Jump to content
FORUMS
Sign in to follow this  
Starym

When Dying Doesn't Stop the Elite from Chasing You

Recommended Posts

28wJAbe.jpg

Not even death will save you from this satyr. Also you can pull him to alive players.

 

It seems Diablo has finally made it into WoW and made good on his threat, in the form of a satyr in Val'sharah who really didn't want to let go of his prey, as redditor  Almlov found out.

Apparently you can even make him chase you to other players, where he will promptly attack them! Hopefully this will prove to Blizzard that we need ghostmounts. Or at least let Demon Hunters use their mobility skills in ghost form, who cares about the other classes!

And here's that classic Diablo line once again:

 

Share this post


Link to post
Share on other sites

I thought I saw an epic ring that increases your movement speed when dead, but I couldn't find it when googling for this.

Share this post


Link to post
Share on other sites
54 minutes ago, Zadina said:

Demon Hunters can use their wings (and I think the double jump?) when dead.

Yea but I want my dash and demonic leap thingy!!!

Share this post


Link to post
Share on other sites

We seriously need ghost mounts.  I have died a few times and had to walk a very long way back.  It would be amazing as a demonhunter if we could use all of our mobility skills.

Share this post


Link to post
Share on other sites
44 minutes ago, Darkjester79 said:

We seriously need ghost mounts.  I have died a few times and had to walk a very long way back.  It would be amazing as a demonhunter if we could use all of our mobility skills.

I'm totally in favour of glyphs that allow us to use all mobility abilities when dead. Some classes have it, some don't. BRING THEM ALL.

Share this post


Link to post
Share on other sites

Instead of Ghost Mounts, why not getting rid of the concept of running back to your body? Make us appear next to out bodies when releasing, much like in Diablo 3. Blizzard need to learn that running back to your body is not fun at all.

Share this post


Link to post
Share on other sites
6 minutes ago, Valhalen said:

Instead of Ghost Mounts, why not getting rid of the concept of running back to your body? Make us appear next to out bodies when releasing, much like in Diablo 3. Blizzard need to learn that running back to your body is not fun at all.

I gonna say that i has at least a little point - a long run can be boring, but it`s not so frustrating (unless you can`t reach your corpse by usual meanings (i`m looking at you, Suramar)), so with chilly music it can hush some rage from getting owned by tanks a little bit.

Share this post


Link to post
Share on other sites
16 minutes ago, Valhalen said:

Instead of Ghost Mounts, why not getting rid of the concept of running back to your body? Make us appear next to out bodies when releasing, much like in Diablo 3. Blizzard need to learn that running back to your body is not fun at all.

Big problem here with exploiting, skipping things etc.

You can fly up high, glide, whatever, drop down and die somewhere. Then simply ress next to your body. Also, if we appear next to our corpses like in D3, people can skip trash in dungeons etc.

  • Like 1

Share this post


Link to post
Share on other sites

There is also the fact that, compared to the MMO's it competed with in the early days...WoW's death penalty is barely a slap on the wrist. You lose a little currency (durability) and a little time. That's it. Your armor and weapons aren't unusable permanently broken when they hit 0%, you don't lose any experience, your items are safe in their bags.

I remember freaking out because someone had ganked me in UO and I thought I'd lose all my stuff. Thankfully, everything important was "insured" at an in-game bank or I would indeed have lost everything on my person at the time of death. Also thankfully, these days MMO's tend to have death penalties that are less likely to make keyboards fly out windows.

Edited by Ziarre

Share this post


Link to post
Share on other sites
3 hours ago, Ziarre said:

There is also the fact that, compared to the MMO's it competed with in the early days...WoW's death penalty is barely a slap on the wrist. You lose a little currency (durability) and a little time. That's it. Your armor and weapons aren't unusable permanently broken when they hit 0%, you don't lose any experience, your items are safe in their bags.

I remember freaking out because someone had ganked me in UO and I thought I'd lose all my stuff. Thankfully, everything important was "insured" at an in-game bank or I would indeed have lost everything on my person at the time of death. Also thankfully, these days MMO's tend to have death penalties that are less likely to make keyboards fly out windows.

I remember my first time dying in the Wilderness of Runescape. I was lured out and killed, was just so gutted :(

Share this post


Link to post
Share on other sites
2 hours ago, Tectonn said:

Give nightelf wisps their ability to fly and you won't hear me complaining of dying ever again :)

Another reason to roll NElf? It would no longer be Alliance vs. Horde, just BElfs vs. NElfs

Share this post


Link to post
Share on other sites
43 minutes ago, durdyenglish said:

In Everquest you could go back a level if you lost enough experience, and in that game you had to run back to your corpse alive with zero gear.

And you know what? The players of Everquest probably thought it was normal at the time

Share this post


Link to post
Share on other sites
On 9/13/2016 at 9:19 AM, Blainie said:

And you know what? The players of Everquest probably thought it was normal at the time

That's because it was "normal" at the time.  Though the occasional level rollback sucked hard.

Back on topic:

My only question at this point is this a bug or working as intended?  Because that's kind of messed up.

Share this post


Link to post
Share on other sites
3 hours ago, Shadewolfe said:

My only question at this point is this a bug or working as intended?  Because that's kind of messed up.

I believe it was indeed a bug.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...