redesigned. This glyph now causes the Shaman to heal for 30% of the damage dealt by Flame Shock. Unleashed Fury Flametongue now increases Lightning Bolt damage by 20% (was 30%), and Lava Burst damage by 10%. Flame Shock's duration has been increased by 25%. Lava Burst base damage has been reduced by 33% but now always deals a critical strike. When cast on targets affected by Flame Shock, it now deals 50% more damage. Totemic Restoration no longer allows the Shaman to instantly destroy a totem to obtain a full 50% refund on cooldown. Any totems that have been destroyed or replaced behave as if the totem had been active for at least 1 second. When summoned, the Stone Bulwark Totem has health equal to 10% of the casting Shaman's health. The talent Nature's Guardian now preserves the player's health percentage when its maximum health boosting effect expires. Ancestral Guidance now copies 60% (was 40%) of the amount healed. Conductivity now shares 30% (was 20%) of the healing received from Healing Wave, Greater Healing Wave, or Healing Surge. Elemental Elemental Focus now increases the Shaman's spell damage by 15% (was 10%). Shamanism now increases the damage of Lightning Bolt by 70% (was 50%). Enhancement Mental Quickness now lowers the cost of shocks by 90% (still lowers the cost of other "beneficial, instant, damaging and totem spells” by 75%). Spirit walk now has a 1-minute cooldown (was 2 minutes). [*]Warlock Fel Armor now reduces damage taken by 10%, instead of increasing the Warlock’s armor. Blood Fear has been replaced by Blood Horror. Blood Horror costs 5% health, has 1 charge, and lasts 60 seconds with a 30-second cooldown. While Blood Horror is active, melee attacks that strike the Warlock will cause the attacker to be horrified for 4 seconds. Burning Rush now also prevents movement-impairing effects from reducing the Warlock’s movement speed below 100% of normal, in addition to its other effects. The Imp ability Blood Pact has been removed. Dark Intent now increases Stamina in addition to Spell Power. Immolate now deals 15% more damage. Shadow Bolt now deals 15% more damage. Soul Leech now provides an absorption shield instead of healing. Sacrificial Pact now requires the pet to sacrifice 25% of its health to activate (was 50%). Kil'jaeden's Cunning is now a passive talent, and its activated ability has been removed. The passive damage from Archimonde's Vengeance no longer has a visual effect. Grimoire of Sacrifice now increases the damage of abilities by 15% (was 25%) for Destruction Warlocks and 25% (was 50%) for Affliction Warlocks. In addition, it now provides the spell Whiplash instead of Seduction when a Succubus is sacrificed. Glyph of Burning Embers has been removed and its effects are now baseline for Destruction Warlocks. Glyph of Soul Shards has been removed and its effects are now baseline for Affliction Warlocks. New Glyph: Glyph of Ember Tap. This glyph increases the healing gained from Ember Tap by 33%, but the health is restored over 10 seconds. New Glyph: Glyph of Drain Life. This glyph increases the healing gained from Drain Life by 30%. Glyph of Unstable Affliction has been redesigned. This glyph now reduces the cast time of Unstable Affliction by 25%. Affliction Haunt now causes the target to receive an additional 30% damage (was 25%) from Warlock's spells. Unstable Affliction’s backlash effect is now always a critical hit and deals approximately 15% more damage. Demonology Chaos Wave now has a new visual. Hand of Gul'dan now deals 15% more damage. Shadowflame now deals 15% more damage. Soul Fire now deals 22% more damage. Touch of Chaos now deals 15% more damage. Wild Imp's Firebolt now deals 15% more damage. Destruction Conflagrate now deals 15% more damage. Fire and Brimstone now has a radius of 10 yards (was 15 yards). Incinerate now deals 10% more damage. [*]Warrior The benefit of Haste from items and consumables has been increased by 50% for all Warriors. Bladestorm now provides immunity to disarm while active. Defensive Stance now reduces damage by 15% (was 25%). Execute now deals 15% less damage. Shockwave now has a 40-second cooldown (was 20 seconds), and striking 3 or more targets will reduce its cooldown by 20 seconds. Second Wind now generates 15 rage (was 20 rage) over 10 seconds. Warbringer now reduces the target's movement by 50% for 15 seconds (8 seconds in PvP), in addition to its other effects. The 3-second stun/knockdown is now in the diminishing returns category for stuns (same as Shockwave and Storm Bolt), and not the proc stun diminishing returns category. Shield Barrier now scales approximately 10% less efficiently with attack power. Storm Bolt now deals 125% weapon damage (was 100%). Enraged Regeneration now costs 30 Rage (was 60 Rage). Deadly Calm has been removed from the game. Glyph of Incite no longer activates from Deadly Calm, and now activates from Demoralizing Shout instead. Glyph of Overpower is now Glyph of Die by the Sword. It increases the duration of Die by the Sword whenever Overpower or Wild Strike are used. Glyph of Death from Above no longer increases the damage dealt by Heroic Leap. Impending Victory will now heal the Warrior for 15% of maximum health when they have not slain an enemy (was 10%). Arms Taste for Blood has been redesigned. It now causes the Warrior to gain 2 stacks of Overpower (maximum of 5 stacks) when Mortal Strike deals damage, 1 stack when the target dodges, and no longer interacts with Heroic Strike. It now requires level 20 (used to require level 50). Slam now deals 220% weapon damage (was 190%) and now costs 20 rage (was 30 rage). Deep Wounds damage has been increased by 100% for Arms Warriors. Whirlwind now costs 20 rage (was 30) for Arms Warriors. The cost is unchanged for Fury Warriors. Overpower now costs 10 rage and reduces Mortal Strike's remaining cooldown by 0.5 seconds. Sudden Death now has a 10% (was 20%) chance to activate from auto attacks or Opportunity Strike. In addition, using Execute makes Overpower free for 10 seconds. Fury Bloodsurge now reduces the Rage cost of Wild Strike by 30 (was 20), and its duration has been increased to 15 seconds (was 10 seconds). Protection The base damage of Shield Slam and Revenge has been increased by 150%, but these abilities now scale approximately 10% less efficiently with attack power. Unwavering Sentinel now improves the damage reduction of Defensive Stance by 10% for Protection Warriors.
