Jump to content
FORUMS
Damien

Y'Shaarj Hunter Standard

Recommended Posts

Having a lot of fun playing this deck.  When it goes wrong, it goes very wrong indeed - but when the planets are in alignment (even if you don't get the Barnes combo off on turn 3/4) it's more fun than I've had in a long time playing HS.

Share this post


Link to post
Share on other sites

This fine piece of technology showcases why Barnes is a disgusting slice of cheddar cheese a major design mistake that should not be tolerated. 

For a lot of people (including me) he looked fine when he got spoiled - an interesting and variative card that rewards deckbuilding decisions and oozes with flavor - what can be better than a 1\1 actor playing the part of your favorite card?

That's where the good stuff ends. It is really easy to break the 1-mana value off the copy, taking into the account our Glorious Overlord Spider Tank is The Golden Standard Of Vanilla 3-drop. What's even more easy is to make Barnes's Battlecry a complete blowout. Tirion FordringRagnaros the FirelordCairne BloodhoofSylvanas WindrunnerMalygos. Even just a Savannah Highmane or Infested Wolf is already over-the-top enough to cause a ton of problems. Even Resurrect and Purify suddenly look good!

Low opportunity cost, high payoff, RNG frustrating for both sides. It is like Yogg-Saron, Hope's End turn 4, except it doesn't fizzle at all.

Adding Y'Shaarj, Rage Unbound to the mix makes things even worse, because people who are playing a "fair" Barnes are at least operating in value territory. I get death threats from people whom I kill in less cheesy and slower combo fashion. With free turn 4 win, everyone can feel the fairness of the game.

While a concept of a "free win" is no alien to TCG, I do not think it should belong to the universal "oops nuts draw" territory, but rather be an example of how does one makes a deck with unique angle of attack, having certain matchups very lopsided. Zoo Warlock is a free win for Freeze Mage but Control Warrior is literally unbeatable - that's a normal "free win" set-up.

 


26 other cards in the deck are fine. A nice meme deck overall.

Share this post


Link to post
Share on other sites

There's not really a free win in this deck: it's just fun to play.  Even if you play Barnes on turn 3/4 and end up with a 3/4, 1/1 and 10/10, you are not necessarily in an auto-win situation.  And, on most plays, the combo doesn't come out.  Y'Shaarj comes out first, well, at least half the time, which isn't all that can go wrong.

It's not as bad as you're making out.

Share this post


Link to post
Share on other sites

My biggest concern is not the consistency of such interaction, but rather the sole possibility of it, which I do not believe to be a balanced and healthy gameplay. If a game is presented and sold as a competitive and e-sports product, its outcome should be decided by skill, not the order of your draws. The concept of TCG presents enough variance as it is.

  • Like 1

Share this post


Link to post
Share on other sites
9 hours ago, Paracel said:

its outcome should be decided by skill

If this is your complaint, then Barnes is not your only problem.  Chess is pure skill: Hearthstone is heavily loaded with variance in so many ways it would be strange to have to list them.  We're drawing cards from a deck, is the first thing, and a core mechanic.  The decks are different: massive variance.  So many cards rely on random effects.

There's a deck that celebrates the random madness of the game here: https://www.icy-veins.com/hearthstone/randuin-wrynn-priest-deck

Removing all the variance I don't know what would be left.

Share this post


Link to post
Share on other sites
5 hours ago, mimech said:

 We're drawing cards from a deck, is the first thing, and a core mechanic.  The decks are different: massive variance.  

That's precisely what I said. I double-check my posts when I'm complaining about balance.

14 hours ago, Paracel said:

The concept of TCG presents enough variance as it is.

 

5 hours ago, mimech said:

Chess is pure skill: Hearthstone is heavily loaded with variance in so many ways it would be strange to have to list them.  

Removing all the variance I don't know what would be left.

What would be left is an actually good, World of Warcraft -flavored Chess with normal TCG variance. RNG is as much fun as actually winning because you did the right thing.

What I meant to point out is that cards with the word "random" in them are really hard to balance out and really easy to break. It feels fine yet stil NaCl generating when it's a relatively low impact or low variance, like Knife Juggler. Barnes is exactly the other side of spectrum.

  • Like 1

Share this post


Link to post
Share on other sites
22 hours ago, mimech said:

If this is your complaint, then Barnes is not your only problem.  Chess is pure skill: Hearthstone is heavily loaded with variance in so many ways it would be strange to have to list them.  We're drawing cards from a deck, is the first thing, and a core mechanic.  The decks are different: massive variance.  So many cards rely on random effects.

