Jump to content
FORUMS
Damien

Restoration Druid 7.3

Recommended Posts

On 3/2/2017 at 5:43 PM, evanbloom said:

Testing how? If not simulations, then what do you test? In your bullet list example of Mastery prio, what data supports your logical argumentation framework? It looks sound from a theoretical standpoint and all those people using Haste (myself included) must be doing something right, but I've just got this itch that something is not completely rigorous from a statistical point of view.

I'm not the actual writer/reviewer, so I can't provide proof of the actual data/numbers (I just don't have them, basically). But generally, they will take a large scaling of numbers where they do the maths that a sim would. They attribute a stat weight to each stat in increasing numbers of HoTs on the target. As you increase the number of HoTs, the weight on Mastery will increase while the weight on Haste increases. The reason why Mastery becomes more useful in an M+, for example, is because you have a smaller group of people to maintain your HoTs on, so they will all be at the 2-3 HoTs maintained mark. This means Mastery is far closer to Haste. It's always why Mastery is good for tank healing.

Haste is good in raids because you can't blanket every single person with HoTs. I'll try to get the actual numbers for you. You can also check out the WA that Orthios linked, I believe that must have some of the maths in the code.

Share this post


Link to post
Share on other sites
9 hours ago, Harry said:

your saying that no mention of druids dispelling and no mention of the spell natures cure an error when transferring a macro, its a fundamental part of being a druid healer. 

None of our healer guides mention any dispelling at all, outside of a macro or two. It's something we can certainly add.

9 hours ago, Harry said:

wrong macro

Given that your first comment was specifically about the Remove Corruption macro, I assumed you were questioning the macro page. We've never included any mention of the dispel and you're the first one to bring it up, at least in my time of watching the comments. We will fix the macro to instead have Nature's Cure (since RC is not a resto spell, hence why I said it was an error when transferring a macro from the old guide to the new one). 

As for adding something about NC, we can do that, of course, since you have asked for it. We can't add things that people want if we've never been told they want it, unfortunately. As for your comment about us not taking pride in it, we certainly do and it's why we have such in-depth sections about healing as a Restoration Druid. We have just simply never had a request (at least in my time here) to add something about dispelling before, so we didn't.

Share this post


Link to post
Share on other sites
15 hours ago, Blainie said:

But generally, they will take a large scaling of numbers where they do the maths that a sim would.

Thanks for the explanation! I'm not interested necessarily in the results, what I'm curious about is the procedure. Orthios said earlier that simulations are useless for healers. What you describe here -- basically what's the difference from a simulation then? ”Take a large scaling of numbers where they do the maths” what does that mean in fact? How is that not a simulation? Genuinely trying to understand the differences and the process here :)

Share this post


Link to post
Share on other sites
Guest Salvardor

anyone did some testing with  drape of shame ?

ist it still BiS ?

Share this post


Link to post
Share on other sites
On 3/7/2017 at 7:16 AM, evanbloom said:

 Genuinely trying to understand the differences and the process here :)

Super late here, but hopefully you're still interested:

  • Damage sims take a very specific encounter type and then apply that to the patchwerk model.
    • This means that the damage numbers are always slightly inflated, due to no movement, perfect conditions etc.
  • For healing sims (these did used to exist), you need to create a HUGE variety of simulations in order to actually create the proper conditions.
    • For DPS, it's rather black and white. They are either moving, or not, and they are either hitting one or multiple targets, right?
    • For Healers, there are a multitude of differentials, not limited to:
      • Type of tank
        • Are they someone that takes a huge amount of damage and just outheals it?
        • Do they create their own shields?
        • Do they use AM to stop damage?
        • Do they require chained externals to survive?
      • Type of damage
        • Magical
        • Physical
        • Sustained
        • Burst
        • Multi-hit vs. one-shot
        • Level of mob hitting the tank (boss vs. trash)
      • Types of encounter
        • Raid-wide damage
        • Tank-damage
        • Group soaking
        • Proximity damage
        • Burst damage due to tactics

Essentially, you need a crazy amount of different sims to run to get an answer, and you then need to work from there. The WA that Orthios linked essentially does all of this recording while watching people play in real time, if that makes sense? Rather than going and working out a situation for a trash pull of 3, a trash pull of 6, a magical boss, a physical boss and some group-wide damage, you can simply run the WA in a single dungeon of 20-30 minutes. As more and more people do it, information becomes more accurate and feedback means the WA becomes better, basically.

