Jump to content
FORUMS
Damien

Holy Paladin 7.3

Recommended Posts

Guest Bigansbad
13 hours ago, Blainie said:

I'd really recommend taking a look at my comment above concerning the spreadsheet :)

i can read it but cant copy the doc. 

Share this post


Link to post
Share on other sites
On 3/29/2017 at 3:30 PM, Guest Bigansbad said:

thanks alot man and gl in the future

No problem, glad to have helped :) If you have any more questions just ask!

Share this post


Link to post
Share on other sites

I've been trying since 7.2 to find exactly what changed with Judgement of Light. Can 2 Paladins use it on the same target now? mine still appears to get overwritten. I heard it also basically can be consumed as fast as people hit it instead of it having a cooldown between heals. anyone have confirmation for any of this?

Share this post


Link to post
Share on other sites
16 hours ago, TeaSwiz said:

anyone have confirmation for any of this?

They've removed the cap on procs per second. It used to only be allowed to occur once per second, now it can occur an infinite amount of times per second until it expires.

Share this post


Link to post
Share on other sites
13 hours ago, Blainie said:

They've removed the cap on procs per second. It used to only be allowed to occur once per second, now it can occur an infinite amount of times per second until it expires.

Does the effect now stack if multiple paladins have it? even though I See it disappear sometimes? if so does each hit consume 1 of each of our judgements?

Share this post


Link to post
Share on other sites
28 minutes ago, TeaSwiz said:

Does the effect now stack if multiple paladins have it? even though I See it disappear sometimes? if so does each hit consume 1 of each of our judgements?

As far as I am aware, it works as an odd kind of priority system. If, for example, you put your JoL on a target. 10 stacks are used up, but then the other Paladin puts theirs up. Technically, there are 70 stacks available, but the first 40 have to be used up for you to see any use from your 30 from the first JoL. I am not 100% sure how it actually works, but this is essentially the effect.

Share this post


Link to post
Share on other sites
Guest inblank

You may have noticed this already, but in the Legendaries section, Aggramar's Stride tooltiip is saying that it will increase based on your haste, while in game is showing that it will increase based on haste, critical strike or mastery, wichever is the highest. Therefore, I ask you to correct it, and maybe reevaluate the boots since we holy paladins run a lot of critical strike.

Share this post


Link to post
Share on other sites
On 4/16/2017 at 5:18 PM, Guest inblank said:

You may have noticed this already, but in the Legendaries section, Aggramar's Stride tooltiip is saying that it will increase based on your haste, while in game is showing that it will increase based on haste, critical strike or mastery, wichever is the highest. Therefore, I ask you to correct it, and maybe reevaluate the boots since we holy paladins run a lot of critical strike.

Made a note of it to get it updated, thanks! :)

Share this post


Link to post
Share on other sites

Good job on this update guys, just a couple notes.

Quote

Holy Paladins lack mobility, and their cooldowns as not as impactful as those of other healing classes (such as Tranquility Icon Tranquility or Divine Hymn Icon Divine Hymn).

I think it is safe to say we can remove this line from the introduction. Not only is it really not true (all three versions of AM are just as strong if not stronger than Divine Hymn and AM talented as Aura of Sacrifice and used in conjunction with  Avenging Wrath Icon Avenging Wrath and  Icon Tyr's Deliverance is actually the strongest throughput CD in the game (even better than Tranquility).

Which brings me to my next point:

Quote

Aura of Sacrifice Icon Aura of Sacrifice is one of the highest HPS cooldowns in the game, being able to provide massive amounts of healing during Aura Mastery Icon Aura Mastery, if combined with throughput cooldowns such as Avenging Wrath Icon Avenging Wrath and Holy Avenger Icon Holy Avenger. It shines when the encounter has phases during which burst healing is required. The damage redirected to you is generally negligible. Having the Obsidian Stone Spaulders Icon Obsidian Stone Spaulders legendary makes this talent even better.

I would change this to say that Aura of Sacrifice is THE highest HPS cooldown in the game when combined with  Avenging Wrath Icon Avenging Wrath and Icon Tyr's Deliverance. While it is true that  Holy Avenger Icon Holy Avenger  is nice to use with it as well, it is more important to highlight the benefits of using Aura of Sacrifice Icon Aura of Sacrifice with our artifact weapon ability.

Which brings me to my final point:

Quote

Aura of Mercy heals 3 allies within 10 yards of you (all allies within 40 yards during Aura Mastery Icon Aura Mastery), meaning that you should position yourself accordingly. If there is raid-wide damage, you should stay with the ranged group, while if there is only tank/melee damage, you should move in with the melee group.

This is kind of outdated as it assumes that you are taking Aura of Mercy Icon Aura of Mercy which is no longer always the case. While it is still viable to talent that way, more and more holy paladins are seeing the benefit of using Aura of Sacrifice Icon Aura of Sacrifice.