Quests
Warlocks can now undertake a solo adventure that culminates with the ability to change the color of their Fire spells to appear Fel green. The quest begins for those Warlocks determined or fortunate enough to have laid their hands on the fabled Codex of Xerrath. Upon reaching level 20 and level 60, characters will automatically receive a new quest directing them to visit the racial riding trainer and mount vendors.
Creatures
Zandalari forces have begun scouting the shores of Pandaria, searching for the perfect invasion point. The Zandalari can be found in Krasarang Wilds, Dread Wastes, Townlong Steppes, Jade Forest, and Kun-Lai Summit. Zandalari Scouts can be handled by 1 or 2 players, while elite Zandalari Warbringers will likely require a full party of 5 heroes. Defeat Warbringers to gain special drops, including crafting materials, reputation gains, an achievement, and even the chance to get one of three new rare mounts! Galleon now respawns much more frequently, but players can only receive loot from him once per week. Fite spectral porcupine fite! Three new spectral porcupine spirit beasts have appeared across Pandaria as tamable beasts, though taming them may provide quite a challenge. Direhorns have been added as a tamable species for Hunters that have learned the required skill. Aspiring Direhorn owners should seek out clues regarding these auspicious beasts.
Pet Battles
Many new Battle Pets and Battle Pet abilities have been added. Players may now participate in pet battle duels while in the Throne of Thunder instance. Master Trainers in Northrend, Cataclysm, and Courageous Yon will no longer field pets with higher than intended stats. Brilliant Kaliri, Jade Tentacle, Tirisfal Batling, Firefly, Jade Crane Chick, Gilnean Raven, and Shore Crawler are no longer available in multiple breeds. Reflection has been replaced with Deflection, an ability that always attempts to go first and causes the pet to avoid all attacks for that round. Anubisath Idol: Sandstorm and Deflection have swapped ability positions. Thunderbolt has been redesigned. It is now a powerful team-damage spell. Mr. Bigglesworth's Prowl has been replaced with a new ability, Ice Barrier, which blocks two attacks. Fluxfire Feline's Wind-Up has been replaced with a new ability, Flux, which deals damage to the enemy team. The Tuskarr Kite has a new set of abilities that's more appropriate for a Tuskarr Kite. Pets that had been affected by a crowd-control ability will now be granted Resilience, making them immune to crowd control for a short while. Volcano's damage has been reduced by 15%. Ice Tomb, Elementium Bolt, and Stun Seed's damage has been reduced by 25%. Geyser's damage has been reduced by 12.5%. Conflagrate's base damage has been increased by 20% and its bonus damage has been reduced by 60%. Siphon Life now heals for a flat amount instead of a percentage of the damage that had been dealt. Arcane Explosion’s damage to back-line pets has been increased by 20%. Supercharge now provides a 125% damage bonus, down from 150%, and lasts for 1 round. Frost Shock now properly chills targets for 2 rounds (was 4 rounds). Deep Freeze now has a cooldown of 4 rounds (was 3 rounds). Ghostly Bite's damage has been reduced by 20%. Ghostly Skull: Ghostly Bite and Siphon Life have swapped ability positions. Call Darkness now lasts for 5 rounds (was 9 rounds). Blocking abilities that last for 2 turns like Decoy, now have a cooldown of 8 rounds. Feign Death now has a cooldown of 8 rounds (was 5 rounds). Prowl now lasts for 2 rounds (was 1 round). Crystal Overload now lasts for 2 rounds (was 1 round). Focus Chi now lasts for 1 round. Sprite Darter Hatchling and Nether Faerie Dragon: Evanescence and Arcane Blast have swapped ability positions. Nether Roach is now a real roach and can now survive the apocalypse. Battle Pet Bandages now stack to 25 and are Bind to Account. Battle-Stones now have a chance to be awarded from PvP Pet Battles. Pets whose color schemes change each time they are summoned have returned. Older pets with this behavior now have it back, as well as some newcomers. Level capped players will now have a chance to earn Lesser Charms of Good Fortune after winning a pet battle versus a pet within 5 levels of the highest level pet on their team. Higher-level pets will offer a better chance to earn a charm. Winning a pet battle versus a team within 5 levels of the player's highest-level pet will now award player experience. Fleeing a pet battle will no longer despawn the pet that was being battled, but doing so will now inflict some damage on the fleeing pet battle team. Disconnecting from a pet battle will once again respawn the pets you were fighting. Elite Battle Pets have been added to the game world. These rare pets will spawn alone against an entire team. The Beasts of Fable taming quest will now become available from Gentle San or Sara Finkleswitch once Aki the Chosen has been defeated.