There's a deck that celebrates the random madness of the game here: https://www.icy-veins.com/hearthstone/randuin-wrynn-priest-deck

Removing all the variance I don't know what would be left.

Just because there's variance involved in every card game, doesn't mean it should be taken to extremes like barnes or yogg. If some variance is present, the better players are still likely to win games against the inferior ones, with the odd loss here and there to nutty draws by their opponent. But it seems that with every expansion so far they are pushing the game towards being more coin flippy, not the other way around.

  • Like 2

Share this post


Link to post
Share on other sites
2 hours ago, JooBatanete said:

Just because there's variance involved in every card game, doesn't mean it should be taken to extremes like barnes or yogg

As it's being explained to me, I'm understanding the subtleties better.  I've been ignoring Yogg as a sort of way out there chaos engine, but as time's gone on, I've been watching streamers get fairly solid positive results with the card.

I think time will tell with Barnes.  This particular Hunter build doesn't seem too OP to me, but then maybe I'm just playing it poorly.  I'm not sure if I've lost any match where the combo comes up - the opponent has to spend too many resources removing it to allow them to survive for long.  My win rate when I don't get the combo is a lot worse (and definitely under 50%).  

So: does the crutch of having no other minions but Barnes and Y'Shaarj outweigh the ridiculous combo?

Share this post


Link to post
Share on other sites

My problem with Barnes is not randomness. I like randomness. Evolve is my favourite card. My problem with Barnes is his power. Make him 4 mana 3\3 and let it generate 0\1 copy of some random minion in your deck and I have zero problem with it. You still like your minions with active\inspire\end of the turn abilities. You still have your powerful deathrattles but it is a bit harder to pop them. And you are not happy if you get 3\3 and vanilla 0\1 on turn 4.  One\few minions decks like this one require players to do sacrifices, Yeti that can win you a game on spot, requires few sacrifices.

Share this post


Link to post
Share on other sites
6 hours ago, Strongpoint said:

My problem with Barnes is not randomness. I like randomness. Evolve is my favourite card. My problem with Barnes is his power. Make him 4 mana 3\3 and let it generate 0\1 copy of some random minion in your deck and I have zero problem with it. You still like your minions with active\inspire\end of the turn abilities. You still have your powerful deathrattles but it is a bit harder to pop them. And you are not happy if you get 3\3 and vanilla 0\1 on turn 4.  One\few minions decks like this one require players to do sacrifices, Yeti that can win you a game on spot, requires few sacrifices.

A step in the right direction, but a 0/1 Malygos/Tharassian can still end a game.

  • Like 1

Share this post


Link to post
Share on other sites

 

On 06.09.2016 at 3:37 AM, JooBatanete said:

Just because there's variance involved in every card game, doesn't mean it should be taken to extremes like barnes or yogg. If some variance is present, the better players are still likely to win games against the inferior ones, with the odd loss here and there to nutty draws by their opponent. But it seems that with every expansion so far they are pushing the game towards being more coin flippy, not the other way around.

Barnes would be a coinflip if he either lost or win the game. he doesn't work like that. Barnes either give the player a decent, good, very good, or game winning result.  This is awful even for guys like me who like gambling. I want to make decision and take calculated risks, not have "I got Barnes, time for a free win chance" to win

Barnes is a Tuskar totemic squared. I would love Tuskar totemic if we had one or two awful totems to roll.  

Share this post


Link to post
Share on other sites
On 9/24/2016 at 2:17 PM, Strongpoint said:

 

Barnes would be a coinflip if he either lost or win the game. he doesn't work like that. Barnes either give the player a decent, good, very good, or game winning result.  This is awful even for guys like me who like gambling. I want to make decision and take calculated risks, not have "I got Barnes, time for a free win chance" to win

Barnes is a Tuskar totemic squared. I would love Tuskar totemic if we had one or two awful totems to roll.  

So you want it nerfed because it works too well for you? I can't remember the last time I saw a Mana Tide/Flametongue from TT :(

Share this post


Link to post
Share on other sites

 

On 26.09.2016 at 2:47 AM, Blainie said:

So you want it nerfed because it works too well for you? I can't remember the last time I saw a Mana Tide/Flametongue from TT :(

I want it nerfed because even with my 3 month experience of hearthstone it is obvious that it is too strong. Blizzard does nerf it to summoning only basic totems and it seems fine but this makes card far less fun for me. 

