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Damien

Unholy Death Knight 7.3

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6 hours ago, Guest Griffin said:

On the subject of Scourge of Worlds (SoW), it is said through the guide and comments section that to use SoW correctly you must have Festering "Wounds" applied before using Scourge Strike.

My question is (assuming you're using Castigator and SoW is applied on target) do you need to have the minimum of 3 wounds on the target before using Scourge strike? Or is one wound acceptable while SoW is applied?

Eagerly waiting reply, been wondering about this for a while. Thanks.

No, I'm pretty sure that you should still wait for 3 wounds. Using SoW procs optimally is a relatively small optimization and doesn't warrant changing your core rotation.

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On 11/9/2016 at 10:59 AM, Guest Pacc said:

I would go Human or Worgen as both of them got bonus crit (Humans got all stats though) while worgens got only crit but resistence to shadow and nature dmg and a dashlike ability for speed

Humans generally do seem the best for damage output. The dash is nice, but it's not game changing from a DPS PoV. I'd prefer it on a tank. Draenei isn't bad for the main stat bonus.

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I haven't been super active lately here because not much is going on with the Unholy spec plus that i switched to frost a few weeks a go and seems to be doing better than Unholy.

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Currently i am the third tank in my Mythic raiding guild i flex in as Blood but primarily run Unholy. I do not have a full set of DPS gear yet and most of my gear is Haste/Mastery. Any talent suggestions based on my gear? I am wondering if focusing on Shadow Damage Talents would be better until i am able to add more crit to my gear.

Thank you, 

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13 hours ago, Drome said:

Currently i am the third tank in my Mythic raiding guild i flex in as Blood but primarily run Unholy. I do not have a full set of DPS gear yet and most of my gear is Haste/Mastery. Any talent suggestions based on my gear? I am wondering if focusing on Shadow Damage Talents would be better until i am able to add more crit to my gear.

Thank you, 

Not really, the shadow damage talents right now are quite  weak you can give it a go with Clawing Shadows but i don't think that you'd be happy with it.

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Guest Smooky

Do you think mastery build will be viable with the upcoming changes in 7.1.5 or is Castigator still go to route?

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16 hours ago, Guest Smooky said:

Do you think mastery build will be viable with the upcoming changes in 7.1.5 or is Castigator still go to route?

I'm not sure yet but  with the buff to Dark Arbiter we might see heavy stacking to mastery and haste.

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Guest IcyveinsGuest

Rotation/Priority question. Should I use Scourge Strike to consume all festering wound stacks or should I cast as many Scourge Strike I can before Festering Strike comes available and cast Festering Strike rather than Scourge Strike?

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Guest Guest DK

Rotation/Priority question. Should I consume all festering wound stacks with scourge strike even if festering strike comes available or should I use festering strike even if I have festering wounds left on the target?

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10 hours ago, Guest IcyveinsGuest said:

Rotation/Priority question. Should I use Scourge Strike to consume all festering wound stacks or should I cast as many Scourge Strike I can before Festering Strike comes available and cast Festering Strike rather than Scourge Strike?

It depends on the number of stacks I believe. If you're going to cap out, you SS. If you are certain you won't, you FS.

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1. Class Overview

"The Unholy specialisation currently provides higher single target and sustained/burst AoE damage than Frost, and it is an otherwise very strong specialisation."

IMHO this overview is pretty much obsolete and gives newcomers (including devs) a very misleading impression of the Unholy specialisation right now. Please amend.

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9 hours ago, Vordread said:

IMHO this overview is pretty much obsolete and gives newcomers (including devs) a very misleading impression of the Unholy specialisation right now. Please amend.

This will most likely be amended as required with the release of 7.1.5, since the whole guide will be updated as required.

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The guides are currently being updated for 7.1.5! I just wanted to leave a few notes for all of our users that might be getting ready to leave a comment:

  • Some pages do not require updates. The "Last Updated" stat does not mean the page is out of date, it might just not have needed any changes. If you feel that it does, leave a comment telling us what needs changing and why.
  • The process will not happen immediately - some guides will be updated faster than others simply due to the number of resources available. Be patient, they'll be ready when you need them!
  • There might be some continuity errors when making small adjustments to large guide pages. If you do find one of these, just let us know in the comments and we'll get it fixed ASAP.
  • "Why have you not taken into account X buff to X ability?" - remember, just because something got buffed, it doesn't mean it is now automatically better than the other options!

As always, we want to thank you all for being patient while we get things updated and I'm always available to help you all if you need it :)

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Guest Necrotik

What do you guys think about Unholy Frenzy? Im on the fence with that. I tried Dark Arbiter and i do much higher ST dmg than Soul Reaper, though i still cant decide between Unholy Frenzy and Clawing Shadows. UF makes the rotation much faster + it gives some nice SD procs while the Valkyr (from DA) is up, but on the other hand CS hits very good + scales amazing in AoE.

i cant trust simcraft yet since its not updated (version 710-03 still counts DA at 3 mins cd, for example). 

Thoughts?