Raids, Dungeons and Scenarios
Throne of Thunder raid bosses in Normal and Heroic difficulties have a chance of dropping items with the Thunderforged designation. Thunderforged items are 6 item levels higher than their Normal or Heroic counterparts and will drop more frequently in 25-player raids. For a more in-depth look at this change, check out this discussion thread. To encourage Raid Finder groups to persevere, each time an Raid Finder group wipes on a boss fight all players in the group receives a stacking buff that increases health, damage dealt, and healing done by 5% (up to a maximum of 10 stacks). This buff is cleared once the boss has been killed. Satchels obtained via the Raid Finder now have a chance to contain additional rewards, including: consumables, Spirits of Harmony, rare pets or mounts, and Raid Finder versions of Normal and Heroic difficulty zone drops that were previously unavailable from Raid Finder encounters! You can now earn bonus reputation for your first dungeon and scenario of the day. You can select which reputation you choose to champion by selecting it from the reputation panel on the character screen. When you queue for a dungeon or scenario, the UI will remind you which reputation you are championing and allow you to change the reputation from there. (You cannot change that reputation once you are in the dungeon or scenario.) On Normal and Heroic mode, zone-wide auras have been activated in Mogu’shan Vaults, Heart of Fear, and Terrace of Endless Spring, reducing the health and damage of all enemies therein by 10%. A NPC near the entrance within each zone explains this, and offers to deactivate the buff for the benefit of brave/foolhardy adventurers. All players who have defeated Will of the Emperor, Grand Empress Shek’zeer, and/or Sha of Fear prior to the release of Patch 5.2 will receive a Feat of Strength, “Ahead of the Curve,” to mark their accomplishments. Elders Lin and Liao in the Vale of Eternal Blossoms now offer Mogu Runes of Fate in exchange for Lesser Charms of Good Fortune. Mogu Runes of Fate allow for a bonus loot roll for Throne of Thunder raid bosses, Nalak the Storm Lord, and Oondasta. The maximum number of Elder Charms of Good Fortune a character can hold has been increased to 20 (was 10). The chance of getting personal loot in Raid Finder and the chance of a successful bonus roll in Raid Finder have been greatly increased for the following raids, Mogu'shan Vaults, Heart of Fear, and Terrace of Endless Spring. Lorewalker Cho has two new tales to tell: Dagger in the Dark and A Little Patience. Though his mystical story-weaving magic (and well, the Dungeon Finder), both Alliance and Horde characters are now able run these previously faction-specific Scenarios. Level 90 players that use Dungeon Finder to look for a random Dungeon or Scenario will receive additional bonus Valor Points upon completing specific Dungeons or Scenarios. Dungeons Siege of Niuzao Temple: 5 bonus Valor Points Scholomance: 10 bonus Valor Points Shadow-Pan Monastery: 15 bonus Valor Points Scenarios Brewmoon Festival, Greenstone Village, A Little Patience, and Theramore’s Fall: 5 bonus Valor Points. Heroic Pandaria dungeons now award 100 Justice Points per boss. Gold drops for those bosses have also been changed from a static 50 gold to a 40-60 gold range. Less gold will drop in groups consisting of fewer than 5 players. Scenarios now award 50 Justice Points (was 25). Sunwell Plateau The Kalecgos encounter in The Sunwell can now be completed by a single player.
PvP
Season 13 has begun! With the start of the new season, Tyrannical and Tyrannical Elite gear are now available for purchase. Tyrannical Primal Diamond is now available for purchase with Conquest Points. This new PvP-oriented metagem offers PvP Power and Resilience. Characters who have earned over 27,000 Conquest points during Season 13 will gain access to new vendors that sell Conquest PvP gear for Honor. These vendors can be found near existing Pandaria PvP vendors. Mists of Pandaria Season 12 Malevolent Gladiator’s PvP gear can now be purchased with Honor Points instead of Conquest Points, including weapons. All newly purchased Season 12 Malevolent Gladiator’s armor, off-hands and shields will have an item level of 476 (was 483). Existing Malevolent items are unaffected. Balance, Feral, Windwalker, Retribution, Shadow, Enhancement and Elemental now gain 25% of the bonus healing provided by PvP Power (was 0). Dedicated healers will continue to gain 50% of the bonus healing, and no bonus damage, from PvP Power. PvP trinkets that clear loss-of-control effects will now also clear these effects from the player's pet as well. For casters and healers, PvP Power is now split evenly between main-hand and off-hand in a manner similar to a dual-wield melee class. This change is retroactive, affecting Season 12 Malevolent and Malevolent Elite items. There should be no net change for any character already using a main-hand/off-hand combination. Season 13 caster weapons now cost 2250 Conquest Points (was 2500 in Season 12) and shields/off-hands cost 1250 (was 1000), to reflect the increased value of the off-hand slot for classes that use it in this manner. This change is not retroactive and applies only to Season 13 items. Characters that have attained requisite title levels (Centurion, Knight-Captain, Grand Marshal, High Warlord, etc.) through the Rated Battleground system will be able to purchase old PvP items requiring those titles.
