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Wizard Guide: Inferno and Leveling Builds (skills, runes, gear, playstyle, etc.)

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While this guide will present only a few talent builds, those that are proven to work and that we consider optimal, note that there is a large number of possible viable combinations. Feel free to try out different spells at your leisure.


For all of the builds here, you must enable Elective Mode in Options > Gameplay. This allows you to have multiple skills from the category active at the same time.


Lastly, keep in mind that, at level 60, each time you kill a group of elite mobs, you gain a stack of Nephalem Valor (up to 5 stacks), which increases your gold and magic find percentage. These stacks do not disappear when you die, but they do get reset each time you change one of your skills. The implication of this is that you should try to find a suitable build and stick with it as much as possible.


Inferno Solo Build

For soloing the trash in Inferno mode, you will need a mixture of survivability and DPS, in both your gear and your talents. You will spend the majority of your time kiting (so you need a way to slow enemies) and not getting hit. However, there are times when it is impossible not to get hit (teleporting mobs, vortex, jailer or even waller elites, etc.), for which you need some means of survival.


We will present you with what we deem to be the best talent build, and we will also provide several viable alternative talents and skills. Moreover, we include what we feel are the best gearing options you can make, for both DPS and survival.


Build

This [d3link=http://us.battle.net/d3/en/calculator/wizard#blXRSO!Yaf!bbabZY]build[/d3link] is a viable means of farming mobs in Inferno. It provides you with:

  • DPS (aimed at multiple target/AoE DPS, but still performs decently in single target):
    • [d3askillicon=wizard_hydra][d3skill=wizard/active/hydra]Hydra[/d3skill][/d3askillicon] ([d3runeicon=c]Venom Hydra[/d3runeicon])
    • [d3askillicon=wizard_magicweapon][d3skill=wizard/active/magic-weapon]Magic Weapon[/d3skill][/d3askillicon] ([d3runeicon=c]Force Weapon[/d3runeicon])
    • [d3askillicon=wizard_shockpulse][d3skill=wizard/active/shock-pulse]Shock Pulse[/d3skill][/d3askillicon] ([d3runeicon=c]Piercing Orb[/d3runeicon])
    • [d3askillicon=wizard_blizzard][d3skill=wizard/active/blizzard]Blizzard[/d3skill][/d3askillicon] ([d3runeicon=d]Snowbound[/d3runeicon])
    • [d3pskillicon=wizard_passive_glasscannon][d3skill=wizard/passive/glass-cannon]Glass Cannon[/d3skill][/d3pskillicon]
  • Survivability/utility:
    • [d3askillicon=wizard_diamondskin][d3skill=wizard/active/diamond-skin]Diamond Skin[/d3skill][/d3askillicon] ([d3runeicon=c]Crystal Shell[/d3runeicon]), helps surviving unavoidable melee hits/bad situations;
    • [d3askillicon=wizard_energyarmor][d3skill=wizard/active/energy-armor]Energy Armor[/d3skill][/d3askillicon] ([d3runeicon=c]Force Armor[/d3runeicon]), increases your armor, provides you with health regen and provides you with the Force Armor effect, which we explain below;
    • [d3pskillicon=wizard_passive_blur][d3skill=wizard/passive/blur]Blur[/d3skill][/d3pskillicon], reduces melee damage taken
  • Kiting ability: [d3askillicon=wizard_blizzard][d3skill=wizard/active/blizzard]Blizzard[/d3skill][/d3askillicon] ([d3runeicon=d]Snowbound[/d3runeicon])

There are several changes you can make to this build, depending on your personal preference:

