Jump to content
FORUMS
Damien

Assassination Rogue 7.3

Recommended Posts

Guest Evium
On 30/7/2016 at 2:52 PM, Carrn said:

Whatever the remaining duration is on them will be over 4x faster.

Because the ticks of the short Rupture happen so quickly, I'd wait until it expires to apply the new one. Have 6s CPs ready at the end though, to reapply it instantly

I have a problem with this though. As you know, using exsanguinate makes your energy regen go crazy because of venmous wounds. I find my self using this energy to spam mutilate then envenom to not energy cap while the exsanguinated rupture ticks down to 0. But timing this 6 rupture without capping energy and meanwhile spamming mutilate and envenom sometimes result in a clean transition with the ruptures and other times I find myself having rupture down for 2~ seconds as I just envenomed as the exsanguinated rupture was about to expire to not energy cap. Hope it is clear enough to understand.

Share this post


Link to post
Share on other sites
1 hour ago, Guest Evium said:

I have a problem with this though. As you know, using exsanguinate makes your energy regen go crazy because of venmous wounds. I find my self using this energy to spam mutilate then envenom to not energy cap while the exsanguinated rupture ticks down to 0. But timing this 6 rupture without capping energy and meanwhile spamming mutilate and envenom sometimes result in a clean transition with the ruptures and other times I find myself having rupture down for 2~ seconds as I just envenomed as the exsanguinated rupture was about to expire to not energy cap. Hope it is clear enough to understand.

Yeah, it's a tricky thing. If you don't crit at all you won't have an issue, but if you crit twice you'll go over on CP. It really depends what else is going on... Maybe you can put a small Rupture (3-4 cp) on a secondary target? Or throw a small envenom in? Whatever works for you, so you can keep 6 cp Rupture rolling on your main target all the time

Share this post


Link to post
Share on other sites
Guest Chiefluffe

hey .. im just looking around for some info about my rogue .. and im a bit confused about the stats on this one .-.. u say that haste is at the buttom of the list for stats .. even so the rogue ur building ur stats around .. furty .. he has haste on alot of items .. almost the best stat he has .. how can that be ?? ..

 

Share this post


Link to post
Share on other sites
2 hours ago, Guest Chiefluffe said:

hey .. im just looking around for some info about my rogue .. and im a bit confused about the stats on this one .-.. u say that haste is at the buttom of the list for stats .. even so the rogue ur building ur stats around .. furty .. he has haste on alot of items .. almost the best stat he has .. how can that be ?? ..

 

Item level is still the most important thing, because higher level items have more Agility on them which will always be the best stat.

Additionally, just because a stat is on the bottom of the list doesn't mean that it's bad. For example, if Versatility is worth 6 points, Mastery and Crit are worth 4 points, and Haste is worth 3 points, an item that has Vers and Haste might be worth more (9 points) compared to an item with Crit and Mastery (8 points)

The actual math behind choosing an item is a bit more complicated than that, but hopefully that gives you a basic idea and explains why some Rogues will have lots of a stat which otherwise might be bad.

Share this post


Link to post
Share on other sites
6 hours ago, Guest Chiefluffe said:

hey .. im just looking around for some info about my rogue .. and im a bit confused about the stats on this one .-.. u say that haste is at the buttom of the list for stats .. even so the rogue ur building ur stats around .. furty .. he has haste on alot of items .. almost the best stat he has .. how can that be ?? ..

 

Just want to point out if you're looking for me on the armory "Furty" is my Warlock's character name, not my Rogue's. As I spend a lot of time streaming on Twitch there are more than a few people who've ended up mirroring my monicker :) 

Share this post


Link to post
Share on other sites
Guest tale

The rotations section is written for using the raid build from the cheat sheet setup.  If I'm instead using the casual solo/dungeon setup, is this what it works out to?

1. Maintain Rupture on primary and secondary targets (up to 3 targets).
2. Activate Vendetta on the primary target when it is off cooldown.
3. Activate Vanish if off cooldown and you have 5 Combo Points, then Mutilate.
5. Maintain Garrote on the primary target.
7. Cast Envenom to spend extra Combo Points.
8. Cast Mutilate to generate Combo Points.

Thanks for the guide!  My main raider is a mage but I like to have basic competence in all the classes.

Share this post


Link to post
Share on other sites
Guest Evium

Hi this question is not direct to the guide so correct me if this is not the right place. But I have experienced sometimes that when I envenom it does not go off, think it even happend twice in a row? anyone else tried this ?