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When it comes to the gear choice I know for the Crit build it's important to stack Crit as my primary stat (after strength), I'm currently sitting at 31% Crit but only 12% Haste. Now I have some gear I could use to raise the haste levels a bit at the cost of some of that crit but I don't know if I should? It just seems very sluggish at 12% haste though and I don't know if I am gimping myself or not being that low.

Also another question, I was thinking it might be worth taking Shadow Infusion over Infected Claws if I currently have the Legendary Shoulders in use, in order to micro manage being able to use Dark Transformation to boost the minions dmg by 30% each time I use Apocalypse. Where as with infected claws the timers don't really meet as often as they could. Does this seem like something worth doing?

Edited by Vinni

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6 hours ago, Vinni said:

When it comes to the gear choice I know for the Crit build it's important to stack Crit as my primary stat (after strength), I'm currently sitting at 31% Crit but only 12% Haste. Now I have some gear I could use to raise the haste levels a bit at the cost of some of that crit but I don't know if I should? It just seems very sluggish at 12% haste though and I don't know if I am gimping myself or not being that low.

There is no exact necessary number to definitely aim for. You can always use Simcraft to double check if pushing slightly more Haste might be a DPS boost for you.

6 hours ago, Vinni said:

Also another question, I was thinking it might be worth taking Shadow Infusion over Infected Claws if I currently have the Legendary Shoulders in use, in order to micro manage being able to use Dark Transformation to boost the minions dmg by 30% each time I use Apocalypse. Where as with infected claws the timers don't really meet as often as they could. Does this seem like something worth doing?

Something to remember is how far this will reduce the CD of DT. It's possible that you will end up with a useless talent if you are basically sitting there with DT up. I think this is basically "it could work or it could be terrible". If you do go ahead and test this yourself, let me know how it goes. I think it's going to change depending on the fight and also your playstyle/RP generation at that time.

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Guest Faelosia

I have a question quite similar to Vinni's one.

ATM I have the bracers and shoulders equipped, and I wonder if it would be better for me to wait for Apocalypse to be casted before I launch dark transformation (sitting with it available for 30sec) or use it anyway and just try to use both at the same time every 3minutes.

Knowing that in terms of damages, I believe the proc of wounds on the abomination's atack is still better, as I've got the bracers :).

Anyone got experience ?

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Guest Necrotik

Im not sure why you've set a questionmark at Dark Arbiter's icon. For pure single target its better than Soul Reaper. I ran a variety of sims (using both versions; 7.1.5-01 and 7.1.5-02) and the only case where DA and SR come really close to overall damage, is when the fight ends just a bit earlier before DA comes off cd. In all other cases DA is the winner.

On top of that, Dark Arbiter scales way better than Soul Reaper, with Mastery. The Val'kyr will do 20-25% of our dmg when picked, while Soul Reaper barely reaches 4%. Sure, the haste buff is good but its static. The more Mastery we get, the better Dark Arbiter becomes.

(On a side note, the sims were executed with the Legendary shoulders equiped)

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Guest Kemerinadk

Hello. I would like to ask you to give me few pieces of advice if it is possible. Before patch 7.1.5 my gear was plus/minus 862, dps 250, I focused on crit. After 7.1.5 I decided to focuse on mastery as more effective variant. My gear now is 867, 50% of mstery, 27% of crit and 20% of haste. Dps without burst is 220. It makes me unhappy becuse WoW is the game for children 12+. My link  http://eu.battle.net/wow/ru/character/гордунни/Кэмэрин/simple

So, If you help me to change situation with my dk, I will be so happy.

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Just chucking my two cents in as someone progressing through mythic NH.  Clawing Shadows / Pure mastery setup doesn't seem like a viable build. Even on Trilliax with extended melee downtime it under-performs verus the standard Castigator setup. With or without necrosis it makes no difference, not to mention Infected Claws on applicable fights is tremendous damage.

 

To answer a few questions to those above me:

@Faelosia It is not worth it to delay Dark transformation for Apoc. It will be available for Every other one with Gargoyle.  Shoulders do not change anything except make it imperative to use Dark Transformation after Gargoyle + Apocalypse when they are available. You'll be getting the benefits on pull and every 3 minutes past.

 

@Necrotik Don't fall into the sim trap. Sims show incredible amount of damage increase with a Clawing+Necrosis+DA build for my character but do not translate into such on any fight. This is not a player issue as I parse 99%+ across multiple characters, including Unholy DK. I'm not sure where you are getting your numbers from but DA will cap at about 15% of your damage on average with almost perfect RP dumping, even with shoulders equipped (which I own and have tested.)

 

@Kemerinadk Ignoring the numbers, your experiences are similar to mine. I personally would advise the 'Critical strike build' approach with the best gear you have available. (Emphasize Crit only on minor upgrades.) If you are confident you can execute either build properly, it makes sense to go with the one that is performing best for you.

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On 1/19/2017 at 10:05 AM, Guest Faelosia said:

Anyone got experience ?

Looks like your question has been answered above, just stopping by to confirm. I'd also like to add that the only time I would delay is if you won't get another use in the fight (this should only happen if you have downtime that causes the cooldowns to unsync).

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