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Guest Darkness

I don't understand one thing, Why is it called "Discord Strike Build" when not a single talent towards Discord Strike is being used in the build?

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2 hours ago, Guest Darkness said:

I don't understand one thing, Why is it called "Discord Strike Build" when not a single talent towards Discord Strike is being used in the build?

I made a mistake with the HTML, but have since corrected the issue. It is now displaying correctly.

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Guest Phenom

Maybe you know it already but havent write that yet about Alarak tactic vs Tracer. I notice that Alarak Counter-Strike protect against Tracer's R ability from damage. So maybe work against other high damage ability as well like Kael Fireball(?) And more. A tips if face Tracer. 

 

Otherwise CS are do not any damage back against all push (Auriel push, Thralls ultime etc), silence (Alarak) and more. CS may ability protect you from damage if use it right but Alarak do zero damage from his Counter-Strike ability if it isnt normal attack without any effect. 

Good against suprise attack when come from Sylvanas or Li-ming. 

 

I have not have any problem against Li-Ming. But maybe just me have face any good Li-ming player yet. 

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6 hours ago, Guest Phenom said:

Maybe you know it already but havent write that yet about Alarak tactic vs Tracer. I notice that Alarak Counter-Strike protect against Tracer's R ability from damage. So maybe work against other high damage ability as well like Kael Fireball(?) And more. A tips if face Tracer. 

 

Otherwise CS are do not any damage back against all push (Auriel push, Thralls ultime etc), silence (Alarak) and more. CS may ability protect you from damage if use it right but Alarak do zero damage from his Counter-Strike ability if it isnt normal attack without any effect. 

Good against suprise attack when come from Sylvanas or Li-ming. 

 

I have not have any problem against Li-Ming. But maybe just me have face any good Li-ming player yet. 

The guide is currently in an early release state, as the meta surrounding Alarak has not yet fully developed. That being said, let's talk about this stuff!

It is true that you can block a high damage Ability with Counter-Strike, and it does have a low cooldown. In some scenarios, it would be a great take at Level 10. I currently have Counter-Strike listed as a situational pick, because I think that Deadly Charge is better most of the time. Deadly Charge gives Alarak a massive gap-closer that deals a ton of damage as Alarak passes through enemies.

Tracer counters Alarak not because of her Heroic, but because of the constant damage stream from ReloadReload and her mobility from BlinkBlink. As for Li-Ming, I think it may be that you have not run into a good one yet. Even with Deadly Charge, Alarak simply lacks the tools to get into and stay within range of a Li-Ming who is respecting his position. She can throw damage at you from complete safety, because Magic MissilesMagic Missiles and Arcane OrbArcane Orb both out-range your highest range Basic Ability, Telekinesis. Unless she makes a mistake, all you can do is dodge.

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Guest Phenom
On Friday, September 16, 2016 at 11:25 PM, Straften said:

The guide is currently in an early release state, as the meta surrounding Alarak has not yet fully developed. That being said, let's talk about this stuff!

It is true that you can block a high damage Ability with Counter-Strike, and it does have a low cooldown. In some scenarios, it would be a great take at Level 10. I currently have Counter-Strike listed as a situational pick, because I think that Deadly Charge is better most of the time. Deadly Charge gives Alarak a massive gap-closer that deals a ton of damage as Alarak passes through enemies.

Tracer counters Alarak not because of her Heroic, but because of the constant damage stream from ReloadReload and her mobility from BlinkBlink. As for Li-Ming, I think it may be that you have not run into a good one yet. Even with Deadly Charge, Alarak simply lacks the tools to get into and stay within range of a Li-Ming who is respecting his position. She can throw damage at you from complete safety, because Magic MissilesMagic Missiles and Arcane OrbArcane Orb both out-range your highest range Basic Ability, Telekinesis. Unless she makes a mistake, all you can do is dodge.

Ok, I still havent face a good Li-ming I guess. Otherwise I have face Sgt Hammer and give Alarak really problem which I agree. And Tracer are hard to face alone. 

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Guest WIZBIZ

I disagree with the weakness heroes entirely. If you grab the extra push distance and range on telekinesis, alarak makes Sgt hammer an easier kill if he has a helper with him. You just charge at her then push and silence her. Dead hammer. Same goes for Li-Ming and tracer, but you need the reduced cooldown on telekinesis rather than the range, all it takes is one landed discord strike and they're half dead. Then you can poke almost as effectively between lightning and a discord telekinesis combo on a 6 second cooldown.

 

In my opinion his real weaknesses are high sustain heroes like butcher, illidan (he dodges discord ezpz), raynor(silence doesn't block adrenaline rush), tychus etc who can deal a lot of damage without relying on abilities.