The maths that people do by hand is often easier than trying to write multiple different sims, essentially, where you need the correct rotational input etc. - instead you can use raw healing numbers and calculate it yourself.

Hope this helps!

Share this post


Link to post
Share on other sites
On 3/12/2017 at 11:47 AM, Guest Salvardor said:

ist it still BiS ?

Will be re-assessed in 7.2 :)

Share this post


Link to post
Share on other sites

We are currently in the process of updating our guides in preparation for the release of 7.2 - please understand that we will not be answering questions in this section about "What is better for 7.2?" prior to the patch release, since all the information will be available when the patch goes live. Please be patient and thanks for waiting!

Share this post


Link to post
Share on other sites
7 hours ago, Blainie said:

Super late here, but hopefully you're still interested:

  • Damage sims take a very specific encounter type and then apply that to the patchwerk model.
    • This means that the damage numbers are always slightly inflated, due to no movement, perfect conditions etc.
  • For healing sims (these did used to exist), you need to create a HUGE variety of simulations in order to actually create the proper conditions.
    • For DPS, it's rather black and white. They are either moving, or not, and they are either hitting one or multiple targets, right?
    • For Healers, there are a multitude of differentials, not limited to:
      • Type of tank
        • Are they someone that takes a huge amount of damage and just outheals it?
        • Do they create their own shields?
        • Do they use AM to stop damage?
        • Do they require chained externals to survive?
      • Type of damage
        • Magical
        • Physical
        • Sustained
        • Burst
        • Multi-hit vs. one-shot
        • Level of mob hitting the tank (boss vs. trash)
      • Types of encounter
        • Raid-wide damage
        • Tank-damage
        • Group soaking
        • Proximity damage
        • Burst damage due to tactics

Essentially, you need a crazy amount of different sims to run to get an answer, and you then need to work from there. The WA that Orthios linked essentially does all of this recording while watching people play in real time, if that makes sense? Rather than going and working out a situation for a trash pull of 3, a trash pull of 6, a magical boss, a physical boss and some group-wide damage, you can simply run the WA in a single dungeon of 20-30 minutes. As more and more people do it, information becomes more accurate and feedback means the WA becomes better, basically.

The maths that people do by hand is often easier than trying to write multiple different sims, essentially, where you need the correct rotational input etc. - instead you can use raw healing numbers and calculate it yourself.

Hope this helps!

Thanks, Blainie, it doesn't matter it's late :) So basically when you say Icy Veins carries out testing to recommend stat priorities, you mean IV uses maths done by people instead of computers, did I understand correctly?

When you say for healing you need a HUGE amount of sims,  do you mean it is something that you would need NASA grade inhibitingly expensive processing power to calculate in a fair amount of time? Or what other reason is preventing Icy Veins from writing and running sims for healers for all that variety of situations other than manual maths being easier?

And this brings me back to what Orthios said, that ”sims do not accurately reflect in-game encounters at all”. Surely sims reflect whatever you program them to reflect?

Hope you can find some time to answer these questions while also preparing for the patch :)

Share this post


Link to post
Share on other sites
3 hours ago, evanbloom said:

Or what other reason is preventing Icy Veins from writing and running sims for healers for all that variety of situations other than manual maths being easier?

Simply because we don't need to, basically. Through in-game testing, using raw numbers and spreadsheets, etc. you can basically work out exactly the same thing with less issues. It's not the case with DPS specs because of how much easier sims are to make for them.

You'd be putting in a huge amount more work to create the same result, basically. The best example I can give is the spreadsheet that was made by Dreamguard for Holy Paladins - it's a resource that many HPalas use for finding specific stat weights when they don't want to just follow our priority (he isn't an IV writer, but his spreadsheet actually perfectly illustrates my point) - https://docs.google.com/spreadsheets/d/1WTRKEeOWmmKqbUFz8C35rSOp_A93BzgsLyQinFXagTo/edit#gid=1959096800

This is his weights page, where you can see exactly the kind of maths I'm talking about :) (It's not for Resto Druids though, sorry!)

Share this post


Link to post
Share on other sites
6 hours ago, evanbloom said:

And this brings me back to what Orthios said, that ”sims do not accurately reflect in-game encounters at all”. Surely sims reflect whatever you program them to reflect?

