Jump to content
FORUMS
Damien

Affliction Warlock 7.3

Recommended Posts

Guest felbloods

what you said about affli not being good compared to the other speccs in raids is not true, the top dps'ers of locks in raids are affliction, get your facts straight

Share this post


Link to post
Share on other sites
On 10/17/2016 at 4:55 PM, Guest felbloods said:

what you said about affli not being good compared to the other speccs in raids is not true, the top dps'ers of locks in raids are affliction, get your facts straight

http://worldoflogs.com/ranking/eu-us/the-emerald-nightmare/ursoc/normal/dps/

That's just N, but I checked H and Xavius N/H and none of them are top affliction spots.  Xavius had two Destro and the others were Demo. 

ETA: Checked Nythendra also.  first 3 lock spots are all Demo.

Edited by PatrickHenry
Add'l Info

Share this post


Link to post
Share on other sites

I have a question regarding stat priority and proposed Best in Slot gear.

In our proposed BIS list. We have a Ring that has main stat Crit then Haste. Would it not be better, in theory, to use a same IL ring from Mythic+'s that has main stat Mast and off-stat Haste?

 

Do I not just wanna cram as much Mastery in as possible from my gear? What is the benefit of losing 1300ish Mastery for 1300ish Crit?

 

Using the Stat weight calculations for relative dps. The 880 ring from Xavius offers us about 1,611 dps while a same IL ring with Mastery instead of Crit offers us about 2,020 dps.

 

My thought is that when these BiS items were proposed, Mythic+ dungeons were not factored in or we were not made aware of them yet. This is just my idea though, I am curious on thoughts from better theorycrafters than myself.

 

Thank you guys and gals!

Edited by HardlyWorkingIT
I did the math.

Share this post


Link to post
Share on other sites
On 10/21/2016 at 7:03 PM, HardlyWorkingIT said:

My thought is that when these BiS items were proposed, Mythic+ dungeons were not factored in or we were not made aware of them yet. This is just my idea though, I am curious on thoughts from better theorycrafters than myself.

The lists specifically refer to gear from raids, since including M+ gear can get really messy. This is due to the fact that there are numerous rings that can fill that BiS slot, depending on WF/TF levels, the tiny changes at actually getting them to hit those huge levels of increase, gems vs. non-gems, minor stat weight differences (600 vs 650 Haste, then comparing those two when one is slightly WF to bring it to 648 vs. 650). It can get incredibly messy. Generally, if you want to include M+ gear in there, you just need to sim your character and apply scaling stat weights to your gear. It's the only way to truly weight those M+ upgrades.

Share this post


Link to post
Share on other sites
On 10/26/2016 at 5:09 PM, PatrickHenry said:

7.1 UPDATE
I see it still references Shadowfury in Tier 3, if you wanted it removed for clarity.

Thanks for that, will notify Furty.

Share this post


Link to post
Share on other sites

The Pandemic section still mentions Unstable Affliction being a rolling DoT, though it rather ironically suggests thinking of UA as separate debuffs.  Should probably be updated to reflect the separate debuffs, and the cap of 5 per target (which also might be worth mentioning in the rotation section as well).

Share this post


Link to post
Share on other sites
Guest Neckromantic

One small thing. the hyperlink for furty takes us to his priest instead of his warlock

Share this post


Link to post
Share on other sites
Guest pain

Maybe I'm not reading this right, but sections "1. Ability Priority List" and "2.8. Effigy vs. Conduit" seem to be in conflict wrt how many targets should be dotted:

Quote

1. Ability Priority List

  1. Maintain Agony Icon Agony (on up to 5 targets, including Soul Effigy Icon Soul Effigy if talented) at all times.
Quote

2.8. Effigy vs. Conduit

At 4+ targets it is no longer efficient to continue to apply DoTs to new targets. Therefore, the maximum amount of targets we will ever apply Agony Icon Agony to is 3 targets.

 

Share this post


Link to post
Share on other sites
Guest Dave

Has anybody noticed that while beeing in a Group with two Affliction Warlocks, and both of them using Soul Effigy, that cast macros for the Effigy tend to try to cast on the other Warlocks Effigy instead of your own? This sucks hard, allthough this problem may only affect _very_ few players, it's still very anoying.

Share this post


Link to post
Share on other sites
On 18.11.2016 at 5:40 AM, Kaedis said:

The Pandemic section still mentions Unstable Affliction being a rolling DoT, though it rather ironically suggests thinking of UA as separate debuffs.  Should probably be updated to reflect the separate debuffs, and the cap of 5 per target (which also might be worth mentioning in the rotation section as well).

I've passed that on to Furty, thanks!

Share this post


Link to post
Share on other sites
On 22.11.2016 at 4:26 PM, Guest pain said:

Maybe I'm not reading this right, but sections "1. Ability Priority List" and "2.8. Effigy vs. Conduit" seem to be in conflict wrt how many targets should be dotted:

Passing this on, thanks for notifying me!

