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Pandacho

[Legion] Prepare your toons for raiding

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Here's a link to Medivh's 7.0 Legion Raiders Lexicon. All the credit goes to Medivh (Soulflayer-RU).

While the doc was originally put together for Mythic raiders that maintain a couple of raid alts and run split raids on the start of the expansion, I can see its great value for all the players who prefer the most fast and efficient ways of levelling their toons, professions and artifacts. 

You can find the following sections in the guide:

- Calendar (schedule for 30.08-31.10)

- Preparing (what you should prepare on your main and alts before Legion)

- Professions (short info about every profession and its viability for raiding, best ways to farm Blood of Sargeras and Obliterum)

- Leveling (the goals to achieve, the best way for moving through the leveling zones / the fastest XP gain, leveling your Class Hall)

- Artifact (artifact levels you should aim to before the raiding starts, traits cost, Artifact Knowledge bonuses, AP farm sources, Hidden Appearances guide)

- Suramar (reputation farm, best ways to gain decent rewards, daily quests to do/to avoid)

- Everyday TO DO List (check that you are not  forgetting anything from this list)

- Pre-raid Gear (where to obtain - BiS for every slot)

- Legendaries (how to obtain and a link to the in-depth guide)

- Raid/Mythic dungeons (right now contains mostly ilvls of gear drops and weekly runs optimization, has a placeholders for in-depth guides) 

- PvP (nothing in-depth here)

If you are interested in lore and world discovering or are not going to raid or jump to Mythics+ right away, better play in your preferred pace without relying on this guide.

 

I made a summary of the doc for my guild but can as well post it here for those people who prefer it short:

‘the important things - try not miss them’ part for those who’s not interested in reading walls of text:
Gearing:
Check your professions choice before Legion. 850 ilvl crafted gear is everyone’s BiS before entering the first raid.
Armor: To get upgraded all 10 pieces of crafted gear to 850 you will need 140 Bloods of Sargeras and 70 Obliterum (14 Bloods and 7 Obliterum per item). Neck and ring crafted pieces is a pure ‘must’ because of the sockets.
The easiest way to obtain Blood is the drop from gathering profs during leveling and dailies.
The fastest way to obtain Blood is the drop from farming Mythic and Heroic dungeons especially with theShoulder enchant.

Ways to farm Blood of Sargeras
Shoulder Enchant: 6 blood/hour, requires Revered with the Wardens, can be enchanted by a person with Revered through trade chat.
Mythic dungeons farm: 8-10 blood/hour. 1 week reset
Heroic dungeons farm: 6-12 blood/hour. No reset through LFG. With a good premade group takes about 15 min. to complete one
Gathering profs: 2-3 blood/hour. Can be gathered while doing dailies
Dailies, Suramar scenario, Class Hall orders: 2-5 blood/day, depends on daily quests proc

How to get Obliterum:
If you have enough gold, you can simply buy Obliterum from the AH. If you don't, disenchant crafted items on the Obliterum forge. 1 Obliterum = 100 ash, ash itself is BoP. You don't need the Enchanting prof to DE things for Obliterum.
To check the amounts of ash drop from every type of crafted items, use the Professions section of the maindoc.

Trinkets:
- check whether the Alchemist and/or Inscription trinket are BiS for your spec. Get them ready before raiding starts.
- use dps/tank heirloom trinkets for leveling - they are good until lvl 110.

Relics: don’t bother with ilvl 805 crafted ones - they are plain bad for raiders. The relics you should use are those from HC and Mythic dungeons drop.

Leveling and Artifacts:
Level in a dps/tank spec, no matter what your main raiding spec would be. With all the tweaks to the Artifact traits cost, the most efficient way to handle your Artifacts would be to get the one for the spec you will be leveling first and upgrade its first 13 traits - their cost all together is the same of the 14th trait alone. After this, keep all the AP you are getting during leveling for your main Artifact. (Once you apply power to a weapon, you can’t remove it and use in another. Keep that in mind!).
Never reroll your Artifact traits - while it is possible, the cost of it would be the cost of your next trait - it’s a huge loss of AP. Write down your path and follow it. Don’t panic if you chose something ‘wrong’ - you will fill all the traits eventually, so rerolling traits would just slow down your Artifact leveling.

