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Auriel Spotlight, PTR Patch Notes: August 1

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The Auriel spotlight has been released and she can be tested out on PTR as well. Check out all the latest patch changes.

Auriel Spotlight

PTR Patch Notes (August 1)

As Blainie indicated the return of PTR, here's the patch that went live on test realms just a few moments ago.

Blizzard LogoBlizzard Entertainment

NEW HERO: AURIEL

It is through the archangel Auriel that the power of hope flows into the fabric of creation. Her eternal light illuminates even the darkest souls. Seeking harmony in all things, she is a mediator, a counselor, and when the need arises, a fearless warrior.

Trait 

  • Bestow Hope (D)
    • Activate to bestow an allied Hero with Hope. Damage that Hero deals while they are nearby will cause you to store Energy. Bestow Hope can only be active on one Hero at a time.
    • Passive: 40% of the damage you deal to Heroes and 8% of your damage dealt to non-Heroes is stored as Energy.

Basic Abilities

  • Sacred Sweep (Q)
    • Damages enemies in a wide arc and deals bonus damage to enemies caught in the center.
  • Ray of Hope (W)
    • Consume all of your stored Energy to Heal allied Heroes in the target area. The amount of Healing done is based on the amount of Energy spent.
  • Detainment Strike (E)
    • Deals damage to the first enemy Hero struck and knocks them back. If the target collides with terrain, they are also Stunned for 1.25 seconds and take additional damage.

Heroic Abilities

  • Crystal Aegis (R)
    • Place an allied Hero into Stasis for 2 seconds. Upon expiration, Crystal Aegis explodes, damaging nearby enemies.
  • Resurrect (R)
    • Allied Heroes leave behind a spirit on death. Channel on a spirit for 3 seconds to bring that ally back to life with 50% of their maximum Health at their death location.

SHOP

Bundles

  • An Auriel Bundle will be added to the Shop once the patch is officially released in each region next week.

New Hero 

  • Auriel has been added to the in-game Shop.

Skins

  • Demonic Auriel
  • Master Auriel

PERFORMANCE AND GRAPHICS

General

  • Significant improvements have been made to Heroes of the Storm’s overall framerate, affecting all game modes and Battlegrounds.

USER INTERFACE

In-Game

  • Uther has received Custom UI that will display next to his in-game Hero Portrait after learning the Gathering Radiance Talent, and tracks the bonus Healing and damage amounts that will be applied to the next Holy Radiance cast. 

Loading Screen

  • Loading bars have received updated art and their color has been changed to purple.

HEROES

ASSASSIN

KAEL'THAS

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Talents

  • Level 7
    • Gravity Crush (E)
      • Removed
  • Level 16
    • Sun King’s Fury (W)
      • Moved to level 7
      • New Functionality: Now increases the damage of Living Bombs that spread to enemy Heroes by 30%
    • NEW TALENT: Arcane Dynamo (Passive)
      • Casting a Basic Ability causes you to gain 3% Ability Power for 5 seconds, stacking up to a total of 15% Ability Power
  • Level 20
    • Arcane Power (Active)
      • Removed
    • NEW TALENT: Flamethrower (Q)
      • Increases the range of Flamestrike by 40%. When you hit two or more enemy Heroes, reduce the cooldown of Flamestrike by 4 seconds
Developer Comments: As we had mentioned in previous patches, we wanted to make a niche for Kael’thas as an area-of-effect mage who punishes teams that clump together. Our earlier changes to him succeeded in helping his talent diversity, but we failed in pointing him enough in the direction of an AoE mage. We’ve decided to cut Gravity Crush and change Sun King’s Fury to be a mechanic more fitting of our intended design for Kael’thas.

To replace Sun King’s Fury at Level 16 we’ve created Arcane Dynamo, which rewards Kael’thas players for spacing out their abilities and properly balancing their Mana consumption. We also removed the generic talent Arcane Power, and replaced it with Flamethrower, a finisher talent for Flamestrike oriented builds.

TRACER

CRCTL07EI16X1461800038629.png

Talents

  • Level 1
    • Slipstream (E)
      • No longer reduces the cooldown of Recall by 2 seconds
  • Level 7
    • Spatial Echo (Q)
      • New Functionality: Hero Takedowns now grant two charges of Blink
  • Level 10
    • Sticky Bomb (R)
      • Slow amount increased from 60 to 70%
  • Level 13
    • Bullet Spray (W)
      • Melee radius increase reduced from 50 to 40%
  • Level 20
    • Total Recall (E)
      • Now also increases the cooldown of Recall by 8 seconds
Developer Comments: For the most part, Tracer’s talents are in a pretty healthy spot, but we had a few outliers that we wanted to fix - particularly Spatial Echo and Total Recall. The intent of Spatial Echo was to give Tracer a moment of power in comparison to the other two talents on her tier, which are more generally useful and help her have more Blink casts throughout a game. While its win rate was in line with other talents, its pick rate was dominating the tier, and we weren’t happy with how much it let Tracer use her Recall as a "get out of jail free card" due to the guaranteed blinks that she would always have afterwards. Now she can still have the same moment of power, but she will have to get in and get the kill in order to Recall out to safety.

