Jump to content
FORUMS
Damien

Affliction Warlock 7.3

Recommended Posts

On 4/26/2017 at 4:31 PM, Guest Xatez said:

Another question, after the drain phase is over, do I need to refresh my dots regardless of the duration or should I continue to drain soul until the dots are about to expire? Agony sometimes last a while longer so I am not sure if I need to refresh the dot immediately.

You just need to maintain the dots. Refresh as required.

Share this post


Link to post
Share on other sites

Talking about the guldan trinket: How does it influence our game play to maximize the benefit of it?

While cast time is slowed, what do we need to be aware of?

What is the worst case never should happen?

Share this post


Link to post
Share on other sites
On 4/29/2017 at 3:35 PM, checkmate said:

Talking about the guldan trinket: How does it influence our game play to maximize the benefit of it?

There is very little you need to change. The only thing to ensure is that you do not pop cooldowns during the debuff phase. The worst case is that the trinket just never pops during a fight or that it pops while you are moving, so you don't get the benefit of the Haste but you do get the debuff.

Share this post


Link to post
Share on other sites
Guest Valkas

Hi Im asking a question for a friend here, so my apologies if i might sound clueless.

On warcraftlogs.com you can see when you look at Krosus top affli parses that the strongest talent seems to be
soul harvest. But this guide says its weak for single target fights?
So why is that? Do they use adds that spawn to lengthen the duration? Is there anything besides that which might
make soul harvest > siphon life with a specific gear set up maybe?
Id be glad if someone could explain that in details to me! :)
Thanks in advance

Share this post


Link to post
Share on other sites
1 hour ago, Guest Valkas said:

So why is that? Do they use adds that spawn to lengthen the duration? 

I'm going to poke Furty and see what he says - it might be to do with adds and casting Agony there, but it seems people without Harvest cast it on the adds just as much.

Share this post


Link to post
Share on other sites

We are currently in the process of updating our guides in preparation for the release of 7.2.5 - all questions about "What is better for 7.2.5, X or Y?" will be answered in our guide updates. Thanks for your patience while we get everything completed and good luck in the new patch!

Share this post


Link to post
Share on other sites
Guest Wendy Alt

Hi.  Blizz did some tweaks after patch 7.2.5 and many sites are now placing "haste" ahead of "mastery".  Any thoughts?

 

 

Share this post


Link to post
Share on other sites

Hi,

thank you guys very much for updating the guide. Regarding the nerf of MG and the buff of our dots, I am not sure if I fully understand the rotation section.

Quoting from rotation section, 1.1 Single Target:

1. Maintain your DoT effects (Agony IconAgony, Corruption IconCorruption, and Siphon Life IconSiphon Life) on the boss.

5. Drain Soul IconDrain Soul until Unstable Affliction IconUnstable Affliction expires.

 

I understand that I never let Agony IconAgony expire, but what about the following situation:

Let`s assume Agony IconAgony, Corruption IconCorruption, Siphon Life IconSiphon Life and Unstable Affliction IconUnstable Affliction are ticking on the boss, and while draining Corruption IconCorruption and Siphon Life IconSiphon Life off.

So what am I supposed to do now?

 

a) I do not let both dots expire at all costs, meaning drainng while UA is running has no longer priority

b) I continue to drain until Unstable Affliction IconUnstable Affliction expires and only then I recast Corruption IconCorruption and Siphon Life IconSiphon Life

 

I hope, you understand what I mean.

 

Greetings

Checkmate

Share this post


Link to post
Share on other sites
3 hours ago, Guest Wendy Alt said:

Hi.  Blizz did some tweaks after patch 7.2.5 and many sites are now placing "haste" ahead of "mastery".  Any thoughts?

I'm not sure what sites you are referring to, but I can't particularly explain their thinking behind it - as far as I am aware, it still stands as Mastery / Haste, but they are incredibly close together.

Share this post


Link to post
Share on other sites
2 hours ago, checkmate said:

Thank you guys very much for updating the guide. Regarding the nerf of MG and the buff of our dots, I am not sure if I fully understand the rotation section.

Maintain DoTs is listed as the #1 priority. Casting Drain Soul is listed as the #5 priority. You maintain DoTs.

Share this post


Link to post
Share on other sites

Hello, I just got around to reading up on the changes and I am stumped on something:

4. Basic Rotation

  1. Keep Agony IconAgony applied to up to 5 targets.
  2. Apply Corruption IconCorruption to up to 5 targets.
  3. Apply Siphon Life IconSiphon Life to up to 5 targets.
  4. Cast Phantom Singularity IconPhantom Singularity when available.
  5. Cast Unstable Affliction IconUnstable Affliction when you have 4+ Soul Shards.
  6. Cast Drain Life IconDrain Life as a filler.
  7. Cast Seed of Corruption IconSeed of Corruption as a filler on 3+ stacked targets.
  8. Cast IconReap Souls at 2-4 stacks. Save 3+ Soul Shards for your IconReap Souls for maximum damage.
  9. Cast Life Tap IconLife Tap to restore Mana.

Step 6 - should that read Cast Drain Soul as a filler? Or what am I missing?

Share this post


Link to post
Share on other sites
Guest NewLock

Hi,

I just switched to Affliction Lock for 7.2.5. (dumped my Elemental shaman...) and got a question for stat choices. In the "Easy Mode" section the order is :

  1. Mastery;
  2. Critical Strike >= Haste;
  3. Intellect;
  4. Versatility.

but in the stat priority section it is:

  1. Mastery;
  2. Haste;
  3. Critical Strike;
  4. Intellect;
  5. Versatility.

So is Haste and crit on an equal level or which one should I put more priority on after mastery? (I know how to sim my character and will do it once i reach a decent average itemlvl, just want clarification about the order of the secondary stats importance).