Can you add a section in the rotations area that highlights how to properly use Aura Mastery Icon Aura Mastery when talented as Aura of Sacrifice Icon Aura of Sacrifice?

It should always be used with our artifact weapon ability and AW in the following order:

Pop Avenging Wrath Icon Avenging Wrath then cast Icon Tyr's Deliverance and once the cast is done, immediately use  Aura Mastery Icon Aura Mastery. While Aura Mastery Icon Aura Mastery is active, use Holy Shock Icon Holy Shock on cooldown (on the lowest health raid member) and while it is on cooldown, cast Flash of Light Icon Flash of Light on the lowest health raid member. Continue this until Aura Mastery Icon Aura Mastery fades and return to regular rotation. 

To make this CD rotation even stronger you can add Holy Avenger Icon Holy Avenger after Avenging Wrath Icon Avenging Wrath (if talented) for faster casts of Icon Tyr's Deliverance and Flash of Light Icon Flash of Light

 

That's all I got, thanks again for your work guys.

-Bryin

Edited by Bryin

Share this post


Link to post
Share on other sites
18 hours ago, Bryin said:

That's all I got, thanks again for your work guys.

-Bryin

Great post! Thanks for all of the feedback, I'll make sure to pass it on!

Share this post


Link to post
Share on other sites
On 4/30/2017 at 8:52 AM, Rellston said:

I was looking at some top raiding guilds holy pallys and I've seen many of them use the Perfectly Preserved CakePerfectly Preserved Cake. whats your thought in this? since its rated pretty low in the spreadsheet.

I'm seeing it listed as the best trinket below the legendary?

Share this post


Link to post
Share on other sites
4 hours ago, Blainie said:

I'm seeing it listed as the best trinket below the legendary?

oh lol, I must've been tired or had an old list, my bad :D

Share this post


Link to post
Share on other sites
On 5/2/2017 at 5:13 PM, Rellston said:

oh lol, I must've been tired or had an old list, my bad :D

No problem :) If you have any more questions, just ask!

Share this post


Link to post
Share on other sites
10 hours ago, Blainie said:

No problem :) If you have any more questions, just ask!

hi! recently i get the legendary shoulders, as I remember is "the best" legendary, but I do not stop to see that many people are changing the shoulder by the ring. It is due to something? Now is it better to wear the ring? (Talking about always wear the prydaz)

Share this post


Link to post
Share on other sites
4 minutes ago, Dosu said:

hi! recently i get the legendary shoulders, as I remember is "the best" legendary, but I do not stop to see that many people are changing the shoulder by the ring. It is due to something? Now is it better to wear the ring? (Talking about always wear the prydaz)

I'm not quite sure what you are asking - which legendaries are you trying to compare here? Shoulders vs. Ilterendi or shoulders vs. Sephuz? Or Prydaz?

Share this post


Link to post
Share on other sites
17 hours ago, Blainie said:

I'm not quite sure what you are asking - which legendaries are you trying to compare here? Shoulders vs. Ilterendi or shoulders vs. Sephuz? Or Prydaz?

Omg my fault sorry X.x . I meant the ring Ilterendi vs shoulders. I used to see a lot of people wearing Shoulder & Prydaz. (I imagine the prydaz for survival and stats) but now I see that they have gone on to wear prydaz & ilterandi. I don't understand the reason for the change.

Share this post


Link to post
Share on other sites
21 hours ago, Dosu said:

Omg my fault sorry X.x . I meant the ring Ilterendi vs shoulders. I used to see a lot of people wearing Shoulder & Prydaz. (I imagine the prydaz for survival and stats) but now I see that they have gone on to wear prydaz & ilterandi. I don't understand the reason for the change.

Ah I see - I'll ask the writer and let you know what they say! I would assume it is due to the huge stat budget on Prydaz combined with them essentially "padding" the top of the meters by forcing the Judgement buff to always benefit huge AoE heals while running a small number of healers for max HPS. 

Share this post


Link to post
Share on other sites

int + haste > int + crit trinkets? :o how so?

my stats are:

44% crit

8% haste

44% mastery

4% versatility

 

currently wearing 2 int + crit trinkets, do you recommend me to switch one of those for int + haste?

Share this post


Link to post
Share on other sites
On 5/16/2017 at 0:58 PM, Rellston said:

currently wearing 2 int + crit trinkets, do you recommend me to switch one of those for int + haste?

It's an error in the spreadsheet. Crit/Int stat sticks are better.

Share this post


Link to post
Share on other sites

We are currently in the process of updating our guides in preparation for the release of 7.2.5 - all questions about "What is better for 7.2.5, X or Y?" will be answered in our guide updates. Thanks for your patience while we get everything completed and good luck in the new patch!

Share this post


Link to post
Share on other sites
Guest Medroesh

Just wanted to point out that Fervent Martyr stacks to 4 times, not 2. It is possible to get free lights of the martyr. After playing with that talent, I prefer it in dungeons above judgement, but the other two talents are still powerful in raid environments.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...