  • Use [d3askillicon=wizard_arcaneorb][d3skill=wizard/active/arcane-orb]Arcane Orb[/d3skill][/d3askillicon] ([d3runeicon=b]Arcane Nova[/d3runeicon]) in conjunction with [d3pskillicon=wizard_passive_temporalflux][d3skill=wizard/passive/temporal-flux]Temporal Flux[/d3skill][/d3pskillicon] to slow and kite enemies, instead of [d3askillicon=wizard_blizzard][d3skill=wizard/active/blizzard]Blizzard[/d3skill][/d3askillicon]. This produces slightly more AoE DPS but less control on the enemies. It also requires that you spend a talent point for kiting, which may be excessive.
  • [d3askillicon=wizard_mirrorimage][d3skill=wizard/active/mirror-image]Mirror Image[/d3skill][/d3askillicon] ([d3runeicon=b]Duplicates[/d3runeicon]) or [d3askillicon=wizard_teleport][d3skill=wizard/active/teleport]Teleport[/d3skill][/d3askillicon] ([d3runeicon=b]Fracture[/d3runeicon]) instead of [d3askillicon=wizard_magicweapon][d3skill=wizard/active/magic-weapon]Magic Weapon[/d3skill][/d3askillicon]. This provides more survivability/an extra tool to get you out of trouble, at the expense of added DPS.
  • Use [d3pskillicon=wizard_passive_astralpresence][d3skill=wizard/passive/astral-presence]Astral Presence[/d3skill][/d3pskillicon] instead of [d3pskillicon=wizard_passive_blur][d3skill=wizard/passive/blur]Blur[/d3skill][/d3pskillicon]. This will give you more DPS at the expense of survivability.

Playstyle

This is a brief overview of how to play this build:

  • Always keep up [d3askillicon=wizard_energyarmor][d3skill=wizard/active/energy-armor]Energy Armor[/d3skill][/d3askillicon] and [d3askillicon=wizard_magicweapon][d3skill=wizard/active/magic-weapon]Magic Weapon[/d3skill][/d3askillicon].
  • Always place your [d3askillicon=wizard_hydra][d3skill=wizard/active/hydra]Hydra[/d3skill][/d3askillicon] ([d3runeicon=c]Venom Hydra[/d3runeicon]) in range of the targets you are attacking. You may need to re-place it often.
  • Always keep your targets slowed, either through [d3askillicon=wizard_blizzard][d3skill=wizard/active/blizzard]Blizzard[/d3skill][/d3askillicon] or [d3askillicon=wizard_arcaneorb][d3skill=wizard/active/arcane-orb]Arcane Orb[/d3skill][/d3askillicon].
  • If you cannot avoid a damaging situation, use [d3askillicon=wizard_diamondskin][d3skill=wizard/active/diamond-skin]Diamond Skin[/d3skill][/d3askillicon].

Obviously, you should also DPS your enemies with [d3askillicon=wizard_shockpulse][d3skill=wizard/active/shock-pulse]Shock Pulse[/d3skill][/d3askillicon].


Notes on Mechanics

Whenever possible, attempt to keep the targets in one place so that they remain in the puddles left by your [d3askillicon=wizard_hydra][d3skill=wizard/active/hydra]Hydra[/d3skill][/d3askillicon]. The damage of several puddles stacks, so this is optimal for maximising DPS.


Neither the damage nor the slowing effect of [d3askillicon=wizard_blizzard][d3skill=wizard/active/blizzard]Blizzard[/d3skill][/d3askillicon] stack within the same area. Therefore, it is pointless to spam Blizzard in the same place.


Despite what the tooltip says, the damage absorption offered by [d3runeicon=c]Force Armor[/d3runeicon] to [d3askillicon=wizard_energyarmor][d3skill=wizard/active/energy-armor]Energy Armor[/d3skill][/d3askillicon] is capped at 100% of your maximum health. This means that Force Armor will provide absorption, reducing damage, when you take attacks that deal between 36% and 199% of your health. Anything that is below 36% will not trigger the effect, any attacks that deal 200% or more of your health will instantly kill you through Force Armor. This has some repercussions on your gearing, which we will discuss below.


Gearing

To increase your DPS, your most valuable statistics are:

  • Weapon Damage
  • Intelligence;
  • Attack Speed;
  • Critical Strike Chance.