Thanks guys for your awesome guide, helped me already a lot :)

Share this post


Link to post
Share on other sites
6 hours ago, Guest NewLock said:

Hi,

I just switched to Affliction Lock for 7.2.5. (dumped my Elemental shaman...) and got a question for stat choices. In the "Easy Mode" section the order is :

  1. Mastery;
  2. Critical Strike >= Haste;
  3. Intellect;
  4. Versatility.

but in the stat priority section it is:

  1. Mastery;
  2. Haste;
  3. Critical Strike;
  4. Intellect;
  5. Versatility.

So is Haste and crit on an equal level or which one should I put more priority on after mastery? (I know how to sim my character and will do it once i reach a decent average itemlvl, just want clarification about the order of the secondary stats importance).

Thanks guys for your awesome guide, helped me already a lot :)

Mastery>Haste>Crit>int>vers

Share this post


Link to post
Share on other sites
Guest Aion

New talents and nerfs to abilities need Applied for affliction. 

Share this post


Link to post
Share on other sites
3 hours ago, Guest Aion said:

New talents and nerfs to abilities need Applied for affliction. 

All they have done is a flat nerf to damage by 5%.

Share this post


Link to post
Share on other sites

Quoting:

This is a rough list, calculated for a single target. The value of the legendary items shifts often from fight to fight and certain passives (for example, Prydaz, Xavaric's Magnum Opus IconPrydaz, Xavaric's Magnum Opus) can be extraordinarily useful on some fights while ineffectual on others.

 

Please explain this further. Is it because in multi-dotting fights we benefit a lot from the high stats prydaz provides?

Greetings

Checkmate

Share this post


Link to post
Share on other sites
Guest Mastery Vs haste

Thank you Blainie for your comment to the post on some sites placing haste above mastery now that 7.2.5 is out.  One site is Mr. Robot (www.askmrrobot.com) who used to match very close with Icy Veins, but made the switch to haste after 7.2.5.  I have my Mastery at 96% but Haste is around 29%  It would take a lot of time and effort to swap those around :-)

 

Share this post


Link to post
Share on other sites
Guest Radj

There are sims out with Haste performing the same or better than mastery. The main reason for this is is shard expenditure creating more haste buffs. They synergize quite well together, especially on multi-target fights. Couple this with the legendary chest and it only makes haste that much better. Generally, single target priority seems to show mastery = haste, where council fight is haste > mastery, but even still none of the stats can be ignored. As they sim so close, you will lose out if you decide to stack too far one way or the other.

Share this post


Link to post
Share on other sites
On 6/15/2017 at 11:58 PM, Klandastu said:

Step 6 - should that read Cast Drain Soul as a filler? Or what am I missing?

It should be, yeah!

Share this post


Link to post
Share on other sites
17 hours ago, checkmate said:

Please explain this further. Is it because in multi-dotting fights we benefit a lot from the high stats prydaz provides?

I believe this is more tailored towards the fact that the shield can sometimes be incredibly useful if it lines up with an ability from the boss. 

Share this post


Link to post
Share on other sites
5 hours ago, Guest Mastery Vs haste said:

Thank you Blainie for your comment to the post on some sites placing haste above mastery now that 7.2.5 is out.  One site is Mr. Robot (www.askmrrobot.com) who used to match very close with Icy Veins, but made the switch to haste after 7.2.5.  I have my Mastery at 96% but Haste is around 29%  It would take a lot of time and effort to swap those around :-)

I would assume that they look at it from a purely single target, patchwerk perspective. As more targets appear, Mastery becomes more useful. As soon as another target appears, they go from being essentially the same weight to Mastery being better, and it simply becomes better as more targets enter the fight (assuming some form of sustained cleave). There are very few fights in which it is purely ST and, given that even in ST they are essentially the same weight, there is very little point gearing for Haste over Mastery.

Share this post


Link to post
Share on other sites
5 hours ago, Guest Radj said:

There are sims out with Haste performing the same or better than mastery. The main reason for this is is shard expenditure creating more haste buffs. They synergize quite well together, especially on multi-target fights. Couple this with the legendary chest and it only makes haste that much better. Generally, single target priority seems to show mastery = haste, where council fight is haste > mastery, but even still none of the stats can be ignored. As they sim so close, you will lose out if you decide to stack too far one way or the other.

It was my understanding that on sustained cleave, M > H, not the other way round? Surely H > M occurs when entering shorter, more bursty AoE periods, such as in M+.

Share this post


Link to post
Share on other sites
Guest Wendy Alt

You guys are awesome.  Thank you Radj for your thoughts (Mastery vs Haste) and thank you again Blainie for your added comments.  I have some ideas on tweaking a few things now.

 

 

Share this post


Link to post
Share on other sites
Guest Signex

How good is affliction atm vs the other specs? after all the changes done to destruction i don't like it anymore and want to play affliction as a casual player.

 

Share this post


Link to post
Share on other sites
On 6/21/2017 at 11:37 PM, Guest Wendy Alt said:

You guys are awesome.  Thank you Radj for your thoughts (Mastery vs Haste) and thank you again Blainie for your added comments.  I have some ideas on tweaking a few things now.

 

 

Glad to have helped :)

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...