Battlegrounds
Players in low-level Battlegrounds will have their effective level raised to the maximum level allowed in that Battleground bracket. Players' base stats and spells are scaled accordingly, and are treated as the same level when determining hits, misses, and critical effect chance. Rated Battlegrounds now award Conquest to the losing team based on their final score. The losing team can earn up to 200 Conquest Points from a very close match. Players can obtain a new title "Khan", by completing the following Battleground achievements: Master of the Battle for Gilneas, Master of Twin Peaks, Master of Temple of Kotmogu, Master of Isle of Conquest, and Master of Silvershard Mines.
Professions
Archeology Mantid Archaeology has been added. Players will be able to uncover common and rare Mantid artifacts. Players can purchase a Mantid Artifact Sonic Locator to focus exclusively on Mantid digsites. The Lorewalker’s Map now randomizes all digsites in Pandaria, rather than just 1. Updates have been made to the “museum” at the Seat of Knowledge. Blacksmithing New raid and PvP blacksmithing plans have been added, and can be acquired through daily research of Lightning Steel Ingots. Seasoned Blacksmiths will be able to find a way to create Lightning Steel Ingots once their realm has unlocked the Thunderforges on the Isle of Thunder. These ingots will allow blacksmiths to recreate powerful weapons from the past, updated for Mists of Pandaria. These power weapons will be bind-on-equip and making them will take a significant amount of dedication. For blacksmiths who have lapsed in their trade (i.e., haven’t practiced blacksmithing since the Burning Crusade), there is a (not necessarily cost efficient) way to catch-up. Blacksmiths at your faction’s shrines in the Vale of Eternal Blossoms will be able to teach you training plans for crafting common household items using Ghost Iron. Fishing The chance to fish up Flying Tiger Gourami, Spinefish Alpha and Mimic Octopus has been increased. Reputation gains from bringing rare Pandarian fish for Nat Pagle to examine has been increased. Players with a high fishing skill have a chance to fish up new pets. The Pet Journal has clues on where these elusive pets could be found. Fish of the Day: On any given day, there is a location in Pandaria teeming with a type of Pandaren fishing pool. Ben of the Booming Voice, located near the Halfhill Market area will inform players what the “Fish of the Day” is and mark the location on their map. Jewelcrafting Jewelcrafters may find the designs for Serpent’s Heart and uncut Primal Diamonds during the course of their adventures (world drops). Serpent’s Heart is a daily cooldown that consumes several Serpent’s Eyes to create a random rare quality Pandaren gem. In addition, there is a small chance that a player will discover the design for the Sapphire Cub or Jade Owl. The design for uncut Primal Diamonds requires Spirits of Harmony and large quantities of uncommon gems. Leatherworking New raid and PvP patterns have been added. Leatherworkers can acquire these new patterns via the daily Magnificence of Leather or Magnificence of Scales cooldown. Patterns for Magnificence of Leather and Magnificence of Scales could be found via world drops. These patterns allow the leatherworker to create Magnificent Hides more economically and share a daily cooldown. A new 36 slot leather bag (Magnificent Hide Pack) can now be created through Leatherworking. Tailoring New raid and PvP patterns have been added, and tailors can acquire these new patterns via the daily Imperial Silk cooldown.
Items
General Transmogrification rules have been broadened for several weapon types. Two-handed axes, maces, and swords can be Transmogrified to each other. One-handed axes, maces, and swords can be Transmogrified to each other. Staves and polearms can be transmogrified to each other. The ethereals that offered to upgrade items using Valor or Justice Points have departed Azeroth for the moment. They may yet return in a future patch. The cost of Valor Point gear introduced in patch 5.0 has been reduced by 50%. The cost of Valor Point gear introduced in patch 5.1 has been reduced by 25%. Skyshards are now Bind on Account. Adventurers can now upgrade old heirlooms by turning in the item and paying Justice Points or Darkmoon Prize Tickets, converting them into versions that provide benefits up to level 85. Note, the upgrade process will remove all enhancements on the heirloom. Item Enhancements Dancing Steel now has a 15% increased chance to activate.
Sunsong Ranch
Seed bags have been added that allow planting of crops 4 plots at a time. Yoon's Mailbox has been renamed to Sunsong Ranch Mailbox. The yield from special crops has been improved to make farming them competitive with gathering these items out in the world. Running the Master Plow across underground Virmen will cause them to pop out of the ground at 30% health and stunned. Wild Crops will now occur less often.
UI
The Reputation panel on the character screen will now let players know which reputations they have purchased and used Grand Commendations for. There is now an option to show absorb effects (such as Power Word: Shield) on player, target, party and raid frames. This feature is currently enabled if you turn on the predictive healing option. Unlike predictive healing, absorb effects will display for enemy targets.
