Jump to content
FORUMS
Damien

Frost Mage 7.3

Recommended Posts

57 minutes ago, Blainie said:

I can ask, but there's no guarantee. It might be easier to work it out on a strict item level comparison basis for some classes than others. I'll see what Furty says.

Much appreciated

Share this post


Link to post
Share on other sites
On 9/20/2017 at 3:52 PM, Ugopewpew said:

Can we have the netherlight crucible traits given item level values? What I mean by this would be basically what was done on the Hunter spec pages, where a trait like Torment the Weak was listed as being worth 8.9 item levels, and so on. This will help when trying to decide paths where there is no 100% clear answer on first look. Thanks

 

On 9/20/2017 at 7:35 PM, Blainie said:

I can ask, but there's no guarantee. It might be easier to work it out on a strict item level comparison basis for some classes than others. I'll see what Furty says.

Personally I use raidbots.com for most relic comparisons; the listed item level values are a good "measuring stick" of sorts but guide readers tend to take them as gospel which is why I have left them absent. Many traits, particularly traits with stats, vary greatly character to character and might even change in overall priority if you are heavily weighted towards a particularly gear path. 

  • Like 1

Share this post


Link to post
Share on other sites
Guest frosty

Not everyone uses raidbots

All we want as what other classes have already, an easy way to rank our relics without having to spend hours on simming and testing stuff

Share this post


Link to post
Share on other sites
2 hours ago, Guest frosty said:

Not everyone uses raidbots

All we want as what other classes have already, an easy way to rank our relics without having to spend hours on simming and testing stuff

It takes less than a minute to sim something on raidbots. There is no hours of anything required. There is no easy way to rank the relics beyond the listed hierarchy, mainly because most players don't have the knowledge or context to interpret the item level values and inevitably come to erroneous conclusions. It is possible to do with very straightforward classes with little to no variety in playstyle, e.g. Assassination Rogue, but beyond that the data is a bit redundant. If optimizing immaculately is of the highest importance to you that you think the item level decimal places will make an impact I highly recommend instead taking 30 seconds to familiarize yourself with raidbots.

Share this post


Link to post
Share on other sites
Guest frosty

Howcome almost every other class has values and mages not ?

Don't they have less skilled people playing also who might draw erroneous conclusions  ?

I don't understand the problem

We come here searching for info and guidance, yet nobody wants to do this properly

 

Share this post


Link to post
Share on other sites
11 hours ago, Guest frosty said:

Howcome almost every other class has values and mages not ?

Firstly, there are many other guides that also don't have values - it depends on the writer, the theorycrafter/tester behind the guide and the class itself. As Furty states above, a very straightforward class (not in playstyle, but mechanically for simulation and the area for which there is a chance for error in simulation) is incredibly easy to quantify item level brackets and differences for traits. 

There are no item level values for Frost Mage for two reasons:

  1. It is very difficult to quantify item level suggestions for relics for a general guide, ranging over all gear levels due to the huge difference gear can make on those item level figures.
  2. It is extremely easy to sim it yourself for a perfectly accurate figure on RaidBots, using an import addon.

It has nothing to do with the guide not being done properly. It just isn't feasible to do it for the spec with so many variable, especially when it is so easy to find perfectly accurate figures for your own character.

Share this post


Link to post
Share on other sites

In practice, it is possible to cast two ice lance after flurry when icy veins and time warp are both activated. Is it necessary to use this technique in the real fight?

Share this post


Link to post
Share on other sites
4 hours ago, Kydele said:

In practice, it is possible to cast two ice lance after flurry when icy veins and time warp are both activated. Is it necessary to use this technique in the real fight?

This is dependent on two things: range and world MS. If you aren't close enough to the target, the second Ice Lance won't hit during WC and you'll miss your chance, thereby sending an unbuffed Ice Lance, losing DPS. If your world MS is too high, even by a fraction at that point in the fight, the same thing will happen. There is no requirement to do it, since it can be incredibly risky to pull off and cause you to end up losing DPS during that burst phase of IV + TW.

