Jump to content
FORUMS
Damien

Frost Death Knight 7.3

Recommended Posts

Guest Esploratore

No idea at all about my previous question, as in if at 30% + crit, 20% haste and 31% mastery I should enchant\gem haste or start going for mastery?
 

Share this post


Link to post
Share on other sites
Guest Usernr333
14 hours ago, Guest Guestborn said:

Was wondering if there as been any insight on the tier gear coming in The Nighthold. I know that isn't for awhile but looking at the set bonuses for most dps I can't help but feel frost dk yet again got bent over and fucked

Yeah it's not like i have any downtimes so i need more runepower or more HB proccs. i want more power behind my skills, everytime on heroism everyone else is going way ahead of me. I want my tier 18 4 piece boni back. ^^

 

Share this post


Link to post
Share on other sites
On 19/10/2016 at 3:12 PM, TalonShadowsong said:

Simcraft is using a rotation that will basically use Frostscythe as soon as it is available, regardless of KM procs, resulting in a very high volume of uses vs obliterate. In turn, this is why it suggests Mastery as our primary stat to stack up.

Disagree on this. Looking at SimCraft suggested rotation, FS will be used prior to Obliterate if you have a KM proc OR if you're facing 4 or more enemies, assuming you didn't chose BoS as talent.

If you're facing one enemy, no KM proc, and you have enough runes for obliterate, to it clearly says "go for Obliterate!".

actions.core+=/frostscythe,if=!talent.breath_of_sindragosa.enabled&(buff.killing_machine.react|spell_targets.frostscythe>=4)

actions.core+=/obliterate,if=buff.killing_machine.react

actions.core+=/obliterate

actions.core+=/remorseless_winter

actions.core+=/frostscythe,if=talent.frozen_pulse.enabled

Edited by Boogyness

Share this post


Link to post
Share on other sites
3 hours ago, Boogyness said:

Disagree on this. Looking at SimCraft suggested rotation, FS will be used prior to Obliterate if you have a KM proc OR if you're facing 4 or more enemies, assuming you didn't chose BoS as talent.

If you're facing one enemy, no KM proc, and you have enough runes for obliterate, to it clearly says "go for Obliterate!".

actions.core+=/frostscythe,if=!talent.breath_of_sindragosa.enabled&(buff.killing_machine.react|spell_targets.frostscythe>=4)

actions.core+=/obliterate,if=buff.killing_machine.react

actions.core+=/obliterate

actions.core+=/remorseless_winter

actions.core+=/frostscythe,if=talent.frozen_pulse.enabled

Well, im glad my SimCraft keeps giving me 63 Frostscythes and 13 Obliterates when that is hardly likely in a single target scenario.

Frankly, this just isn't entirely optimal in all cases. Something about the Sim rotation isn't correct.
However, with the changes that are currently up in the PTR, we will be seeing a slight paradigm shift to compensate for the newfound power of Obliterate, at least in this tier.

Edited by TalonShadowsong

Share this post


Link to post
Share on other sites

If i had to guess why you had more frostscythes it was probably to waste a single rune when you can't obliterate  in order to activate frozen pulse.

Share this post


Link to post
Share on other sites
Guest Zeryphim

Have you guys tried any alternative build set ups?  I ask as I have been working on a build since I started playing DK again that is quite contrasting to this and I have been testing it extensively over the past month and find that it is fairly competitive with the build presented here, At least around the 840 Ilvl with 28% crit and 17% haste atm. I have been trying to get a guildy with a higher Ilvl on his DK and 30% crit and 20% haste to test it as well but He has shelved his DK for a hunter right now.

In my own tests I have found my build bursts 5-10k less( Depending on buggy interaction with Glacial Advance ) than this one but I sustain 12k - 17k higher. My build utilizes

Shattering Blows

Horn of Winter

Ice Cap
Runic Attenuation

Glacial advance.  ( the other talents don't really vary much from the ones suggested in the posted build if at all.

My build focuses on preventing as much down time from using abilities as much as possible. HoW for times when you don;t have enough RP to use Frost Strike but lack Runes to gen more.

The priorities for the most part are similar,  You now use KM on Obliterate since there is no Frost Scythe on this build. Other than that there really isn't much change.

Opening goes:  Pillar, Glacial Adv., Remorseless, Ob, Ob, HoW, Ob, Howling Blast only if you have Rime, Frost Strike to dump RP.

In all my tests over this month this build and the one presented here on ICY veins has been very neck and neck and would like to see how they compare are higher Ilvl's release.
 

Share this post


Link to post
Share on other sites
4 hours ago, Eghtas said:

If i had to guess why you had more frostscythes it was probably to waste a single rune when you can't obliterate  in order to activate frozen pulse.