Do all the other specs Artifact chains on the level 102 - it rewards a LOT of XP.
Do all the dungeons attunements (normally in the end of every leveling zone) - this rewards a LOT of XP and you need them all opened on 110 lvl. Open Suramar dungeons as fast as possible.

Legendaries:
Don’t worry about getting a Legendary before the raiding starts: as Beta people are reporting, most of them got at least one during first two weeks after hitting 110.
Please, pay attention: Legendaries wouldn’t drop from a regular mobs! 
Legendaries would drop from: daily/Class Hall/Mythic/PvP chests, Normal/HC/Mythic dungeons, World/LFR/Raid bosses. Kind of loot (personal or group) wouldn’t matter - Legendaries would drop for everyone personally. So never miss a 1 week CDs that may give you a Legendary.

Leveling zones order: Stormheim->Azsuna->Val’Sharah->Highmountain->Suramar.
If you want to know why this is the order, read the leveling section in the main doc.
Do not bother with non main chain quests - it’s a waste of time.

Class Hall:
Do not miss your Class Hall quests - complete them right away. Some of them take a time between 4 hours and 4 days, so leaving them unfinished for a long time would put your behind.
Start your Artifact Knowledge research immediately and try not to miss a day. Every level of Research gained gives you a huge advantage in leveling of the Artifact, prio this above Class Hall talents if need be. It’s important!
Still don’t forget about Class Hall talents research - you will need this for the last trait of being able to equip 2 Legendaries.
Don’t fix too much on the Class Hall Champions leveling - they don’t give any benefits to raiders.

Suramar:
Bind your HS to a Suramar's central cave to save the time - you will have to come here every day as it’s one of the main zones for AP farm.
Do all the quests here without any exceptions - you need the reputation for unlocking daily quests, two Suramar dungeons and higher % of AP gaining.
If you want to know how exactly to do dailies and scenario for the highest rep and AP gain, read the Suramar section in the full doc.

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Lovely informations. That will really help a lot to most of people. Good job. I was checking www.simurg-gaming.com but this will help me get more informations regarding the upcoming event.

Thanks again.

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Updated the main post with a summary of the doc for those who prefer it short.

And here's a great pic showing an Artifact Power Schedule in case you choose to upgrade only your main spec Artifact or both main and offspec. The picture already presents in the DH forum section but I find it useful for all classes.

All the credit to AskMrRobot and Kib.

ZUUThTR.png

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On 8/11/2016 at 10:35 AM, Pandacho said:

Leveling zones order: Stormheim->Azsuna->Val’Sharah->Highmountain->Suramar.
If you want to know why this is the order, read the leveling section in the main doc.
Do not bother with non main chain quests - it’s a waste of time.

How I'll know which one is a main chain quest?

Quote
On 8/11/2016 at 10:35 AM, Pandacho said:

Gearing:
Check your professions choice before Legion. 850 ilvl crafted gear is everyone’s BiS before entering the first raid.
Armor: To get upgraded all 10 pieces of crafted gear to 850 you will need 140 Bloods of Sargeras and 70 Obliterum (14 Bloods and 7 Obliterum per item). Neck and ring crafted pieces is a pure ‘must’ because of the sockets.
The easiest way to obtain Blood is the drop from gathering profs during leveling and dailies.
The fastest way to obtain Blood is the drop from farming Mythic and Heroic dungeons especially with theShoulder enchant.

Ways to farm Blood of Sargeras
Shoulder Enchant: 6 blood/hour, requires Revered with the Wardens, can be enchanted by a person with Revered through trade chat.
Mythic dungeons farm: 8-10 blood/hour. 1 week reset
Heroic dungeons farm: 6-12 blood/hour. No reset through LFG. With a good premade group takes about 15 min. to complete one
Gathering profs: 2-3 blood/hour. Can be gathered while doing dailies
Dailies, Suramar scenario, Class Hall orders: 2-5 blood/day, depends on daily quests proc

How to get Obliterum:
If you have enough gold, you can simply buy Obliterum from the AH. If you don't, disenchant crafted items on the Obliterum forge. 1 Obliterum = 100 ash, ash itself is BoP. You don't need the Enchanting prof to DE things for Obliterum.
To check the amounts of ash drop from every type of crafted items, use the Professions section of the maindoc.
 

