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HotS in Gamescom Round-Up

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From Alarak and Zarya's abilities and talents to the Valla rework and other tidbits of info, here is everything you need to know about the future of Heroes of the Storm from Gamescom 2016!

Heroes of the Storm was the Blizzard game with the highest amount of announcements in this year's Gamescom. The Machines of War event is definitely something to look forward to, but that's not all! We had an interview with Kaéo Milker and Travis McGeathy, where they revealed - among other things - that there will be free heroes along with the StarCraft event. Travis gave some more details on this on Reddit:

Blizzard LogoBlizzTravis

Bit more detail that we've been sharing here at Gamescom:

Initial selection is Tyrande, Anub'arak, and Thrall. If you own one or more of those, there are three other heroes that will backfill in so you have options. If you own all 6, you'll get gold instead.

Applies to both new players and existing ones.

Usual caveat: until this is actually live it could still change.

(source)

Μoreover, Grubby tirelessly streamed the entire event and unveiled quite a lot of new features from what has come to be known as the "Gamescom patch". u/ThatRandomGuy42 transcribed the talents and the abilities of the two upcoming heroes, Alarak and Zarya. Here is Alarak, who will be a melee assassin:

Quote

Trait
Sadism: Alarak deals 100% Ability damage to Heroes.

Level 1
Without Effort (W)
Telekinesis no longer costs Mana

Power Conduit (E)
Reduces the Mana cost of Lightning Surge by 15

Applied Force (E)
Reduces the damage bonus of Sadism by 10%, but Telekinesis pushes 20% further

Wide Lighning (E)
Increases the width of Lightning Surge's beam by 50%

Level 4
Double Cross (Q)
Increases the range of Discord Strike by 25% and also hits in a line perpendicular to the forward strike.

Reckless Strike (Q)
Reduces the delay of Discord Strike by 0.25 seconds but if it hits an enemy you become Vulnerable, causing Alarak to take 25% damage for 2 seconds.

Cycle of Discord (Q)
Reduces the cooldown of Discord Strike by 2 seconds. If a Discord Strike hits no enemies, the mana cost is refunded and cooldown reduced by 3 seconds.

Extended Lightning (E)
Increases Lightning Surge range by 20%

Level 7
Chaos Reigns (Q)
! Quest: Each time Discord Strike hits a Hero, its damage increases by 3, up to 45.
! Reward: After hitting 15 Heroes, increase its damage by an additional 45.

Endless Energy (E)
! Quest: Heroes hit between you and the victim permanently decreases the cooldown of Lightning Surge by 0.2 seconds, up to 2 seconds.

Thunderstruck (E)
Reduces the damage bonus of Sadism by 10%, but Lightning Surge slows enemies hit between you and the victim by 70% for 1.5 seconds.

Level 13
Psychokinesis (W)
Increases the damage of Telekinesis by 100%

Pure Malice (Passive)
When a nearby Ally Hero dies, your Sadism bonus is increased by 8%, stacking up to 40%. This bonus Sadism cannot be consumed by Hasty Bargain and is lost on death.

Dissonance (Q)
Reduces the damage bonus of Sadism by 10%, but increases Discord Strike's silence duration by 0.75 seconds.

Hindered Motion (W)
Reduces the damage bonus of Sadism by 10%, but Telekinesis slows enemies by 40% for 1.5 seconds.

Level 16
Sustaining Power (E)
Increases the healing you receive from dealing damage to Heroes with Ligtning Surge by 30%.

Negatively Charged (E)
Increases damage dealt to enemies hit by the center beam of Lightning Surge by 100%, but does not generate any additional healing.

Quick Mind (W)
Reduces the damage bonus of 10% and the cooldown of Telekinesis by 6 seconds.

Projected Force (W)
Reduces the damage bonus of Sadism by 10%, but increases the range of Telekinesis by 25%.

Level 20
Counter-Strike/Deadly Charge
(Alarak gains the ultimate he didn't take at 10. The second Heroic will take over the Trait button)

Last Laugh (Active)
Cooldown: 20 seconds
Activate to remove all roots, slows, and damage over time effects and teleport to the chosen location. Activating Last Laugh will immediately reduce Alarak's Health to 1.

