Jump to content
FORUMS
Sign in to follow this  
Vlad

Eye of Azshara Mythic

Recommended Posts

There is actually another route. I didn't read the whole guide (so don't judge me if I'm wrong) but you can actually do serpentrix second to avoid having seagulls and the wind won't appear during the fight. I don't know if this matters in terms of saving time but it can be super clutch when you accidently forgot to clear a seagull or just need the extra control over your movement In the fight with serpentrix

Share this post


Link to post
Share on other sites
3 hours ago, JaySnix said:

There is actually another route. I didn't read the whole guide (so don't judge me if I'm wrong) but you can actually do serpentrix second to avoid having seagulls and the wind won't appear during the fight. I don't know if this matters in terms of saving time but it can be super clutch when you accidently forgot to clear a seagull or just need the extra control over your movement In the fight with serpentrix

I imagine it probably would take longer, given the additional run time. Not that much longer admittedly, but I've had a few times where I am in a position of clearing M+ with less than 5 seconds to go.

Will see what Wordup says about this!

Share this post


Link to post
Share on other sites
Guest Veleo

Doing Serpentrix 2nd does not work. There are no seagulls before the pull, but they will then appear during the fight.

Share this post


Link to post
Share on other sites
15 hours ago, Guest Veleo said:

Doing Serpentrix 2nd does not work. There are no seagulls before the pull, but they will then appear during the fight.

Thanks for confirming this. 

Share this post


Link to post
Share on other sites
On 24/09/2016 at 10:02 AM, JaySnix said:

There is actually another route. I didn't read the whole guide (so don't judge me if I'm wrong) but you can actually do serpentrix second to avoid having seagulls and the wind won't appear during the fight. I don't know if this matters in terms of saving time but it can be super clutch when you accidently forgot to clear a seagull or just need the extra control over your movement In the fight with serpentrix

That is an option to bypass the winds, but you'll waste a lot of time looping back around to do Hatecoil, and then looping back around again to move back to Deepbeard, which seems like a lot to reduce a mechanic that is not exceptionally punishing.

Share this post


Link to post
Share on other sites

To add to the Serpentrix second thing:

If you do that, you get the wind mechanic during the Lady Hatecoil encounter. And since you need to stay on the small sand areas, the wind is much more deadly in this fight. So I wouldn't really recommend doing Serpentrix second.

Share this post


Link to post
Share on other sites
10 minutes ago, Marston said:

To add to the Serpentrix second thing:

If you do that, you get the wind mechanic during the Lady Hatecoil encounter. And since you need to stay on the small sand areas, the wind is much more deadly in this fight. So I wouldn't really recommend doing Serpentrix second.

Thanks for adding this. Good to know! Also, welcome to the forums :)

Share this post


Link to post
Share on other sites
Guest Hergendy
On 2016. 09. 26. at 1:43 AM, Blainie said:

Thanks for adding this. Good to know! Also, welcome to the forums :)

That is just bullshit, serpentrix is much harder with winds, and not having seagulls makes clearing so much easier and even the whole fight without wind is muxh smoother. You always want to go serpentrix second on higher mythic levels, as it might take away a few seonds regarding the clearing time, but a death on serpentrix takes away way more than that.

Share this post


Link to post
Share on other sites
On 10/11/2016 at 0:05 PM, Guest Hergendy said:

That is just bullshit, serpentrix is much harder with winds, and not having seagulls makes clearing so much easier and even the whole fight without wind is muxh smoother. You always want to go serpentrix second on higher mythic levels, as it might take away a few seonds regarding the clearing time, but a death on serpentrix takes away way more than that.

Isn't the wind on Hatecoil much more punishing? How does it interact with the mobs that slow you when they explode? Could you be pushed off the platforms into the stun?

Share this post


Link to post
Share on other sites
On 10/15/2016 at 1:08 AM, Guest Ari said:

The First trait is Level 4

Passing it on to Wordup, thanks.

Share this post


Link to post
Share on other sites

Just wiped 3 times on Deepbeard +12 key. Bolstering Overflowing Tyrannical.

What our problem appeared to be was the huge amount of Quake placement later on in the fight. At the start, theres few "Quake Locations", but by about 50% or under, theres no room at all around Deepbeard to move due to quake. We all had to completely stop DPS to avoid this. 

When me and the other DPS advised to the tank to, at 50%, move the boss to a clear part of the room, he raged at us. Saying no, never move the boss. Theres some "Huge aoe spell" that restricts him from doing so. If this is Ground Slam, how does that in the slightest restrict him from moving the boss to a clear part of the room?

 

Anyways, whats you guy's opinions on moving Deepbeard on high level keys to avoid completely covering him with Quake Locations?

Share this post


Link to post
Share on other sites
On 2/10/2017 at 1:06 AM, Iose said:

Anyways, whats you guy's opinions on moving Deepbeard on high level keys to avoid completely covering him with Quake Locations?

Definitely go for it. I'm not aware of any "major AoE" spells that are triggered by moving him. It sounds like your tank just didn't want to move him!

Just get him to move the boss and you'll find it far simpler.

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...