Jump to content
FORUMS
Vlad

Class Order Halls - Resources and Advancements

Recommended Posts

Guest Hate Eagle Ally
On 9/9/2016 at 0:56 PM, Guest Justin said:

A couple of notes about Eagle Ally, the Tier 2 Hunter advancement.  First, these flight paths are NOT connected to standard flight paths, nor are they interconnected with eachother, meaning to use the Eagle Flight Paths you are restricted to travel along them in one long, looping line.  Second, the Flight Master's Whistle will send you to one of the unconnected Eagle Flight Path's, making it more hindrance than help.  This makes it far less useful than the teleportation nexus for mages.

I honestly have grown to HATE them.  They also are in very difficult places to get out of which greatly hinders the flight master whistle's utility to get out of difficult spots and continue on to the next world quest.  I highly suggest, as with the person above, you never select them.  The amount of time they have been useful is rare.

Share this post


Link to post
Share on other sites
On 10/18/2016 at 3:57 AM, Guest Hate Eagle Ally said:

I honestly have grown to HATE them.  They also are in very difficult places to get out of which greatly hinders the flight master whistle's utility to get out of difficult spots and continue on to the next world quest.  I highly suggest, as with the person above, you never select them.  The amount of time they have been useful is rare.

Are there zones where you find it more/less useful, or zones where it is a major problem? 

Share this post


Link to post
Share on other sites
Quote

For Demon Hunter, Mage, and Paladin, this is purely preference, depending on your available resources. Either get a free bonus roll each week or reduce the number of world quests you have to do every 3 days by 1. Neither one is very powerful.

This is regarding the tier 5 advancement.

I believe this should say "reduces the number of world quests you have to do by up to 4 every 3 days."

Share this post


Link to post
Share on other sites
On 10/26/2016 at 9:20 PM, Tsuannan said:

This is regarding the tier 5 advancement.

I believe this should say "reduces the number of world quests you have to do by up to 4 every 3 days."

They haven't updated it since before the hotfix that reduced the cooldown on the ability from 3 days to 18 hours.

Besides, you might as well just simply state 'complete a standard world quest every 18 hours', since technically you don't HAVE to do them all, you can even complete the ones that aren't part of the daily faction.

Share this post


Link to post
Share on other sites
10 hours ago, SingingPaladin said:

They haven't updated it since before the hotfix that reduced the cooldown on the ability from 3 days to 18 hours.

Besides, you might as well just simply state 'complete a standard world quest every 18 hours', since technically you don't HAVE to do them all, you can even complete the ones that aren't part of the daily faction.

Will get it updated. Thanks for pointing it out and, on the topic of the wording, that's most likely much simpler yeah.

Thanks again!

Share this post


Link to post
Share on other sites
Guest Sharden

What I'm trying to figure out is whether it is worth it on Tier 5 (T5) to get Foraging (or other class equivalent) for completing world quests. Does anyone know how many resources this awards per world quest? The other one, getting a weekly Seal of Fate every week for 25 order resources, is basically worth 1,000 resources a week (or 975 if you want to be technical). How many world quests do I need to do to make Foraging worthwhile?

 

Foraging
Tier 5
 
Requires Hunter
Min Level 110
 
Research: 12 days / 12500 inv_orderhall_orderresources.jpg
Completing World Quests with a Combat Ally provides Order Resources.

Share this post


Link to post
Share on other sites
3 hours ago, Guest Sharden said:

What I'm trying to figure out is whether it is worth it on Tier 5 (T5) to get Foraging (or other class equivalent) for completing world quests. Does anyone know how many resources this awards per world quest? The other one, getting a weekly Seal of Fate every week for 25 order resources, is basically worth 1,000 resources a week (or 975 if you want to be technical). How many world quests do I need to do to make Foraging worthwhile?

I believe you need to complete 10 world quests, assuming you only get 1 bonus roll for order resources to make up for the one you are no longer getting from your Order Hall. If you buy 2 with order resources, you need to complete 20 world quests. If you buy all 3 with order resources, you need to complete 40 to make it worth it.

