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Damien

Restoration Shaman 7.3

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6 hours ago, Totempowa said:

A 5 item level difference can give a 56 point difference on INT on a pair of pants (currently looking at a comparison in my bags) I could loose 416 mastery (socketed), to gain 339 haste, but with Mastery > Haste does mastery out weigh haste enough to make that switch, or do they even compare enough to the INT increase to even concern secondary stats?  Say those were reversed and I was gaining that much mastery and loosing that much INT, does Mastery out perform Int at any level? 

I think the only way you could solve that would be literally just testing it in-game yourself or through intense theorycrafting. You can't simply sim it and get a result as a DPS would, which means reliable weights are horrible to find.

@Pandacho any insight or suggestions?

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5 hours ago, Blainie said:

I think the only way you could solve that would be literally just testing it in-game yourself or through intense theorycrafting. You can't simply sim it and get a result as a DPS would, which means reliable weights are horrible to find.

@Pandacho any insight or suggestions?

Mastery is not outperforming Intellect in terms of raw stat weights, the weight of Int is always higher.

In this specific case, where the question is whether to loose 416 Mastery for 56 Int - the answer would be 'no'. But then the next question would be what's the ratio of Mast:Haste:Crit on your gear because there may be a situation where you should normalize the stats so gaining a bit of Int and a lot of Haste would be better for the output than stacking additional Mastery.

Haste outperform Mastery on farm fights, where people rarely drop below 70% HP because, let's face it, Mastery rocks on targets below 60%HP.

If you want some theorycrafting and specific stat weights, you can check 2 docs:

Koor's here and Gardiff's here.

They have a bit different approach from each other but are agree with the output (Int>Mastery>Haste>Crit). I follow their theorycrafting from early Beta and agree with both of them. Unfortunately all the extensive discussion was deleted with the Beta forums but you can find their threads with full explanation of used formulas on MMOC.

I personally don't use 'hard' stat weights, at least not now when we only started gearing and take any piece that will boost our ilvl. I know the stats prio and the needed ratio between secondaries and it's enough for me. I start to check the hard numbers when we are in the end of a tier and the question is whether to swap 20 Int and 36 Mastery for 15 Int and 42 Haste :)

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2 hours ago, Pandacho said:

Mastery is not outperforming Intellect in terms of raw stat weights, the weight of Int is always higher.

In this specific case, where the question is whether to loose 416 Mastery for 56 Int - the answer would be 'no'. But then the next question would be what's the ratio of Mast:Haste:Crit on your gear because there may be a situation where you should normalize the stats so gaining a bit of Int and a lot of Haste would be better for the output than stacking additional Mastery.

Haste outperform Mastery on farm fights, where people rarely drop below 70% HP because, let's face it, Mastery rocks on targets below 60%HP.

If you want some theorycrafting and specific stat weights, you can check 2 docs:

Koor's here and Gardiff's here.

They have a bit different approach from each other but are agree with the output (Int>Mastery>Haste>Crit). I follow their theorycrafting from early Beta and agree with both of them. Unfortunately all the extensive discussion was deleted with the Beta forums but you can find their threads with full explanation of used formulas on MMOC.

I personally don't use 'hard' stat weights, at least not now when we only started gearing and take any piece that will boost our ilvl. I know the stats prio and the needed ratio between secondaries and it's enough for me. I start to check the hard numbers when we are in the end of a tier and the question is whether to swap 20 Int and 36 Mastery for 15 Int and 42 Haste :)

Hi Pandacho,

Can you please tell us what is the ratio between secondary stats?

Thanks,

Karkarr

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20 hours ago, Karkarr said:

Hi Pandacho,

Can you please tell us what is the ratio between secondary stats?

Thanks,

Karkarr

I would recommend checking those 2 documents out, you'll find the information you need in her post.

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On 9/23/2016 at 6:54 PM, Guest Scrim said:

For neck enchant you have:

Enchant Neck - Mark of the Claw

However, this does not proc from healing spells. It appears the "Mark of the trained soldier" is better for the flat 300 mastery. 

Thanks! I've passed this on and we'll get it looked into!

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Generic comment being mass posted over the comments threads guys.

