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Zagam

T16 Warlock Style - Heroic & Mythic

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Thok's Fixate Rules:

 

1st Fixate - furthest person within 20 yards

2nd Fixate - furthest person within 40 yards

3rd Fixate - furthest person within 60 yards

4th Fixate - furthest person within 80 yards

etc.

 

Bait it by being just behind the furthest person making you the furthest person.  As a Warlock, be closer to Thok than the furthest person within that range to prevent your Gateway from despawning.  You should never be fixated as a Warlock.

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That's what we were trying all last night. Maybe we just suck at yardage :P. I think the bating guy would be too far out so he would choose someone at 'random' from the main group. Super hope we can figure it out because these are stupid wipes. We have both the first and poison phase down pat to 28 stacks each, now we just need to get the kiting, because AFAIK the next two phases are short and sweet and it's an insta win at this point.

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Yep, that's how it was for us.  Our goober Hunter died to something so I went to res him.  Then I got into a non-escapable Fixate.  So I died.  They 9 manned him from 45% to dead with no trouble at all.  With me alive, we wouldn't have needed the 10 seconds in Fire phase.

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Did you guys kill it in the fire phase, or the fixate phase? We are sitting at about 35%ish when entering the frost phase, sound about right? How many stacks in frost are people doing?

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We make the Frost phase end pretty quickly.  Killed him during Fixate after Frost phase.  Granted, our item level is 565 as a guild, so gear makes this boss die stupid fast.  No more bosses for us will be gear checks...they will all be mechanic checks.  This is about the time where gear starts to compensate for things and really all guilds have to do is worry about mechanics.  Gear shortens fights significantly.

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Did some pulls (25) on Heroic Siegecrafter.  Sweet mother of all that is holy.  Could there be more shit to watch out for?

 

Grats. And as Rakupenda said siegecrafter doesn't have that much to look out for with a good tactic. Basically the only 2 things you need to look out for are sawblades and lasers. And those pretty much only when you get them. In the end there will be 1 empowered drill, but it's pretty late in the fight. Might require a strat change (we tried a few different ones), but that definitely seemed to work best for us as soon as our belt team figured out how not to die (for the kill at least ;) ).

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H Malkorok makes you lose faith in humanity, right?

It will make you lose faith in certain individuals, but not the group as a whole. 

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H Malkorok makes you lose faith in humanity, right?

 

We had a 300k wipe.

 

Don't even ask me how that is possible these days....

 

Luckily he is now dead.

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I'm stuck in Malky too, around 20~25 wipes so far, we pushed him only until 30%.

 

Sad me.

 

And our tank and one melee dps stop playing WOW for being hardcore LOL players.

 

 

That's a shitty week for my core.

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It will make you lose faith in certain individuals, but not the group as a whole. 

 

Sure thing, yesterday night I almost wanted to tell some people to go back to raid finder.

 

 

We had a 300k wipe.

 

Don't even ask me how that is possible these days....

 

Luckily he is now dead.

 

Don't have to ask you, we had a 1% wipe, It almost brought tears to my eyes.

 

 

I'm stuck in Malky too, around 20~25 wipes so far, we pushed him only until 30%.

 

Sad me.

 

And our tank and one melee dps stop playing WOW for being hardcore LOL players.

 

 

That's a shitty week for my core.

 

Woah, sorry to hear that, it's a shame when some important player of your core leaves.

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lol as someone in my raid put it: "guys, heroic malkorok is like 1 small part of heroic lei shen, why cant you do this"

 

had one night of heroic spoils so far, going again tonight. destro AOE is fun times. i'm considering the havoc glyph to dump 6 SBs onto the big adds, thoughts?

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lol as someone in my raid put it: "guys, heroic malkorok is like 1 small part of heroic lei shen, why cant you do this"

 

had one night of heroic spoils so far, going again tonight. destro AOE is fun times. i'm considering the havoc glyph to dump 6 SBs onto the big adds, thoughts?

 

Seems legit, what's the spawn timer on the add?

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lol as someone in my raid put it: "guys, heroic malkorok is like 1 small part of heroic lei shen, why cant you do this"

 

had one night of heroic spoils so far, going again tonight. destro AOE is fun times. i'm considering the havoc glyph to dump 6 SBs onto the big adds, thoughts?

 

I found the healer buff wave is making it incredibly hard for me to snipe anything reliably with Havoc (10 man) and I have been mostly using it to copy CB's to Sparks.  I am hard pressed to get 3 SB's copied from adds into the boss, you basically would need 3 adds sub 20% and your other dps to ignore them.  The odds you'll get 6 is highly unlikely.  I would probably opt for more frequent use unless you can max the double charges more effectively than I was able to.

 

Thus far, I generally kept RoF up as on as many ads as possible, and funneled CB's into the mini bosses.  I am not AoEing nearly as much as I expected I would be.... generally only when a small crate is opened.