Share this post


Link to post
Share on other sites
Guest Ivresse

So, any chance this will be upgraded with the discussion here as well as the 7.2 updates?

  • Like 1

Share this post


Link to post
Share on other sites
Guest Alias
On 4/11/2017 at 6:23 PM, Guest Ivresse said:

So, any chance this will be upgraded with the discussion here as well as the 7.2 updates?

From what I can gather most people seem to agree that the extra champion is the best choice.

Share this post


Link to post
Share on other sites

I'm curious to test the Frostreavers on DK, as they get a champion who specifically gets a bonus when not paired with champions. And they also already have a boss counter troop. That combination would give Amal with Ravagers/Frostreavers the possibility to fully counter a mission. However, I'm not sure if the percentages will still be as high.

 

And that's not even mentioning whether it will be worth the extra resources spent on troops. But it's still something I'm thinking about.

 

And they lowered the time and price of all the previous tiers...

Share this post


Link to post
Share on other sites
Guest Wyr3d

I composed a list of all the advancements for Tier 7 and Teir 8 listed below. Option one appears to be the same for all classes, with the only difference being the names. Option 2 is the same for all classes. I'd say the extra champion is the winner however you look at it. Troops cost resources, and their effect is randomised. Champions cost nothing, and have multiple effects. You can also choose which one you want to pull from storage based on their effects.

Hope this is helpful.

Class Order Hall Tier 7

Death Knight: Frost and Death or Roster of Champions
Demon Hunter: Blades of Death or Roster of Champions
Druid: Wardens of the Grove or Roster of Champions
Hunter: Born of the Night or Roster of Champions
Mage: Guardians of the Kirin Tor or Roster of Champions
Monk: Masters of the Path or Roster of Champions
Paladin: Silver Hand Crusaders or Roster of Champions
Priest: Hooded Priests or Roster of Champions
Rogue: Ravenholdt's Finest or Roster of Champions
Shaman: Ring of Earth or Roster of Champions
Warlock: Demonic Brutes or Roster of Champions
Warrior: Strike Hard or Roster of Champions

Class specific Unit Ability. - adds unit with (counter minion/spell/hazard) effrct
Roster of Champions - add an extra champion (Max now 7/7)

Class Order Hall Tier 8

Legionfall United - quest and mission artefact items have a chance to have double the effect


 

Share this post


Link to post
Share on other sites

Hi,

Great guide, very helpful.  

But...It only goes up to Tier 6....I'm showing 8 tiers.  I just recently started playing so I don't know if there were only 6 tiers when this was made but if so, please update with more great info on the other tiers.

 

Share this post


Link to post
Share on other sites
6 hours ago, Ductard said:

Hi,

Great guide, very helpful.  

But...It only goes up to Tier 6....I'm showing 8 tiers.  I just recently started playing so I don't know if there were only 6 tiers when this was made but if so, please update with more great info on the other tiers.

 

There were, indeed! It'll be updated for the new patch. As of right now, which class are you playing? I can recommend what to take :)

  • Like 1

Share this post


Link to post
Share on other sites
On 30/06/2017 at 10:02 PM, XXXiexie said:

An update to this guide would be great at least to cover the last choice for Tier 7.

This does need to be included - will make sure it gets done! :)

Share this post


Link to post
Share on other sites
Guest Update?

The guide hasn't been updated for 7.2.  Any chance of it getting updated?  There are new tiers... and I think some of the choices in lower tiers, for some classes, may be different with 7.2

Share this post


Link to post
Share on other sites
On 27/07/2017 at 5:25 AM, Guest Update? said:

The guide hasn't been updated for 7.2.  Any chance of it getting updated?  There are new tiers... and I think some of the choices in lower tiers, for some classes, may be different with 7.2

It does need to be and for 7.2.5 also. I'm trying to make sure it gets done and all I can do is apologise that it isn't, I'm sorry!