I chosed Jeweler and Mining for my DH.

There is no need to have mining, if I can get BoS from other Ways. Should I change to Leather and have two crafting Jobs?

Nice help for Legion!

I'll share it!

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38 minutes ago, Namuria said:

How I'll know which one is a main chain quest?

I chosed Jeweler and Mining for my DH.

There is no need to have mining, if I can get BoS from other Ways. Should I change to Leather and have two crafting Jobs?

1. The main quest chains are those you can see a quest exclamation mark on your map ('M' option, not minimap).

2. You are right if you have enough gold to buy JC and LW mats (ore and leather) or crafted 815 BoEs from AH. Otherwise there are 2 possibilities: to level a gathering alt with Mining and Skinning or to mine enough ore for crafting on your DH, then drop mining and pick LW.

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26 minutes ago, Pandacho said:

1. The main quest chains are those you can see a quest exclamation mark on your map ('M' option, not minimap).

2. You are right if you have enough gold to buy JC and LW mats (ore and leather) or crafted 815 BoEs from AH. Otherwise there are 2 possibilities: to level a gathering alt with Mining and Skinning or to mine enough ore for crafting on your DH, then drop mining and pick LW.

1. Is there a way to  finde the main chain quest AFTER I've accept them?

Sometimes you accept all quest and become send in all directions of the map. I think it's the best way to do main chain quests first and all other beside.

 

2. Which way I'll chose: It will cost a lot of Gold.

I've to think about it... =|

Edited by Namuria

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20 minutes ago, Namuria said:

1. Is there a way to  finde the main chain quest AFTER I've accept them?

Sometimes you accept all quest and become send in all directions of the map. I think it's the best way to do main chain quests first and all other beside.

No, not really after you already took the quests. The only way would be to abandon everything and then to check the exclamation marks on your map.

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4 minutes ago, Pandacho said:

No, not really after you already took the quests. The only way would be to abandon everything and then to check the exclamation marks on your map.

Or using a note to write down the following quest of the main tain quest.

Two ways: We will made it! :)

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1 hour ago, Namuria said:

Or using a note to write down the following quest of the main tain quest.

Two ways: We will made it! :)

Or typing the names of quests you took on wowhead - in this case you'll see whether it's a chain ^^

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A bit of clarification about professions and a 'swapping prof' ability - it's not exactly about raiding but I believe it may help raiders in planning profs for Legion.

In Legion we have two 'ways' of progress in profs: profession level between 1 and 800 and 3 Star ranks for recipes/gathering nodes.

There is a new item in Legion named 'Forgotten ... of Broken Isles' that costs 1000g and allows to swap between previously learned professions.
What it actually does?

- the Forgotten tome allows to keep Star ranks for previously learned Legion recipes/nodes when switching to another profession;
-
the Forgotten tome resets your 1-800 level in a profession to 0 every time you use it;
- recipes learned in previous expansions are removed when the tome is used.


There is no difference in efficiency between 1 and 800 level in crafting (you can craft all Legion recipes from lvl 1) but there are some items you can use only on level 800 (LW mount for example).
Don't forget that you wouldn't be eligible for the professional world dailies before reaching 100 points in a certain profession.

