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Demonology Warlock 7.3

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1 hour ago, Guest Nakatosh said:

Because i found no other solution, here is a picupload. 300 sec, 1 Boss, Patchwork, Elite: https://www.pic-upload.de/view-33118765/WOW.png.html

What talent build are you simming this with? Your Thalkiel's damage source is like 4-5% higher than what I'm seeing when simming the two sets.

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Guest Nakatosh

My Talentbuild: 32x2x23

My char:

No Setitems
ilvl 900
krit 17%
haste 40%
Mastery 35%

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Guest BaaaaL

U guys sure soul conduit is better with Ascendance than demonbolt? For me, it sims a good 15k lower.

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23 hours ago, Guest Nakatosh said:

My Talentbuild: 32x2x23

My char:

No Setitems
ilvl 900
krit 17%
haste 40%
Mastery 35%

I'm honestly not sure then why you're getting this result - your simcraft is updated and everything? I'll ask Furty if there is any reason stat wise why this might be happening.

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8 hours ago, Guest BaaaaL said:

U guys sure soul conduit is better with Ascendance than demonbolt? For me, it sims a good 15k lower.

Conduit sims lower even with the trait? That shouldn't be so - is everything updated with SimC and so? If so, I'll check with Furty.

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Guest BaaaaL
3 minutes ago, Blainie said:

Conduit sims lower even with the trait? That shouldn't be so - is everything updated with SimC and so? If so, I'll check with Furty.

Yeah, it sims a good 7-9k lower. I'm using the latest simc

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20 hours ago, Guest BaaaaL said:

Yeah, it sims a good 7-9k lower. I'm using the latest simc

Asking Furty then - thanks for letting me know!

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Guest BaaaaL
On 2017. 05. 07. at 2:47 PM, Blainie said:

Asking Furty then - thanks for letting me know!

Not sure if you have managed to ask, but I think I have it figured out, so I'm sharing with you, maybe it's useful info, maybe I'm a noob, either way, here goes:

The standard simc rotation uses Empowerment only when any demons are currently not ampowered. However, with Ascendance, one should be spamcasting Empowerment over the normal priority with ~10 minions out. What simc does once you have Ascendance is calculate the extra damage from demonbolt, and the extra damage from normal priority empowerment casts. With soul conduit, you losed the extra for demonbolt, but gain a few more demons, which sims somewhat lower than with demonbolt. Unless you set up a custom rotation in simc (which I can't be arsed to tbh) Soul Conduit should, in principle, always sim lower with the inbuilt priorities.

Once you do some extensive testing however, the picture that seems to emerge is the following: Soul Conduit is marginally better for any given situation, but has several problems: it makes the rotation reliant on additional proc (next to recurrent ritual, dreadstalkers, whispers and metronome), and (since conduit will often refund 3 shards, allowing you to cast two HoGs in a row) you will often have occassions when you have 6+ seconds remaining in more than 2 sets of imps, Spamcasting Empowerment for 6 seconds straight bankrupts your mana, and if you are not careful with life tap, it will result in a huge loss of dps once minions expire with no shards on the bar. This rotation also requires a higher skill level, due to the additional proc and mana management requirements.

Demonbolt is a tad lower in overall dps, but is more consistent (no proc, just flat dps increase) and is, IMO, preferable on heavy movement fights where executing the more complex dps is problematic. Either way, there should not be an earth-shattering difference between the two.

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On 5/12/2017 at 1:12 PM, Guest BaaaaL said:

Not sure if you have managed to ask, but I think I have it figured out, so I'm sharing with you, maybe it's useful info, maybe I'm a noob, either way, here goes:

It did end up being very similar to what you've found below! Great job on that and thanks for coming back to share it in such detail - sorry for not getting back to you sooner!

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Guest BaaaaL
On 2017. 05. 16. at 3:58 PM, Blainie said:

It did end up being very similar to what you've found below! Great job on that and thanks for coming back to share it in such detail - sorry for not getting back to you sooner!

You're very welcome, and no worries!

On a different note, it may be worth mentioning in the guide that currently (supported by posts on Not's guide) it appears that Shadowy Inspiration and Power Trip also seem to be better choices than their respective alternatives when combined with Soul Conduit, at the expense of complicating the rotation even further, by making one apply doom manually. This is only for single target mind you, on multiple targets, Hand of Doom is a no brainer.

