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    • By Rethos
      US - Horde - Illidan
      https://guildsofwow.com/twenty-first-knights
      About The Guild
      Twenty First Knights was formed in 2021 with the working gamer in mind, a grounded midcore experience where great gamers with real lives can come together and still complete competitive content without the noise and toxicity of "elite" guilds. To that end we’re more than just a gaming guild – we are truly a community made of members who enjoy playing every single aspect of the games we play, from PvE to PvP to Crafting to chattering socially with each other over Discord. We’re made up of members from all over the world, with a wide variety of ages, backgrounds, genders and play styles. Because we’re community-oriented, you’ll never feel like just another cog in the wheel. We’ve only got one common goal – to enjoy our favorite online games together. We’d love for you to join us!
      What We Are Looking For
      We are looking for folks who are interested in the community and the people they play with as much as the game. If you have a get in and get out mentality then Remnants is probably not for you. If you want to enjoy and down content with capable players who are friendly and patient, then Remnants is most likely a great fit for you. If you’re just returning and are looking for a great guild to catch up and grow with or are simply looking for a more grown up environment then look no further, we kindly offer a trial membership which gives you a chance to get to know us better before committing and vice versus.
      PvE
      We strive to help our members get the most out of PvE content and also assist them in improving and advancing. We are always willing to provide advice and guidance on builds, gearing, and mechanics. We are currently planning on restarting normal raiding and subsequently heroic raiding as our progress dictates. It is a great time to join the guild if you are just returning to the game or missed out on this content before the next patch hits.
      PvP
      We encourage fun and friendly gaming to both the fans of PvP and those curious about it. Twenty First Knights PvP primarily focuses on the social aspect of gaming, and players of all skill are welcome to join us at any time. To those interested in honing their skills, we are always willing to lend a hand with builds, classes, and how it all comes together to make a character effective.
      Crafting
      Our crafting department provides the consumables you need to participate in the events of our other departments. The guild bank offers flasks, potions, and feasts for our event times, as well as gems and enchants to keep your gear competitive.  We also hold raffles and gathering events with prizes for those who like to help us keep our guild bank stocked!
      Play Socially or Casually
      Although we have members doing end-game content, we also have many members who play when they have time, or enjoy the simpler pleasures in WoW like leveling slowly or going on random adventures. We also have a very inviting approach when it comes to difficult content: many of our members are happy to bring along a “newbie” to dungeons or new content, but there’s no pressure for you to join events you aren’t interested in!
       What We Offer
      Very active Discord for voice chat and keeping in touch while away from the computer Freedom to play your game the way you want Scheduled events on the calendar as well as “pop-up” events put together through guild chat Friendly and non-judgmental community and environment A structured leadership team, with officers for each of our departments (PvE, PvP, Crafting, and Recruitment) What We Value In Our Guild Members:
      Positive Attitude Maturity Team Player Respect  How To Join
      Visit us and apply at: https://guildsofwow.com/twenty-first-knights
      We look forward to hearing from you!
    • By Lizard
      Hello there!
      It is my vision on build Yrel for quick matches and non-high (diamond/ml/gml) league.
      Wanna show it, because I disagree with guide, what is presented here. Guide https://www.icy-veins.com/heroes/yrel-build-guide maybe good, but it designed not for casual players.
      Following this guide, you'll pretty good brusher-tank (Yrel have 2679 HP right now on level 1, only 8 characters in game have more HP), with super-mobility and good damage after 16 lvl. Our specialisation - defend objectives on map. Noone in this game now can't do it better, then Yrel.
      My prefer talent build is: 2, 2, 3, 2, 1, 3, 4.
      Another form: Dauntless, Gift of the Naaru, Divine Steed, Sacred Ground, Aldor Peacekeeper, Holy Wrath, Seraphim.
      Also, if you have a good tank, and all what you team need is damage, or if we on bad map to us (see below) : 1, 3, 2, 1, 2, 3, 1/4.
      Another form: Light of Karabor, Hand of Freedom, Holy Avenger, Ardent Defender, Repentance, Holy Wrath, Word of Glory/Seraphim.
      Our playstyle: do a simple brusher work, before get level 4, or start ivent on map. After level 4, try be near our teammates, for get maximum profit from Gift of the Naaru, but without fanatism ?. After level 7, you can soak exp from 2 lines with Divine Steed, try get more exp to team (again, without fanatism, on largest maps like warhead juction it will be dumb). When your team get ultimates, start playing more aggresively.
      Mid game: defend targets, defend teams, kill everything what moving (and what doesn't moving - move it and kill! ?) with help some assassin in your team. Help to push and get camps. After level 16, when you pick Holy Wrath, you may get camp solo, and it will be fast (before 16 lvl, you also can do it, but it will too long - waste of time and mana).
      Late game: PUSH PUSH PUSH PUSH PUSH PUSH! You have all things to win. Just win teamfight (be prepared), get camps and go to core. Not in our plans play in deep late (but we can!), then just finish game.
      More about talents:
      In first tier (1 lvl), Dauntless give 50% kinetic armor for 2.5 sec - is too many to be skiped, any autoattack assassin will be hate you, but if opponents haven't autoattack assassin, pick Light of Karabor for synergy with 13'th level talent (Aldor Peacekeeper) and still have good sustain.  Maraad's Insight deal smallest profit in late game, and most games will be long, because we're in game ?. 