Total Recall is a great fantasy hit for us, but it comes at the cost of giving Tracer something that she really wants in the form of self-sustain. We’re adding the downside of increasing the cooldown of Recall to the talent in order to make players think a little more about when they want to take the talent.

SPECIALIST

GAZLOWE

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Talents

  • Level 4
    • Clockwerk Steam Fists (Q)
      • New Functionality: Quest - Basic Attacks increase the duration of active Rock-It! Turrets by 2 seconds. Reward - After earning a total increase of 600 seconds, permanently reduce the charge cooldown of Rock-It! Turret by 3 seconds.
Developer Comments: Gazlowe likes turrets. We like turrets. Who doesn’t like more turrets?

NAZEEBO

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Abilities

  • Zombie Wall (W)
    • Abilities that allow Heroes to move through units can no longer be used to escape Zombie Wall (Valla’s Vault, E.T.C.’s Powerslide, Sonya’s Whirlwind, etc.)
Developer Comments: Nazeebo has been around for quite a long time. Back in the early days of Heroes, there were very few that could escape his Zombie Wall, and it was something that everyone in the Nexus greatly feared. Since then we have added a lot more heroes with various mobility options that allow them to get out. We’re making a change to give his Zombies collision, which will greatly reduce the number of heroes who can easily escape them.

WARRIOR

LEORIC

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Talents

  • Level 1
    • Hopelessness (W)
      • Range increase changed from 20 to 25%
  • Level 4
    • Royal Focus (E)
      • Now also increases the damage of the next Skeletal Swing by 50% in addition to its current functionality.

STITCHES

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Abilities

  • Helping Hand (Active)
    • Pressing the Helping Hand hotkey (Default: 1) will now cast a Helping Hand modified version of Hook, instead of causing the next Hook to have the Helping Hand modification. Casting the Hook hotkey (Default: Q) will cast a normal version of Hook. These abilities share a cooldown.

BUG FIXES

General

  • Collision: Heroes can no longer push Neutral and Enemy Mercenaries by walking into them.
  • Mac: Fixed an issue that could cause the game client to crash while using Network Link Conditioner.
  • Corrected a number of typos and tooltip errors across several aspects of the game.

AI

  • Abathur: AI that has taken over Abathur after the controlling players leaves the game will no longer use Hearthstone while Symbiote is active on another Hero.
  • Medivh: AI Medivh will no longer attempt to gank an enemy Hero who is in the opposing Hall of Storms.
  • Error messages will no longer display when an AI Rexxar or Uther spawn in-game.

Art

  • Falstad: The landing indicator for Falstad’s Flight will no longer appear cut off when flying long distances.
  • Nova: The Novazon skin will now properly throw a Javelin when casting Snipe.

Battlegrounds

  • Battlefield of Eternity: Enemy Heroes are no longer visible while inside the Vent located just below the Hell side’s center Gate.
  • Dragon Shire: The tooltip for the Dragon Knight’s Rubble Maker Trait no longer incorrectly states that it reduces the duration of Silence effects.
  • Garden of Terror: Fixed an issue which prevented the Garden Terror’s Overgrowth from being cast if its area of effect would overlap with the opposing team’s Hall of Storms.
  • Towers of Doom: Fixed an issue in which some Summons, such as Arthas’ Ghouls, would not teleport with the Hero after using the Tunnel.
  • Try Mode: Zagara’s Infest Talent will no longer continue to affect Minions after clicking Reset Talents.