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3 hours ago, Guest WIZBIZ said:

I disagree with the weakness heroes entirely.

Nowhere near well versed enough with this hero to be able to respond properly, but I'm just tagging @Straften here. Wanted to comment to say that we are reading and taking note of what you're saying, but he'll be able to give a proper response/analysis of your comment.

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3 hours ago, Guest WIZBIZ said:

I disagree with the weakness heroes entirely.

Alright, let's take a look.

3 hours ago, Guest WIZBIZ said:

If you grab the extra push distance and range on telekinesis, alarak makes Sgt hammer an easier kill if he has a helper with him.

The weaknesses of any Hero can be helped by teammates. This is what makes the draft so important, and why certain team compositions have significant advantages over others.

3 hours ago, Guest WIZBIZ said:

...alarak makes Sgt hammer an easier kill if he has a helper with him. You just charge at her then push and silence her. Dead hammer.

Any Hero in the game is susceptible to being ganked, which is essentially what you are describing here with Sgt. Hammer. There are other factors at work here too; maybe I should add these to the explanation in the guide.

One of Alarak's most inherent weaknesses is his lack of waveclear. Sgt. Hammer will always outpush him in a 1v1 lane, and in most 2v2 lanes as well. This means that the Minions will be pushed forward. Alarak will be unable to safely charge straight at her, because he will draw agro from the Minion wave. If he does charge forward tanking damage, it is a red flag to Hammer that she may be getting ganked. A cautious player will simply move away and spit out Spider MinesSpider Mines. Hammer will usually maintain lane superiority until the map objective spawns. At this point Alarak will be forced to decide between clearing and catching up in experience, or allowing his structures to take damage while he heads to the objective with an experience disadvantage.

3 hours ago, Guest WIZBIZ said:

Same goes for Li-Ming and tracer, but you need the reduced cooldown on telekinesis rather than the range, all it takes is one landed discord strike and they're half dead. Then you can poke almost as effectively between lightning and a discord telekinesis combo on a 6 second cooldown.

Charging at Li-Ming is an incredibly bad idea, as she will easily kite away from you while inflicting massive damage. I would recommend avoiding her as much as possible until your team is ready to deal with her with you. Also, landing Discord Strike on a good Tracer is pretty much a pipe dream.

3 hours ago, Guest WIZBIZ said:

In my opinion his real weaknesses are high sustain heroes like butcher, illidan (he dodges discord ezpz), raynor(silence doesn't block adrenaline rush), tychus etc who can deal a lot of damage without relying on abilities.

These are good points, and are worth watching. As the meta continues to develop, I will update all sections of the guide with new information. 

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Guest Phenom

I disagree that Raynor Tychus have not give me a problem as you say. Tychus can you silence and stop his damage pretty easy and so on. 

Butcher strong autoattack and charge stun (late game) can give you problem then he get good start instead you start the fight and Illidan with jumping around make it hard to hits him with Alarak ability and they both mention are pretty strong duelist. That in my eyes I think you WIZBIZ may see them as a problem for Alarak. Alarak can be strong duelist but not easy duelist as Alarak as it is duelist as Illidan, Thrall or Kerrigan for example. 

I think Alarak strenght lies in teamfight. If Alarak pick second ultimate at lvl 20 then can Charge in the fight and try hits many enemy heroes as possible (at maps like get Punisher, Immortal and more) then Counter-Strike right after. Alarak have pretty high damage ultime and his strenght lies in ability that hit enemys heroes. So it can be be worth pick second ultime when playing Alarak. Alarak is unique assassin compare with other assassins. Alarak is actually pure Assassin that focus is on killing other team heros. And Alarak is one strongest on ganks other hero. But also it can easy get backfire and get gank as Alarak.

I hope my english wasnt so bad, if so I am very sorry :-( 

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5 hours ago, Guest Phenom said:

I disagree that Raynor Tychus have not give me a problem as you say. Tychus can you silence and stop his damage pretty easy and so on. 

Butcher strong autoattack and charge stun (late game) can give you problem then he get good start instead you start the fight and Illidan with jumping around make it hard to hits him with Alarak ability and they both mention are pretty strong duelist. That in my eyes I think you WIZBIZ may see them as a problem for Alarak. Alarak can be strong duelist but not easy duelist as Alarak as it is duelist as Illidan, Thrall or Kerrigan for example. 