Bug Fixes
Classes Druid It is no longer possible for a weaker application of Living Seed to overwrite a stronger one. Paladin It is no longer possible to refresh Inquisition to a lower duration. Mage The cooldown of Cauterize will now properly reset upon entering an Arena. Warlock Grimoire of Service now describes its special abilities on the tooltip. Demonic Circle: Teleport now correctly shares the same cooldown when in Metamorphosis. Pet Battles Taming the World now lists its reward correctly in the Achievements pane. Items Teebu’s Blazing Longsword once again appropriately illuminates its surroundings. Effects for the following trinkets should no longer activate while outside of combat: Spirits of the Sun, Qin-xi's Polarizing Seal, and Relic of Chi-Ji. Mac Fixed an issue that would cause command-left-click to occur as right-click while using trackpad functionality. The Logitech LCD applet for G19/G15 keyboards will now launch with the 64-bit client. (source)
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By Damien
Blizzard Official WoW Blog
//bnetcmsus-a.akamaihd.net/cms/blog_header/HLMSAX1SXIO11353982531129.jpg Landfall, World of Warcraft: Mists of Pandaria patch 5.1, is now available on all realms! Below you'll find the official patch notes.
The latest client patch notes can be found here.
Visit our Bug Report forum for a list of patch 5.1 known issues.
Hotfixes made after patch 5.1, including class changes, can be found here.
Table of Contents
General Classes Items Pet Battles Sunsong Ranch Raids, Dungeons and Scenarios PvP Professions UI Bug Fixes General
The Pandaren Campaign begins! The conflict between the Horde and the Alliance has ignited a new series of daily quests along the shore of the Krasarang Wilds. Players can visit their faction strongholds in the Vale of Eternal Blossoms to begin the quest to summon their war fleets to the continent of Pandaria. Players will both valiantly defend their faction's outpost and assault the opposing faction's headquarters. Two new Reputations have been added: Alliance players can earn reputation with Operation: Shieldwall, while Horde players will curry favor with the Dominance Offensive. Players can follow the story of the Pandaren Campaign through a series of special quests tied to their reputation with the landing forces. Heroes assisting with the war effort will join key characters and faction leaders as the growing conflagration spreads across Pandaria... as well as other locations around Azeroth. Players can slay rival NPCs and opposing faction players along the shore to earn commissions that can be spent to upgrade their faction's base. Look for strategic objectives to capture, including graveyards and towers. Commissions can be spent to recruit guards that will help protect this captured territory! Players who are truly dedicated to their faction can spend their commissions on an item that will give their fellows an extra reputation group quest for the day. Horde players can speak with Ongrom Black Tooth, while Alliance players can contact Proveditor Grantley for details. Item Level Upgrades Players can now use PvE and PvP currencies to directly upgrade equipment by visiting Ethereal merchants in their respective Pandaria faction capitals. Weapons and armor of item level 458 or higher can be improved by up to 8 item levels each. Rare quality PvE gear costs 1500 Justice Points to upgrade once for 8 item levels, while Epic quality PvE gear costs 750 Valor Points for 4 item levels and can be upgraded twice. Rare quality PvP gear costs 1500 Honor Points to upgrade once for 8 item levels, while Epic quality PvP gear costs 750 Conquest Points for 4 item levels and can be upgraded twice. Be aware that items that have received item level enhancements cannot be placed into Void Storage. Legendary Quest Wrathion has taken a keen interest in the events along the coast of the Krasarang Wilds. Those that have aided the Black Prince in the past will now have new quests to complete as they advance Wrathion’s agenda for Pandaria and their own progress toward Legendary power. Brawler's Guild Underground fighting rings have sprung up in Stormwind and Orgrimmar that will give brawlers who have their mitts on an invitation a chance to earn bragging rights by testing their solo PvE mettle against some of the toughest creatures found in World of Warcraft. Players will prove their skill, and increase their rank with the Brawler's Guild, as they win matches against some of the most difficult solo encounters in World of Warcraft. Entry into the brawler’s guild is by invitation only. Invitations can be found on the black market auction house, by invitation from somebody within the guild, and occasionally as drops from certain Horde and Alliance NPCs. As their Brawler's Guild rank increases, players will unlock additional rewards and activities within the Brawler’s Guild. Brawlers on a realm will gather together into the blood spattered ring to watch as their peers face down their own opponents. They can watch the battles in progress to learn from hardened Brawler's Guild veterans as they wait for their own turn to fight. If this is your first night at Brawler's Guild, you have to fight. Lesser Charms of Good Fortune no longer take up bag space, and are now recorded in the currency tab of the Character Sheet. Grand Commendations are now available for purchase from all Mists of Pandaria faction vendors at Revered reputation. Using a Grand Commendation will permanently increase the amount of reputation gained with that faction across all characters on a Battle.net account.