Question is - when Barnes will get nerfed? :D

 

Share this post


Link to post
Share on other sites
2 hours ago, Strongpoint said:

 

I want it nerfed because even with my 3 month experience of hearthstone it is obvious that it is too strong. Blizzard does nerf it to summoning only basic totems and it seems fine but this makes card far less fun for me. 

Question is - when Barnes will get nerfed? :D

 

How exactly does one propose they Nerf Barnes? I keep hearing people say this but I haven't seen any suggestions as to what he would read after the Nerf. 

Share this post


Link to post
Share on other sites
On 9/28/2016 at 9:08 PM, KingMe said:

How exactly does one propose they Nerf Barnes? I keep hearing people say this but I haven't seen any suggestions as to what he would read after the Nerf. 

Lower stats is often a big hope, since right now he is at worst a Yeti, at best he could be anything.

Maybe going down to a 3/3 that spawns a 0/1. I think that's one of the main propositions.

Share this post


Link to post
Share on other sites
3 hours ago, Blainie said:

Lower stats is often a big hope, since right now he is at worst a Yeti, at best he could be anything.

Maybe going down to a 3/3 that spawns a 0/1. I think that's one of the main propositions.

That's actually not too bad of a proposition. Even a 3/3 - 1/1 would be an improvement. Either way he would still be a broken card with those stats. As crazy as Blizzard is with their nerfs, I see them dropping him down to a 2/2 maybe a 2/3 while keep the spawn at 1/1. 

Share this post


Link to post
Share on other sites
On 10/3/2016 at 7:08 AM, KingMe said:

That's actually not too bad of a proposition. Even a 3/3 - 1/1 would be an improvement. Either way he would still be a broken card with those stats. As crazy as Blizzard is with their nerfs, I see them dropping him down to a 2/2 maybe a 2/3 while keep the spawn at 1/1. 

Probably yeah. I think the effect won't be touched, stats are almost guaranteed to be hit.

Share this post


Link to post
Share on other sites

The 1/1 loses all abilities (such as deathrattles, spell power or abilities that trigger at the end of turn) until the start of your turn, This way your opponent has time to kill the 1/1 before it becomes a powerful tool (Ragnaros the FirelordEmperor Thaurissan...) and disables the possibility of OTK Malygos combo in midgame. It would kill this deck, but would improve the game as whole imo.

Share this post


Link to post
Share on other sites
Guest FoeHammer

This is actually a very good suggestion. Gives the opposing player a chance to deal with the board state before being buried by a broken mechanic, not unlike the Patron/Worgen/Force of Nature nerfs.

 

 

Share this post


Link to post
Share on other sites

glad to see im not the only one seeing how far i can push Barnes. 

I've been mucking about with him in a Priest/resurrect deck. If he pulls up a token of something big, you can silence it to pop it right back to the original stats. If your opponent kills it, you can resurrect it back to normal size. Can you imagine starting turn 5 with TWO 10/10 YShaarj?

Share this post


Link to post
Share on other sites
On 10/6/2016 at 8:33 PM, Allegro said:

glad to see im not the only one seeing how far i can push Barnes. 

I've been mucking about with him in a Priest/resurrect deck. If he pulls up a token of something big, you can silence it to pop it right back to the original stats. If your opponent kills it, you can resurrect it back to normal size. Can you imagine starting turn 5 with TWO 10/10 YShaarj?

It would probably produce some pretty wild results!

Share this post


Link to post
Share on other sites
Guest suspension

I've been tracking my games (rank 13-14 right now). 50% win rate with 32 games played. I can successfully trigger the Barnes-Y'Shaarj combo just under 60% of the time, and win those combos about 84%.