We are aware of the changes and our writers are working hard to update the guides to suit what has changed. Currently, there is a lot of work still to be done and it's unlikely that every guide will be up-to-date immediately. Expect a flood of updates over the coming days that will answer all of your questions about what is now best after X change, in time for the reset next week.

Thanks for your understanding and patience.

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Is using chain heal often good if we put Crit>Haste as it says in this guide? because atm my chain heal's cast time is around 2.3 which feels way too slow.

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2 hours ago, opachopp said:

Is using chain heal often good if we put Crit>Haste as it says in this guide? because atm my chain heal's cast time is around 2.3 which feels way too slow.

What do you mean by 'good'? I don't use Crit>Haste prio but my chain heals in raid heal 800-1M HP in one cast. Is it good?

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I disagree with your guide...Maybe it's outdated???  Doesn't matter,  I run a resto shaman quite a bit, as well as other healing classes.  Resto shaman has been my main for many expansions now, and is more like my 1/2 main this expansion.  I'd like to point out just a few things.

4. Tier 2

Gust of wind is extremely useful.  It might not be a raid-wide or party-wide tool but it's available so frequently that it allows you to escape on a regular basis - you can get into areas you shouldn't be getting into (like rot infested areas) to get off an emergency heal or stay somewhere a second longer to throw out heals and then use this talent to get out fast.  So while it's not a party tool, it's an awesome self-survival tool that can give you more time to save the party. IMO, it's a better pick than the other talents.  All are somewhat situational but gust of wind is always useful.

6. Tier 4

Crashing waves is also very useful.  It becomes even more useful once points are spent on increasing the effects of riptide in your artifact weapon, as well as socketed relics for riptide + talented for torrent and the 40% increase to riptide that gives.  To take full advantage of this, the rotation would be riptide - heal - heal - riptide - heal - heal, etc. (where heal = either healing surge or healing wave, keeping in mind tidal waves basically turns healing wave into healing surge for lower mana cost and casting healing surge instead should crit pretty nicely, netting a better heal for a slightly higher mana cost). 

 

7. Tier 5

Earthen Shield Totem - the lifesaving potential of this is immeasurable.  It doesn't matter what the numbers say or what theorycrafting is being done or has been done, I have seen the potential myself.  This can save the group (not necessarily stacked but at least close together) more often than spirit link totem and you can use this solely as a tank cd, if needed, to give them help through spikey damage - it doesn't matter whether you use it for one target or 10, it still works.  To say that ancestral vigor is better than this is opinion and not fact.  I love this talent.  I raid with this talent.  This talent is awesome.

 

8. Tier 6

Echo of elements is a pretty solid talent to take.  Yes it's good for high movement fights - which pretty much equals every fight in legion dungeons and raids.  Nuff' said. This also makes the riptide - heal - heal - riptide - heal - heal rotation extremely smooth and still allows for extra riptides to be cast as spot-heals. Additionally, this allows you to almost always have healing stream totem up - take into consideration the points in the artifact weapon for damage reduction when healing stream totem dropped.

 

The End.

Edited by Nali

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10 hours ago, Nali said:

I disagree with your guide...Maybe it's outdated???  Doesn't matter,  I run a resto shaman quite a bit, as well as other healing classes.  Resto shaman has been my main for many expansions now, and is more like my 1/2 main this expansion.  I'd like to point out just a few things.

The guide hasn't been updated to reflect the changes that occurred recently. I'll pass on your feedback to Furty anyway.

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On 10/1/2016 at 1:14 PM, Nali said:

I disagree with your guide...Maybe it's outdated???  Doesn't matter,  I run a resto shaman quite a bit, as well as other healing classes.  Resto shaman has been my main for many expansions now, and is more like my 1/2 main this expansion.  I'd like to point out just a few things.

4. Tier 2

Gust of wind is extremely useful.  It might not be a raid-wide or party-wide tool but it's available so frequently that it allows you to escape on a regular basis - you can get into areas you shouldn't be getting into (like rot infested areas) to get off an emergency heal or stay somewhere a second longer to throw out heals and then use this talent to get out fast.  So while it's not a party tool, it's an awesome self-survival tool that can give you more time to save the party. IMO, it's a better pick than the other talents.  All are somewhat situational but gust of wind is always useful.