Heroes and Talents

  • Fixed an issue that could cause the player to lose selection of their Hero on death under certain circumstances.
  • Brightwing: Phase Shield now properly applies a Shield to targets under the effect of Abathur’s Symbiote.
  • Chromie: Temporal Loop can no longer return its target to areas of terrain that are not walkable. The target will instead be placed as close as possible to their original location.
  • Dehaka: Polymorph will no longer remove the effects of Dark Swarm.
  • Gazlowe: The Engine Gunk Talent now correctly causes Rock-It! Turret attacks to Slow enemy Movement Speed.
  • Greymane: Will no longer appear to slide at the end of Darkflight if the target moves out of maximum range as Greymane begins to leap.
  • Greymane: Go for the Throat Damage bonuses earned via the Unleashed Talent will now stack properly.
  • Gul’dan: The tooltip for the Consume Soul Activated Talent now properly lists that it stores up to 2 charges.
  • Gul’dan: Bonus Ability Power granted through the Darkness Within Talent will now correctly apply to all ticks of Drain Life Healing.
  • Gul’dan: Horrify’s Fear effect will now correctly be paused when enemies hit by the Ability enter Zeratul’s Void Prison.
  • Gul’dan: Heroes affected by Horrify will now properly run directly from the center of the cast into nearby Gates and Towers, rather than attempt to path around them.
  • Kael’thas: The visual effects displayed upon completing the Mana Addict Talent Quest will now correctly appear after gathering 20 Regeneration Globes, rather than 25.
  • Kerrigan: Assimilation will now properly grant Shields for splash damage dealt by Kerrigan’s Basic Attacks after learning Fury of the Swarm.
  • Leoric: The tooltip for Drain Essence now correctly states that it Heals up to 12.5% of maximum Health, rather than 10%.
  • Leoric: The Drain Hope effect applied by the Death March Talent no longer deals less damage than intended.
  • Lunara: Abolish Magic will now correctly reduce the duration of Fear, Root, Silence, Slow, and Stun effects after it is self-cast.
  • Nazeebo: Stomp will no longer be placed on cooldown while the Garagantuan is in Stasis.
  • Nazeebo: The player will no longer receive a Stasis overlay when Nazeebo’s Gargantuan is affected by Zagara’s Devouring Maw.
  • Rehgar: The Stormcaller Talent’s Mana restoration effect will now apply to all active Lightning Shields, rather than only the most recent cast.
  • Rexxar: Misha, Focus! Can now be cast when Rexxar, Misha, or both are Polymorphed. This should prevent situations in which Medivh’s Polybomb could cause Rexxar and Misha to become polymorphed indefinitely.
  • Sylvanas: Possession can no longer be cast on Doubloon Chests.
  • Sylvanas: Mind Control’s visual effects will no longer stretch across the Battleground, and Sylvanas will no longer attempt to chase Gul’dan if he uses Teleport to Demonic Circle during Mind Control’s casting time.
  • Zagara: The charge cooldown for Baneling Barrage will no longer be paused while inside of a Nydus Worm.
  • Zagara: Roaches, Hydralisks, and Mutalisks will no longer receive Healing while they are on Creep.
  • Zagara: Casting Cleanse on an allied Hero as they are being pulled into Devouring Maw will no longer allow them to escape.

Sound

  • Shop: Voiceover that plays on purchasing Gul’dan will no longer be cut short in the Taiwanese client.

User Interface

  • Draft Mode: The Browse All Heroes button will no longer fly in diagonally from the upper-left.
  • Draft Mode: The blue team’s background glow will no longer change to gray after locking in a Hero.
  • Hotkeys: Rebinding an Ability hotkey to the Left Mouse Button will no longer prevent that Ability from being cast using the Left Mouse Button.
  • Hotkeys: Rebinding the Chat hotkey will no longer add the character associated with that key to the chat field.
  • In-Game: Many Questing Talents will now properly appear and track progress in the Buff bar found below the in-game Hero Portrait.
  • Loading Screen: Fixed an issue that caused certain Loading Screen tips to list incorrect hotkeys.
  • Menus: Players can now leave Custom Games by choosing Quit or Exit to Desktop.
  • Menus: Players in a party will no longer be forced to Exit to Desktop in order to leave games against the AI.
  • Menus: The Veteran Challenge Welcome pane is no longer missing a portion of its background art on Low graphic settings.
  • Profile: Individual Hero Stat pages, accessed via the Hero Collection, will now list lifetime rather than per-Season stats for the selected Hero.
  • Profile: Preseason stats on the Statistics tab will now display the highest Rank that player reached during Preseason play, even if that player’s highest rank was achieved prior to the rank reset in August 2015.
  • Profile: Fixed an issue in which the player’s total ranked points or Grand Master ranking, located in the Ranked Play section of the Profile Summary tab, could mismatch the player’s current standing.
  • Profile: Fixed an issue in which a lock icon rather than the appropriate league badge could display in the Ranked Play section of a player’s Profile Summary tab under certain circumstances.
  • Quick Cast: Activating an Ability’s targeting reticle will no longer prevent casting that Ability using Quick Cast.
  • Rejoin: The rejoin prompt will no longer temporarily persist after declining to rejoin a game.
  • Rejoin: Five-player parties who quit a Versus AI game will no longer be forced to rejoin that game.
  • Shop: Heroic Ability hotkey icons are now properly aligned on About pages in the Shop.

(Source)

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      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for testing on the PTR and here are the development notes for the update!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Return to Top
      Hero Updates
      Chromie
      Talents
      Level 10 Temporal Loop No longer ignores vision limitations when queued. Garrosh
      Base
      Bloodthirst [W] No longer ignores vision limitations when queued. Talents
      Level 1 Body Check No longer ignores vision limitations when queued. Guldan
      Base
      Drain Life [W] No longer ignores vision limitations when queued. Kel'Thuzad
      Talents
      Level 10 Frost Blast No longer ignores vision limitations when queued. Return to Top
      Balance Updates
      ARAM
      Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
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