I think you're overestimating what can be done within simulationcraft.  How SimC works is it takes a given APL (Action Priority List) and goes through it to determine what happens at a given time.  You can add raid events to their own APL (which is by default empty) and specify various aspects regarding the event, but there's only so much you can do.  These events, however, are based on time, not boss health percentage.  It is incredibly difficult to accurately model a fight for a multitude of reasons: 1) Group composition can very well dictate how long the fight lasts and who does the damage to adds (if any), 2) Many boss mechanics are based on health %, and the time the boss hits that % can vary widely, even within a single group, 3) Some things simply aren't possible to model in SimC right now (examples being Skorpyron's shockwave and pillars, chronomatic anomaly and elisande's speed up/down mechanics (elisande's in particular since it is a bubble that you move in and out of at will), and krosus's bridge breaking, just to name a few).

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, evanbloom said:

Thanks, Blainie and Orthios, for the answers! So it seems to be one of those situations where humans are better than robots :)

Glad to see that you've got your answer! :) If you need anything else, you can always ask.

Share this post


Link to post
Share on other sites
Guest Rifap

Shouldnt the 10% heal/sta increase be the first new trait to take? it says #5 currently.

Share this post


Link to post
Share on other sites
Guest DennyCrane

Do not take Grace of the Cenarion Circle first, it is useless.

Share this post


Link to post
Share on other sites
On 3/29/2017 at 10:43 AM, Guest Zkar said:

Grace of the Cenarion Circle as 5th taken, yeh right...

Hey! This is being fixed right now as we speak - this was an error when transferring things across between notes. The updated diagram and notes will be up ASAP!

Sorry and thanks for reporting it to us :)

Share this post


Link to post
Share on other sites
21 hours ago, Guest Rifap said:

Shouldnt the 10% heal/sta increase be the first new trait to take? it says #5 currently.

See above. Thanks for helping to report it!

Share this post


Link to post
Share on other sites
52 minutes ago, Guest DennyCrane said:

Do not take Grace of the Cenarion Circle first, it is useless.

See above - we are actually going to be recommending it as the first pick shortly :)

Share this post


Link to post
Share on other sites

I see one error in "No shapeshift form and Travel Form: you fly to an ally's location." in https://www.icy-veins.com/wow/restoration-druid-pve-healing-spec-builds-talents

When you do wild charge in travel form, you actually leap a fair distance, not fly to ally's location. It can be used as a double jump and you can carry a person with you in stag form. It can be used to nullify fall damage by leaping just before hitting ground, or fights like EN spider boss you can leap to the left side web path on the second phase. Basically the talent only works like that in outdoor fights, because normally you can't use travel form at all.

I still see displacer beast as a very good talent that shines in indoor raids but it messes you up a little bit by activating catform automatically.

Share this post


Link to post
Share on other sites
Guest Arcuriel

Were the legendary rankings updated for 7.2? The items page still says legends have an item level of 910.Were the legendary rankings updated for 7.2? The items page still says legends have an item level of 910.

Share this post


Link to post
Share on other sites
18 hours ago, Guest Arcuriel said:

Were the legendary rankings updated for 7.2? The items page still says legends have an item level of 910.Were the legendary rankings updated for 7.2? The items page still says legends have an item level of 910.

This is just a tooltip error - we have since updated this. Thanks for pointing it out! 

Share this post


Link to post
Share on other sites
Guest Taz

I would assume it's still Up there as far as raiding goes, since crit imo should be higher in raiding setups. Due to the higher uptime of hots on party members in dungeons haste/mastery increase in value and as such the power of drape decreases. 

On 12/3/2017 at 0:47 PM, Guest Salvardor said:

anyone did some testing with  drape of shame ?

ist it still BiS ?

 

Share this post


Link to post
Share on other sites
On 4/21/2017 at 10:07 AM, Guest Taz said:

I would assume it's still Up there as far as raiding goes, since crit imo should be higher in raiding setups. Due to the higher uptime of hots on party members in dungeons haste/mastery increase in value and as such the power of drape decreases. 

Pretty much, yeah. Will just depend on how you build and what you use it for.

Share this post


Link to post
Share on other sites
Guest Zounds

Legendarys needs revisiting as some have changed since last update.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...