Share this post


Link to post
Share on other sites
On 8/4/2016 at 2:37 PM, Guest tale said:

The rotations section is written for using the raid build from the cheat sheet setup.  If I'm instead using the casual solo/dungeon setup, is this what it works out to?

1. Maintain Rupture on primary and secondary targets (up to 3 targets).
2. Activate Vendetta on the primary target when it is off cooldown.
3. Activate Vanish if off cooldown and you have 5 Combo Points, then Mutilate.
5. Maintain Garrote on the primary target.
7. Cast Envenom to spend extra Combo Points.
8. Cast Mutilate to generate Combo Points.

Thanks for the guide!  My main raider is a mage but I like to have basic competence in all the classes.

If you'd like to come have a discussion about this over in the Rogue Forums, we can talk about this more in-depth but I don't believe this thread is the best place for it.

Share this post


Link to post
Share on other sites
Guest Banksy

Casual player here. But love theory crafting when I have time. Does anyone know if the bleeds from Shattered Hand enchants (1 on each dagger) give good number comparisons to the suggested enchants? Considering Hemorrhage and if there is any other talents/passives I'm not remembering as part of Assassination? I'm guessing it doesn't keep up with how much you would get from Shadowmoon and Thunderlord, but didn't see it mentioned anywhere.

Share this post


Link to post
Share on other sites
2 hours ago, Guest Banksy said:

Casual player here. But love theory crafting when I have time. Does anyone know if the bleeds from Shattered Hand enchants (1 on each dagger) give good number comparisons to the suggested enchants? Considering Hemorrhage and if there is any other talents/passives I'm not remembering as part of Assassination? I'm guessing it doesn't keep up with how much you would get from Shadowmoon and Thunderlord, but didn't see it mentioned anywhere.

Not comparable to the listed enchants, no.

Share this post


Link to post
Share on other sites
On 30.07.2016 at 3:52 PM, Carrn said:

Whatever the remaining duration is on them will be over 4x faster.

Because the ticks of the short Rupture happen so quickly, I'd wait until it expires to apply the new one. Have 6s CPs ready at the end though, to reapply it instantly

Thanks a lot for explanation of these.

Still i`m not sure why we are going for versatility over crit. 100 crit giving us more damage than 100 versatility both directly (more % damage) and indirectly (additional cp gain). About t18 2 bonus - it doesn`t seems like we can go over 70% base critchance, so why crit becomes inferior at this point?

Share this post


Link to post
Share on other sites
7 hours ago, MrOger said:

Thanks a lot for explanation of these.

Still i`m not sure why we are going for versatility over crit. 100 crit giving us more damage than 100 versatility both directly (more % damage) and indirectly (additional cp gain). About t18 2 bonus - it doesn`t seems like we can go over 70% base critchance, so why crit becomes inferior at this point?

When your Crit Chance is at a point where you will nearly always be getting critical hits, or at the very least probably getting critical hits when you need them, its value falls.

I think I mentioned it above, but the values for both Crit and Vers are very very close. Vers is slightly ahead, however, which is why it's listed as the priority

Share this post


Link to post
Share on other sites
Guest Genweas

Exsanguinate is now only increasing bleed effects by 100% now instead of 400%.  It's a huge game changer.  Can we get an update to this?  Does this make Master Poisoner/Agonizing Poison competitive?

Share this post


Link to post
Share on other sites
Guest Carmina

Does the massive nerf to Exsang change anything?

Share this post


Link to post
Share on other sites
4 hours ago, Guest Genweas said:

Exsanguinate is now only increasing bleed effects by 100% now instead of 400%.  It's a huge game changer.  Can we get an update to this?  Does this make Master Poisoner/Agonizing Poison competitive?

 

3 hours ago, Guest Carmina said:

Does the massive nerf to Exsang change anything?

Yes it will change lots, but the nerf happened literally today. Once we get some solid numbers to work with the guide will be updated

Share this post


Link to post
Share on other sites
Guest Progression

After today's substantial Exsanguinate needs - I'm thinking of switching to Master / Poisoner & Agonizing poison. 

New stat priority: Mast > Haste > Vers > Crit

What's your thoughts? I'd like to see potential discussion/input.

I'll also keep updates on my findings over the next week.

-Progression (US-Mal'Ganis)

 

Share this post


Link to post
Share on other sites

 

Hey Rogue fam,

After yesterday's Exsanguinate nerfs - I'm thinking of trialing a new assassination build. This build is going to consist of Master Poisoner, Agonizing Poison & Death from Above (for the +% envenom window for 50% Agonizing application chance). 

New stat priority for this build: Mastery > Haste > Vers = Crit

I feel this build has some great potential. I will update with my findings over the next 2 weeks. 