      Second tier (4 lvl), Gift of the Naaru give to you free (!) healing to teammate on 7 sec cooldown (!!!), what can help to survive low-hp teammate, and he can escape, but if you trust in your healer, you can pick Hand of Freedom. Aegis of Light just doesn't work - we initiate fights, or follow opponent, or run away. No useful case to team.
      Third tier (7 lvl) - all talents can be used, but I prefer Divine Steed, because it is + mobility (fast soak exp on 2 lines, complete it and go to objective on map, for example), +1 option to escape, +1 option to following low-hp opponent to kill him (especially after 16lvl). If you not like it, or wanna deal more damage, you can pick Holy Avenger for combo like a D+E+Full-E. Righteous Momentum, truthly, can be picked only in full-party, when your team need more ground control. I don't see any other cases for it, but talent still can be picked.
      Ultimate (10 lvl) - always Sacred Ground, exeptly maps, where you absolutely doesn't need defend objective, or if you already have good tank with zoning option. 45 sec cd is so small, what sometimes it can be ready when your Sacred Ground still active. ?
      Ardent Defender we can pick, when we have a good tank, who know what he need to do. Usually, you get it before level 10. It's best save ability in game, also 120 sec cd is not so long, but we do less profit to team then what we can do with Sacred Ground.
      Fifth tier (13 lvl) - all talents are teoritly playable, but I prefer Aldor Peacekeeper, because it's good combo: instant Divine Purpose + Vindication, you got heal and kinetic shield, heal teammate, and you can tank 'cuz -25% damage for all sources near you, and under Sacred Ground you will be unbreakable, especially if you chosen Light of Karabor in tier 1. Repentance you can pick when Holy Avenger already picked in third tier - more control is more control. ? Also wanna clarify, what Velen's Chosen minorly upgrade damage, and have less profit then Aldor Peacekeeper and Repentance.
      Sixth tier (16 lvl) - always Holy Wrath, because it greatly increase our damage. From this moment, you will be a great threat to opponents, and they'll try to kill you, switching damage in you first, but they can't kill you ? (R+D+Q). Templar's Verdict, theoretically, can be use in well-played team to increase team damage and target kills, but for ultimate benefit of this talent, I repeat, we need at least 2 teammate with good fast switch in priority target for fast kill.
      Seventh tier (20 lvl) - depends of talent in fourth tier (Ultimate). If Ardent Defender picked - upgrade it (Word of Glory), exept if you have good aoe healer (like a morales/alextraza/brightwing/etc.). If Sacred Ground - pick Seraphim. Active ability,  every 10 seconds (!) deal 2 sec unstoppable - it's always full charged basic ability, what cannot be interrupted for blinding/stun/sleep/etc., also it's another option to escape.
      Upgrading Sacred Ground with Hallowed Ground - useless, because if you used it - stay here to death, but give time to escape to your teammates, in other cases you win teamfight ever, becuase on level 20 and higher, most teamfights end with death 3-5 ppl in team.
      Bubble Hearth - garbadge, if you wanna win. Ultimate escape, but if you find yourself in a situation, where you want to press this ability, your team will lose teamfight, and then - that game. 
      Leaving your team in the minority is not the way of true light protectors!
      Our stronger maps: Braxis Holdout, Cursed Hollow, Infernal Shrines, Sky Temple, Warhead Junction, Volskaya Foundry.
      Our weaker maps: Tomb of the Spider Queen, Battlefield of Eternity, Blackheart's Bay (?).
      Our nightmare: Johanna, Garrosh, Malthael, Rexxar.
      Tips: 
      Avoid downtime Divine Purpose! If you're not in fight, heal yourself instantly with Divine Purpose + Vindication, it cost no mana, and also you help to your healer (especially with Gift of the Naaru). If you pick Holy Avenger, start full-prepared Avenging Wrath without Divine Purpose, for combining it after first use. You start fight, and keep your damage strong full time in duel. It is good idea to use full-prepared Avenging Wrath in backline opponent team to help your assassins kill prefer target with Divine Purpose + Righteous Hammer, or separate and destract them healer. When you use Avenging Wrath just deal damage, don't wait full charge - it spell have a fixed damage, and charging in this situation is waste of time and damage from autoattack. Will be glad to any responce!
      Thanks for reading!
      See you in Nexus!
    • By repodude
      Hello! 
      I'm pretty good with weak auras and even some lua code but i cannot for the life of me figure out how to make this weak aura.
      heres the basic function i want:
      Prototype Personal Decimator - only fires a missile when you are at least 10 yards away.
      I want the icon to show when I am <10 yards ( too close) to my target to remind me to back up. Once i am >=10 yards, i want the icon to hide.
      it sounds simple but i cant figure it out
      can anyone help me figure this out please ? :)
    • By Tessivento
      Hi all.
      I recently went Guardian from Resto. Theoretically I know my rotation, cd, etc. I'm running Antorus HC, i got the curve and i think to hold with not many problems every boss but seeing my logs my performance is always low.

      I don't know where I make my mistakes but I think to have these issues:
      My damage taken is always minor than other tanks; My damage dealt... same (I build my bear full defense but my dps seems to be too low); Sometimes i have threat problem (especially with paladins or warrior); I should selfheal more but i don't see the need when I am full: i prefer to stack ironfur. What can i do to improve?

      If you wanna see my armor, look here.
      I don't aim to shine, but, at least, be on a average rank :p
       
      Thank you all
    • By Enqua
      Hi,
      I have a question: For the ascendance / gambler build the haste stat is on top of the priority list. Our trinket priority list shows that a static mastery stat increase via a trinket is higher on the priority than a static haste increase.
      How come? 
      Regards, Enqua
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