Jump to content
FORUMS
Damien

Havoc Demon Hunter 7.3

Recommended Posts

1 hour ago, Astrinaar said:

What I mean is that you could completely remove either one of the chaos cleave steps, and the rotation would be the same. 
Use CS at 3 or fewer targets before BD, or
Use BD at 4 or more targets, then use CS.
Both equate to the same result, that CS should be used at 3 or less targets, with Chaos Cleave being irrelevant. 

I don't have the numbers myself, but I think the correct way to write it would be to change the target amount for BD to 3 or more. Then Chaos Cleave would still make CS better at 3 targets, but without Chaos Cleave it would be better to use BD at 3 targets. 

Here's the math that makes me believe that the rotation is wrong
Assuming CS with Cleave is best at 3, and BD best at 4.
On 3 targets without cleave, CS deals 33% less dmg. BD at 4 targets used on 3 targets instead, deals 25% less damage. With above info, BD at 4 targets is already a higher number, and it's reduced by less than CS is. Because of that it seems wrong that CS would be better to use on 3 targets without cleave, as the current rotation suggests. 

If CS is, for some reason, better to use at 3 targets without cleave anyway, then you can remove step 5 OR step 7 from the list, without changing the rotation.

You make a good point at the doubled up priority lists there. It's mostly my fault for assuming pre-existing knowledge of consistent 3+ targets means you never should have Chaos Cleave active, but it makes sense to account for it. Blade Dance only ever becomes worthwhile at 4+ targets so that's why the breakpoint is in there at that specific number, whilst Cleave is worth it in any situation where there are 3 or less targets, but it is poorly ordered there largely because of that assumption with talent selections. I'll ammend that asap for clarity.

Share this post


Link to post
Share on other sites
Guest Gricarr

While I agree that in organized group content prepared is the likely best choice with later talents, two things jump to mind, 1 for solo content (questing etc NOT PVP though unless they changed the pvp heal penalty) at 100 demonic appetite is almost a necessity to survive and thus is the likely go to choice in that scenario, and prepared isn't as good without mobility anyway such that for LFR and LFG content I might still spec appetite to compensate for healing deficiencies. 

(I'm leaving demon blades out because I just hate the way it plays :P).  With fel rush moving around to catch the orbs isn't too difficult and the added healing (and rage) is pretty nice esp at 100.  characterizing appetite with an "X" is a tad harsh IMO as there are clearly scenarios where it is the right choice just not necessarily max dps.

Share this post


Link to post
Share on other sites
3 minutes ago, Guest Gricarr said:

While I agree that in organized group content prepared is the likely best choice with later talents, two things jump to mind, 1 for solo content (questing etc NOT PVP though unless they changed the pvp heal penalty) at 100 demonic appetite is almost a necessity to survive and thus is the likely go to choice in that scenario, and prepared isn't as good without mobility anyway such that for LFR and LFG content I might still spec appetite to compensate for healing deficiencies. 

(I'm leaving demon blades out because I just hate the way it plays :P).  With fel rush moving around to catch the orbs isn't too difficult and the added healing (and rage) is pretty nice esp at 100.  characterizing appetite with an "X" is a tad harsh IMO as there are clearly scenarios where it is the right choice just not necessarily max dps.

2. Talent Cheat Sheet

Although Demon Hunters during the pre-patch have very little in the way of choices and build variance, there are still ideal builds to take in different situations when adjusting to the new playstyle.

2.1. Open World, Levelling and Questing

This build is very much focused upon your open world gameplay allowing for additional resources when jumping between short encounters.

2.2. Dungeons and Raids

If you're looking for the most effective group content talents, this will provide the most consistent output and augment your rotation the best.

Share this post


Link to post
Share on other sites

Will this guide be updated to include the different choices in the Artifact Weapon path when Legion drops? Since thats something that required alot of testing to figure out what path is the best.

Share this post


Link to post
Share on other sites
2 hours ago, Braonain said:

Will this guide be updated to include the different choices in the Artifact Weapon path when Legion drops? Since thats something that required alot of testing to figure out what path is the best.

Yeah when Legion is closer to its full fledged launch everything here will be overhauled for 110 content and updated with information such as that.

Share this post


Link to post
Share on other sites
Guest Gricarr
3 hours ago, Blainie said:

2. Talent Cheat Sheet

Although Demon Hunters during the pre-patch have very little in the way of choices and build variance, there are still ideal builds to take in different situations when adjusting to the new playstyle.

2.1. Open World, Levelling and Questing

This build is very much focused upon your open world gameplay allowing for additional resources when jumping between short encounters.

2.2. Dungeons and Raids

If you're looking for the most effective group content talents, this will provide the most consistent output and augment your rotation the best.

I see that, but it isn't in the talent explanations that way, which has a big red X.  normally they use a ? to denote use cases like this. 