6. Tier 4

Crashing waves is also very useful.  It becomes even more useful once points are spent on increasing the effects of riptide in your artifact weapon, as well as socketed relics for riptide + talented for torrent and the 40% increase to riptide that gives.  To take full advantage of this, the rotation would be riptide - heal - heal - riptide - heal - heal, etc. (where heal = either healing surge or healing wave, keeping in mind tidal waves basically turns healing wave into healing surge for lower mana cost and casting healing surge instead should crit pretty nicely, netting a better heal for a slightly higher mana cost). 

7. Tier 5

Earthen Shield Totem - the lifesaving potential of this is immeasurable.  It doesn't matter what the numbers say or what theorycrafting is being done or has been done, I have seen the potential myself.  This can save the group (not necessarily stacked but at least close together) more often than spirit link totem and you can use this solely as a tank cd, if needed, to give them help through spikey damage - it doesn't matter whether you use it for one target or 10, it still works.  To say that ancestral vigor is better than this is opinion and not fact.  I love this talent.  I raid with this talent.  This talent is awesome.

8. Tier 6

Echo of elements is a pretty solid talent to take.  Yes it's good for high movement fights - which pretty much equals every fight in legion dungeons and raids.  Nuff' said. This also makes the riptide - heal - heal - riptide - heal - heal rotation extremely smooth and still allows for extra riptides to be cast as spot-heals. Additionally, this allows you to almost always have healing stream totem up - take into consideration the points in the artifact weapon for damage reduction when healing stream totem dropped.

Sorry but I have to disagree with your points. As you might know, the IV guides are mostly focused on the raid environment so:

Tier 2:

Constant speed boost in a Wolf Form+ addition boost during SWG+ interaction with the Ghost in the Mist artifact trait makes Graceful Spirit much more appealing in raids that a 15 sec. CD jump. In addition it's a passive so you always move faster and with the additional protection from the artifact trait. Gust of Wind may be nice when doing solo content, maybe in 5-man, but not in raid encounters where pretty often you have to move out of crap continuously. Gust restricts your 'speed boost' to one use in 15 sec.

Tier 4:

A buff of a single target HoT that has a CD is not better in raid environment than two other talents that buff AoE healing.

Healers don't have a rotation, we are not dps classes, so I disagree with your suggestion of Riptide-heal-heal-Riptide-heal-heal. It's just not how we heal in raids. Apart of Riptide on CD and single target heals, we use Healing Rain, we use Chain Heal, Artifact ability, cooldowns with AoE spam and totems. Resto shamans in raids are famous for their AoE healing so, sorry, but the other two talents would be better.

Regarding 5-man dungeons, I personally stick to Ancestral Guidance in M+ (up to +7 so far). I tried Crashing Waves but it wasn't appealing to my play style - I prefer to have 2 group CDs - AG and Ascendance - and alter their usage on packs. Much easier to heal and I have enough time to dps too.

Tier 5:

Theoretically the EST talent is very good and I started to raid with it, but found very-very fast that for some reason^^ people are not staying in its area - they constantly move on most of the fights and frankly, I should not complicate other raiders life forcing them to pay attention to my totems. So I switched to Ancestral Vigor and it feels and looks much better - it has a 100% uptime in raids and you may apply it whenever you need. Here's a log example for AV usage.

Tier 6:

We are not solo healing raids and there are always other healing classes with HoTs or CDs. If there's a serious chunk of a fight where you have to move while suffering from constant damage, drop a HTT, use SWG with AG, ask a druid for a Tranq and so on. There are specific tools to deal with this kind of damage and sorry, it doesn't involve double Riptide.

Regarding a double HST, I'm sorry once more but you are technically wrong - you don't get a 100% uptime of it from 50% but 1 additional HST in a fight. You can test this by yourself but do at least 10 casts in a row, not 2-3.

I do use Echo in 5-man - it gives me a flexibility to dps after throwing some HoTs and dropping a totem, but in raids CBT is a pure win with its stored power and a smart distribution. CBT makes the average 10% (between 8% and 14%) of my Total Healing Done in raids and it's a 'right' healing redistributed to people that need it.

 

About this Riptide-Heal-Heal rotation I already wrote - you cut away about 60% of a shaman healing toolkit in this way. It's not very flexible playstyle in raids, neither in a high level (M+) 5-man where our goal is to be useful in every possible way rather than spam a rotation. And to be useful, you have to be flexible so you'd be able to interrupt, to stun and to dps helping to make a run faster.