Share this post


Link to post
Share on other sites
Guest Happy healer

Curious about best options in 7.3 

Is it better to take powerful new troop type or extra champion?

Also what is the best way to get and complete gold missions, and do you have any mission priority? Thank you

Share this post


Link to post
Share on other sites
On 19/09/2017 at 6:36 PM, Guest Happy healer said:

Is it better to take powerful new troop type or extra champion?

Also what is the best way to get and complete gold missions, and do you have any mission priority? Thank you

This depends on your class. What class are you currently running?

For gold, it mostly depends on your equipment. You'll want champion setups that lend their skills mainly towards short missions, increasing rewards and getting things done as soon as possible.

Share this post


Link to post
Share on other sites
Guest peace_of_mind

Im running a rogue, do i take the extra champion or new powerful troop?

Share this post


Link to post
Share on other sites
On 11/4/2017 at 2:53 AM, Guest peace_of_mind said:

Im running a rogue, do i take the extra champion or new powerful troop?

Depends - extra champion is better for speed farming gold missions etc., troop is better if you have bad champions with no gear/XP. Things are easy to get now though, so champ will become better faster than before.

Share this post


Link to post
Share on other sites
Quote

4.3. Tier 3

When you have just started gearing up your champions, take the option that allows you to either place work orders for Champion equipment or receive it from missions.

Once you have fully geared your champions, you can increase your troop count with the other option.

Note that this upgrade is kinda useless since you can buy a 880 champion's equipment  for 400 nether shard on the broken Shore.

You just have then to complete the Krokuun missions which give the 900 upgrade (which is completly doable with 100% winrate without 900 ilvl champions)

You can also buy pnj's item for 250 shard (on the broken shore as well).

Share this post


Link to post
Share on other sites
Guest Amenophyckxs

Hello,

In the Class Order Halls Resources and Advancements/Upgrades (Legion 7.3.5) guide it mentions in section 4.7. Tier 7 that Demon Hunters, Druids, Mages, Shamans and Warlocks should  use option 1, the extra troop. 

However When I look through the Class Order Halls Champions (Legion 7.3.5) guide, it says all of the above mentioned classes have 7 followers (meatball as combat ally?)

I'm not sure what to do with this conflicting info :P

 

Share this post


Link to post
Share on other sites
On 19/04/2018 at 11:42 AM, LeGoret said:

Note that this upgrade is kinda useless since you can buy a 880 champion's equipment  for 400 nether shard on the broken Shore.

You just have then to complete the Krokuun missions which give the 900 upgrade (which is completly doable with 100% winrate without 900 ilvl champions)

You can also buy pnj's item for 250 shard (on the broken shore as well).

This is true and not true - for alts that you don't play or don't want to run through Argus, you want to keep them at a low item level to farm missions. As soon as you go to Argus, you start getting 900+ item level missions, meaning your followers will struggle to max-bonus roll missions until you end up finishing Argus. This is still a very good way to gear alts' champions if you don't want to take them to Argus.

Share this post


Link to post
Share on other sites
On 22/04/2018 at 6:52 AM, Guest Amenophyckxs said:

Hello,

In the Class Order Halls Resources and Advancements/Upgrades (Legion 7.3.5) guide it mentions in section 4.7. Tier 7 that Demon Hunters, Druids, Mages, Shamans and Warlocks should  use option 1, the extra troop. 

However When I look through the Class Order Halls Champions (Legion 7.3.5) guide, it says all of the above mentioned classes have 7 followers (meatball as combat ally?)

I'm not sure what to do with this conflicting info :P

Ah, slipped up on that when updating. I need to add a note on the page, but it's basically: use the extra troop to gather the counters that you need and then use items to give them vitality and keep them alive. If they have a bad counter that you don't need, let them die and just make a new one. Also, Meatball can be a combat ally, but honestly, he is an incredibly powerful champion for missions too. 

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...