Classes
The durations of all disarm effects have been reduced to 8 seconds. The Weakened Blows effect has a new icon. Death Knight Damage received from players (or player-controlled sources) no longer counts towards increasing the healing done by Death Strike. Druid A new passive ability has been added: Tooth and Claw. This ability causes autoattacks to have a chance to empower the Druid's next Maul. Empowered Mauls reduce the damage dealt by the target's next autoattack. Guardian Druids obtain this ability at level 32. Omen of Clarity now has a different visual effect for Feral Druids. Symbiosis: Mass Dispel's mana cost has been increased to match the Priest version, and its cooldown has been increased to 60 seconds. The cast time of Symbiosis has been reduced to 2 seconds. Survival Instincts is once again granted to Brewmaster Monks and now costs 2 Chi to use. Might of Ursoc is once again granted to Blood Death Knights, and now costs 30 Runic Power. Savage Defense is once again granted to Protection Warriors, but now only provides a 30% increase to dodge. Barkskin is once again granted to Protection Paladins, and now costs 1 Holy Power. The cooldown of Stampeding Shout provided by Symbiosis has been reduced to 5 minutes. The duration of Solar Beam provided by Symbiosis now displays correctly as 4 seconds. Glyphs The Glyph of Solar Beam has been changed, and now increases the radius of Solar Beam to 10 yards (was 5 yards). The duration of Solar Beam has been reduced to 8 seconds. Hunter Careful Aim now increases the critical strike chance of Steady Shot and Aimed Shot by 75% on targets who are above 80% health, down from 90%. The duration of Steady Focus has been increased to 20 seconds, up from 10 seconds. Aspect of the Fox has been removed. Steady Shot, Cobra Shot, and Barrage can now always be cast on the move. Lynx Rush has been changed. Lynx Rush is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times. Bestial Wrath no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated. Glyphs The Glyph of Icy Solace has been renamed to Glyph of Solace, and now causes both Scattershot and Freezing Trap to remove all damage over time effects from the target. Glyph of Scattering has been removed. A new Major Glyph has been added: Glyph of Aimed Shot. This glyph allows Aimed Shot to be used while moving. Mage The damage buff from Arcane Charge has been increased from 22% to 25%, and Arcane Blast's mana cost increase when affected by Arcane Charge is now +75% (was +125%). Rune of Power's duration now shows in the UI, and no longer has a cooldown (was 6 seconds). Ring of Frost now has a 45 second cooldown, up from 30 seconds, and can no longer affect more than 10 targets. The duration of Deep Freeze has been reduced to 4 seconds. Frost Bomb will now detonate after 6 seconds (up from 5 seconds). Detonation speed is still affected by haste. Mage Armor now reduces the duration of harmful Magic effects by 25% (down from 35%). The damage absorbed by Ice Barrier has been reduced by 25%. Combustion's periodic damage is now based only on the current Ignite, instead of both Ignite and Pyroblast. Damage has been increased to bring it up to approximately the same level as before. Blazing Speed may now be triggered after recieving damage in any amount. The mana cost of Spellsteal has been increased to 21% of base mana for Fire and Frost mages, up from 7%. Monk Spear Hand Strike now costs 10 energy (was 30). All healing spells which cost mana have had their mana cost increased by 10%. The energy costs of Legacy of the Emperor, and Legacy of the White Tiger have been reduced to 20, down from 50. The energy cost of Healing Sphere has been reduced to 40, down from 60. The Tiger Power provided by Tiger Palm now reduces target armor by 30% with a single application and no longer stacks. Stance of the Fierce Tiger now increases the Monk's movement speed by 10% in addition to its other effects. This movement speed increase stacks with other effects. The healing provided by Enveloping Mists has been reduced by 32%. The healing provided by the Healing Sphere base spell has been increased by 20%. The healing provided by Chi Burst and Chi Wave has been reduced by 25%. The healing provided when detonating Zen Sphere has been reduced by 25%. The chance to generate 1 Chi while channeling Soothing Mist and Crackling Jade Lightning has increased to 35%, up from 25%. The Power Strikes talent now grants the Power Strikes effect every 20 seconds, which causes the Monk's next attack to generate 1 additional Chi. The Healing Elixirs talent now grants the Healing Elixirs effect every 18 seconds, which causes the next Brew or Tea consumed to heal the Monk for 10% of maximum health. Mistweaver Enveloping Mist is now available at level 16, down from level 34. You now have a chance equal to your crit chance to generate double the amount of Mana Tea charges. Renewing Mists now travels to 2 additional targets (was 3 targets). The mana cost of Soothing Mists has been reduced by 33%. Haste for Mistweavers is now 50% more effective through Stance of the Wise Serpent. Paladin Turn Evil is now effective against Aberrations. Hand of Salvation has been changed. This ability now removes all of a target's threat for 10 seconds. Holy Paladin: The 4 piece bonus now reduces Holy Shock's cooldown by 2 seconds, up from 1 second. Retribution Paladin: The 4 piece bonus now reduces Avenging Wrath’s cooldown by 65 seconds, down from 85 seconds. Priest Atonement's healing range has been increased to 40 yards, up from 15. Chakras now persist through death and zoning. Discipline Priests can once again learn Focused Will. This ability is obtained at level 30. Spells affected by Inner Focus cast while Spirit Shell is active now fully apply critical effect heals to the shield provided. Chakra: Chastise now increases the damage dealt by Shadow and Holy spells by 50% (was 15%), and reduces mana costs by 90% (was 75%) while the ability is in effect. Chakra: Serenity now increases single target healing by 25%, up from 15%. Chakra: Sanctuary now increases area healing by 25% up from 15%. Psyfiend's Psychic Terror cast time has been increased to 2 seconds, up from 1.5 seconds. The Psyfiend's health has been reduced to 10% of the controlling Priest's health, down from 30%. Rogue The energy cost of Kick has been reduced to 10 (was 15). Seal Fate will now only be activated by melee combo point generating abilities. Shuriken Toss now deals double damage when used against targets further than 10 yards away. The cooldown of Blind has been reduced to 90 seconds, down from 3 minutes. The energy cost of the Burst of Speed talent has been reduced to 50 energy, down from 60 energy. Wound Poison now deals 33% more damage. Shaman