when i don't trigger the combo... i haven't been able to win yet

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Hearthstone is taking a bold step into the StarCraft universe with "Heroes of StarCraft: The Great Dark Beyond," a 49-card mini-set launching in January 2025.
      Featuring iconic factions like Zerg, Protoss, and Terran, complete with legendary leaders Sarah Kerrigan, Artanis, Jim Raynor, this set blends StarCraft nostalgia with Hearthstone's gameplay.
      Additionally, Arena Mode is getting a massive overhaul, introducing shorter Normal Arena runs and a high-stakes Underground Arena with a game matching "re-draft on loss" mechanic, giving you the option to re-draft cards, edit your deck, and keep your run alive, after you lose.
      The year ahead promises 3 expansions, including the Emerald Dream's battle between Old Gods and Druids, a return to Un'Goro Crater, and a Chromie-led journey through alternate realities.
      (Source)
      Hearthstone: Heroes of StarCraft – The Great Dark Beyond Mini-Set  
      Early next year, Hearthstone is going beyond Warcraft and into... Heroes of StarCraft! This special Mini-Set will have a whopping 49 new cards across three themed factions, which show what the StarCraft universe would look like in the Hearthstone Tavern. Each faction is made up of cards that can be used across multiple classes, including an iconic Hero card. 
       Zerg 
      Death Knight, Demon Hunter, Hunter, and Warlock have joined the Zerg! Led by the formidable  Sarah Kerrigan, they will have aggressive cards that win the game by swarming the board. 
       Protoss 
      Druid, Mage, Priest, and Rogue fight for the Protoss Empire. Led by the High Templar Artanis, they will have powerful, high-cost cards that are made cheaper throughout the game. 
       Terran 
      Paladin, Shaman, and Warrior make up the Terran forces, led by the one and only Jim Raynor. They will command Battlecruisers—a special take on the Starship mechanic from The Great Dark Beyond. 
      The Mini-Set will feature a slew of StarCraft units which are sure to invoke nostalgia, as well as the Terran-armored Murloc, Grunty, and new, thematic music. You can chart a course for the Heroes of StarCraft Mini-Set, launching in January 2025! More announcements, details, and card reveals are coming closer to launch. 
       Major Arena Updates 
      Then, for the first time in 10 years, Arena Mode is getting a major overhaul. With that update, there will be two kinds of Arena to choose from. Normal Arena will be shorter form, allowing you to complete your runs more quickly. Competitive Arena players will be able to play in the higher-stakes Underground Arena, with longer runs and a new feature: Re-Draft on Loss. Re-Draft on Loss means that, after you lose, you’ll have the option to re-draft cards, edit your deck, and keep your run alive. 
      Ratings will also be added to both Normal and Underground Arena. Normal, skill-based matchmaking will be used for Normal Arena. Underground Arena throws caution to the wind and lets you face off against opponents of all skill levels. 
      This major Arena revamp is coming in the first half of next year. Look out for more details about this update closer to when it goes live. 
      A Preview of the Year Ahead: The Year of the Raptor!
      On top of those updates, Hearthstone has an exciting year of expansions ahead, with much-requested themes, locations, and familiar faces across Azeroth. 
      In the first expansion of the year, enter the Emerald Dream and join the battle between the Old Gods and the Druids of the Emerald Dream for the fate of the World Tree. Things will heat up even more when the Druids of the Flame light up the Mini-Set (releasing earlier than normal this year, during the 32.2 Patch). 
      The second expansion of the year will be Hearthstone’s first-ever sequel: the return to Un’Goro Crater! Join Elise on a hunt for a mythical, lost Tortollan city. When you find it, join the Tortollans in a festival to celebrate the mighty dinosaurs of the crater in the 33.4 Mini-Set. 
      In the third expansion of the year, travel with Chromie through alternate realities to recruit Legendary Warcraft heroes like you’ve never seen them before. Leading to the 34.4 Mini-Set: an epic showdown against Murozond at the end of time! 
    • By Tomseno
      Raid/Class Spots Are Open To Any Applicant If The Player Is The Right Fit
      A guild formed with an ambition for progression and a love for M+ we decided to make the move from Silvermoon Alliance and form a guild to take our focus to the next level, Cutting Edge in 10.1 being the next step.
      We believe in building a guild by recruit players of a similar goal and mentality whether it be for raiding or for push score in Mythic plus. We value loyalty, honesty and a positive attitude towards setbacks. Communication skills are an absolute must.
      Raid Schedule
      Wednesday 20:30-23:00 Sunday 20:30-23:00
      Current Progression
      9/9HC 5/9M
      What are we looking for recruitment wise?
      We're currently open to recruiting DPS classes listed above, as we aim to solidify a stable 25-player roster. We're looking to provide competition to existing members and choose the best 25 players to proceed with for next tier.
      Contact Information:
      Discord; tomsen and lora1506
      Think you'd be a good fit?
      If you believe that you are a player that is looking to achieve the same goals as us then why not contact us and see if we can achieve our goals together!
    • By positiv2
      This thread is for comments about our Outlaw Rogue Leveling Guide.
    • By positiv2
      This thread is for comments about our Shadow Priest Leveling Guide.
    • By positiv2
      This thread is for comments about our Vengeance Demon Hunter Leveling Guide.
×
×
  • Create New...