Hasty Bargain (Active)
Cooldown: 20 seconds
Activate to permanently reduce your Sadism bonus by 4% and reset the cooldowns of your Basic Abilities.

(source)

And here is Zarya, who will be a warrior with a lot of support options:

Quote

Trait
Energy: Each time Zarya's Personal Barrier or Shield Ally absorbs 11 damage, her Energy is increased by 1. Each point of Energy increases Zarya's damage by 2%. After 0.5 seconds, Energy decays by 3 per second.

Level 1
Feel the Heat (Passive) Zarya's Basic Attack deals 50% additional damage to enemies in melee range.

Maximum Charge (Passive) Regen Globes now instantly grant 20 Energy. ! Quest: Spend 120 seconds at or above 50 Energy. ! Reward: Gain an additional 25 maximum Energy.

Demolitions Expert (Q) ! Quest: Each 5 enemy heroes hit by Particle Grenade reduce its recharge rate by 0.25 seconds, up to 2 seconds. ! Reward: Once Particle Grenade has hit 40 enemy heroes, its radius is increased by 15%.

Together We Are Strong (E) Every 11 damage done by allies while under Shield Ally contributes 1 Energy, up to 25 Energy per shield.

Level 4
Give Me Twenty (E) ! Quest: Regeneration Globes increase Shield Ally absorb amount by 15, up to 300 permanently. ! Reward: After collecting 20 Regen Globes, permanently reduce the cooldown of Shield Ally by 3 seconds.

I Am The Strongest (W) Personal Barrier absorbs an additional 164 damage.

Defensive Shielding (Passive) Upon expiration or breaking, Personal Barrier and Shield Ally reduce the damage of the next 2 Hero Basic Attacks within 12 seconds by 75%.

Speed Barrier (E) Shield Ally increases the allied Hero's movement Speed by 25% for the duration.

Level 7
To The Limit (Passive) While above 50 Energy your Basic Attack size is increased by 35%.

Hit Me (Passive) Damage absorbed by Zarya's Shields contributes 20% more Energy.

Pinpoint Accuracy (Q) Particle Grenade deals 40% more damage to enemies hit by the center of the blast.

Explosive Barrier (W) Upon expiration or breaking, Personal Barrier explodes, dealing 127 damage to nearby enemies.

Level 10
Graviton Surge (R) Cooldown: 120 Seconds Launch a gravity bomb that detonates after 1 second and draws enemy Heroes toward the center for 2.5 seconds.

Expulsion Zone (R) Cooldown: 45 seconds Launch a gravity bomb that deals 184 damage and creates an expulsion zone for 3.5 seconds. Enemies who enter the affected area are knocked back and have their Movement Speed reduced by 50% for 1 second.

Level 13
Endurance Training (Passive) While at or above 75 Energy, Zarya gains Resistant, reducing all damage taken by 25%.

Unstoppable Competitor (W) Personal Barrier makes you Unstoppable for up to 1.5 seconds.

Spell Barrier (W) Upon expiration or breaking, Zarya gains a Spell Shield that reduces Ability Damage taken by 75% for 3 seconds.

Pain Is Temporary (Active) Cooldown: 30 seconds Activate to consume all Energy and gain a shield that absorbs 0.5% of Zarya's maximum Health per Energy consumed and lasts for 3 seconds. Zarya may only have one personal shield active on herself at a time.

Level 16
Born In Battle (Passive) While at or above 75 Energy, Zarya's cooldowns regenerate 25% faster.

Plasma Shock (Q) Particle Grenade slows Movement speed by 35% for 1 second to enemies near the center.

Cleansing Shield (E) Shield Ally removes all disabling effects and reduces duration of further disabling effects by 50% for the duration.

Gain Train (E) Shield Ally now grants an untalented shield to a nearby ally upon impact.

Level 20
Gravity Kills (R) Increases Graviton Surge duration by 1 second (and adds damage, 248 maybe?) [Could not get full text of this]

Clear Out (R) Increases Expulsion Zone's radius by 15% and Zarya's maximum Energy temporarily increases by 10 per enemy Hero hit for 10 seconds.

Grenadier (Q) All Particle Grenade charges are returned at once.

Unyielding Defender (Active) Cooldown: 45 seconds Activate to reset the cooldown of Personal Barrier and Shield Ally.