Let me know your thoughts,

- Progression (US-Mal'Ganis)

Share this post


Link to post
Share on other sites
Guest Guest

Ladies and gentleman,

Its 3 weeks away from launch. Exang being rebalanced doesnt make or break the spec. Blizz balances around max level, which we are not. We are not geared, we dont have the new flasks, pots, or food. We dont even have our weapons, which will change a great deal of things as we progress through new content. Our 'best' rotation and talent tree set up will likely not be decided in pre-patch. It is very safe to say ninja nerfs/buffs will happen more.

In regards to what to pick now, you may want to test things out yourself while this websites fine team devine what is most beneficial to us assassins. Make suggestions in the rogue forum. Learn for yourself and help each other, your friends, and guildies, to learn how to best handle situations in world pvp, 5 mans, and raids. Finally, have patience... Furty is still human, and so is everyone at Ravenholdt/shadow craft. 

Good luck everyone!

Share this post


Link to post
Share on other sites

I cant figure out WeakAura's do you have a link to your string? Is it something that we just figure out tweaking on our own? Im an assassination rogue. Thanks.

 

Share this post


Link to post
Share on other sites
Guest Tcshadow

Just curious if anyone has numbers for a pre legion build. Or what raid spec will be at 110. Thanks everyone 

Share this post


Link to post
Share on other sites
Guest Guest Rogue

any updates with the nerf? or any findings

Share this post


Link to post
Share on other sites
Guest Kissmysticks

I made a small calculation for the Tier 6 talents based on my current gear (ilvl 708).

Tier 6 - Exsanquinate vs Alacrity: Agonizing Poison loses by far because it replaces Deadly Poison. Exsanquinate now with only 100% buff gives maximum 568 Base DPS (with Hemorrhage and Deeper Stratagem active and all bleeds with maximum seconds left). Alacrity, in a boss fight that takes several minutes, is basicly a 20% haste buff. Haste influences both attack speed and energy regen. I just focussed on the increased attack speed. Attack speed has influence on your Base Dps and Deadly Poison damage. In my case the 20% haste buff would buff my Base DPS with 588. I figured the effect of Agility would be the same in both cases. Note that I did not count in the increase of energy regen and that it is impossible to have both bleeds at a maximum seconds left or have the 20% buff at the start of any fight.

Conclusion: My personal preference would be Alacrity because it is easier to uphold and therefore has a lower risk of losing DPS during a boss fight. However, depending on the Boss fight, I think the increase of energy regen will not out weight the time to build up to 20% making Exsanquinate still the better Talent to choose. Could also keep a personal trash to build up stats before a boss fight :)

Share this post


Link to post
Share on other sites
On 8/12/2016 at 8:43 PM, Guest Guest Rogue said:

any updates with the nerf? or any findings

Doesn't have much effect on 110 balance but hurts prepatch damage significantly (due to ICD trinkets + ring - opener is important).

19 hours ago, Guest Kissmysticks said:

I made a small calculation for the Tier 6 talents based on my current gear (ilvl 708).

Tier 6 - Exsanquinate vs Alacrity: Agonizing Poison loses by far because it replaces Deadly Poison. Exsanquinate now with only 100% buff gives maximum 568 Base DPS (with Hemorrhage and Deeper Stratagem active and all bleeds with maximum seconds left). Alacrity, in a boss fight that takes several minutes, is basicly a 20% haste buff. Haste influences both attack speed and energy regen. I just focussed on the increased attack speed. Attack speed has influence on your Base Dps and Deadly Poison damage. In my case the 20% haste buff would buff my Base DPS with 588. I figured the effect of Agility would be the same in both cases. Note that I did not count in the increase of energy regen and that it is impossible to have both bleeds at a maximum seconds left or have the 20% buff at the start of any fight.

Conclusion: My personal preference would be Alacrity because it is easier to uphold and therefore has a lower risk of losing DPS during a boss fight. However, depending on the Boss fight, I think the increase of energy regen will not out weight the time to build up to 20% making Exsanquinate still the better Talent to choose. Could also keep a personal trash to build up stats before a boss fight :)

Thinking Exsang is still your go-to, particularly when cleave is involved. Haste is nice but particularly low value for Assa.

Share this post


Link to post
Share on other sites
21 hours ago, Guest Kissmysticks said:

Agonizing Poison loses by far because it replaces Deadly Poison.

Er... I think that it`s probably a bad reason for not picking. Deadly poison makes 8.2% of my dps. Agonizing poison is 5.6% per stack for me.

