Jump to content
FORUMS
Damien

N'Zoth Reno Warlock Wild

Recommended Posts

Book Wyrm doesn't seem like a great recommendation given that (unless I'm being dumber than usual) there's only one dragon in the deck.

  • Like 1

Share this post


Link to post
Share on other sites

Yeah, this part :

Quote

Against Shaman specifically, Book Wyrm is a key card and should be chosen from Netherspite Historian in almost all cases. Book Wyrm has numerous targets in the deck such as Thunder Bluff Valiant, Mana Tide Totem, and Flametongue Totem.

looks totally out of place given deck plays neither Book wyrm nor Historian. Stop The Copypasta!

Share this post


Link to post
Share on other sites
On 10/19/2016 at 0:52 PM, Chacal said:

Book Wyrm doesn't seem like a great recommendation given that (unless I'm being dumber than usual) there's only one dragon in the deck.

Will put in a note about this. Thanks!

Share this post


Link to post
Share on other sites
4 hours ago, Guest kestheguest said:

Can we get some guidance on how to use kazakus?

You usually want stuff that fits your current situation the best. Generally, if you are against aggro decks, you want 1- or 5-cost potion, against control you want almost always 10--cost. Against aggro you usually want to pick FelbloomStonescale Oil or Netherbloom. Against control you want   Kingsblood (unless you have already dug too deep)Ichor of Undeath and Netherbloom. Possibly Heart of Fire if you are behind on board or the opponent has a minion you need to get rid of (such as Ragnaros the Firelord). If you have a solid board, Goldthorn is fine as well.

Share this post


Link to post
Share on other sites
On 1/12/2017 at 1:02 AM, positiv2 said:

You usually want stuff that fits your current situation the best. Generally, if you are against aggro decks, you want 1- or 5-cost potion, against control you want almost always 10--cost. Against aggro you usually want to pick FelbloomStonescale Oil or Netherbloom. Against control you want   Kingsblood (unless you have already dug too deep)Ichor of Undeath and Netherbloom. Possibly Heart of Fire if you are behind on board or the opponent has a minion you need to get rid of (such as Ragnaros the Firelord). If you have a solid board, Goldthorn is fine as well.

I disagree.  Reno lock doesn't need 10 mana cost cards to win control match ups.  It keeps you from being able to hero power, which is very important, on top of that, you either out value them in the short term with your insane card advantage or just grind them to dust under jaraxxus (both of which 10 mana cost potions can be very detrimental too).  If your game plan is to just out value them and win through attrition early with your hero power, the 5 mana potion with some combination of resurrect, extra health and summoning a demon is very strong, the AoE, sheep, and damage ones can also be good depending on board state.  If you plan to grind them out using jaraxxus, a 5 mana armor and AoE can be very strong, either that or armor + one of the value ones, depending on the match.  The 10 mana potions can be very situationally useful against N'zoth decks however.  If you know you can't kill them via attrition early, a 10 mana AoE or sheep spell can swing the board on the N'zoth turn to your advantage, and will often outright win you the game, unless your in danger of just fatiguing out (Also most N'zoth decks don't run as much burst as other decks making the armor less important overall).

Edited by VaraTreledees

Share this post


Link to post
Share on other sites
4 hours ago, VaraTreledees said:

I disagree.  Reno lock doesn't need 10 mana cost cards to win control match ups. 

While renolock does not need it, big stuff in control matchup is always welcome. You can almost always afford to play 10 mana spell.

4 hours ago, VaraTreledees said:

It keeps you from being able to hero power

Well, with 10-cost Kingsblood, you draw as many cards as you would with 5-cost Kingsblood + tap. You pay 3 extra mana but you also improve the other part of the potion, and you take 2 less damage. That's more than okay.

Share this post


Link to post
Share on other sites
On 2/18/2017 at 2:38 AM, positiv2 said:

Well, with 10-cost Kingsblood, you draw as many cards as you would with 5-cost Kingsblood + tap. You pay 3 extra mana but you also improve the other part of the potion, and you take 2 less damage. That's more than okay.