(source)

Following the revamp of many vanilla heroes with the Gul'dan patch (most notably Kerrigan and Zagara), Valla is the next in line to get a major rework. Here is a breakdown of the 'new' Valla by u/Bali4n:

Quote

Basic attack damage: Valla's Basic Attack got a huge nerf! Looks like she now deals ~62 damage at level 1, compared to ~98 before. That is around ~37% less damage.

With full Hatred stacks, she now deals ~111 damage on level 1, compared to ~127 damage with 10 stacks before. So around ~13% less Basic Attack damage with full stacks.

Updated trait: Basic attacks grant a stack of Hatred. Each Hatred stack increases her basic attack damage by 8% (up from 3%), 10 stacks max. Also increases movespeed by 1% per stack (same as before).

Stacks no longer decay one by one! You lose all Hatred stacks at once now.

New Vault: Dash is unchanged. Now also increases the damage of your next Basic Attack by 5% for each Hatred stack. Mana cost reduced from 75 to 50.

Level 1

  • Cost-Effective Materials: Reduces Q mana cost by 30 and also increases it's range by 25%

  • Caltrops: Quest: Drop 3 Caltrops while Vaulting. Caltrops deal 45 and slow enemies by 25% for 1 seconds. Reward: After spending 180 seconds at 10 Hatred stacks, Vault's cooldown is reduced by 5 seconds

  • Hot Pursuit: While at 10 Hatred stacks, increases your movespeed by 20% and gain 4 mana / second

Level 4

  • Improved Hatred: Passive: increases attack speed by 10%. Quest: after hitting 100 Basic Attacks against heroes, your Hatred gains an additional 2% Basic Attack damage per stack.

  • Puncturing Arrow: Quest: hitting heroes with your Q increases it's damage by 5, up to 100. Reward: at 100 bonus damage, gain 50 more bonus damage and Q bounces to an additional target

  • Punishment: Multishot deals 5% more damage for each Hatred stack

Level 7

  • Tempered by Discipline: While at 10 Hatred stacks, return 25% of your Basic Attack damage back as healing.

  • Siphon Arrow: Q returns 75% of the damage dealt as health

  • Spell Barrier: Passive: Reduces Ability damage taken by 20%. Active: Consume Hatred stacks to reduce ability damage taken by additional 3% for each stack, lasts 5 seconds.

Level 10

  • Strafe seems to be unchanged

  • Rain of Vengeance: Launches 1 wave of shadow beasts. Now has 2 stacks, each costing 50 mana.

Level 13

  • Arsenal: Multishot also fires grenades (same as before), but each hero hit by a grenade also reduces Multishot cooldown by 3 seconds.

  • Lethal Shot: Increases the bonus damage by Vault from 5% to 10%. If this attack kills it's target, mana cost and cooldown of Vault are returned.

  • Repeating Arrow: Unchanged, but moved from lvl 7 to 13.

Level 16

  • Frost Shot: Increases Multishot range by 20% and slows by 25% for 2 seconds

  • Manticore: Every 3rd Basic Attack against heroes now deals and additional 5% of their maximum health as damage

  • Seething Hatred: Basic Attacks now grant 2 stacks of Hatred, and Hatred starts to decay after 6 seconds instead of 4

Level 20

  • Vengeance: Same as before, but now also returns 25% of Strafe damage as health

  • Storm of Vengeance: Basic attacks reduce the cooldown of Rain of Vengeance by 5 seonds

  • Rancor: Every stack of Hatred increases attack speed by 2%. At 10 stacks, additional 30% attack speed increase.

  • Lightweight Bolts: Increases Basic Attack range by 40%

No more bolt of the storm!

(source)

Another hero will be getting a rework in the future. Who do you think it's going to be? Bear in mind that Raynor and Sgt. Hammer are also going to receive a very minor update.

Blizzard LogoBlizzClaudio

Thanks for the kind words, I know the team appreciates them. We're glad you guys are jazzed about all the changes as much as we are!

There's even another big talent update coming for a hero that didn't make the GamesCom build. :)

mic drop, walks away

(source)

Lastly, other upcoming changes include the reduction of mount speed from 140% to 130%, an MVP voting system after the end of each game (like Overwatch) and improvements to Spell Shield.

Stay tuned, because we expect a lot more Heroes of the Storm news this fall!

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      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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