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Marksmanship Hunter 7.3

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Guest Haldhur
3 hours ago, Blainie said:

That does sound odd. I'm not aware of any major issues with the trinket lists, they were updated this morning, so I'd expect them to be fairly accurate. That's also a pretty large difference. Did you change anything between the sims or did you do a direct comparison? Also, are you someone that sims often or a newcomer to it? Just trying to see if there could be an error somewhere!

The trinket list for MM is the same one from BM, both have Beast Mastery at the end.

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6 minutes ago, Guest Haldhur said:

The trinket list for MM is the same one from BM, both have Beast Mastery at the end.

Yeah, someone pointed that out in the BM thread, it's being updated and deployed right now, so shouldn't be long until we see it live. Sorry for the delay and mistake!

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18 hours ago, KergeKacsa said:

Why use arcane shot and just 2 Aimed shot, while starting from max foxus we could cast 3 Aimed shot in he Vulnerable-window without any Arcane shot. (And start to generate focus with arcane shot after Vulnerable wore off.)

From Azor:

Quote

If you cast 3 Aimed Shots in one Vuln cycle, you will only realistically have the focus left to do 1 in the next cycle, and after that you might not even be able to do 3 again. 

You will only ever get X amount of AImed Shots in a fight. You cannot change this number except by not capping focus. Casting 3 Aimed Shots means you're casting more Aimed Shots early in the Patient Sniper window (which increases your Aimed Shot damage towards the end of Vulnerable), which is less Aimed Shot damage on average.

Thanks for your comment.

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25 minutes ago, Blainie said:

From Azor: (...)

Thanks for your comment.

Thanks for the clarification :) (Maybe it could go in the guide too to prevent future misunderstandings. :) )

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9 minutes ago, KergeKacsa said:

Thanks for the clarification :) (Maybe it could go in the guide too to prevent future misunderstandings. :) )

Will do.

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10 hours ago, Blainie said:

That does sound odd. I'm not aware of any major issues with the trinket lists, they were updated this morning, so I'd expect them to be fairly accurate. That's also a pretty large difference. Did you change anything between the sims or did you do a direct comparison? Also, are you someone that sims often or a newcomer to it? Just trying to see if there could be an error somewhere!

I pretty much sim every item that might be an upgrade and I'm doing it pretty often ever since Azor uploaded his SimCraft guide on YouTube. But I admit, I had to make some kind of mistake earlier, maybe something got copy pasted wrong. Or I messed up something, honestly I have no idea.
Today I double checked everything and simmed both trinkets. Turns out my 860 Ruby gives me ~5k dps less than 880 Urn on single target. But on multi-target it is still seems better. In my case 860 Ruby gives ~4k dps more than 880 Urn on 2 targets and ~8k more on 3 targets.

Edited by Vuda

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10 hours ago, Vuda said:

 Or I messed up something, honestly I have no idea.

Funnily enough, after I replied to your post, we noticed that there was a mistake with which list was posted where. It turns out the BM list was posted in MM. Aran's is definitely worse than it once was, but the list looks a bit more "right" now given that it's not the BM list :p

It does sound like you're on the right track now though, so good job on that :)

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The reason Aran's changed is it was over proccing - Bliz had a blue post or tweet int he last couple days about this.  Sad times :(

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What about Kil'jaedens Burning Wish, the legendary trinket? I totally forgot it existed. Are there going to be any sims comparing it to other legendaries?

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"When you get a proc:Marked Shot IconMarked Shot → Keep Cast Arcane Shot IconArcane Shot once (twice with extremely high Haste) so that there is only ~4 seconds remaining on Vulnerable → 2x Aimed Shot IconAimed Shots. "

 

"The other important thing is to completely abolish the habit of introducing or accepting downtime. You should always be casting something with the spec. "

 

Just roughly tested and figured out, that it leads unavoidable to downtime, when casting 1x AS and waiting for casting the 2nd AiS in the last second - when having more than 16% haste. I can fit two AS and a good last AiS with 22% and above.

 

So what to do in this case? Accept this little downtime? Or cast the 2nd AiS at the next to last second?

Or is it even worth taking less pawn-valued gear to reduce haste?

Edited by Bumbum

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1 hour ago, Bumbum said:

So what to do in this case? Accept this little downtime? Or cast the 2nd AiS at the next to last second?

Or is it even worth taking less pawn-valued gear to reduce haste?