Or you could draw one less card, take 2 more damage and get an entire additional effect, like a 5/5 or +4 health for all your minions (while also having 3 mana to play with).  I am not sure why you would ever pick a 10 mana draw three in warlock.  You generally have such a huge hand it is awkward to even set up a turn where you can draw three without overdrawing, on top of that, if you are going for a 10 mana cost potion, the game is probably going to drag on for a while, and warlocks have a serious problem with fatiguing out in the more grindy games.  Plus, against like reno mage, or control warrior you really want the armor potion so you can jaraxxus and not die to their burst, a 10 mana cost potion makes it really hard to set up a turn where you can jarraxus, because you would generally want to play a 10 mana potion before you jaraxxus since you can't hero power with it, which is a big deal when you are losing a 6/6.

Edited by VaraTreledees

Share this post


Link to post
Share on other sites
13 hours ago, VaraTreledees said:

Or you could draw one less card, take 2 more damage and get an entire additional effect, like a 5/5 or +4 health for all your minions (while also having 3 mana to play with).  

You do get an additional effect even if you take 10 mana potion, so not sure what you mean. Additionally, the other effect is much more powerful.
3 mana is not that good for this deck, as you will have played the small proactive minions the the early game, and a lot of cards that cost 3 mana or less are situational/clear, such as Doomsayer or Demonwrath.

13 hours ago, VaraTreledees said:

I am not sure why you would ever pick a 10 mana draw three in warlock.  You generally have such a huge hand it is awkward to even set up a turn where you can draw three without overdrawing, on top of that, if you are going for a 10 mana cost potion, the game is probably going to drag on for a while, and warlocks have a serious problem with fatiguing out in the more grindy games.

If you have a Kingsblood potion in hand, you just don't tap as much. Simple as that.
Besides, I already said Kingsblood shouldn't be taken if you dug too deep.

13 hours ago, VaraTreledees said:

Plus, against like reno mage, or control warrior you really want the armor potion so you can jaraxxus and not die to their burst, a 10 mana cost potion makes it really hard to set up a turn where you can jarraxus, because you would generally want to play a 10 mana potion before you jaraxxus since you can't hero power with it, which is a big deal when you are losing a 6/6.

You can win against reno mage even without Infernals. What I noticed is that control warriors play Grommash Hellscream much less that they used to and go for anti-aggro tools instead. This means you should not be afraid of Death's Bite + Grommash Hellscream that much, and should probably go for a value or removal tool, such as Mystic Wool, just like you said, or Felbloom. If you are able to get one of these, you usually win even without Lord Jaraxxus.
If you have armor and play Lord Jaraxxus, you lose all the armor.

Share this post


Link to post
Share on other sites
Guest madbeatz

I have been playing this style of deck for the past two months and was wondering, in light of the release of Un'Goro, if there are better early game AoE options for Renolock.  Granted this is a singleton deck which makes its inconsistency high, but as of now I am getting ran over by either Quest Rogue and Quest Mill Rogue.  I was kind of thinking about using something like Bloodbloom in conjuction with Twisting Nether, but given the fact that that deck runs so many one-drops particularly Patches, the 1/1 pig, and the 2/1 pirate all with charge, you either hope that their draws are horrid beyond belief or you concede.  Maybe there are some thought on a purely anti-aggro build...? 

Share this post


Link to post
Share on other sites
22 hours ago, Guest madbeatz said:

I have been playing this style of deck for the past two months and was wondering, in light of the release of Un'Goro, if there are better early game AoE options for Renolock.  Granted this is a singleton deck which makes its inconsistency high, but as of now I am getting ran over by either Quest Rogue and Quest Mill Rogue.  I was kind of thinking about using something like Bloodbloom in conjuction with Twisting Nether, but given the fact that that deck runs so many one-drops particularly Patches, the 1/1 pig, and the 2/1 pirate all with charge, you either hope that their draws are horrid beyond belief or you concede.  Maybe there are some thought on a purely anti-aggro build...? 

I run Deathlord in place of Mind Control Tech and it works quite well for me, though I played it around rank 13 since Un'goro, so your experience may vary if you are around rank 5 or so. If doesn't work (well enough) for you, let me know.