All totems are now considered spells, and summoning totems can be prevented by silencing effects. Searing Totem, Magma Totem, and Fire Elemental totems fall into the Fire school, while all other totems fall under the Nature school. Warlock Aura of the Elements and Aura of Enfeeblement can now be dispelled as Magic effects. Demonic Gateway must now be activated by the player wishing to teleport. Kil'jaeden's Cunning now longer imposes a cast time penalty. Banish is now effective against Aberrations. Kil'jaeden's Cunning's snare has been increased from 10% per stack to 15% per stack. Rain of Fire Rain of Fire no longer causes a stun after hitting a target three times. Aftermath will now grant Rain of Fire's damage over time effect a chance to generate Burning Embers. Rain of Fire no longer requires Immolate to be present to generate Burning Embers. Rain of Fire's damage over time will now hit every 1 second, down from 2 seconds. The damage animation for the damage over time effect will no longer always display. Removed the ranged Melee attack from Demonology Warlocks in Metamorphosis form, and increased the damage of Doom by 25% to compensate. Conflagrate now generates Burning Embers. Demonic Gateway's duration has been increased to 20 15 minutes, and it will no longer despawn if the Warlock moves too far away. In addition, this ability can no longer be used in any capital city. Glyphs A new Minor Glyph has been added: Glyph of Gateway Attunement. This glyph will cause a Warlock's Demonic Gateway to transport them immediately when they step on it. Warrior Avatar no longer grants immunity to movement impairing effects, and instead now instantly breaks movement impairing effects. This ability also no longer generates addiitonal Rage while active. Its duration has increased to 24 seconds (was 20 seconds). The cooldown of Intimidating Shout has increased to 90 seconds, up from 60 seconds. The silence provided by Glyph of Gag Order is no longer effective against players.
Items
Spirit of Harmony can now be purchased for 600 Conquest Points at the Conquest Quartermaster. Item Enhancements The Dancing Steel, Jade Spirit, Colossus, and River’s Song enchantments now use the Real PPM system utilized by Windsong and Elemental Force.
Pet Battles
A new item has been introduced that can be used to upgrade the quality of Battle Pets: Battle-stones. Battle-stones are available in two basic types, general purpose Battle-stones that can be used to upgrade the quality of any pet, and family specific Battle-stones, which can only be used to upgrade pets of a specific pet family. Battle-stones are available in two qualities: Flawless Battle-stones can upgrade pets directly to Rare quality, while Polished Battle-stones will upgrade a pet to Uncommon quality. Players will have a very small chance to obtain a general purpose and family specific Flawless Battle-stone after winning a match against wild pets; defeating higher level opponents increases the chances of obtaining a stone. Family specific Flawless-Battlestones will be of the same family as the pets that were defeated. These valuable items are not soulbound, and can be sold on the Auction House. Family specific Flawless Battle-stones can be found in the Sack of Pet Supplies obtained from performing Pet Trainer quests, and are Bind on Pickup. General purpose Polished Battle-stones can be purchased for 1000 Justice Points. Pet Journal The quality of each pet is now visible in its slot in the Pet Journal. Pets can now be filtered by name, type, rarity and level, and filters will remain in place each time the Pet Journal is viewed. It is now possible to search locations in the Pet Journal. For example, searching “Westfall” will display all the Battle Pets that can be found in Westfall. Pet Battle music is now more appropriate for the type of match being fought. Several new Pet Battle PvP areas have been added to the world. Several classic Raid bosses now have a chance to drop new Battle Pets. The new pets can be obtained from bosses in Molten Core, Blackwing Lair, Ahn'Qiraj, and Naxxramas. Abilities that have been used will now continue to cool down for pets when they are not the active pet in a battle. Right clicking a pet's portrait will now offer the option to look it up in the Pet Journal. Players can now keep up to 650 pets. Battle Pet tooltips will now display whether a pet is owned, and how many pets of that type are owned. Pet Quality is now displayed in battles, and will be visible on portraits, names and tooltips. The level of battle pets in a zone can now be seen on the map, and it’s now possible to see the strength of wild pets relative to your team at a glance. Backline pets now display debuffs affecting them as well as the remaining duration of these effects. The experience multiplier obtained by all seven Grand Master pet trainers in Pandaria has been increased to x5 from x3.5. The experience multiplier obtained by defeating Pet Trainers Julia Stevens, Old Macdonald, Zunta, and Dagra the Fierce has been reduced to x2.5 from x3.5. Macros have been added that allow for summoning random pets and random favorite pets. The achievement Taming the World now awards the Safari Hat, which increases pet experience gained from Pet Battles by 10%. Pets previously removed from the Safari achievements have been added back to the criteria of those achievements now that they're back in the wild. The I Choose You achievement has been added for defeating Zen Master Aki. The reward for this achievement is 3000 gold. Players that defeat Aki the Chosen at the culmination of the Battle Pet quest lines can now follow a new line of Battle Pet quests and associated daily quests that allows players to battle against Pandaren spirits. A new Master Pet Tamer offering daily quests has been added to the Darkmoon Faire. Completing quests for the new trainer will offer the chance to acquire a new pet: the Darkmoon Eye. The Dragon Kite can now be used in Pet Battles. The Imperial Silkworm and Imperial Moth pets can now be created by Tailors. A number of pets that could previously only be found accompanying other pets into battle can now be found roaming the world. A number of new capturable pets can be found in the world from pet families that were once more sparsely populated. Two new Battle Pets now roam Darkmoon Island waiting to be caught. Fixed an issue that would prevent some pets captured in Pet Battles from correctly saving their skin color once added to the Pet Journal. Player versus Player Pet Battles now award more experience. Large plants and bushes in the environment that interfered with visibility during Pet Battles while now fade out of view during the match. Fixed an issue where the Gazelle would join pet battles.