That was my guess too. Verified by switching from Frozen Pulse to Horn of Winter in SimCraft

Simcraft with Frozen Pulse; 48 FS / 19 Obliterate.

Simcraft with Horn of winter: 32 FS / 34 Obliterate.

However this resulted in 6% loss of DPS (I guess I should have changed other talents to compensate, but it was just for the purpose of the test).

13 hours ago, TalonShadowsong said:

Frankly, this just isn't entirely optimal in all cases. Something about the Sim rotation isn't correct.

Agreed. 

actions.core+=/frostscythe,if=talent.frozen_pulse.enabled

Should be changed with something smarter taking into account Obliterate will be available soon (GCD?) like

actions.core+=/frostscythe,if=talent.frozen_pulse.enabled&(rune.count=1&rune.charge>gcd)

(not sure rune count is useful here, it's just to illustrate what's in my mind). However it's currently not possible to track rune charge in SimCraft.

edit: with 7.1 patch incoming , and Frozen Pulse/Obliterate modification, I'm not  sure the single target rotation will keep Frost Scythe outside KM Proc. Wait & See.

Edited by Boogyness

Share this post


Link to post
Share on other sites

Based on my current napkin math, it will require 5 stacks of Razorice (duh) and 47% mastery for KM Frostscythe to break even, in terms of raw Attack Power % output in comparison to the new obliterate.
Since we have Haste and Critical Strike values to maintain, achieving 47% mastery is... tough. I don't believe that relying on Angerboda Mastery procs to push you over the edge to be reliable enough throughout an encounter to want to take Frostscythe when its 100% single target.
I'm still running some sims to see what stat scaling/ratios for the new scaling will yield the best outcome. So far, I have only really achieved a
I have achieved some ideal world sims, with pipe-dream stats such as 25% Haste, 25% Critical, 50% Mastery in a build that still uses Obliterate and RA and it simmed (via AskMrRobot) at 400k single target DPS. Since those stats are actually feasible in this tier, to the best that I can discern at this time, we won't quite make it there.

Overwritten Stats for 25% Haste, 25% Critical, 31% Mastery, 11% Versatility:

http://www.askmrrobot.com/wow/simulator/report/d66e8ad80c8a48089092853a525a021e

A more realistic gearing scheme, if you want to endless grind you luck on Mythic+'s:
http://www.askmrrobot.com/wow/simulator/report/1b31833760b54994bbeaec1b7d83ab3b

And this is the gear I current use on live and how it will perform without KM in the mix. Its a big change folks, hope we all understand that:
http://www.askmrrobot.com/wow/simulator/report/263c211ae232480fb8941310f9162a49

As a reference, here is a link to my logs for the current tier (rip Nythendra) with my above current gear, etc.
https://www.warcraftlogs.com/rankings/character/18207565/latest

So the build I have now, does alright it seems, but with that changing with 7.1 today, we have a lot more potential that is reached by seeking different avenues apparently.

Share this post


Link to post
Share on other sites

I tried your current build with a slightly modified Machine Gun rotation to account for frozen pulse firing when there are <2 runes (instead of <1/0) and that pulls ahead of the rotation you're using in that run (switched to Avalanche from Icecap too), it's about 9K higher for single target:

http://www.askmrrobot.com/wow/simulator/report/d43db95ce22343bf91393c3042bcdac9

The change from Icecap to Avalanche accounted for ~1K of the DPS increase, so the rotation change accounted for the other ~8K.

Edited by RandomBlue

Share this post


Link to post
Share on other sites
Guest Esploratore

I don't really understand how much haste we're supposed to get: I and 2 other frost dks in my guild have very different haste values: 24%, 20%, 11% and we all get the same problem: every so often, who more and who less we get a moment with no runes and no runic power, and it causes icy talons to fall.

 

I know in the machine gun rotation atm it says haste has no cap, but is what we are experiencing normal or are we all lacking haste, or are we doing it wrong?

Ideally, how much haste would I want to get with 855 item level?
 

Share this post


Link to post
Share on other sites
Guest Nakuii

Hey guys, is the new stat pot now the best potion u can use as frost dk or still old war?

 

Greetz

Share this post


Link to post
Share on other sites
Guest Usernr333

So far i do like 7.1, i got over 400k dps on several m+ bosses where i had like 340k dps before. I still use machine gun.

Share this post


Link to post
Share on other sites
Guest Pscyllen

All you guys did for 7.1 was fix a tool tip? The machine gun rotation is no longer the best for single target with the new obliterate. If you swap frost scythe (which now no longer even compares to oblit single target) for runic attenuation, you can easily maintain 100% uptime on frozen pulse. I'm doing about 280k with frostscythe single target, and 300k with runic attenuation; this should be rectified asap.