Share this post


Link to post
Share on other sites

I personally use Askmrrobot for gearing info. After you get the updated gear info from best in bags there will be scaling info. AskMrRobot uses pawn so the 2 are in sync.  Again as you change gear for sim the scaling changes.  Also a lot depends on your rotation and range.  I don't think a lot of players consider range to target for figuring damage output.  Addons are great for approximations , I've seen players go overboard on a primary stat to the detriment of their damage. 

Share this post


Link to post
Share on other sites

Would you say Frost is currently better in Raiding than Fire because of it's consistant dmg output and reliable playstyle ?
I don't know wheter I should switch to Frost from my Fire, because I had mixed resulst with the Fire in Dungeons and Raiding

Share this post


Link to post
Share on other sites
Guest Beloly

Ok so I'm kinda necroing this post a bit, sorry about that. So for the lvl 90 talent choice, Unstable Magic is listed. But under Spell Rotation, it says 

So which one is the better choice? 

I'm picking up mage again basically for the first time since BC so I have no clue what I'm doing >.<

 

Thanks!

Share this post


Link to post
Share on other sites
On 11/25/2017 at 2:35 AM, Tutonik said:

I personally use Askmrrobot for gearing info. After you get the updated gear info from best in bags there will be scaling info. AskMrRobot uses pawn so the 2 are in sync.  Again as you change gear for sim the scaling changes.  Also a lot depends on your rotation and range.  I don't think a lot of players consider range to target for figuring damage output.  Addons are great for approximations , I've seen players go overboard on a primary stat to the detriment of their damage. 

You should make sure everything you do is checked with SimC/RaidBots as well. 

Share this post


Link to post
Share on other sites
On 11/25/2017 at 8:06 PM, TheKaiser said:

Would you say Frost is currently better in Raiding than Fire because of it's consistant dmg output and reliable playstyle ?
I don't know wheter I should switch to Frost from my Fire, because I had mixed resulst with the Fire in Dungeons and Raiding

Depends entirely on fight. All 3 specs were very viable in ToS, as shown in WLogs rankings. The only fight that is pure Frost on Top10 is Sisters and the only fight that is pure Fire in top 10 is Fallen Avatar.

https://www.warcraftlogs.com/rankings/13#class=Mage

Share this post


Link to post
Share on other sites
On 11/25/2017 at 9:25 PM, Guest Beloly said:

Ok so I'm kinda necroing this post a bit, sorry about that. So for the lvl 90 talent choice, Unstable Magic is listed. But under Spell Rotation, it says 

So which one is the better choice? 

I'm picking up mage again basically for the first time since BC so I have no clue what I'm doing >.<

 

Thanks!

Unstable in pretty much every situation is better than Frost Bomb. It's only there if people are using FB.

Share this post


Link to post
Share on other sites
Guest icyydeadppl

Yea i would like to know that aswell when are yall gonna update the frost mage for antorus 

Share this post


Link to post
Share on other sites
On 11/30/2017 at 2:27 PM, rbalmeida said:

When are you guys going to update the frost mage for 7.3.2 with the itens of Antorus?

The pages other than the BiS one are up-to-date, so I'm not sure what happened. I'll look into this and find out what's happening. Sorry for the delay!

Share this post


Link to post
Share on other sites
On 12/1/2017 at 12:14 AM, Guest icyydeadppl said:

Yea i would like to know that aswell when are yall gonna update the frost mage for antorus 

See above. I'll leave an answer here today/tonight :)

Share this post


Link to post
Share on other sites

Looking at the list of what are good legendary gear for frost spec I was curious why Lady Vashj's Grasp is listed as a strong option if the above are not available. Lady Vashj's Grasp, Magtheridon's Banished Bracers, Thermal Void, Frozen Touch would seem to be a better combination for the increased haste duration, whereas Shard of the Exodar only gives you a 30% boost every 5 minutes for 40 seconds (when you can bloodlust without it being bad for the group preventing them from being able to bloodlust when they need to) this combination would seem to allow you to get a 30% boost for 34 seconds or more (Lady Vashj's Grasp (3 or more) plus Frost Orb (1 or more) resulting in at least 4 FoF, any additional FoF increase this further. I am currently getting Icy Veins to last for around a minute and my unboosted haste stat is 29.53%) every >3 minutes (Frozen Veins decreases cooldown of Icy Veins for 2 sec with frostbolt crit) plus the additional damage for the first 20 sec from Chilled to the core for activation Icy Veins.

