wowhuntard 0 Report post Posted September 19, 2016 (edited) Hi! I'm hoping to reach Azortharion for a question about the BM opener sequence. I have quite the experience on BM hunter. However, I have 0 experience with sims, so I wouldn't really know if what I'm about to say represents an actual potential DPS gain. Azor's recommended opener sequence is the following: Just before the encounter starts, use your Potion of Deadly Grace. Cast A Murder of Crows. Activate Bestial Wrath and Aspect of the Wild. Cast Kill Command on 1 target, or Multi-Shot on multiple targets. Cast Dire Beast. However, in practice, I've noticed something. Our passive ability, Wild Call, has a 20% chance on each critical white swing to reset the cooldown of our next Dire Beast. Well, there have been a LOT of cases where it procs immediately on the first hit... and that proc is wasted, because Dire Beast wasn't on cooldown. And as our gear grows and our critical chance gets better again (im currently at 850 ilvl) this is happening more and more often. Then I started trying something else: using Dire Beast as the very first thing I use to enter combat, instead of AMoC. The above situation still happens from time to time: but now the proc isn't wasted, and I'm starting the fight with 2x dire beasts, which means 2x orange swings from them, 2x focus regen for me, and 2x stomps on the target. Obviously after DB I keep the same priority as above. While it is nice when it happens, I actually don't know if that represents a DPS gain. I've tried to test it but I'm dumb as fuck with sims and recounts. And I know it wouldn't be a big difference after all, but w/e, I'm always trying to improve a bit more :P Thanks for reading! Edited September 19, 2016 by wowhuntard Quote Share this post Link to post Share on other sites
chicken 4 Report post Posted September 19, 2016 (edited) I have noticed the same thing. I have been opening with dire beast for that reason. It actually procs a lot and especially with lust. Edited September 19, 2016 by chicken Quote Share this post Link to post Share on other sites
Parkranger 0 Report post Posted September 19, 2016 I can also say I've encountered this. Now I'm no expert on hunter by any means but I believe the reason we use dire beast after Beastial Wrath is because it lowers its CD. I suspect that using dire beast before Beastial Wrath in the hope of a proc is a potential dps loss. I cannot confirm this but i suspect Azortharian will have tested this in order to come up with the recommended opener, trust my this guy knows his stuff. Hope this helps a bit Quote Share this post Link to post Share on other sites
katakura 0 Report post Posted September 19, 2016 (edited) I would assume the biggest reason Dire Beast is later in the opener sequence is to take advantage of the cooldown reduction that Dire Beast gives to Bestial Wrath. Because you're always sacrificing that additional cooldown reduction for a chance to have 2 dire beasts, I would imagine that it is an overall DPS loss. Edited September 19, 2016 by katakura Quote Share this post Link to post Share on other sites
Iridar 80 Report post Posted September 19, 2016 (edited) Openers are overrated. Fights last several minutes, while in opener you spend several seconds. Whether you get that extra dire beast proc is largely irrelevant. Even if you sim, the difference between two profile is likely to be within random deviation. Edited September 19, 2016 by Iridar Quote Share this post Link to post Share on other sites
Cedrin 3 Report post Posted September 20, 2016 5 hours ago, katakura said: I would assume the biggest reason Dire Beast is later in the opener sequence is to take advantage of the cooldown reduction that Dire Beast gives to Bestial Wrath. Because you're always sacrificing that additional cooldown reduction for a chance to have 2 dire beasts, I would imagine that it is an overall DPS loss. Pretty much this and dire beast will gain focus so doesn't hurt to dump focus on something at the start. Openers are important as you can line up aspect of wild with crows , wrath and several kill commands with cobra shot resetting the cd with talent selected. Openers are in no way over rated if done correctly Quote Share this post Link to post Share on other sites
Iridar 80 Report post Posted September 20, 2016 (edited) 2 hours ago, Cedrin said: Openers are in no way over rated if done correctly The difference between worst opener and best opener tends to zero as fight duration increases, and will not exceed a few hundreds thousands of damage, which is largely irrelevant when you're dealing tenths of millions over the course of the fight. Obviously an opener is better than none, but it's not worth thinking too hard about it. Edited September 20, 2016 by Iridar Quote Share this post Link to post Share on other sites
Azortharion 60 Report post Posted September 20, 2016 On 9/19/2016 at 9:15 PM, katakura said: I would assume the biggest reason Dire Beast is later in the opener sequence is to take advantage of the cooldown reduction that Dire Beast gives to Bestial Wrath. Because you're always sacrificing that additional cooldown reduction for a chance to have 2 dire beasts, I would imagine that it is an overall DPS loss. This. You can Dire Beast before Kill Command, this just means you waste a lot of focus tho. Quote Share this post Link to post Share on other sites
era555 0 Report post Posted September 22, 2016 How come murder of crows is used before wrath in the opener? Wouldnt the 40% more damage be really good for crows? Quote Share this post Link to post Share on other sites
Orthios 271 Report post Posted September 22, 2016 22 minutes ago, era555 said: How come murder of crows is used before wrath in the opener? Wouldnt the 40% more damage be really good for crows? The damage updates dynamically. The only thing in the game that doesn't is Feral Druid bleeds (afaik that hasn't changed). Quote Share this post Link to post Share on other sites
era555 0 Report post Posted September 22, 2016 (edited) 2 hours ago, Orthios said: The damage updates dynamically. The only thing in the game that doesn't is Feral Druid bleeds (afaik that hasn't changed). Thanks. I havent really played much since wraith. I think dots used to calculate damage with the buffs you had when you cast it. Edited September 22, 2016 by era555 Quote Share this post Link to post Share on other sites
Valks 2,375 Report post Posted September 25, 2016 On 9/22/2016 at 6:31 PM, Orthios said: The only thing in the game that doesn't is Feral Druid bleeds (afaik that hasn't changed). Correct. Quote Share this post Link to post Share on other sites