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Marksmanship Hunter 7.3

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11 minutes ago, Blainie said:

Yes, that's part of how players write guides. There is a lengthy process of testing every talent combination while adjusting stat input to see which performs best with what configuration, gear level and stat level. Azor has already done this, as you can see in the guide which is best.

Thank you for your answer.Btw I didn't know that SimCraft is that smart that can create different rotations based on the talents, pretty amazing.

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5 minutes ago, Metztli said:

Thank you for your answer.Btw I didn't know that SimCraft is that smart that can create different rotations based on the talents, pretty amazing.

It essentially has one big rotation that prioritises certain things and then checks which abilities are available from talents.

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5 minutes ago, Metztli said:

Thank you for your answer.Btw I didn't know that SimCraft is that smart that can create different rotations based on the talents, pretty amazing.

Simcraft itself doesn't do that, whoever is doing the sims must account for different talents possibly having different rotations/priorities, and make adjustments or even entirely new APLs to account for this.  Azor does account for this when doing his sims.

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2 hours ago, Orthios said:

Azor does account for this when doing his sims.

Just going to address this question before it is asked as it happens very often - no, I don't have Azor's methods of simming.

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Guest Aviici

so i just simmed my character and it gave me the below stat weights, not sure what im doing wrong, but it doesnt match up to the guide? which should i follow?

Agility=4.97, CritRating=5.60, HasteRating=3.31, MasteryRating=5.00, Versatility=4.65

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Guest Cheesehead
7 hours ago, Guest Aviici said:

so i just simmed my character and it gave me the below stat weights, not sure what im doing wrong, but it doesnt match up to the guide? which should i follow?

Agility=4.97, CritRating=5.60, HasteRating=3.31, MasteryRating=5.00, Versatility=4.65

I could be wrong, but based on everything I've read, you should use your own stat weights and the ones given are just a general guide. I don't fully understand how it all works, and someone please correct me if I'm wrong, but I think the weights are meant to give an idea of how stats should change in new gear to improve your dps, so you want your own weights since they are specific to your current build.

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13 hours ago, Guest Aviici said:

so i just simmed my character and it gave me the below stat weights, not sure what im doing wrong, but it doesnt match up to the guide? which should i follow?

Agility=4.97, CritRating=5.60, HasteRating=3.31, MasteryRating=5.00, Versatility=4.65

 

5 hours ago, Guest Cheesehead said:

I could be wrong, but based on everything I've read, you should use your own stat weights and the ones given are just a general guide. I don't fully understand how it all works, and someone please correct me if I'm wrong, but I think the weights are meant to give an idea of how stats should change in new gear to improve your dps, so you want your own weights since they are specific to your current build.

Yes, these values are the values that will give you the largest upgrades. Follow these as the others are just a general guide. This will help you balance out stats and if you need more haste it will prioritise that until you get that haste.

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6 hours ago, Guest Cheesehead said:

I could be wrong, but based on everything I've read, you should use your own stat weights and the ones given are just a general guide. I don't fully understand how it all works, and someone please correct me if I'm wrong, but I think the weights are meant to give an idea of how stats should change in new gear to improve your dps, so you want your own weights since they are specific to your current build.

Basically, yeah. Stat weights are a numerical representation of which stat will grant the highest DPS increase should you add a stat point to that stat.

As soon as you add 1 point to a stat, the weights could change. Due to this, general weights are never 100% accurate for your character. They are instead a general guide for those that basically don't know how to sim themselves. 

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MKII Gyroscopic Stabilizer Icon MKII Gyroscopic Stabilizer is a new pair of Legendary gloves for Marksmanship. It causes every second Aimed Shot Icon Aimed Shot to have a 15% increased crit chance, and also be castable while moving. 

I'm assuming this has been tested? So the 2nd aimed shot doesn't apply this to the 3rd and so on? Does it have to be consecutive?

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1 hour ago, Aarath said:

MKII Gyroscopic Stabilizer Icon MKII Gyroscopic Stabilizer is a new pair of Legendary gloves for Marksmanship. It causes every second Aimed Shot Icon Aimed Shot to have a 15% increased crit chance, and also be castable while moving. 

I'm assuming this has been tested? So the 2nd aimed shot doesn't apply this to the 3rd and so on? Does it have to be consecutive?

I'm pretty sure that 2nd, 4th, 6th (and so on) Aimed Shot is castable while moving, at least that what I've read everywhere. If that is the case Blizzard should fix the description of the item to be more clear.

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1 hour ago, Aarath said:

I'm assuming this has been tested? So the 2nd aimed shot doesn't apply this to the 3rd and so on? Does it have to be consecutive?

No, the item won't allow you to perma-cast AS while moving. A buffed one will not trigger another buffed one. You cast AS, gain the buff. Cast AS, lose the buff.

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Guest meatshots

I dont really get pawn strings tbh... Someone care to explain? Is the pawnstring for marksman correct all the time, because i read that its individual to each character?

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I'm confused about the multiple target rotation. In particular the last sentence in this paragraph: 

"There is no real multiple target rotation for Marksmanship Hunters. On multiple targets, you should use Barrage Icon Barrageon cooldown if you have chosen  the talent, and you should switch out Arcane Shot Icon Arcane Shot for Multi-Shot Icon Multi-Shot on 3 targets or above. If you get a Marking Targets Icon Marking Targets proc, you should use Multi-Shot Icon Multi-Shot on just 2 targets to mark them with Hunter's Mark."

Use Multi-Shot on just 2 targets?