I'm open to a discussion if you want to continue but let's do it with your and my logs please :)

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Guest Kavranzade
On 9/12/2016 at 1:33 PM, Pandacho said:

There were a lot of logs from Beta raid tests showing a miserable amount of mana return from Crit, so while there are no fresh live raid logs that show different, I would stay with my opinion regarding Haste > Crit.

I find a bit doubtful a reference to Crit as to serious/main source of mana return, rather than a standard reference 'makes your healing spells crit'.

Crit is not just a mana return mechanic via resurgence, it has great synergy with our artifact trait queen's decree (the trait that makes crits grant haste, plus think of it this way, crit makes more healing per mana which is a lot more important in progress raiding, crit makes your artifact spell stronger while haste simply just reduces its cast time, haste is a good stat aswell but the artifact trait I mentioned above makes me feel like I have so much already.

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3 hours ago, Guest Kavranzade said:

Crit is not just a mana return mechanic via resurgence, it has great synergy with our artifact trait queen's decree (the trait that makes crits grant haste, plus think of it this way, crit makes more healing per mana which is a lot more important in progress raiding, crit makes your artifact spell stronger while haste simply just reduces its cast time, haste is a good stat aswell but the artifact trait I mentioned above makes me feel like I have so much already.

Are you considering the difference between value of Crit as a pure stat and its value in the gearing process?

It's not the same: while Crit is good as a stat itself (I value Crit=1, Haste=1.2, you can value them both the same), actually having about 8% of it on a 'naked' char (5% passive and about 3% from Artifact) seriously devalue it in the gearing process - you already have 8% of Crit even before starting to put armor on. So now you have to gather at least the same amount of Haste to get on pair and don't forget some Versatility too - its value is not 0.

Don't forget that Crit has worse than Haste ratio of stat amount vs stat %.

Crit is not more important in Progress raiding, Mastery is far more important, and then come Haste. You made a technical mistake here - Haste does not simply reduce cast times but adds additional ticks to our HoTs and healing totems so they heal for more in the same time. In addition, reduced cast times means more spells being cast->more healing done.

What we do need in progress raiding as a raid healers is a consistency in performance. Crit doesn't give it - it's a random, while you can always rely on Mastery and Haste in doing exactly the same work in every pull, being even better the lower your raid drops.

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On 10/1/2016 at 11:57 PM, Pandacho said:

Sorry but I have to disagree with your points. As you might know, the IV guides are mostly focused on the raid environment so:

Tier 2:

Constant speed boost in a Wolf Form+ addition boost during SWG+ interaction with the Ghost in the Mist artifact trait makes Graceful Spirit much more appealing in raids that a 15 sec. CD jump. In addition it's a passive so you always move faster and with the additional protection from the artifact trait. Gust of Wind may be nice when doing solo content, maybe in 5-man, but not in raid encounters where pretty often you have to move out of crap continuously. Gust restricts your 'speed boost' to one use in 15 sec.

Tier 4:

A buff of a single target HoT that has a CD is not better in raid environment than two other talents that buff AoE healing.

Healers don't have a rotation, we are not dps classes, so I disagree with your suggestion of Riptide-heal-heal-Riptide-heal-heal. It's just not how we heal in raids. Apart of Riptide on CD and single target heals, we use Healing Rain, we use Chain Heal, Artifact ability, cooldowns with AoE spam and totems. Resto shamans in raids are famous for their AoE healing so, sorry, but the other two talents would be better.

Regarding 5-man dungeons, I personally stick to Ancestral Guidance in M+ (up to +7 so far). I tried Crashing Waves but it wasn't appealing to my play style - I prefer to have 2 group CDs - AG and Ascendance - and alter their usage on packs. Much easier to heal and I have enough time to dps too.

Tier 5:

Theoretically the EST talent is very good and I started to raid with it, but found very-very fast that for some reason^^ people are not staying in its area - they constantly move on most of the fights and frankly, I should not complicate other raiders life forcing them to pay attention to my totems. So I switched to Ancestral Vigor and it feels and looks much better - it has a 100% uptime in raids and you may apply it whenever you need. Here's a log example for AV usage.