Choosing items that improve your DPS is made very easy by the comparative in-game tooltips, which show exactly how much of an increase to your DPS a certain item is. The tooltips account for things other than raw damage, such as attack speed.


To increase your survivability, which is sorely needed in Inferno mode (but not very much prior to Act 2 of Hell), your most valuable statistics are:

  • Armor and/or All Resists;
  • Intellect (which also increases all resists) and/or Vitality;

In order to maximise the benefits of [d3runeicon=c]Force Armor[/d3runeicon] there are a few things to keep in mind regarding your gear. You must always have an EHP of X, where X is the average damage mobs deal with a single hit, divided by 1.35. Your EHP is a combination of your hit points and the various types of damage reduction you benefit from (armor, resistances). Keep in mind that your EHP will be different in relation to the different types of attacks you must encounter, such as melee attacks versus magic attacks. We have found this tool to be very useful in determining your EHP.


In practice, this will depend on the stage of the game you are playing. You will have to empirically determine the amount of damage the mobs you are facing deal, and adjust your EHP accordingly. To simplify things, for Acts 2, 3 and 4 of Inferno (the only ones challenging enough to warrant this degree of gear optimisation), you should aim to have about 125,000 EHP. If you are gearing for survival in the way we suggested above, this means you should have about 30,000-40,000 hit points and 170-220 in resistances. Again, you can use the tool mentioned above to calculate this more accurately.


The entire aim of this practice is to ensure that your EHP is not:

  • too low for the damage you are taking, making it possible to get 1-shot.
  • too high, effectively wasting the benefits of Force Armor, which only procs on attacks that are at least 35% of your health.

Gems

Gemming your gear is not exactly straightforward, as it depends on the type of content you are doing and the level of your gear. Here are your options:

  • Helm sockets: Amethyst for survival (+ % Life), otherwise Topaz (+ Magic Find).
  • Weapon sockets: Amethyst for survival (Life Steal), otherwise Emerald (+ % Critical Damage). Ruby is better than Emerald at low gear levels (under 15% chance to crit).
  • Other sockets: Topaz (Intelligence).

Single Target Build

For single target fights (such as the Butcher or Azmodan), you can afford to take more DPS talents and you should also take single target attacks rather than AoE ones.


This [d3link=http://us.battle.net/d3/en/calculator/wizard#aZRSXj!YWX!cZbZaa]build[/d3link] is adequate for boss fights without adds.


[d3askillicon=wizard_magicmissile][d3skill=wizard/active/magic-missile]Magic Missile[/d3skill][/d3askillicon] ([d3runeicon=e]Seeker[/d3runeicon]) will provide good single target DPS. Moreover, thanks to the Seeker rune, the missiles will follow the target on their own, so you can no longer miss with your attack. Finally, this allows you to stand at maximum range (where the boss is off your screen) and the missiles will still find their way to him.


[d3askillicon=wizard_rayoffrost][d3skill=wizard/active/ray-of-frost]Ray of Frost[/d3skill][/d3askillicon] ([d3runeicon=a]Snow Blast[/d3runeicon]) provides very solid single target DPS and also slows the target, which can help you move around avoiding the boss's attacks.


Thanks to [d3runeicon=a]Sparkflint[/d3runeicon], your [d3askillicon=wizard_familiar][d3skill=wizard/active/familiar]Familiar[/d3skill][/d3askillicon] skill will further increase your DPS by a percentage.


[d3askillicon=wizard_diamondskin][d3skill=wizard/active/diamond-skin]Diamond Skin[/d3skill][/d3askillicon]'s absorption does not scale with your gear or the enemies' attacks, so at a certain point, it will become overwhelmed. At this stage, you should change Diamond Skin with [d3askillicon=wizard_energyarmor][d3skill=wizard/active/energy-armor]Energy Armor[/d3skill][/d3askillicon] ([d3runeicon=c]Force Armor[/d3runeicon]), which scales well with your health.