So, if I understand multiple target rotation correctly, on 3 targets we just carry on as normal and swap out Arcane Shot for Multi-Shot, and on 4 targets and above we should spam Multi-Shot fishing for a Marking Targets proc to use Marked Shot, and use Aimed Shot as a focus dump to keep from capping if we don't get a Marking Targets proc?

Edited by adamaj

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@adamaj

As I understand it, in your multi target rotation it depends a lot on your talents. 

I for example use trickshot and volley in M+ which seems to serve well. Having trickshot means that in my multi target rotation I use multi shot to get a proc > marked shot to make vulnerable > aimed shot x2 for trickshot AOE.

The difference in the amount of targets is that at just 2 targets, multi shot just isn't worth it and you normally would just use single target damage rotation. Unless you have a proc, then you can use multi + marked on just 2 targets and still get positive results (focus/dps wise). Hence, the "multi target" rotation with multi shot is normally only applicable at 3 or more targets.

To answer your question. I do not think there is a difference between 3 or 4 targets. They are both multi target spamming+normal marked/aimed shot combinations. 

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Guest Veniio
  1. Just before the encounter starts, use your Potion of Deadly Grace Icon Potion of Deadly Grace.
  2. Cast A Murder of Crows Icon A Murder of Crows if you have chosen this talent.
  3. Cast Icon Windburst from as far away as possible.
  4. Activate Trueshot Icon Trueshot while Icon Windburst is still flying.
  5. Cast Aimed Shot Icon Aimed Shot once.
  6. Cast Arcane Shot Icon Arcane Shot once.
  7. Cast Aimed Shot Icon Aimed Shot 3 times..
  8. Cast Arcane Shot Icon Arcane Shot once
  9. Cast Marked Shot Icon Marked Shot.
  10. Cast Arcane Shot Icon Arcane Shot once.
  11. Cast Aimed Shot Icon Aimed Shot twice. (3 times with Bloodlust)
  12. Proceed with your normal rotation.

Can somebody tell me how I am supposed to have focus for two Aimed Shot (even 3 with BL) after 10. point? I always miss focus. Can do only one Aimed shot. Haste ~9%

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So Draught of Souls turns out to be the bis trinket? Ugh, I don't know how it exactly works, but it sounds like I have to get in close range, then hope that in 3 seconds of using it I won't die to a boss mechanic and then Disengage back... And it's not even in MM loot table. I hope I'll be able to stick to my 885 arcanocrystal instead for some time...

 

Quick edit so I don't spam with double posts. Could anyone be so kind and sum up when it is bad to use True Aim in Nighthold? I guess it's good on fights when we hit 1 target 90% of the time, but when it becomes weaker than L&L?

Edited by Vuda

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Guest Icon of Rot etc

How good is Icon of rot? got an 875 version from the quest.

currently using 865 ruby and sadly 865 bloodthirsty instinct.

 

also are sidewinders better for the general case since I have belt of the sentinel army?  it never has any use in boss scenarios where I only spam arcane shot (I despise the arcane shot gameplay, looking for reasons to keep sidewinders :P)

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Guest Drekthal

In the simcraft AND on the bis Items the Draught of Souls trinket is bis... but that trinket is not only for melee? Or it can be used by MM hunters too?

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10 hours ago, AartS said:

@adamaj

As I understand it, in your multi target rotation it depends a lot on your talents. 

I for example use trickshot and volley in M+ which seems to serve well. Having trickshot means that in my multi target rotation I use multi shot to get a proc > marked shot to make vulnerable > aimed shot x2 for trickshot AOE.

The difference in the amount of targets is that at just 2 targets, multi shot just isn't worth it and you normally would just use single target damage rotation. Unless you have a proc, then you can use multi + marked on just 2 targets and still get positive results (focus/dps wise). Hence, the "multi target" rotation with multi shot is normally only applicable at 3 or more targets.

To answer your question. I do not think there is a difference between 3 or 4 targets. They are both multi target spamming+normal marked/aimed shot combinations. 

Thanks for the reply! I think I've got it figured out now, having spent a little time on the training dummies. 

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4 hours ago, Guest Icon of Rot etc said:

How good is Icon of rot? got an 875 version from the quest.

currently using 865 ruby and sadly 865 bloodthirsty instinct.

 

also are sidewinders better for the general case since I have belt of the sentinel army?  it never has any use in boss scenarios where I only spam arcane shot (I despise the arcane shot gameplay, looking for reasons to keep sidewinders :P)

No. According to Azor's sims using Sidewinders is a big dps loss.

 

4 hours ago, Guest Drekthal said:

In the simcraft AND on the bis Items the Draught of Souls trinket is bis... but that trinket is not only for melee? Or it can be used by MM hunters too?

You can use it, but you have to run up to the boss to be in range. I myself won't bother with using it :P

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Guest TreP

This BiS list only for Nighthold drop, right? Because crafted rings/neck/head (Engineer glasses) with right stats feels to be much better.

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2 hours ago, Guest TreP said:

This BiS list only for Nighthold drop, right? Because crafted rings/neck/head (Engineer glasses) with right stats feels to be much better.

What crafted rings and neck ? Can you show links ?

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Guest TreP
15 hours ago, Metztli said:

What crafted rings and neck ? Can you show links ?

There is only one crafted. class specific hunter neck, which you can upgrade to 865. Linking is pointless, since stats are random. The question is, isn't this neck better with right stats? You can get haste/mastery, crit/mastery, double mastery. Of course crit/vers neck would be worse.

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I really wonder about the neck enchant. It feels like it has not been updated with the most recent enchantment additions. Or am I missing something? A lot use the trained soldier now, 600 Mastery.

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