 

Share this post


Link to post
Share on other sites
19 hours ago, Guest Nakuii said:

Hey guys, is the new stat pot now the best potion u can use as frost dk or still old war?

 

Greetz

I'm pretty sure Old War will still be the best pot to take.

Share this post


Link to post
Share on other sites

Big change in 7.1. I dropped fs due to 50% buff on hb. Remorseless winter and howling blast is sufficient enough for an aoe. With the massive 20% buff on oblit, its literally doing more damage than fs with km procs at this stage. I managed to do 305k dps on heroic nythendra with an ilvl of 869. My current stats weight is 30 crit 15 haste and 32 mastery. I get the rest of my haste from an 840 ilvl chrono shard and i prepot with the new 2500 stats potion. Uptime on icy talons is at 100% as well which helps alot. Current dps talent build is:

Icy talons, frozen pulse, avalanche, runic attenuation and obliteration. 

I am yet to try out ice cap and will be targeting that 20 haste mark. At the momment, im happy and comfortable with the changes on frost.

Edited by Kaosgate

Share this post


Link to post
Share on other sites
Guest anon
52 minutes ago, Ulathar said:

Wait... what? Now its Versatility > all others for Frost? Did i miss something?

 

 feels like it changes everyday .

Share this post


Link to post
Share on other sites
Guest Ulaire

With changes obli > fs now. Only way to scale obli is versa, so ı think thats why they put versa first. But this make me feel physical dps now not frosty :(

Share this post


Link to post
Share on other sites
11 hours ago, Ulathar said:

Wait... what? Now its Versatility > all others for Frost? Did i miss something?

 

I don't believe this is true. DK stat priority is also very dependent on what your current stats are, best bet is to sim craft your own stat priority.

Share this post


Link to post
Share on other sites

I also doubt that versa is the way to go. Also i am not able to flip out my gear every day because of other stat priorities -.-.

Doing 280-330k dps sustained on singletarget now in EN normal depending on the boss, topping the meters in my guild every time by a decent amount, that must be enough...

May current GS ist 861 with a level 27 Artefaktweapon. Stats are:

22 % Crit,
27 % Haste (i know, to much haste, need more Crit...),
30% Mastery,
0% Versatility.

Playing the Icecap + RA build with Oblit & FS roation since 7.1. Prior to the patch my maximum sustained ST DPS with shotgunbuild (same gear) was ~250k dps. Although the AoE burst DMG on trash was much, MUCH higher with FSc (sometimes topping 1 Mio DPS afer a big pack) the AoE dmg is still very good with the new build (around 450-600k dps).

Again:

i can't believe that this dmg would increase much more if i would go for versatility instead of mastery or haste or crit...

 

Thanks to the high haste and RA i have a Icy Talons uptime of 100% which results in an insane boost of KM procs and FP procs (FP is about 8-9% of my total dmg on bossfights). And the rotation feels very smouth! No downtimes or wait for runes any more (had this with the Shotgunbuild before) there is always a button to press wich is much more fun to me then waiting for a button to be usable again :).

Oh and did i mention the high absorb amounts thanks to permafrost and the insane high attackspeed? Need almost no heal on EN normal at all compared to the other classes!

Edited by Ulathar

Share this post


Link to post
Share on other sites
Guest Usernr333

This is insane, my raid gets angry at me because every week i want another item with my current best stat and another relic.

I can live with the changing statweight but the relics? They dont grew on trees. >_>

Still using machine gun and doing 350k+ single. Maybe with another relics but i have  boots relics 880+ and everything else is way below. I tried RA but its like i have too much recources and dont have time to spend it all.

And wow versatility is best stat now? The one stat i dont have on my whole gear. oO

Below 20% haste frost is so unbearable slow i dont want to get to this. Well lets see what they bring next. It wouldn't surprise me if they reverse some of the buffs. ^^

Share this post


Link to post
Share on other sites

For all comments concerning the stat priority, these are actively maintained by one of the prominent theorycrafters from the DK discord. I can't tell you why they have found Vers to be the main stat, but it's what is currently being found as best, at least from what I can see in our notes. If it is that you feel this is wrong, you are welcome to show your own maths and simulations that show why you feel Versatility is not the strongest. 

I'm not trying to be rude, but simply saying "It can't be right" means nothing. Show us why it can't be right.

Share this post


Link to post
Share on other sites
On 10/29/2016 at 0:01 AM, Vulgarity said:

For the suggested single-target rotation, I think this needs to be fixed:

Shouldn't you obliterate with KM before you FS again?

This has been fixed, thanks :)

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...