Share this post


Link to post
Share on other sites
27 minutes ago, Guest Snuff said:

Looks like the weak aura string is dead :/

That should be updated and linked

Share this post


Link to post
Share on other sites
5 minutes ago, Guest Gricarr said:

I see that, but it isn't in the talent explanations that way, which has a big red X.  normally they use a ? to denote use cases like this. 

The thing with that is that DA is really, really poor in group play which is what the general leaning of the guide is. The note regarding DA is there for Solo play, but leaving it open regarding which you take there is questionable given how much worse it is compared to both alternatives.

Share this post


Link to post
Share on other sites
Guest Colz

So just to make sure, eye beam is not used in any single target environments correct?

Share this post


Link to post
Share on other sites

Wow! Amazing guide! Love it!

Especally "Spell Summary". I've played the DH for some Hours and I learned new things!

 

Share this post


Link to post
Share on other sites
10 hours ago, Guest Colz said:

So just to make sure, eye beam is not used in any single target environments correct?

not currently, no

Share this post


Link to post
Share on other sites
Guest Spanosa

Why is Throw Glaive in the Demon Blade rotation if you can't gain Fury while having a gcd? Seems counter-intuitive.

Share this post


Link to post
Share on other sites
Just now, Guest Spanosa said:

Why is Throw Glaive in the Demon Blade rotation if you can't gain Fury while having a gcd? Seems counter-intuitive.

Demon Blades saves up charges, so being on GCD is not as punishing as it appears. If, say, you would have procced during that Throw Glaive GCD but cast it instead because it was empty, your following Demon Blades will proc twice instead for double the Fury and damage, so nothing is wasted.

Share this post


Link to post
Share on other sites
Guest Spanosa
17 minutes ago, wordup said:

Demon Blades saves up charges, so being on GCD is not as punishing as it appears. If, say, you would have procced during that Throw Glaive GCD but cast it instead because it was empty, your following Demon Blades will proc twice instead for double the Fury and damage, so nothing is wasted.

Ahh, that's really interesting. Thanks.

Share this post


Link to post
Share on other sites
3 minutes ago, Sugartits said:

how can you tell how much fury you have, i dont see any notification of stacks

Fury is a resource bar like Energy or Fury, from 0-100 in the prepatch.

Share this post


Link to post
Share on other sites
Just now, Sugartits said:

0.o oh. ok i use elvUI i dont really even see that! but damn thanks for letting me know lol

Not sure about ElvUI problems since I don't personally use it, but it should show in the same places as a standard resource bar, but there might be some problems picking it up. In the addons/macros section there's a link to a weakaura for the resource bar if you use WA, which should cover it :)

Share this post


Link to post
Share on other sites

Greetings, 

Based on the ability tooltips, while in normal form, Chaos strike does some more damage than Blade Dance. However, i have noticed that during Metamorphosis , the new upgraded abilities tend to reverse damage wise. Meaning that Death Sweep's tooltip indicates that it actually does a little more damage than Annihilation.

Anyone have noticed this as well? If the above is actually true, would it be optimal to use Death Sweep on CD during Metamorphosis?

Edit: Also any idea why the tooltip of "Darkness" (Havoc Spec) sometimes reads "15%" avoidance and others "20%"? Which is it..? :P

Edited by TeoStrife

Share this post


Link to post
Share on other sites
5 hours ago, TeoStrife said:

Greetings, 

Based on the ability tooltips, while in normal form, Chaos strike does some more damage than Blade Dance. However, i have noticed that during Metamorphosis , the new upgraded abilities tend to reverse damage wise. Meaning that Death Sweep's tooltip indicates that it actually does a little more damage than Annihilation.

Anyone have noticed this as well? If the above is actually true, would it be optimal to use Death Sweep on CD during Metamorphosis?

Edit: Also any idea why the tooltip of "Darkness" (Havoc Spec) sometimes reads "15%" avoidance and others "20%"? Which is it..? :P

The tooltip is misleading if you're looking at just the number on it. Remember that Chaos Strike/Annihilation are both Chaos, so ignore armor, and have the chance to refund 20 Fury which increases their value to cast compared to both Blade Dance and Death Sweep significantly.

Darkness is currently 20%, it's been changed around and some mining from tooltips are dated, but as of right now, 20% is the value it reduces it by.

Share this post


Link to post
Share on other sites

I was wondering if anyone has tried macros for demon hunter dps I made one the other day that seems to work well

#showtooltip Fel Rush

/castsequence Reset=15 Fel Rush,Throw Glaive,Vengeful Retreat,Fel Rush

I even went as far as to add a no mod and shift mod to it so I can just cast Fel Rush out of sequence by holding shift but I wont get into that now.  It seems so far everyone I talk to hasn't seen or come up with anything like this so just wanted to help out if I could. You will have to hit the button 4 times but it works like a charm. As a note I would like to add that I Picked Fel Mastery and Prepared as my talents.