Crit is now simming higher than haste, so if you find some more crit/mastery gear to replace haste then you'd be fine. The 17% haste cap was changed soon after patch went live.

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15 hours ago, darquis said:

The reason Aran's changed is it was over proccing - Bliz had a blue post or tweet int he last couple days about this.  Sad times :(

Yeah, it was a bit too strong prior to the nerfs admittedly.

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11 hours ago, Vuda said:

What about Kil'jaedens Burning Wish, the legendary trinket? I totally forgot it existed. Are there going to be any sims comparing it to other legendaries?

I've put in a note for Azor concerning the legendary trinkets.

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9 hours ago, Bumbum said:

So what to do in this case? Accept this little downtime? Or cast the 2nd AiS at the next to last second?

Looks like Andanath has basically already answered this, but just confirming his response.

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hello, in AoE situations like in M+, is there a time where you'd just spam Multi-Shot over cleaving with the Vulnerable'ed Aimed Shot + Trick Shot combo?

thanks

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9 hours ago, Andanath said:

Crit is now simming higher than haste, so if you find some more crit/mastery gear to replace haste then you'd be fine. The 17% haste cap was changed soon after patch went live.

You did not get the point. The 17% haste cap you are talking about was haste you have to achieve (from an older version of azors guide). I am talking about haste you dont want to achieve. It is another kind of problem. The question is what to do if you dont have such gear with low haste (under 16% OR high gear above 22%). In this cases you have unavoidable downtimes. And you must not have downtimes.

And the fact that crit is higher simming then haste does not mean that you can ignore PAWN-values (in general).

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42 minutes ago, timoseewho said:

hello, in AoE situations like in M+, is there a time where you'd just spam Multi-Shot over cleaving with the Vulnerable'ed Aimed Shot + Trick Shot combo?

thanks

No, assuming that you have spread Vulnerable to the pack, you'd just go with your normal AS. You can swap to Piercing in very specific situations.

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6 minutes ago, Bumbum said:

You did not get the point. The 17% haste cap you are talking about was haste you have to achieve (from an older version of azors guide). I am talking about haste you dont want to achieve. It is another kind of problem. The question is what to do if you dont have such gear with low haste (under 16% OR high gear above 22%). In this cases you have unavoidable downtimes. And you must not have downtimes.

And the fact that crit is higher simming then haste does not mean that you can ignore PAWN-values (in general).

He is saying that if you are stuck in that position, you would take Crit instead to force your Haste down until you can push above 22%.

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4 hours ago, Blainie said:

He is saying that if you are stuck in that position, you would take Crit instead to force your Haste down until you can push above 22%.

Thank you Blainie, yes that was what I was saying. 

Pawn values are derived from simulations so to say that you should ignore Sims for Pawn values is a little redundant. 

Edited by Andanath
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I'm still a very novice SimC user. Does talent choice affect the stat weights? Using Azor's stat weights, I equipped said gear that Pawn considered an upgrade. I then imported my character into SimC and ran 500,000 iterations. I got my own stat weights, in which Haste was weighted higher than Crit. So I equipped the gear that my weights said was better and resimmed another 500,000 iterations. Simmed Damage was higher but it gave me a new set of stat weights. This 3rd string of weights still had Haste higher than Crit, yet now it pointed back to my original pieces as being upgrades. I smell a pattern, here. If talents do affect the sim, how do we change the talents when importing your character into SimC? WoW Armory doesn't seem to update quick enough with talent changes to go that route.

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19 hours ago, Aarath said:

 If talents do affect the sim, how do we change the talents when importing your character into SimC? 

There is a line in the APL that reads Talents: 0/1/1 etc.

You can change talents there by adding a number according to the tier and talent you want to change.

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18 minutes ago, Guest Souin said:

Hey! What do you guys think about the upcoming hotfix? Almost every MM spell, but also a lot of BM skills are being buffed. Where does that put us? Anything new to the rotation or specc we use?

I would imagine that Azor is hard at work testing and simming everything to ensure that we get updates in a timely manner! They should be released before the changes go live :)

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1 hour ago, Metztli said:

Is changing talents affecting SimCraft ? Can you determine best possible talents using it ?

Yes, that's part of how players write guides. There is a lengthy process of testing every talent combination while adjusting stat input to see which performs best with what configuration, gear level and stat level. Azor has already done this, as you can see in the guide which is best.

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