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I found the healer buff wave is making it incredibly hard for me to snipe anything reliably with Havoc (10 man) and I have been mostly using it to copy CB's to Sparks.  I am hard pressed to get 3 SB's copied from adds into the boss, you basically would need 3 adds sub 20% and your other dps to ignore them.  The odds you'll get 6 is highly unlikely.  I would probably opt for more frequent use unless you can max the double charges more effectively than I was able to.

 

Thus far, I generally kept RoF up as on as many ads as possible, and funneled CB's into the mini bosses.  I am not AoEing nearly as much as I expected I would be.... generally only when a small crate is opened.

Ask to do 2x Mogu side as that's where you can perform most optimally.

 

In 25 man our spriest deals solely with the statues and I'm able to shadowburn every single one.

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silly 10 mans! on our 25 man wipes i was getting 30-40 shadowburns off in just the first mogu room. statues, quilens, sparks, NOTHING IS SAFE from the shadowburn spammage. and most of it is not excess damage since 1 shadowburn does not kill a 20% mob unless good procs are running. 

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Since Garrosh is basically dead (26% wipe due to Iron Star misshandling...) and with another weeks worth of gear it will eliminate the two hard whirling/mc phases completely because we'll push to the next phase quicker...may even skip the whirling altogether.

 

25 Heroic Garrosh: Destro:

Soul Leech

SacPac

Burning Rush/Unbound Will (to help with MCs)

 

The fight is very scripted with a few minor RNG factors. You know when you are going to take damage, plan your defensive cooldowns accordingly.

 

Phase 1:

FnB Conflag, FnB Immolate boss/adds/weapon, spam Chaos Bolt on boss and keep RoF up. You should not run out of embers. Havoc Shadowburn cleave when the adds dip below 20% (Glyph of Havoc?). Boss damage is what really matters, not AoE. Do not waste your time FnB Incinerate unless you have to clean up adds. Our guild knocked back the adds into the Iron Star and anything under 50% hp died. Shadowburn cleave the stragglers onto your havoc target or to generate embers.

Wolf: Pour your Chaos Bolts into it (Havoc should come back up, cleave onto boss).

Save a defensive cooldown or two for the transition, but don't be afraid to pop one if an add is on you.

Make sure you have at least two embers going into the transition (preferably all four). Should be easy if you successfully Shadowburned the last wolf or had some straggler adds up at the end of the phase.

 

Transition (Five groups of three adds):

Shadowfury for AoE stun on your group of adds.

If you are assigned to interrupt aside from Shadowfury, make sure you sacced felhunter.

Dark Soul/PBI (as of this posting) come up as you enter it. With more gear, you may push this sooner and it may not be up.Personally I used DS/Second Pot at the beginning to murder the adds:  I was assigned to shadowfury the second stun, so this was my rotation:

(2nd Pot/Dark Soul) FnB Conflag, RoF, FnB Immolate, Havoc Chaos Bolt, FnB Incinerate once (sometimes twice), Shadowfury (second interrupt happens about here). After the second interrupt the adds are sub 20%, Shadowburn 'em down and then go help other groups.

If your raid derps or you just don't get the Courage buff (white bubbles that spawn), you can survive easily with voidwalker's Shadow Bulwark (lasts 20 sec). If you do not have Shadow Bulwark: use Twilight Ward, SacPac, UR (would recommend having Soul Leech for an additional shield for every Chaos Bolt you can squeeze in). It's a long period of heavy hits, spread 'em out as much as you can and utilize your raid's CD's (AMS, Disc Shield, etc)

 

Phase 2:

Keep Immolate up on weapons (make sure a CoE is up, rogue's won't be touching them). Havoc Chaos Bolt if you're topping on embers, Incinerate to generate embers. MAKE SURE TO SHADOWBURN THEM SUB 20%.

RoF before MCs. If you have burning rush, pop Burning Rush 1 sec prior; only if your raid is struggling with MCs. If you have Unbound Will, pop it while MC'd. It will not break MC, but it will bring your health down by 20%. Both are really good during the empowered MC's when you have @4 million HP and these abilities take a % of your hp to use.

You shouldn't need any defensive CD's, make sure they're all up for the transition.

Make sure to burn all of your embers before going into the next transition.

 

Second Transition (long run up the steps with tons of little adds):

As you're running up, leave trails of RoF at or behind you as you run (this is why you burn your embers in the previous phase). You will have full embers before reaching the top. RoF the group and FnB Conflag and Incinerate, no point Immolating (except as maybe as a precast before the grip?) as they will die quickly.

Grab a buff if you can, unfortunately people can grab more than one, so you may not get one. This Use same CD's as the first one. Personally I use SacPact, then Shadow Bulwark and the phase is over. If it gets really hairy I'll pop UR.

Not a bad idea to cast Twilight Ward or SacPact as you're running up as they last a long time and can absorb a fear puddle if you get snagged by one.

Dark Soul/PBI come up as soon as we push the top platform.

 

 

Phase 3:

Basically the same as phase 2, except MC's can't be stunned and the whirling now spawns adds. If your tank is kiting, do not FnB Immolate or RoF them unless they give you permission. Our tanks had the adds AoE gripped/Shadowfuried to keep them grouped tightly. Keep a Soulstone on the kiting tank.