Share this post


Link to post
Share on other sites
12 hours ago, Guest Dave said:

Has anybody noticed that while beeing in a Group with two Affliction Warlocks, and both of them using Soul Effigy, that cast macros for the Effigy tend to try to cast on the other Warlocks Effigy instead of your own? This sucks hard, allthough this problem may only affect _very_ few players, it's still very anoying.

Personally, no, but I very rarely encounter another Aff when I do play mine. Is there any way to distinguish between the two in the macro I wonder?

Share this post


Link to post
Share on other sites
Guest Dave

Apparently not since both have the same name. I reported this as a bug via the ingame reporting tool, too. For Encounters with single target + effigy I switch to my focus macro instead and have the effigy be my focus target. I met another Affli Lock with whom I did some Odyn HC and Mythic pluses, can get really anoying on some encounters.

Share this post


Link to post
Share on other sites
6 hours ago, Guest Dave said:

Apparently not since both have the same name. I reported this as a bug via the ingame reporting tool, too. For Encounters with single target + effigy I switch to my focus macro instead and have the effigy be my focus target. I met another Affli Lock with whom I did some Odyn HC and Mythic pluses, can get really anoying on some encounters.

Damn that sucks. A good workaround anyway though, thanks for sharing!

Share this post


Link to post
Share on other sites
Guest Kizoja

Are you basing whether or not the affliction is the stronger in raids based on the very top percentile of players? IIRC, I was seeing mostly affliction above the others are most percentiles except max percentile. Also, at just about every percentile and keystone level (except for 13) for mythics had demonology and/or destro above affliction. This may be an issue with not being updated recently, but what I'm seeing on warcraftlogs would contradict what you're saying about affliction being the best spec for mythics. 

Share this post


Link to post
Share on other sites
Guest Lhys

Hi, I play an affliction lock on Kirin Tor, and I have found that I do vastly more damage using grimore of supremacy in raids over service. Granted I am not doing mythics, but I do more than the rest of my guild in heroic EN, and often find myself getting decently high rankings over all other affliction locks doing the same content according to warcraftlogs

When I am using service I find my average dps drops from 300-360k to 245-260k. This leads me to believe that the information you are providing in your guide is leading the majority of affliction locks to overlooking using supremacy, as most people use your guide as law. The felhunter will be doing ~42k per bite as opposed to my doomguard's 81k per bolt. The burst of using service and doomguard as cooldown abilities is far worse for my dps than having my doomguard doom bolting for 81k or higher at all times.

Share this post


Link to post
Share on other sites
Guest Xferno

Any chance this will be updated like the destruction one has been? What about a trinket list like destro has?

Share this post


Link to post
Share on other sites
22 hours ago, Guest Xferno said:

Any chance this will be updated like the destruction one has been? What about a trinket list like destro has?

I'm sure Furty is working hard to get the updates prepared for 7.1.5! Until then, I doubt you'll see a large overhaul to the structure of the guide, since updates are required to every guide he writes.

Instead, I would assume that once 7.1.5 is released, we can look into upgrading the structure of other guides as well :) Just hang tight, it's coming!

Share this post


Link to post
Share on other sites

The guides are currently being updated for 7.1.5! I just wanted to leave a few notes for all of our users that might be getting ready to leave a comment:

  • Some pages do not require updates. The "Last Updated" stat does not mean the page is out of date, it might just not have needed any changes. If you feel that it does, leave a comment telling us what needs changing and why.
  • The process will not happen immediately - some guides will be updated faster than others simply due to the number of resources available. Be patient, they'll be ready when you need them!
  • There might be some continuity errors when making small adjustments to large guide pages. If you do find one of these, just let us know in the comments and we'll get it fixed ASAP.
  • "Why have you not taken into account X buff to X ability?" - remember, just because something got buffed, it doesn't mean it is now automatically better than the other options!

As always, we want to thank you all for being patient while we get things updated and I'm always available to help you all if you need it :)

Share this post


Link to post
Share on other sites
Guest Scudge

The names and descriptions of a couple talents still aren't updated, Malefic Grasp is now Drain Soul, Empowered Life Tap is now Mana Tap. Are the talent sections still taking this into consideration?

Share this post


Link to post
Share on other sites
39 minutes ago, Guest Scudge said:

The names and descriptions of a couple talents still aren't updated, Malefic Grasp is now Drain Soul, Empowered Life Tap is now Mana Tap. Are the talent sections still taking this into consideration?

Can you post me a specific example? I don't see any mention of Mana Tap or the old Drain Soul on the talents page.

Share this post


Link to post
Share on other sites
4 hours ago, Guest Scudge said:

Never mind that, It was my own misunderstanding

Glad to see it got resolved. 

Share this post


Link to post
Share on other sites

Thanks for the great and quick update for 715.

I have a question about the affliction rotation, since the best Tier2 talent now is contagion instead of absolute corruption.

The guide says: "Apply Unstable Affliction twice."

Does this mean whenever UA expires, it should be applied twice (one for the debuff, one for damage)? If it is applied earlier when the last one still exists, it could be applied only once (trying to maintain at least one UA 100% uptime)? Then, is it necessary to apply a new UA always before the last one expires?

Thanks!

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...