Tier 6:

We are not solo healing raids and there are always other healing classes with HoTs or CDs. If there's a serious chunk of a fight where you have to move while suffering from constant damage, drop a HTT, use SWG with AG, ask a druid for a Tranq and so on. There are specific tools to deal with this kind of damage and sorry, it doesn't involve double Riptide.

Regarding a double HST, I'm sorry once more but you are technically wrong - you don't get a 100% uptime of it from 50% but 1 additional HST in a fight. You can test this by yourself but do at least 10 casts in a row, not 2-3.

I do use Echo in 5-man - it gives me a flexibility to dps after throwing some HoTs and dropping a totem, but in raids CBT is a pure win with its stored power and a smart distribution. CBT makes the average 10% (between 8% and 14%) of my Total Healing Done in raids and it's a 'right' healing redistributed to people that need it.

 

About this Riptide-Heal-Heal rotation I already wrote - you cut away about 60% of a shaman healing toolkit in this way. It's not very flexible playstyle in raids, neither in a high level (M+) 5-man where our goal is to be useful in every possible way rather than spam a rotation. And to be useful, you have to be flexible so you'd be able to interrupt, to stun and to dps helping to make a run faster.

I'm open to a discussion if you want to continue but let's do it with your and my logs please :)

This doesn't make me less accurate...I just have an opinion that differs from yours.  The point I'm making, pretty solidly, is that the information in the guide isn't spot-on.

Personally, I try other stuff whenever I can - see how it feels.  

A lot of the talents this expac are really about personal playstyle.  You can get the job done using A and B and maybe even C depending on what you like.  So debating is pretty mute....info is better.

What I do want to do is take those talents listed as "useless" and show where they may be useful.  People shouldn't be afraid to test it out - it's far better than following blind advice.  

Nice points though.  A little less snarkiness would make it even better. You don't need to challenge me to a game of "mine is bigger"...that's a waste of time for both of us.  I do my homework honey, and I'm one of the top healers in my guild no matter what I'm healing on.  I'm not theory-crafting here...I'm telling people about things I've tested.  I never said those talents were the best choices or the only choices, what I did say was they were good and not useless and here's how to use them.  

Can't really tell me what a resto sham is or isn't....I am one...and it's not something I recently picked up.  :D  Cute little insinuations though.  I give you points for trying.

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On 10/5/2016 at 10:54 PM, Nali said:

This doesn't make me less accurate... <snipped for brevity>

Can't really tell me what a resto sham is or isn't....I am one...and it's not something I recently picked up.  :D  Cute little insinuations though.  I give you points for trying.

I would also be interested in seeing your logs, because math trumps opinion.

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On 10/6/2016 at 4:54 AM, Nali said:

This doesn't make me less accurate...I just have an opinion that differs from yours. 

Yes, it does. Opinion means nothing in this discussion. None of our guides are based on opinion. They are based on what performs best mathematically.

When our Havoc DH guide was released, there was a talent that basically turned an ability into a passive. It completely dulled the rotation to the point where you were basically auto-attacking and occasionally hitting buttons. We are not here to tell you how to enjoy your class, you can find that out yourself. People come here because they want to know exactly what performs the best and why. 

If you want to pick other talents, you can, and I sincerely hope you enjoy playing with them. This does not make them perform better, however.

Until you can post logs to backup what you are saying, your opinion unfortunately doesn't mean much in a discussion of performance.

On 10/6/2016 at 4:54 AM, Nali said:

I do my homework honey

I'd prefer if you weren't so patronising towards our moderators, thanks. Pandacho has taken the time out of her day to give you a full response detailing exactly why you are wrong mathematically, as well as including a link to one of her logs. 

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On 10/7/2016 at 6:57 AM, Blainie said:

Yes, it does. Opinion means nothing in this discussion. None of our guides are based on opinion. They are based on what performs best mathematically.

When our Havoc DH guide was released, there was a talent that basically turned an ability into a passive. It completely dulled the rotation to the point where you were basically auto-attacking and occasionally hitting buttons. We are not here to tell you how to enjoy your class, you can find that out yourself. People come here because they want to know exactly what performs the best and why. 

If you want to pick other talents, you can, and I sincerely hope you enjoy playing with them. This does not make them perform better, however.

Until you can post logs to backup what you are saying, your opinion unfortunately doesn't mean much in a discussion of performance.