Edited by Linashar

Share this post


Link to post
Share on other sites
On 12/13/2017 at 5:08 AM, Linashar said:

Looking at the list of what are good legendary gear for frost spec I was curious why Lady Vashj's Grasp is listed as a strong option if the above are not available. Lady Vashj's Grasp, Magtheridon's Banished Bracers, Thermal Void, Frozen Touch would seem to be a better combination for the increased haste duration, whereas Shard of the Exodar only gives you a 30% boost every 5 minutes for 40 seconds (when you can bloodlust without it being bad for the group preventing them from being able to bloodlust when they need to) this combination would seem to allow you to get a 30% boost for 34 seconds or more (Lady Vashj's Grasp (3 or more) plus Frost Orb (1 or more) resulting in at least 4 FoF, any additional FoF increase this further. I am currently getting Icy Veins to last for around a minute and my unboosted haste stat is 29.53%) every >3 minutes (Frozen Veins decreases cooldown of Icy Veins for 2 sec with frostbolt crit) plus the additional damage for the first 20 sec from Chilled to the core for activation Icy Veins.

The actual difference Vashj makes is 4-5 seconds of Icy Veins uptime. The rest of the uptime is only there because of using Thermal Void. It's completely insignificant compared to Shard of the Exodar. Bracers + Ring + Thermal Void + Frozen Touch is the clear winning choice for ST. For AoE, the damage from Splitting Ice is far beyond the damage increase from the additional FoF.

Share this post


Link to post
Share on other sites

I just ran with a mage in a raid today who said that their 2p/2p/2p (i.e. Everburning Knowledge tier items) sims better than their 970 average ilvl gear. Some were skeptical because that costs 25 ilvls. I'm not good at simming stuff. Is there some credence to that mage's claim?

Edited by arqas

Share this post


Link to post
Share on other sites
On 12/23/2017 at 1:25 PM, arqas said:

I just ran with a mage in a raid today who said that their 2p/2p/2p (i.e. Everburning Knowledge tier items) sims better than their 970 average ilvl gear. Some were skeptical because that costs 25 ilvls. I'm not good at simming stuff. Is there some credence to that mage's claim?

Definitely, but it depends on your gear. The T19 bonus is incredibly powerful, but you'll most likely run it with T21 4-P rather than T20 2-P + T21 2-P. It's going to depend on your stat levels, item levels of the pieces in question, the fight itself, etc.

If you get your hands on some solid T19 pieces, you can try simming it, but I doubt you're going to be outclassing 970+ pieces if they're sub 900 item level. 

Share this post


Link to post
Share on other sites
Guest Churchill

I'm having major trouble with decreasing my mastery. Gearpieces that are considered BiS drops, T21 pieces drop, and they are full of mastery.

Share this post


Link to post
Share on other sites
On 1/11/2018 at 10:24 PM, Guest Churchill said:

I'm having major trouble with decreasing my mastery. Gearpieces that are considered BiS drops, T21 pieces drop, and they are full of mastery.

There's not much you can do to stop that. Mastery + Tier bonus is better than no tier bonus + Haste/Vers.

Share this post


Link to post
Share on other sites

Wanted to ask a few things about the rotation because some comments contradict the guide and also because the section of flurry is kinda badly written. So starting with the simple ones, brain freeze procs, do you flurry->IL or frostbolt->flurry->IL? In the case of having both FoF and brain freeze, do you spend all your FoF by spaming IL or flurry takes priority (according to the guide i think you should flurry first but that means you essentially waste the FoF charge since the target will be frozen from flurry anyway). Last there is this line

"1.Cast Ice Lance if Winter's Chill is applied AND/OR you have just cast  Flurry."

Isn't instant flurry the only way to apply winter's chill? If so the "and/or" part doesn't make sense and it should be "Cast Ice Lance after you have just cast flurry".

 

 

Edited by MuFeR

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...