I think Alarak strenght lies in teamfight. If Alarak pick second ultimate at lvl 20 then can Charge in the fight and try hits many enemy heroes as possible (at maps like get Punisher, Immortal and more) then Counter-Strike right after. Alarak have pretty high damage ultime and his strenght lies in ability that hit enemys heroes. So it can be be worth pick second ultime when playing Alarak. Alarak is unique assassin compare with other assassins. Alarak is actually pure Assassin that focus is on killing other team heros. And Alarak is one strongest on ganks other hero. But also it can easy get backfire and get gank as Alarak.

I hope my english wasnt so bad, if so I am very sorry :-( 

The Butcher and Illidan can both be annoying to deal with on Alarak. When facing The Butcher, Counter-Strike does seem like a good idea; however, I am not sure it would be very effective against Illidan. I will need to consider this and pick into Illidan this week in order to gather the necessary information; it does seem Illidan may belong on the counter list. 

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Guest Phenom

New change with Zarya Patch for Alarak are not big change. But Counter Strike now making Alarak Unstoppable and with increased damage can do 550 damage AoE front of Alarak. Which I think making a bit more viable take two Ultime ability. Then Alaraks strenght lies in ability damage against enemys heroes like a mage.

Counter Strike is now much better in teamfight there before the patch can be hard do damage because not only enemy heroes need to attack you but also can be countred by some crowd control which cancel Counter Strike before. 

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18 hours ago, Guest Phenom said:

New change with Zarya Patch for Alarak are not big change. But Counter Strike now making Alarak Unstoppable and with increased damage can do 550 damage AoE front of Alarak. Which I think making a bit more viable take two Ultime ability. Then Alaraks strenght lies in ability damage against enemys heroes like a mage.

Counter Strike is now much better in teamfight there before the patch can be hard do damage because not only enemy heroes need to attack you but also can be countred by some crowd control which cancel Counter Strike before. 

Counter-Strike is much more useful now that it also makes Alarak Unstoppable. I feel like it is a great option, and I take it much more often than I did before. I am very happy to see this change. :)

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Guest Farbas

The build should indicate if we should take Deadly Charge or Counter Strike first

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On 2/10/2017 at 10:07 PM, Guest Farbas said:

The build should indicate if we should take Deadly Charge or Counter Strike first

I believe it does. You only take the double ult for the second build. The first build focuses on resets using Hasty Bargain.

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On 12/02/2017 at 10:50 AM, Blainie said:

I believe it does. You only take the double ult for the second build. The first build focuses on resets using Hasty Bargain.

Sure, but that wasn't my question. In the build where you take both ults, which one should we take at lvl 10 and which one can wait until lvl 20?

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1 hour ago, Farbas said:

Sure, but that wasn't my question. In the build where you take both ults, which one should we take at lvl 10 and which one can wait until lvl 20?

It depends on the team compositions. If you have no heroes that can start a teamfight, picking Deadly ChargeDeadly Charge is often better, especially on maps where you expect to see teamfights early on. If you feel like you'll need more survivability before you hit level 20, or if you already have enough team engaging heroes, Counter-StrikeCounter-Strike is usually better.
The build itself recommends taking Counter-StrikeCounter-Strike first. I rarely find myself in position where Counter-StrikeCounter-Strike would be required, so I pick Deadly ChargeDeadly Charge most of the time.
So, to sum this up - pick what you feel is better for given situation (or a skill you are more comfortable with), and if you have no idea what to pick, take Counter-StrikeCounter-Strike.

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8 hours ago, Guest XeaKon said:

I think the discord strike build would benefit more from talents that increase the range and push of telekinesis and also increase the silence duration

.https://www.icy-veins.com/heroes/talent-calculator/alarak#24.0!2111124

I feel like taking the talents that aim to buff the range/push are essentially just making up for one of two situations: either you are chasing an enemy after a fight that has likely already been won, or you aren't positioning yourself well enough to engage. I'm sure the build does work, but I don't think the talents are worth taking unless you are really struggling to get decent picks with the current build.

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Guest Lt.Grapefruit

Many of alarak's values are incorrect. Such as his healing on sustained power is 40% not 25%, Negatively channeled gives a base 150 and continually 3% not 200% and 5%. There are quite a few more inconsistencies in his talents.

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4 hours ago, Guest Lt.Grapefruit said:

Many of alarak's values are incorrect. Such as his healing on sustained power is 40% not 25%, Negatively channeled gives a base 150 and continually 3% not 200% and 5%. There are quite a few more inconsistencies in his talents.

The tooltips are out of date - the tooltip bot must have messed up, thanks for pointing it out.

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      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
    • By Staff
      Blizzard today released a new Heroes of the Storm patch and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Update Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Map Update
      Snow Brawl has been added to Custom Games. Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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