I'd prefer if you weren't so patronising towards our moderators, thanks. Pandacho has taken the time out of her day to give you a full response detailing exactly why you are wrong mathematically, as well as including a link to one of her logs. 

 

I don't care about your moderators, who don't seem to care about your patrons.  She took the time out of her day to be patronizing towards me and I don't have to deal with it any more than any other person.  You aren't special just because you run or moderate a website that I no longer recommend to people.  Fan boys can stand up for you if they want to but the fact is, the growing consensus is that your guides are garbage.  At some point, if you don't do something about that, your website will be completely obsolete instead of just mostly obsolete and then what are you going to do and what will you have to brag about?

I get that you feel you're something exceptional and that comes with an elitist attitude but a different approach may have served you better.

This insistence on log comparisons is absolutely ridiculous.  I'm not 12.  I'm not going to play that bs game with you guys. I'm not going through the trouble of logging crap and posting it just to prove my D is bigger than yours.  I don't care about your numbers.  I don't care about your "math".  I don't care what you do with your time.

Fact is, I switched up my talents.  I ran it your way.  I ran it every way each of your people suggested...just to test it.

I ran it in heroics, mythics, m+ and EN normal.  I also ran it on 2 out 7 bosses EN heroic.

I pumped out far more hps running it my way, than I did running it your way.  Additionally, I had more flexibility my way, minus the earthen shield totem which I did find to be easier to omit.  I'm still on the fence as far as graceful spirit is concerned.

Some of what you say is just ridiculous crap intended to make others look idiotic so you can feel smart.  When blizz starts paying you to play wow, officially sponsoring you personally, then you can have that attitude.  Until then, you're just another player.

Healers do have a rotation....they always have.  They have a "oh crap" rotation and a "this is cake" rotation, etc... that's flexible and generally decided on the fly but it's still a rotation.  Comparing them to dps by saying they are not dps and therefore do not have a rotation is an idiotic statement.  In that regard, dps do not have a rotation either.  Tanks do not have a rotation either.  If you can recommend spells to use for periods of high damage and periods of low damage - it's a rotation...it might not be strictly adhered to, but it is a general rotation..an idea of how something might look.

To take my suggested riptide heal rotation to mean nothing in between and nothing after with no deviation - a strict rotation - is asinine.  It's absolutely no different from your suggestions for "rotation".  If you need a strict rotation on any class, you're probably not any good at it.  Period.

My suggestions are relatively mana-efficient.  Yep shamans use chain heal and healing rain.  But that isn't all they're good for or all they should be doing.  A shaman, like any healer, can be a strong tank healer, and a strong AOE healer.  Maybe your fantasy of the class is all about chain heal, but why limit a healer that can do it all so well?

Math is like.. 2+2=4.  And since you're not dealing with absolute numbers, almost ever, your little "math beats opinion" crap...is..first of all..opinion...of...opinion..based on...opinion.  You cannot quantify x+y=z, given that x y and z are ever changing variables based on so many other ever changing numbers. Your moderator lackey didn't give any "mathematical" explanations for why anything was better than anything else.  And any mathematical reason for anything anyway would have been invalid because... see above reference to xyz. We don't play in a vacuum where theories of perfection actually work out.  Theoretically, SWG sounds like perfection.  Practically, something else may be better.  Theoretically, improving chain heal is great.  Practically, you might need something else because even without the improvement it's really good.  You are dealing in shades of gray and just calling it black and white.  You have fun with that, I'll continue topping heal meters.

BTW, 3 HST up and then 3 seconds to wait on a 4th, doesn't equal 50% uptime.  Maybe that math is in error?  If you popped your 30 second cd every cd for a 10 minute fight you would get a total of 20 hst's.  Dropping HST every 15 seconds instead of 30, doubles that to 40. 15 second cd for a 15 sec totem, not counting gcd and other factors, would in fact equal 100% uptime but because we don't play in this perfect vacuum and we have things like gcd's to factor in, you won't get that.  But it's still not 50% uptime. It might only be 60% rather than 100%...maybe... but having it cool almost every time I want it, is a far cry from having it on cd all the time.

Now I'm done with your forums and your posse of sheep rushing to defend your outdated guide as if you were personally insulted.  You've already proven to me, and anyone else with a brain, that you only care about your own ideas, excuse me...your imaginary math, and have no tolerance for anything else.