Sunsong Ranch
A new Seed has been added: Portal Shards A mage who fell on hard times back in Dalaran has found a new home on Pandaria. Barnaby Fletcher will occasionally visit Halfhill Market to peddle a new type of seed – and take advantage of the Tillers’ hospitality. Portal Shards grow into consumable items which can be used to open a portal from Sunsong Ranch to a major faction city. Seeds now stack to 50. Runty crops now have a spell visual to help call attention to themselves. Growing crops now display the duration until the crop is ready to harvest. Characters who have earned the “Friends on the Farm” achievement will no longer find gifts while harvesting Cooking Ingredient crops – instead, they have a chance to find special seeds such as Magebulb, Enigma Seed, Songbell, and more.
Raids, Dungeons and Scenarios
Non-boss enemies in Mogu'shan Vaults, Heart of Fear, and Terrace of Endless Spring now respawn much more slowly. Raid groups are no longer necessary to enter pre-Mists of Pandara raid dungeons. Enemies in these raids that previously required more than one player to defeat are now more easily dealt with by players battling alone. The Statistics page now tracks and displays 10-player and 25-player raid boss kills separately. Cooldown timers greater than 5 minutes will now reset between attempts on Challenge Mode dungeons. Scenarios New level 90 Scenarios have been added, including additional faction specific Scenarios: Assault on Zan'Vess Alliance Lion's Landing A Little Patience Horde Domination Point Dagger in the Dark Scenarios now include Dungeon Finder queue features, including leaders, backfill, vote to kick, and deserter debuffs. Roles are still not required.
PvP
The growing conflict between the Horde and the Alliance has spilled across the face of Azeroth: level 90 players can now queue for Wintergrasp and Tol Barad via the PvP tab to battle one another in these epic conflicts. Arena matches now have a 25 minute time limit (was 45 minutes). Rated Battlegrounds now share the same spell restrictions as Arenas.
Professions
Cooking A cooking profession bag has been added, and can be purchased with Ironpaw Tokens from Nam Ironpaw. Mining All mineral nodes will now despawn one minute after they are mined, even if items remain in them.
UI
Justice, Valor, Honor and Conquest Point quartermasters are now signified by new minimap icons. A new banner will appear when a player is subjected to an effect that causes them to lose control of their character. The effect that caused the loss of control and remaining duration will be displayed. Configuration options are available in the “Combat” section of the “Interface Options" menu. A search bar has been added to the mount section of the Mount and Pet Journal. The Mount and Pet Journal remembers which tab you were last using.
Bug Fixes
Swooping Plainshawks no longer use abilities from the Bird of Prey Hunter pet family. Fixed an issue that could cause crops to fail to appear when players entered Sunsong Ranch while several hundred yards up in the air. Players who have learned the Terrible Turnip pet can now continue to find Ominous Seeds when harvesting Cooking Ingredient crops. Classes The responsiveness of many abilities and effects has been improved, including: Renewing Mist, Halo, Rogue Poisons, Revealing Strike, Rime, Killing Machine, Maelstrom Weapon, Sudden Doom, Ultimatum, Scent of Blood, Crimson Scourge, and Sudden Death. The following spells now display less intense visual effects for other players: Hellfire, Death and Decay, Hurricane, Astral Storm, and Explosive Trap. Earthquake's sound effect is now quieter. All spells that cause Forebearance can no longer be applied simultaneously. Hunters The snare provided by Ice Trap is now more responsive when enemies enter or leave the area of effect, and its effective area more closely matches the visual effect. Lock and Load will now activate correctly when Ice Trap is triggered by an immune target, as long as a susceptible target is within the area of effect. Fixed several issues involving Trap Mastery, Entrapment, Glyph of Black ice, and Glyph of Ice Trap. The Growl pet ability will no longer cause diminishing returns against bosses that are immune to its effect. Glyph of Black Ice now correctly benefits from the increased duration provided by Trap Mastery. Glyph of Ice Trap now causes the visual effect of Ice Trap to match the increased area of effect provided by the glyph. Mages Fixed an issue with Glyph of Icy Veins that could prevent all three bolts from firing. Fixed an issue with Glyph of Icy Veins that could prevent the affected abilities from doing the correct damage. Warlocks The Felguard and Wrathguard pet ability, Threatening Presence, will no longer be auto-cast by default. Pandemic no longer smooths the damage when extending dots with different amounts of spellpower. Warriors Execute damage with high amounts of Vengeance is now capped at the Warrior's maximum health to prevent it from reaching excessive numbers. Professions Banquet of the Steamer and Great Banquet of the Steamer now correctly provide Intellect to damage based casting classes. Healers will continue to gain Spirit from these foods. (source)
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