Also I have a second macro that is much like the first that I can use if I am already in melee range of the group:

#showtooltip Fel Rush

/castsequence [nomodifier] Reset=15 Throw Glaive,Vengeful Retreat,Fel Rush

/cast [modifier:shift] Fel Rush

I add in the Modifier so I can use Fel Rush independently.

This also works well with your metamorphosis since it can be used as the first Fel rush in a pull type situation.

Edited by Orielberyl
left a few things out

Share this post


Link to post
Share on other sites
Guest Eveonor

So... am I doing it wrong if I am using Vengeful Rethreat and then instead of running back to boss I just use Fel Rush to get to him and continue normal rotation?

 

I have also another question. " Cast Fel Rush IconFel Rush with Fel Mastery IconFel Mastery taken at 70 or lower Fury, or if you are about to hit 2 charges." or " Cast Fel Rush IconFel Rush with Fel Mastery IconFel Mastery taken at 70 or lower Fury, or if you are about to hit 2 charges at >3 targets"

Does it mean that I have to damage enemies with both charges of Fel Rush or does it mean that the spell is going to refill soon and I should avoid stacking it to 2, that one charge should always be used?

Share this post


Link to post
Share on other sites

If I am using demon blades as my tier 2 talent. Exactly how much fury can 1 swing generate? and why would you want to risk going all the way up to 70 energy since ive generated more than 30 energy in 1 attack meaning wasted fury.

Edit:

After testing, the values you have given are incorrect,  Demon Blades on the other hand slows down your pace significantly by removing your active generation tool Demon's Bite IconDemon's Bite, and replacing it with a 75% chance proc from auto attacks to deal additional Shadow damage and grant 10-15 Fury. From what i've tested, each swing can generate 15-35 fury meaning that 2 melee weapon swings can generate at least 30 fury and at max 70 fury.

Edited by leapingshadow

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By WoWF2P
      🤠(Author's introduction)🤠

      Introduction: Before I begin I want to clarify that I am an old explorer and curious connoisseur of these players who dedicated their lives for years to a style of play within WoW, known as WoW F2P, I want to clarify the doubt of who this person is and what he came to represent and what he continues to represent today for level 20 communities, looking for information and more information I can say that this is the summarized result of this player known as Saruski, also known by other nicknames with which I will also be willing to better summarize this matter.

      👀 (What were the beginnings?) 👀

      Beginnings: Saruski started playing WoW around 2012 or 2013, but officially dedicated herself to the F2P playstyle in 2014.
      She has videos on her YouTube channel where she talks about her early experiences in WoW F2P, including her time in the Alliance and later joining the Horde. These videos provide some insight into her beginnings in the game and how she became involved with the F2P community.
      👀 (What's it called?) 👀

      Name and character: Saruski, whose real name is Andrea, is a recognized figure in the World of Warcraft (WoW) community, specifically among players who play for free (F2P).

      👀 (What is it known for?) 👀

      Pioneering the F2P community: Saruski founded and led the first international WoW F2P community on the Blizzard app. This provided a central hub for F2P players to connect, share information, and organize groups.
      Advocating for F2P players: She has been a vocal advocate for F2P players, highlighting their achievements and contributions to the WoW community.
      Creating content: Saruski has created videos and content to share her knowledge and experiences with the F2P community.

      👀 (What does Saruski mean for WoW F2P?) 👀

      Community building: Her leadership in creating the first international F2P community helped to legitimize and unify the F2P player base.
      Inspiration and representation: Saruski has shown that F2P players can achieve a high level of play and contribute meaningfully to the WoW community.
      Education and guidance: Her content has helped many F2P players learn the ropes and improve their gameplay.

      👀 (When did he retire?) 👀

      Retirement: While Saruski retired from WoW in 2020, her contributions to the F2P community remain significant. She is remembered as a pioneer, leader, and advocate for F2P players.
      Saruski, a prominent figure in the WoW F2P community, while no specific reason was publicly stated, she did create a video titled "Wow Saruski Official F2p: End Of Story | 2013-2020 (English And Spanish)" which you can find on YouTube.

      👀 (Final summary) 👀

      Summarizing: There are many players today who deserve high recognition, but it could be said that Saruski is the most well-known player and the one who marked a before and after in WOW F2P, given her career in the game and on the internet some people call her the legend of WOW F2P, but there is nothing official to call someone like that, therefore that is up to each person's discretion.
      End...
       
      ❕ (Additional information) ❕
      ✅ YT - Saruski: Wow Saruski Official F2p
      ✅ Wow Character: Saruski-Stormscale
      ✅ Wow Guild: The Last Legend
      ✅ TW Saruski: @Wow_Saruski_F2p
      ✅ FB Group Saruski: The Community Of Wow Saruski Official F2p
      ✅ FB Page Saruski: Wow Saruski Official F2p
      ✅ IG Saruski: wow.saruski.official.f2p
      🔴 Saruski's last video, his retirement: 
       

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
×
×
  • Create New...