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Guest A Random Person

Regardless of anything else in this argument, they are right about the Healing Stream Totem charges. Even with an extra charge the cooldown remains the same at 30 seconds, and importantly, only one charge restores at a time (unlike for example dk runes), so for a prolonged fight where you for whatever reason use it whenever you can you get 45 seconds of totem time, before you end up in the same 15 secs off 15 sec on that you would have without the extra charge. In a fight 45 seconds or under it is indeed 100% uptime, but the longer a fight goes the closer it approaches 50% uptime.  For example a 5 minute fight would have (150+15)/300 *100 = 55% uptime. While having an extra charge does allow flexibility in not worrying about wasting potential uses by delaying it somewhat, and as said gives shorter fights more percentage uptime, in a longer boss fight the extra charge has less use.

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Guest Sham
16 hours ago, Nali said:

 

I don't care about your moderators, who don't seem to care about your patrons.  She took the time out of her day to be patronizing towards me and I don't have to deal with it any more than any other person.  You aren't special just because you run or moderate a website that I no longer recommend to people.  Fan boys can stand up for you if they want to but the fact is, the growing consensus is that your guides are garbage.  At some point, if you don't do something about that, your website will be completely obsolete instead of just mostly obsolete and then what are you going to do and what will you have to brag about?

...

Now I'm done with your forums and your posse of sheep rushing to defend your outdated guide as if you were personally insulted.  You've already proven to me, and anyone else with a brain, that you only care about your own ideas, excuse me...your imaginary math, and have no tolerance for anything else.

Smoking is good trust me, I dont care what you said, i dont care what a moderator or other human being says, even what WHO has to say about it, I HAVE TRIED so it has to be true, because im saying it and no, i won't play your shitty games of cancer logs or anything like that, smoking is good, im done with this forum.

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23 hours ago, Nali said:

Now I'm done with your forums and your posse of sheep rushing to defend your outdated guide as if you were personally insulted.  You've already proven to me, and anyone else with a brain, that you only care about your own ideas, excuse me...your imaginary math, and have no tolerance for anything else.

I'd rather not sit here and work my way through this jumbled post of petty insults, so instead, I'll leave it as this:

As above, I'm trying to be polite. You are attacking the moderator and the site for no reason. You refuse to post logs of yourself using these abilities, so how are we to know that it simply isn't human error? You might have gone from parsing at the 10th percentile to the 20th percentile, yet this technically is still a better performance, right?

You are saying you top all healing meters and this and that; OK, well done. I'm glad that it's performing so well for you, but nothing will change in the guide depending on you simply telling us X. When you SHOW us X, then we can take a look and change it accordingly. 

I look forward to seeing your logs backing up what you are saying. Until then, I see no point in continuing this discussion. This is not out of rudeness nor a lack of caring, this is simply that I see no point exchanging insults with you over this and completely sidetracking this discussion thread.

Have a good day and, when you feel that you are ready to show us how well your build performs, please feel free to let me know. Until then, any further posts on this will either be hidden or removed. 

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Guest Falstad

Hello guys I would like to discuss Horn of Cenarius I have 875 ilvl version. Is it any good for us resto shamans.

Thanks for your answers and opinions.

 

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On 10/12/2016 at 8:21 PM, Guest Falstad said:

Hello guys I would like to discuss Horn of Cenarius I have 875 ilvl version. Is it any good for us resto shamans.

Thanks for your answers and opinions.

 

I'm honestly not sure, I'm sorry. Going to tag @Pandacho, hopefully she can help out and give some insight!

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On 10/12/2016 at 10:21 PM, Guest Falstad said:

Hello guys I would like to discuss Horn of Cenarius I have 875 ilvl version. Is it any good for us resto shamans.

Thanks for your answers and opinions.

I'm not good in trinkets comparison so I went to check Mythic EN logs and actually was hardly able to find anyone with the Horn. Its 'on use' ability is very underwhelming: 100K healing is even not funny. I checked Mythic Nythendra, Ursoc and Xavius - on none of these fights it did even 1% of total healing while for example Vial of Nightmare Fog does steady 4%.

So it looks like the Horn is not a very good choice for the resto shamans. You can keep it for the Mastery part but better use something else.

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