Playstyle

This is a brief overview of how to play this build:

  • Always keep up [d3askillicon=wizard_energyarmor][d3skill=wizard/active/energy-armor]Energy Armor[/d3skill][/d3askillicon], [d3askillicon=wizard_magicweapon][d3skill=wizard/active/magic-weapon]Magic Weapon[/d3skill][/d3askillicon], and your [d3askillicon=wizard_familiar][d3skill=wizard/active/familiar]Familiar[/d3skill][/d3askillicon].
  • Always place your [d3askillicon=wizard_hydra][d3skill=wizard/active/hydra]Hydra[/d3skill][/d3askillicon] ([d3runeicon=c]Venom Hydra[/d3runeicon]) in range of the targets you are attacking. You may need to re-place it often.
  • Spam [d3askillicon=wizard_magicmissile][d3skill=wizard/active/magic-missile]Magic Missile[/d3skill][/d3askillicon] and [d3askillicon=wizard_rayoffrost][d3skill=wizard/active/ray-of-frost]Ray of Frost[/d3skill][/d3askillicon] on the boss.
  • If you cannot avoid a damaging situation, use [d3askillicon=wizard_diamondskin][d3skill=wizard/active/diamond-skin]Diamond Skin[/d3skill][/d3askillicon] to survive it.

Gearing

Your gearing priorities while playing using this build are the same as the ones mentioned above.


Leveling Build

While leveling up, especially in the first 30 levels, your skill choice will not be very crucial. This is because the difficulty of Normal Mode is extremely low and you can complete it with any talents you desire. That said, here are the talent builds you should have at various levels:

After level 30, survivability becomes much more important, and you should pick up various end-game talents as they become available. Most importantly, you should change your level 30 build with the following talents, when they become available:

  • Choose the [d3runeicon=d]Absorption[/d3runeicon] rune for [d3askillicon=wizard_energyarmor][d3skill=wizard/active/energy-armor]Energy Armor[/d3skill][/d3askillicon] at level 32.
  • Choose the [d3runeicon=b]Arcane Nova[/d3runeicon] rune for [d3askillicon=wizard_arcaneorb][d3skill=wizard/active/arcane-orb]Arcane Orb[/d3skill][/d3askillicon] at level 32.
  • Choose the [d3runeicon=c]Piercing Orb[/d3runeicon] rune for [d3askillicon=wizard_shockpulse][d3skill=wizard/active/shock-pulse]Shock Pulse[/d3skill][/d3askillicon] at level 33.
  • Choose the [d3runeicon=c]Force Weapon[/d3runeicon] rune for [d3askillicon=wizard_magicweapon][d3skill=wizard/active/magic-weapon]Magic Weapon[/d3skill][/d3askillicon] at level 35.
  • Take [d3askillicon=wizard_hydra][d3skill=wizard/active/hydra]Hydra[/d3skill][/d3askillicon] ([d3runeicon=c]Venom Hydra[/d3runeicon]) at level 38. You will remove Familiar in order to make room for Hydra.
  • Choose the [d3runeicon=e]Pinpoint Barrier[/d3runeicon] rune for [d3askillicon=wizard_energyarmor][d3skill=wizard/active/energy-armor]Energy Armor[/d3skill][/d3askillicon] at level 41.
  • Choose [d3askillicon=wizard_blizzard][d3skill=wizard/active/blizzard]Blizzard[/d3skill][/d3askillicon] ([d3runeicon=d]Snowbound[/d3runeicon]) at level 47. The skill you should be replacing is [d3askillicon=wizard_arcaneorb][d3skill=wizard/active/arcane-orb]Arcane Orb[/d3skill][/d3askillicon].
  • Choose the [d3runeicon=c]Force Armor[/d3runeicon] rune for [d3askillicon=wizard_energyarmor][d3skill=wizard/active/energy-armor]Energy Armor[/d3skill][/d3askillicon] at level 54.