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      While the above talent choices are the overall recommended, I'll let you know which talents are doing the best for each specific encounter in Tomb currently. Keep in mind that this data is pulled from Warcraft Logs and is for the Heroic versions of these encounters. While it is assumed these can also work for Normal / LFR, Mythic encounters may require different set ups. You can check out what players are using for Mythic encounters by reviewing the data here: Click me!
      It is also worth noting that some talents do not change, except for very specific reasons, regardless of the encounter. These talents remain the same throughout and they are:
      Tier 2: Double Time Tier 4: Bounding Stride Tier 5: Titanic Might Tier 6: In For The Kill
       
          

      This is one of the most discussed topics I come across. I considered putting this in the "F.A.Q." section but, in my opinion, it is so important that I gave it it's own section. Stat weights are pretty straight forward for an Arms Warrior. Before I get to that, however, let's look at the stats and how they directly affect our warrior, shall we?
      Strength: This is our main stat. All your pieces, save trinkets, will have this stat on it. Critical Strike: This stat increases our chance to make our attacks critically hit which means more damage. We love doing more damage! Haste: This stat directly affects attack speed. Mastery: Our mastery buff is Mastery: Colossal Might. It increases the damage of your Colossus Smash by %, and causes it to increase damage you deal to the target by an additional % (% is based on the amount of mastery you have.) Versatility: Versatility increases damage done and decreases all damage taken. Now that we know what our stats are - what are their weights? As stated, it's pretty straight forward. Initially it is Mastery -> Haste -> Versatility = Strength = Critical Strike. Pretty simple, right?
      With Tier 20, it changes slightly to 20% Haste (10% if you've taken the recommend In For The Kill talent) > Mastery > Haste >= Critical Strike = Strength = Versatility.
      Important Note: Stat weights change constantly based on your gear. It is highly recommended that you download and use the latest version of Simulation Craft to gauge your personal stat weights as you obtain new gear. Over time you may see a need to gear toward one stat over another as you approach certain percentages. This is a somewhat complicated concept and the above priority is for general knowledge and purpose. The best way to get the most out of your warrior is to, again, use Simulation Craft to determine your stat weights.
       

      Single Target Rotation
      This priority system is assuming you've taken the above recommended talents. As stated, this is a priority system and not a strict step-by-step system.
      Your overall priority is this:
      Rend if it is not applied to your target. Colossus Smash if not applied to your target / Shattered Defenses isn't up. Execute (From Ayala's Stone Heart proc) Mortal Strike (With Shattered Defenses up / no Executioner's Precision debuff) Slam If you've taken Overpower in your Tier 1 talents, this jumps to #4 in your priority above Mortal Strike.
       
      Using Battle Cry
      Depending on whether or not you have your Tier 20 4PC bonus depends on how you handle your Battle Cry window. In either situation, however, you will want to make sure Colossus Smash is applied to your target prior to using Battle Cry.
      With your Tier 20 4PC: Make sure Colossus Smash is applied then cast Rend -> Battle Cry + Bladestorm -> Continue normal priority.
      Without your Tier 20 4PC, Make sure Colossus Smash is applied then then cast Rend -> Battle Cry + Mortal Strike -> Continue normal priority.
       
      Execute Priority
      Your Execute priority (sub 20% HP) is relatively simple and straight forward. If you don't have Shattered Defenses up, use Colossus Smash / Warbreaker to obtain it. With Shattered Defenses available, your priority is
      Mortal Strike (with x2 Executioner's Precision and Shattered Defenses) Colossus Smash if you don't have Shattered Defenses Execute Overpower (if talented)  

      Multiple Target Rotation
      It's important to note that if you are doing a multiple target rotation you should have changed talents from the ones recommend above if the targets are able to be stacked together. You will change the Tier 1 / Level 15 talent from Dauntless to Sweeping Strikes. If the targets are spread out or cannot be stacked for a duration of time then Dauntless will still be your talent of choice.
      Depending on the amount of time the multiple targets live depends on how much you deviate from the single target rotation as well as if they're stacked or not. If you have 2 - 3 targets, your rotation stays the same with the adjusted talent change to Sweeping Strikes.
      If you have 4+ targets, however, your priority changes to the following:
      Warbreaker Bladestorm Cleave Whirlwind Take note of the improved Cleave. For each add you hit with it, up to 5 maximum, it'll increase your damage of your next Whirlwind by 20%. (5 adds hit = 100% increased Whirlwind Damage).
       