Share this post


Link to post
Share on other sites
Guest Guest

I noticed that seal fate works on fan of knives in an interesting way. If you crit, you get an extra combo point, but you can crit on multiple enemies gaining more than just one bonus combo point. As an example, in shadowmoon burial grounds there are several fights with spiders. The little spiders group up on the tank, allowing you to tunnel the big spiders. If you FoK the group, getting 6 combo points from that one attack is possible. If you repeat that, with some lucky crits you can pass the aoe of an outlaw rogue due to full cp ruptures on everyone and venomous wounds proccing on every tick for massive energy regen.

Good news as far as i am concerned if you have a decent crit %, as this allows you to actually aoe effectively.

Sorta disapointed with this guide not even mentioning an aoe rotation, I know we tunnel better than most but we are not weak in aoe unless everything is spread. 

Finally, this sites outlaw guide includes the stat weights for that spec. I would like to see assassinations stat weights as well, possibly with an explanation of how they were obtained. If this is done, please confirm master poisoner doesnt affect these weights.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By WoWF2P
      🤠(Author's introduction)🤠

      Introduction: Before I begin I want to clarify that I am an old explorer and curious connoisseur of these players who dedicated their lives for years to a style of play within WoW, known as WoW F2P, I want to clarify the doubt of who this person is and what he came to represent and what he continues to represent today for level 20 communities, looking for information and more information I can say that this is the summarized result of this player known as Saruski, also known by other nicknames with which I will also be willing to better summarize this matter.

      👀 (What were the beginnings?) 👀

      Beginnings: Saruski started playing WoW around 2012 or 2013, but officially dedicated herself to the F2P playstyle in 2014.
      She has videos on her YouTube channel where she talks about her early experiences in WoW F2P, including her time in the Alliance and later joining the Horde. These videos provide some insight into her beginnings in the game and how she became involved with the F2P community.
      👀 (What's it called?) 👀

      Name and character: Saruski, whose real name is Andrea, is a recognized figure in the World of Warcraft (WoW) community, specifically among players who play for free (F2P).

      👀 (What is it known for?) 👀

      Pioneering the F2P community: Saruski founded and led the first international WoW F2P community on the Blizzard app. This provided a central hub for F2P players to connect, share information, and organize groups.
      Advocating for F2P players: She has been a vocal advocate for F2P players, highlighting their achievements and contributions to the WoW community.
      Creating content: Saruski has created videos and content to share her knowledge and experiences with the F2P community.

      👀 (What does Saruski mean for WoW F2P?) 👀

      Community building: Her leadership in creating the first international F2P community helped to legitimize and unify the F2P player base.
      Inspiration and representation: Saruski has shown that F2P players can achieve a high level of play and contribute meaningfully to the WoW community.
      Education and guidance: Her content has helped many F2P players learn the ropes and improve their gameplay.

      👀 (When did he retire?) 👀

      Retirement: While Saruski retired from WoW in 2020, her contributions to the F2P community remain significant. She is remembered as a pioneer, leader, and advocate for F2P players.
      Saruski, a prominent figure in the WoW F2P community, while no specific reason was publicly stated, she did create a video titled "Wow Saruski Official F2p: End Of Story | 2013-2020 (English And Spanish)" which you can find on YouTube.

      👀 (Final summary) 👀

      Summarizing: There are many players today who deserve high recognition, but it could be said that Saruski is the most well-known player and the one who marked a before and after in WOW F2P, given her career in the game and on the internet some people call her the legend of WOW F2P, but there is nothing official to call someone like that, therefore that is up to each person's discretion.
      End...
       
      ❕ (Additional information) ❕
      ✅ YT - Saruski: Wow Saruski Official F2p
      ✅ Wow Character: Saruski-Stormscale
      ✅ Wow Guild: The Last Legend
      ✅ TW Saruski: @Wow_Saruski_F2p
      ✅ FB Group Saruski: The Community Of Wow Saruski Official F2p
      ✅ FB Page Saruski: Wow Saruski Official F2p
      ✅ IG Saruski: wow.saruski.official.f2p
      🔴 Saruski's last video, his retirement: 
       

    • By Whitedagger
      Im playing rogue assa in cata classic and after read some guide I don't understand some things about stats. 
      I know as a rogue assa I have to priories hit rating until the spell hit cap of 17% (1332 if I remember) but i dont understand how to manage other stats like mastery and haste/crit or expertise. 
      Did I have to put full mastery ? and reforge all the crit chance, expertise and reforge haste at least ? Or did I have to balance mastery and haste ?
      Can someone help me to understand in wich ordre and priority I have to manage stats as Assa Rogue in wow cata classic ?
    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
×
×
  • Create New...