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Guest Fyneline

did someone know the cap haste ? and when you have to stop maximize haste  because mastery seems very importante like 40-45 % of HL demoniste got that stats 

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Guest Fyneline

sorry not 45% of Hl demoniste but  all of them  play with 40-45% mastery or more 

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Guest BaaaaL
On 2017. 05. 21. at 7:30 PM, Guest Fyneline said:

sorry not 45% of Hl demoniste but  all of them  play with 40-45% mastery or more 

TBH I find the "how much haste do I need" topics unnecessary from a practical standpoint. You definitely need the 4-set bonus for best possible dps atm, I have tested several combinations of M+ gear, and all of them yield inferior results. Optimally, you need Recurrent Ritual and Wilfred's Sigil as well, you can't change your weapon and offhand, which pretty much leaves a ring, trinkets, neck, wrist and your belt to stack haste. It seems that with extremely good rolls, and full haste gems, 34-35% haste is the most you can get, since T19 gear has mastery and crit for whatever reason, and pure stat-stick trinkets are a no-go, as the buffs on Whispers and Metronome outweigh them,

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On 5/17/2017 at 4:02 PM, Guest BaaaaL said:

You're very welcome, and no worries!

On a different note, it may be worth mentioning in the guide that currently (supported by posts on Not's guide) it appears that Shadowy Inspiration and Power Trip also seem to be better choices than their respective alternatives when combined with Soul Conduit, at the expense of complicating the rotation even further, by making one apply doom manually. This is only for single target mind you, on multiple targets, Hand of Doom is a no brainer.

Just saw this - it seems like in a convoluted way, this is kind of referred to in the guide, but it definitely needs clarifying. Will get this made a bit clearer. Thanks!

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On 5/21/2017 at 6:27 PM, Guest Fyneline said:

did someone know the cap haste ? and when you have to stop maximize haste  because mastery seems very importante like 40-45 % of HL demoniste got that stats 

Just stopping by, in case you didn't read his comment/doubted it, to confirm what is an excellent answer from BaaL. There is very little to add to it, if anything.

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On 5/27/2017 at 7:47 PM, Guest BaaaaL said:

TBH I find the "how much haste do I need" topics unnecessary from a practical standpoint.

Thanks for this - it's an excellent answer and a great contribution :)

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 Grimoire of Supremacy is not far behind either choice in any situation and can be used if you prefer a totally passive option.

Unfortunately, Supremacy is not even in the same solar system as far as damage done. It cuts my single-target DPS essentially in half, changing no other talents. Synergy and Service are relatively close to one another, and can be chosen depending on the type of encounter.

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4 hours ago, Tarazet said:

Unfortunately, Supremacy is not even in the same solar system as far as damage done. It cuts my single-target DPS essentially in half, changing no other talents. Synergy and Service are relatively close to one another, and can be chosen depending on the type of encounter.

That's rather worrying! I'll see if I can get Furty to update this part when he does the updates for .2.5!

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Guest Fyneline
On 27/05/2017 at 8:47 PM, Guest BaaaaL said:

TBH I find the "how much haste do I need" topics unnecessary from a practical standpoint. You definitely need the 4-set bonus for best possible dps atm, I have tested several combinations of M+ gear, and all of them yield inferior results. Optimally, you need Recurrent Ritual and Wilfred's Sigil as well, you can't change your weapon and offhand, which pretty much leaves a ring, trinkets, neck, wrist and your belt to stack haste. It seems that with extremely good rolls, and full haste gems, 34-35% haste is the most you can get, since T19 gear has mastery and crit for whatever reason, and pure stat-stick trinkets are a no-go, as the buffs on Whispers and Metronome outweigh them,

thanks for your time 

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Guest Fyneline

but for exemple i'm 909 ilvl with  with :

-15% crit

-32% haste 

-44% mastery

with my stuff in bags i can reach 35% haste but lose 5% mastery  and i can have less haste(28-29%) for more mastery(46/47%) and i dont know which one is worth it 

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17 hours ago, Guest Fyneline said:

but for exemple i'm 909 ilvl with  with :

-15% crit

-32% haste 

-44% mastery

with my stuff in bags i can reach 35% haste but lose 5% mastery  and i can have less haste(28-29%) for more mastery(46/47%) and i dont know which one is worth it 

This is essentially just a straight gear DPS comparison - you can compare the two with SimulationCraft and get a much more accurate answer that trying to estimate based on stat values. I'd recommend trying that with an updated version of it.

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We are currently in the process of updating our guides in preparation for the release of 7.2.5 - all questions about "What is better for 7.2.5, X or Y?" will be answered in our guide updates. Thanks for your patience while we get everything completed and good luck in the new patch!

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I don't expect much to change in 7.2.5 prior to the availability of the T20 set bonuses.

I expect that the set bonuses will make the optimal build quite rigid.

spell_shadow_metamorphosis.jpg

Item - Warlock T20 Demonology 2P Bonus

Shadow Bolt and Demonwrath have a 20% chance to reset the cooldown of Call Dreadstalkers.

spell_shadow_metamorphosis.jpg

Item - Warlock T20 Demonology 4P Bonus

When you cast Call Dreadstalkers, you gain 10% Haste for 5 sec.

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Since for some reason I was having trouble editing the post above.

Between Power Trip and Hand of Doom, HoD will give you greater Soul Shard generation in most situations, however with favorable RNG it is possible for Power Trip to come out ahead on a single target.

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