      With the release of 7.2, things have changed for your Artifact Weapon. With a series of quests, you are able to imbue your weapon with power from the Council of Six making it stronger to deal with the incoming threat of Kil'Jaeden in the Tomb of Sargeras.
      Below I have listed two leveling paths for the Strom'kar; the first one being if you haven't leveled your Arms weapon yet and the second path being once you have the extra traits unlocked.


      Initially you unlock the weapon by placing your first 100 Artifact Power in Warbreaker. Once that's unlocked you should continue your progression into the weapon in the following order:
      1. Shattered Defenses
      Thoradin's Might Crushing Blows Will of the First King Exploit the Weakness Shattered Defenses 2. Corrupted Blood of Zakajz
      Tactical Advance Precise Strikes Corrupted Blood of Zakajz 3. Focus in Battle
      Many Will Fall Focus in Battle 4. Deathblow
      5. Unending Rage
      6. One Against Many
      7. Void Cleave
      8. Touch of Zakajz
      9. Defensive Measures
      10. Unbreakable Steel

      Once you complete this path, you will receive a quest that will start a small series to empower your weapon. It will start with the quest The Broken Shore: Investigating the Legion in which you will need to find a randomly-dropped item: Mysterious Runebound Scroll. Once you find this item you will begin a short quest chain:
      1. Arms: The Thieving Apprentice
      2. Professionally Good Looking
      3. Order of Incantations (The order is Arcane -> Frost -> Fire -> Shadow)
      4. The Archmage Accosted
      Once you complete these, you'll be asked to go back to Dalaran and receive the power from the Council of Six. Strom'kar will empower and you will have access to the new traits.
      Important Note: The following path can be simplified, for general purposes, as such: Get the new golden trait (Executioner's Precision). Once that's done you can chose whatever talents in the weapon you wish. The differences in numbers are literally so close and variable based on your personal character there is no 100% definitive path to take. If you're looking for definitive choices, you can sim your warrior to find the best results.
      If you're looking for a direction to take because you do not want to sim yourself or whatever reason, you can take the following path. The steps that have multiple choice is, again, a choice completely up to you. Just make sure all choices are filled before you move to the next step.
       


      1. Executioner's Precision
      Arms of the Valarjar Storm of Swords Soul of the Slaughter Executioner's Precision 2. Exploit the Weakness
      3. Deathblow / Crushing Blows / Precise Strikes
      4. One Against Many / Unending Rage / Many Will Fall
      5. Touch of Zakajz / Tactical Advance
      Once you have these traits filled in, the last trait will become available. It has 50 points to dropped into it and it's my belief that Blizzard does not want us to cap it out this expansion. According to the Wowhead Calculator it would take a total of 865,842,644,766,330 Artifact Power to fill 100%.
       
       

      The only addon that I really deem significant is Weak Auras. You can use it to track literally everything in the game if it's trackable. Use this for boss encounters and, more specifically, monitoring your buffs / debuffs for your Arms Warrior. Important things to track include, but are not limited to:
      Shattered Defenses Colossus Smash Executioner's Precision Rend Battle Cry Potion of the Old War ____________________________________________
      Change Log:
      7/17/2016: Original Post
      7/19/2016: Updated Post to reflect similarities in IV's Guide on Talents and Stat weights where needed.
      7/31/2016: Updated for recent simulation results in talent choices and stat priority. Also updated Addons.
      8/27/2016: Added Artifact path information.
      9/4/2016: Updated Stat Priorities, Rotation, Artifact Path, and Macros.
      9/18/20126: Updated Links of Interest, Stat Priorities, & Rotation Priority sections.
      9/27/2016: Updated FAQ and Macros sections.
      10/26/2016: Updated Macros section.
      12/08/2016: FAQ, Talents, Rotation, Macro sections updated.
      3/30/2017: Artifact Path updated for 7.2 changes.
      6/15/2017: Talents, Stats, & Rotation sections updated due to 7.2.5 changes to the Arms specialization.
      8/2/2017: Talents & Rotation sections updated to Rend Build. Included Fight Specific Talent choices. Addons updated. Removed Macros section.
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