Gnar 26 Report post Posted September 8, 2016 (edited) So to the few out there like me that have switched to PHantom Singurity with mythic dungeons in mind, are you noticing how it constantly leads to larger pulls? PS has a 25 yard radius so imagine the hallway on Halls of Valor; I'd say that's a 50 yard gap wall to wall or smaller. You have your tank move a little too close to the center and you've now pulled a whole hallway and you had no control. It's place and forget mechanic and unreasonable radius make it impossible to manage solo and even more difficult for coordinating. This ability has given me rez sickness countless times questing. I get its utility for raids where hitting the whole room is ideal but I feel like this ability needs a change in radius or control. I'd argue that a ground placement with a visible radius would almost be preferred by our community. Thoughts? Edited September 8, 2016 by Gnar Quote Share this post Link to post Share on other sites
oPlaid 1 Report post Posted September 9, 2016 I've run two full sets of Mythics mostly using it during trash and have not had a single pull where it pulls extra mobs, so I really don't see the problem. A radius might be nice considering the ability is pretty visually unappealing for something that's doing pretty ridiculous amounts of damage. Quote Share this post Link to post Share on other sites
Fraidies 0 Report post Posted September 9, 2016 Fire and Brimstone for destro is the one that takes the cake, especially in Eye of Azshara. Quote Share this post Link to post Share on other sites
Valks 2,375 Report post Posted September 10, 2016 I don't think anything can truly take the position of Barrage. It could aggro the 5th old god, no worries. Quote Share this post Link to post Share on other sites