Be liberal with your defensive CDs.

Save as many embers as you can for sub 10% push (unless you get some major int procs in which case just use them up).

 

Sub 10% push. Pump the remaining of your embers into him. . The damage carries over and he will be 30%+ coming out of it. My Dark Soul/PBI come up for this phase. By the time you refill your embers again he'll almost be sub 20% again. Rinse repeat except you ignore weapons since they can't be killed and with some occasional AoE pulses (Defensive CD!) 

 

Phase 4 is...a tank and spank. Really. If your Malice player is moving, you don't move. If your Malice player isn't moving, you move out of the circle until debuff wears off and then back in. Scatter for bombardment, avoid Iron Star...and that's all you have to do as a dps. GG

Your second Doomguard should come up during this phase. Save defensive CD's for bombardment.

 

And Tuesday I will have to relearn the DS/PBI timings because everything will be pushing sooner *grumble grumble*

 

Think that was all the noteable things...

Edited by Rakupenda
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we downed Heroic Malkorok last night, It was one of the easier fights this tier in my opinion, we worked on him for about 2 1/2 hrs before we got the kill. we probably had 5 sub 10% wipes which was frustrating, the key for us was people just not missing being in a pool everything else was a cake walk.

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Quick Paragon's question, do you guys FnB Immo or single target x3 Immo for the most part to keep your ember generation up?

FnB Immolate is ember neutral, meaning you won't gain any embers by doing it. Defeats the purpose of multidotting as Destro on that fight. On a fight like Protectors were the damage isn't wasted, even though it is ember neutral, the damage gained from the immolates + 2 cast times saved is beneficial.

 

Havoc main target and manual Immolate the two off targets. Manually apply in between havocs or when Havoc is used for the two-target 50% push.

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Quick Paragon's question, do you guys FnB Immo or single target x3 Immo for the most part to keep your ember generation up?

 

What Raku said is basically what I've been doing for a few weeks now.  Havoc main, Immolate 2x off-targets, then follow up the last Immolate with an Incinerate to finish off your Havoc stacks and ember generation.  Havoc doesn't see meaningful use with CB/SB otherwise, they get healed to full when your main target dies.

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Phase 2:

Keep Immolate up on weapons (make sure a CoE is up, rogue's won't be touching them). Havoc Chaos Bolt if you're topping on embers, Incinerate to generate embers. MAKE SURE TO SHADOWBURN THEM SUB 20%.

RoF before MCs. If you have burning rush, pop Burning Rush 1 sec prior; only if your raid is struggling with MCs. If you have Unbound Will, pop it while MC'd. It will not break MC, but it will bring your health down by 20%. Both are really good during the empowered MC's when you have @4 million HP and these abilities take a % of your hp to use.

You shouldn't need any defensive CD's, make sure they're all up for the transition.

Make sure to burn all of your embers before going into the next transition.

 

 

First off, thanks for the detailed write up.

 

Curious about the bolded section.  When initially working on Garrosh normal, I was using Unbound Will to chop 20% off my HP when I was MC.  Every time however I died.  It seemed like the game was not recognizing the HP removed and thus my "break out of MC" hp level was zero and not 20%

 

Every time, it was Soulzar that died being broken out of MC.  I was the only one.  So I mentioned it may be the HP reduction of the talent, stopped using it.. and stopped dieing as soon as being broken out of MC.

 

Is this an issue that was potentially fixed, is it a difference between 10 and 25 (you mention 4m hp?), or...???

 

For some reason I feel like joining an LFR right now and popping UR + Shadow Bulwark + Sac Pact + Dark Regen/Glyphed HS one second before MC's go out... who's with me? lol

Edited by Soulzar

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First off, thanks for the detailed write up.

 

Curious about the bolded section.  When initially working on Garrosh normal, I was using Unbound Will to chop 20% off my HP when I was MC.  Every time however I died.  It seemed like the game was not recognizing the HP removed and thus my "break out of MC" hp level was zero and not 20%

 

Every time, it was Soulzar that died being broken out of MC.  I was the only one.  So I mentioned it may be the HP reduction of the talent, stopped using it.. and stopped dieing as soon as being broken out of MC.

 

Is this an issue that was potentially fixed, is it a difference between 10 and 25 (you mention 4m hp?), or...???

 

For some reason I feel like joining an LFR right now and popping UR + Shadow Bulwark + Sac Pact + Dark Regen/Glyphed HS one second before MC's go out... who's with me? lol

When you tested this, was it during the time you could Shadowburn cleave your friendlies down and actually kill them while MC'd? How long ago is what I'm asking.

 

Obviously anything suggested you will want to verify when you get to pulling the boss yourself as things may have changed.

 

I've been doing Unbound will since normal, but took Burning Rush in heroic for the stair phase and kiting a Iron Star. I'll use Unbound Will tonight when we get back to him to verify.

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