Jump to content
FORUMS
Damien

Marksmanship Hunter 7.3

Recommended Posts

On 12/14/2016 at 10:28 PM, Guest Snowl said:

If anyone could help me with my rotation or at least tell me if I'm doing well/not enough, I'm not really sure if I am doing an okay dps for this ilvl/items or not. 

I'm 875

https://www.warcraftlogs.com/reports/LBzqNgnctv9DR72j/#fight=12&pins=0%24Separate%24%23244F4B%24damage%240%240.0.0.Any%24123674619.0.0.Hunter%24true%240.0.0.Any%24false%240&type=summary&source=24

Please see my above comment.

Share this post


Link to post
Share on other sites
Guest steppingryan

Having issues as far as aggroing everything there is it seems like. Any advice on not hitting things i dont want it to? Should i be up close and personal with mobs rather than far away like it used to be?

Thanks

Share this post


Link to post
Share on other sites
16 hours ago, Guest steppingryan said:

Having issues as far as aggroing everything there is it seems like. Any advice on not hitting things i dont want it to? Should i be up close and personal with mobs rather than far away like it used to be?

Thanks

What exactly are you aggroing mobs with?

Share this post


Link to post
Share on other sites
On 12/31/2016 at 5:32 AM, Guest steppingryan said:

Having issues as far as aggroing everything there is it seems like. Any advice on not hitting things i dont want it to? Should i be up close and personal with mobs rather than far away like it used to be?

Thanks

there are 2 ways for us to bring out our inner-Huntard:

1. Barrage, which does a cone spray in front of you for like 40-50yd (on the same elevation), so either you position yourself behind the mobs you're trying to hit or stand super far away to avoid hitting stuff you shouldn't be hitting

2. Sidewinders, this one's a little funky, the further away you are from the mob you used winders on, the wider the cone will be, so if you're trying to hit a single mob, don't cast this at max distance, otherwise you'll be grabbing everything else around the mob (like 20yd left and right of it lol)

my suggestion is to head to the dummies and just get a feel for it, stand face to face with a dummy and hit winders, then go max distance and do it again, you'll see!

Share this post


Link to post
Share on other sites
6 hours ago, timoseewho said:

my suggestion is to head to the dummies and just get a feel for it, stand face to face with a dummy and hit winders, then go max distance and do it again, you'll see!

Thanks for helping out with that timo! :)

Share this post


Link to post
Share on other sites

This guide needs a lot of work and review.  There are too many things that don't line up.  "Use Lone Wolf" but then you say set pet talents.  With lone wolf active, you can't call on a pet.  Use this ability it says and when you look, it doesn't even show up on the spellbook.  Please review and edit this guide.  It's a mess.

Share this post


Link to post
Share on other sites
31 minutes ago, Goonakikas said:

This guide needs a lot of work and review.  There are too many things that don't line up.  "Use Lone Wolf" but then you say set pet talents.  With lone wolf active, you can't call on a pet.  Use this ability it says and when you look, it doesn't even show up on the spellbook.  Please review and edit this guide.  It's a mess.

I think you might be slightly confused.

The guide is not telling you to use one set of talents and everything else is wrong. The guide is meant to allow people to play the class depending on the talents they take. Some players still enjoy having a pet and, given the small DPS difference between Lone Wolf and the other T1 talents, it's OK for them to do so if they don't mind slightly lower damage. 

When they do select one of the other talents, the use of a pet raises questions about what talents their pet should be aiming for. If we didn't have that section, this thread would be full of "WHAT TALENTS DO I TAKE FOR PET?" questions. Azor has instead included it in the guide for those people that use a pet.

As for using certain spells that aren't in your spellbook, I think it might be worth re-reading the guide. You might find a certain phrase included - "if you have chosen this talent". If you haven't taken Barrage as a talent, you're obviously not going to have it in your spellbook.

There is nothing wrong with the guide, but thanks for your comment. If you find the guide too confusing, I would recommend looking at the Easy Mode section, where it eliminates any extra detail in favour of simplicity and understanding.