Gearing

While leveling up, your gearing should be done as follows, depending on the difficulty you are playing in:

  • Normal difficulty: look for any damage upgrades you can find (Weapon Damage and Intelligence, mostly). Survival is not an issue.
  • Nightmare difficulty: gear mostly for damage, but try to pick up pieces of gear that offer Vitality and/or resistances.
  • Hell difficulty: gear more aggressively for survival, prioritising Vitality and resistances over Weapon Damage or other damage increases. Judge this yourself, meaning that if you are surviving without any problms, you should boost your damage.

Followers - All Builds

Before Act 2 of Hell, having a Follower is not required. Even well into Inferno, you can manage without a Follower, albeit with more difficulty. You do not need to level up your Follower as you play along. If you first talk to your Follower at level 60, it will instantly be level 59, and it will have access to all its talent points and item slots.


We recommend using a Templar as your Follower, with this [d3link=http://us.battle.net/d3/en/calculator/follower#0100]build[/d3link].


You should provide your Templar with tanking gear, that is to say Vitality in particular. Additionally, you can choose to put Magic Find items on him. You should equip the Templar with a shield.


He will provide the role of tanking for you, although it is more soaking a few hits and dying horribly rather than tanking.

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A nice tip while leveling is getting a head item with a socket. You should put a red gem in this socket which gives you a huge increase to experience gain. Currently I have a [d3normal=radiant-square-ruby]Radiant Square Ruby[/d3normal] in my head item and leveling is super fast.

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Thanks for the post Posted Image

I am a first time player of Diablo III and picked a Wizard as my first char role. I found the tips of talents, runes, etc very helpful and the mobs seem to be dropping even faster now Posted Image

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      While trying to launch the PTR, we encountered some unexpected issues that will cause a delay to its start. The team is currently troubleshooting a fix for these issues and we’ll update you as soon as the PTR is stable enough to release. We apologize for any inconvenience and can’t wait for your to test the new technical features coming for Mac.
    • By Neviriah
      Season 32 of Diablo 3, Ethereal Memory, will go live later today, and we have prepared a list of various useful and updated guides to help you get started!
      The Season of Ethereal Memory will start later today at 5 p.m. PDT (NA Servers), 5 p.m. CEST (EU Servers), and 5 p.m. KST (Asian Servers). The theme of Season 32 was first introduced with Season 24 and is now back for another round!
      What are Ethereal Memories?
      The theme of the season reintroduces the Ethereals, which are rare and powerful items known from Diablo II and reimagined for Diablo III. You will be able to hunt for all 21 iconic weapons of Diablo 2 during the season, but this time they will be harder to find and will only drop in Ancient or Primal rarity!

      To help you with the start of this new season, our team has been busy updating all of our Diablo 3 guides to reflect all the changes ahead of the season launch. You can find our Season 32 Hub, as well as guides for leveling, the season mechanic, rankings, season start guides for each class, and even conquest guides, in the list below.
      General Season Guides Our Season 32 guides include all the information you need to know, from Haedrig's Gift sets to SSF and season mechanic explanations:
      Seasonal Leveling Guide Season 32 Compendium Ethereal Memories Solo Self-Found Mode (SSF) Leveling Guides
      We have you covered with our updated leveling guidelines, regardless of the class you want to play! 
      Barbarian Season Start Crusader Season Start DH Season Start Monk Season Start Necromancer Season Start Witch Doctor Season Start Wizard Season Start Season 32 Conquest Guides
      Finally, if you need help completing any of the season's conquests, we recommend you check out our individual guides listed below:
      Curses! Divinity  Years of War Masters of the Universe Boss Mode Season 32 Cosmetic Rewards
      Previous season items make their return this season. If you missed out on rewards originally available in Season 8, you will be able to get them this time. Furthermore, the end of journey rewards (originally introduced in Season 17) are back: The Teganze Warrior portrait frame and the Bat pet!