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Hearthstone is taking a bold step into the StarCraft universe with "Heroes of StarCraft: The Great Dark Beyond," a 49-card mini-set launching in January 2025.
      Featuring iconic factions like Zerg, Protoss, and Terran, complete with legendary leaders Sarah Kerrigan, Artanis, Jim Raynor, this set blends StarCraft nostalgia with Hearthstone's gameplay.
      Additionally, Arena Mode is getting a massive overhaul, introducing shorter Normal Arena runs and a high-stakes Underground Arena with a game matching "re-draft on loss" mechanic, giving you the option to re-draft cards, edit your deck, and keep your run alive, after you lose.
      The year ahead promises 3 expansions, including the Emerald Dream's battle between Old Gods and Druids, a return to Un'Goro Crater, and a Chromie-led journey through alternate realities.
      (Source)
      Hearthstone: Heroes of StarCraft – The Great Dark Beyond Mini-Set  
      Early next year, Hearthstone is going beyond Warcraft and into... Heroes of StarCraft! This special Mini-Set will have a whopping 49 new cards across three themed factions, which show what the StarCraft universe would look like in the Hearthstone Tavern. Each faction is made up of cards that can be used across multiple classes, including an iconic Hero card. 
       Zerg 
      Death Knight, Demon Hunter, Hunter, and Warlock have joined the Zerg! Led by the formidable  Sarah Kerrigan, they will have aggressive cards that win the game by swarming the board. 
       Protoss 
      Druid, Mage, Priest, and Rogue fight for the Protoss Empire. Led by the High Templar Artanis, they will have powerful, high-cost cards that are made cheaper throughout the game. 
       Terran 
      Paladin, Shaman, and Warrior make up the Terran forces, led by the one and only Jim Raynor. They will command Battlecruisers—a special take on the Starship mechanic from The Great Dark Beyond. 
      The Mini-Set will feature a slew of StarCraft units which are sure to invoke nostalgia, as well as the Terran-armored Murloc, Grunty, and new, thematic music. You can chart a course for the Heroes of StarCraft Mini-Set, launching in January 2025! More announcements, details, and card reveals are coming closer to launch. 
       Major Arena Updates 
      Then, for the first time in 10 years, Arena Mode is getting a major overhaul. With that update, there will be two kinds of Arena to choose from. Normal Arena will be shorter form, allowing you to complete your runs more quickly. Competitive Arena players will be able to play in the higher-stakes Underground Arena, with longer runs and a new feature: Re-Draft on Loss. Re-Draft on Loss means that, after you lose, you’ll have the option to re-draft cards, edit your deck, and keep your run alive. 
      Ratings will also be added to both Normal and Underground Arena. Normal, skill-based matchmaking will be used for Normal Arena. Underground Arena throws caution to the wind and lets you face off against opponents of all skill levels. 
      This major Arena revamp is coming in the first half of next year. Look out for more details about this update closer to when it goes live. 
      A Preview of the Year Ahead: The Year of the Raptor!
      On top of those updates, Hearthstone has an exciting year of expansions ahead, with much-requested themes, locations, and familiar faces across Azeroth. 
      In the first expansion of the year, enter the Emerald Dream and join the battle between the Old Gods and the Druids of the Emerald Dream for the fate of the World Tree. Things will heat up even more when the Druids of the Flame light up the Mini-Set (releasing earlier than normal this year, during the 32.2 Patch). 
      The second expansion of the year will be Hearthstone’s first-ever sequel: the return to Un’Goro Crater! Join Elise on a hunt for a mythical, lost Tortollan city. When you find it, join the Tortollans in a festival to celebrate the mighty dinosaurs of the crater in the 33.4 Mini-Set. 
      In the third expansion of the year, travel with Chromie through alternate realities to recruit Legendary Warcraft heroes like you’ve never seen them before. Leading to the 34.4 Mini-Set: an epic showdown against Murozond at the end of time! 
    • By positiv2
      This thread is for comments about our Outlaw Rogue Leveling Guide.
    • By positiv2
      This thread is for comments about our Shadow Priest Leveling Guide.
    • By positiv2
      This thread is for comments about our Vengeance Demon Hunter Leveling Guide.
    • By positiv2
      This thread is for comments about our Holy Priest Leveling Guide.
×
×
  • Create New...