  • Like 1

Share this post


Link to post
Share on other sites

The guides are currently being updated for 7.1.5! I just wanted to leave a few notes for all of our users that might be getting ready to leave a comment:

  • Some pages do not require updates. The "Last Updated" stat does not mean the page is out of date, it might just not have needed any changes. If you feel that it does, leave a comment telling us what needs changing and why.
  • The process will not happen immediately - some guides will be updated faster than others simply due to the number of resources available. Be patient, they'll be ready when you need them!
  • There might be some continuity errors when making small adjustments to large guide pages. If you do find one of these, just let us know in the comments and we'll get it fixed ASAP.
  • "Why have you not taken into account X buff to X ability?" - remember, just because something got buffed, it doesn't mean it is now automatically better than the other options!

As always, we want to thank you all for being patient while we get things updated and I'm always available to help you all if you need it :)

Share this post


Link to post
Share on other sites
Guest nox

One question to the single target rotation:

" 2.Cast Marked Shot Icon Marked Shot when it is available, but only at 95 Focus or above and regardless of Vulnerable Icon Vulnerable since it is no longer affected by it. This is because Marked Shot is now your primary source of Vulnerable uptime, so the goal is to maximize the amount of Focus you have available after casting it."

So 95 Focus ok. But a bit later in the guide:

90 Focus?

Isn´t it the same situation? Why 2 different focus values?

 

Share this post


Link to post
Share on other sites
3 hours ago, Guest nox said:

One question to the single target rotation:

" 2.Cast Marked Shot Icon Marked Shot when it is available, but only at 95 Focus or above and regardless of Vulnerable Icon Vulnerable since it is no longer affected by it. This is because Marked Shot is now your primary source of Vulnerable uptime, so the goal is to maximize the amount of Focus you have available after casting it."

So 95 Focus ok. But a bit later in the guide:

90 Focus?

Isn´t it the same situation? Why 2 different focus values?

 

Will double check with Azor, might just be a consistency error after changes. 

Share this post


Link to post
Share on other sites
2 hours ago, cloudy09 said:

Is satyr really still better? Even with the new 600 mastery on trained soldier?

I believe Azor currently can't resim to check due to updates required for Simcraft. It was updated until all of the new hidden changes started appearing. 

Share this post


Link to post
Share on other sites

I think the linked pawn strings didn't get updated for 7.1.5: http://pastebin.com/EpdZ5Y3D
I says it was updated in november.
Could he update it too? :)

And I got two questions:

  1. In Opener Sequence he wrote: "Windburst from as far away as possible." Why is the distance part, I can't see anything related to it.
  2. On normal sequence, should we shoot Marked shot even if we already got Vulnerable (from Windburst for example)?
    Wouldn't be better if we shoot Aimed Shot1s, and we shot Marked Shot only after the previus Vulnerable wears off and we got enough Focus again and thus maximize Vulnerable duration?
Edited by KergeKacsa
More questions

Share this post


Link to post
Share on other sites

So, in Aarath terms, the whole time we do not have the vulnerable debuff up we are building the focus for it? No more focusing on rolling the vulnerable debuff to the best of our ability?

Share this post


Link to post
Share on other sites
Guest Souin

To those of you who have been slapping the dummy for a while: Does it feel like your MM overall dmg has increased or decreased with 7.1.5?

 

Share this post


Link to post
Share on other sites

Is SimCraft even considering that you have Blasting Cap on? I set SC to multi-target and in results I don't see Bursting Shot used even once. Do I have to switch skill priority manually? If so, how?

Share this post


Link to post
Share on other sites
Guest Skytten

I think there's been a typo in the opening rotation. Just tried with 13% haste and there's no way you can get out 4x aimed shots in the vulnerable window after casting marked shot with trueshot active. You can do it with windburst since windburst has traveltime so the vulnerable debuff is delayed so you can start pre-casting an aimed shot. But it's not possible after a marked shot since it's instant.