      As an interesting side note, the portrait frame you can earn this season is named after Teganze, a zone that was first introduced in Diablo 2 and will be revisited during our journey in the upcoming expansion of Diablo 4: Vessel of Hatred!
    • By Staff
      Season 32 in Diablo 3 starts on July 12 and here is the official preview with more details.
      (Source)
      Sanctuary needs you to answer its call for aid in Season 32: Ethereal Memory. Starting on July 12 at 5 p.m. PDT/CET/KST, Nephalem can harness the power of the Ethereal Memory theme, which first debuted with Season 24. For an in-depth look at what’s coming, take a gander below.

      Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Season Theme
      As the Nephalem reflect on Sanctuary's history, instruments of power from a bygone era resurface. These ethereal memories will grant those persistent enough to search for them unimaginable power. Legends of the past will manifest once more in the present, and you must decide how to best use these gifts—for ethereal power is fugacious by nature, and will soon return to being no more than a myth.
      For this seasonal theme, we were inspired to reimagine how Ethereal items could manifest in Diablo III, with 21 iconic weapons making a return from Diablo II. In Season 32, Ethereals are rare, powerful, and fleeting items.
      Season 32 reintroduces Ethereals, a weapon-type that players will be able to acquire and hunt for in their upcoming seasonal journey. Ethereals will roll a powerful set of affixes, a random Class Weapon Legendary Power and a random Class Passive Power. Ethereals will have unique icons, names, item types, and sounds originally found in Diablo II. For additional details on Ethereals, check out the list below:
      Ethereals are account bound and can only be dropped by monsters, chests, and destructibles, but do not require your character to be Level 70 in order to drop. Ethereals cannot be acquired through Kanai's Cube or from Kadala. Ethereal rarity drop rate is set between Ancient and Primal items. There are 3 unique Ethereals per class. Each Ethereal has fixed affixes and rolls one random Legendary Weapon power and one random Class Passive Skill. Only one Ethereal can be equipped at a time. Ethereals ignore item durability loss. Legendary Powers and Class Passive Skills rolled on Ethereals do not stack with the same power equipped through Kanai's Cube, Items or Skills. Ethereals cannot be Enchanted, Transmogrified, Dyed, Reforged, or traded. Ethereals can be augmented. Collecting all 21 Ethereals during the season will reward players with the Feat of Strength, Ethereal Recollection. Players who accomplish this will have all Ethereal transmogrify options available for future seasonal and non-seasonal play. Ethereals only drop in Seasonal play and will not transfer to your non-seasonal character when the season ends. Return to Top
      Season Cosmetic Rewards
      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to players who may have missed them the first time around. For Season 32, this means awards originally available from Season 8 are returning to the Season Journey.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic rewards for those who complete the entirety of the Season journey. Feast your eyes upon the Teganze Warrior Portrait Frame and Bat pet!

      In addition to the Boots and Pants slots of the exclusive Conqueror Set, you’ll be able to earn a series of portrait frames that smolder with demonic fires of the Burning Hells. The iconic wings of Andariel will also be available once more, allowing you to truly embrace your inner Maiden of Anguish.
      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of 5:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within 5 minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete 2 Conquests this Season. Warm Thoughts: Kill Izual at Level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 32? Here are the challenges you’ll face!
      For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at Level 70 on Torment X or higher. Push your way to Greater Rift Level 75 to complete Divinity/Lionhearted. For the fiercest demon slayers, Boss Mode/Worlds Apart is a speed challenge where you’ll need to eliminate the following bosses at Level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Finally, Years of War/Dynasty will be a great test for those who enjoy mastering various Class Sets, and if that’s not enough, Masters of the Universe/Masters of Sets will challenge your tactical understanding of Set Dungeons.
      Return to Top
      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey (courtesy of Haedrig’s Gift) have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 32:
      Barbarian – Immortal King’s Call Crusader – Seeker of the Light Demon Hunter – Natalya’s Vengeance Monk – Uliana’s Stratagem Necromancer – Trag’Oul’s Avatar Witch Doctor – Spirit of Arachyr Wizard – Vyr’s Amazing Arcana
      Return to Top
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