Share this post


Link to post
Share on other sites

Pawn strings got updated, but it seems wrong to me.

It seems that mastery just got more valuable over Agility than it was was in 7.1. With the secondary stat nerf in 7.1.5 it would be surprising for me.

Is there any changes that reversed this change?

Share this post


Link to post
Share on other sites

What shell we do with several marked shot procs until reaching 115 focus. Simply ignore it, spam AS till 115 focus, or is it the same output to follow up each procs. It happened so extremely often, that I got several procs during spamming AS....additional I have Zevrim´s Hunger legendary where you recommend to simple use it. Summary I am little confused about the marked shots proc situation and how to handle it in a usefull way.

Isn´t it good to follow up AS, Marked Shot, AS, Marked Shot, AS and only start with the 2-3 AiS execution when there is no procs anymore?

And how should we handle multi-target situations? Isn´t it better to use each proc for AE Situations, witch means Multishot, Marked Shot, Multi Shot and execute with AiS as long as no proc is available...

Share this post


Link to post
Share on other sites

Do you toggle Volley off for bosses/single target or do you just keep it active all the time? (is it a ST boost?).

Share this post


Link to post
Share on other sites
Guest Souin

Ok no clue if that is a bug or it has smth to do with the 4 pc setbonus from Nighthold, BUT:

 

I just tested the AoE Specc and it comes nowhere close to the old "AoE" specc with barrage and sidewinders. My ilvl is around 880 and I tested it together with an 890 geared hunter. He did sustain 600k AoE with the new specc and 1,6mio with the old one.

Share this post


Link to post
Share on other sites
Guest Lagboot

So after a little testing last night I feel the hunter got buffed and is fine. Sidewinder build. In saying that, I think the haste recommendations are off a bit. I have 16% haste and was easily able to get 3 Aimed Shots off (4 with TS) and still move around out of ground poop. At 9% you are gimping yourself into a glass cannon and removing any ability to side step out of ground aoe or directed in-line damage from mob/boss.
The much despised (but I love it) Sidewinder build is still king. I am using the legendary ring that gives "free marked shots" (lately it has been procing 3-4 in a row, often) and belt. Sticking with Lock and Load (which procs a lot) I find I can get 4 Aimed off in a full Vulnerable window. When it procs I use WBurst or MarkShot spam my 2 freebies and 2-3 (3 if I am on my toes and due to higher haste rating) more. The other thing is Sidewinders return of 40 focus feels so much better than spamming Arcane shots and allows fluid Aimed shot rotation still (more sooner).
About the latest guide:
I know it is a work in progress, but I think we should have 3 seperate guides within the guide for all 3 tier 7 talents. It would make the rotations clearer.

Share this post


Link to post
Share on other sites
2 hours ago, Guest Lagboot said:

So after a little testing last night I feel the hunter got buffed and is fine. Sidewinder build. In saying that, I think the haste recommendations are off a bit. I have 16% haste and was easily able to get 3 Aimed Shots off (4 with TS) and still move around out of ground poop. At 9% you are gimping yourself into a glass cannon and removing any ability to side step out of ground aoe or directed in-line damage from mob/boss.
The much despised (but I love it) Sidewinder build is still king. I am using the legendary ring that gives "free marked shots" (lately it has been procing 3-4 in a row, often) and belt. Sticking with Lock and Load (which procs a lot) I find I can get 4 Aimed off in a full Vulnerable window. When it procs I use WBurst or MarkShot spam my 2 freebies and 2-3 (3 if I am on my toes and due to higher haste rating) more. The other thing is Sidewinders return of 40 focus feels so much better than spamming Arcane shots and allows fluid Aimed shot rotation still (more sooner).
About the latest guide:
I know it is a work in progress, but I think we should have 3 seperate guides within the guide for all 3 tier 7 talents. It would make the rotations clearer.

 

Do you still use barrage if not what is your replacement ?

Edited by Metztli

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...