Jump to content
FORUMS
Sign in to follow this  
Zagam

T16 Warlock Style - Heroic & Mythic

Recommended Posts

Also i usually don't have problems with my dps, but wanna be better smile.png,(i used to have KJC everywhere) so i'm trying to use Archimonde's Darkness on fights where i mostly stand in one place (like fallen, norushen,malkorok). Should i use the 2nd charge when immersus trinket proc or hydra+tempus (they usually manages to procc about the same time).

http://eu.battle.net/wow/en/character/twisting-nether/n%C3%ABphthys/advanced

 

The trinket, PBI, should almost always line up very close to your Dark Soul CD, so you don't have to worry about using the 2nd charge for that.  You can use it with any other large proc though, or during your Execute phase when you have your 2nd potion up and possibly a Bloodlust.

Share this post


Link to post
Share on other sites

Iron Juggernaut has two possible ways to fail and wipe.

 

1) Sucking at dodging shit.  This is personal.  Failures should be replaced.

2) Dying to bombs.  This can be most troublesome during Siege phase after a Shock Pulse scatters the raid.  Having a common group point and a fall back point does a couple of things: it allows for CDs to be used to absorb damage from Shock Pulse and it allows the tanks to be close to all 3 bombs that come out.  If you try to constantly stay in range of the boss, unless all the ranged run into melee, you'll have bombs that are spread out.  One bomb going off is enough to cause a wipe.  A bomb going off during Siege Phase IS a wipe. 

 

Most groups use a stack and avoid the boss during Siege Phase strategy.  The fight isn't a DPS race.  It's a survival race.  The only way you can really wipe is to hit the Berserk, but your DPS would have to be terrible.  The DPS race isn't tight enough to warrant 100% DPS uptime on the boss.  Just work on surviving and enjoy the loot.

Share this post


Link to post
Share on other sites

currently progressing siegecrafter hc 25 man. any warlock specific tricks for that encounter?

 

ofc im not on belts duty and im playing destro

Edited by Lezzr

Share this post


Link to post
Share on other sites

currently progressing siegecrafter hc 25 man. any warlock specific tricks for that encounter?

 

ofc im not on belts duty and im playing destro

Depending on what strat you use, position your gateway at max range ONTO the first tube on the right hand side that leads to the belt. When you place it it should rest on the lip of the tube and not on the platform. This really helps your conveyor belt teams. Have one near the ranged stack point and one near the boss/melee.

 

Sac a Succubus for an additional knockback.

 

Burning rush is good for when you get the second laser that comes during empowered laser just as empowered electro magnet comes. This laser forces you to run backwards and with burning rush you can just run a lap of the inner ring (the empowered laser does fire in 3 circles around the room) and join up with your raid. Just be careful of the fucking sawblades.

 

Other than that just FnB off of the boss onto the mines which should be constantly stunned and knocked/gripped under the boss for maximum cleave potential.

Share this post


Link to post
Share on other sites

currently progressing siegecrafter hc 25 man. any warlock specific tricks for that encounter?

 

ofc im not on belts duty and im playing destro

Glyphed Conflagrate helps to slow the mines.

 

Shadowfury.

 

Shadowburn cleave onto boss whenever possible.

 

Stay within the range of your gateway. Always and at all costs. You may have to run a separate path than your main group if you do a Midwinter-type of strat.

 

I personally sac'd Voidwalker for defensive cooldown in case you have to run through fire.

 

On "Easy/Small" mines I plug a Chaos Bolt into each of the fresh mines since they only come one at a time and so FnB isn't as good. If you target a mine already out, you won't get the full use out of your Chaos Bolt. Shadowburn snipe whenever you can.

 

"Hard/Large" mines FnB it up.

Share this post


Link to post
Share on other sites

Finally after 80~ wipes Malky is down.

 

Now my core it's at Spoils, after 15 tries we could manage and organize very well my "group" and doing the mantid side with 40sec remaining.

 

 

Any tips for this hardy dps-check fight?

Share this post


Link to post
Share on other sites

Cleave, multi-DoT, kill sparks, have tank pull faster.  If your DPS is good, always have one small up with each large so you can passively cleave. 

Share this post


Link to post
Share on other sites

I have our tank open second large when first is at 15% and I havoc 3 shadowburns into the second large.  Similar when that large is going to die, he opens a med early so I can havoc 3 shadowburns to it.  Try not to tunnel on AoE, single target down the kill targets asap so less total adds spawn.  

 

If you are doing mantid room second, you can place your portal in first room to quickly port out and drop bombs. 

Share this post


Link to post
Share on other sites

The big ones are what will either net you the kill if you kill them fast enough or deny it if you're slow. So use cds on those and get your tank to pull the 2nd one when the 1st one is low enough so you can havoc SBs to the 2nd.

We always start with killing the pandas first and then grabbing the big ones one at a time with aforementioned method. When 2nd big one is about to die the tank goes to open a couple new crates so we can continue cleaving.

Share this post


Link to post
Share on other sites

Actually we are killing only 1 big add and all the medium and small ones, looks like the dps required is pretty small than killing 2 big adds.

 

At least in mantid side.

Share this post


Link to post
Share on other sites

For those that have done it or thought about it, working on Heroic Paragons this week. Obvious scumbag spec would be aff, but between Destro and Demo, which would be more beneficial? Demo's multidotting improves single-target, but would it be enough to outperform Destro? 

Share this post


Link to post
Share on other sites

I feel that Destruction does the most useful damage for Paragons.  You can use Havoc to keep Immolate up on all the targets as well as keeping RoF down for massive Ember generation.  Never use Havoc for CB, it's wasted damage.  Always use it for Immolate or Incinerate to give you more Embers to spend on loading up the current main target with CB's.

 

Demonology can be good, but you still need to get lucky with Doom crits to make it useful.  Even then, 2/3 of the overall damage Doom is doing is otherwise useless to the fight.

Share this post


Link to post
Share on other sites

Is demo still viable for any of these fights? Reading through earlier pages seems Zagam wrote them when UVLS was still worthwhile to use. I realize affliction would probably be preferred but I can't keep focused enough for that with two kids lol.

Share this post


Link to post
Share on other sites

Is demo still viable for any of these fights? Reading through earlier pages seems Zagam wrote them when UVLS was still worthwhile to use. I realize affliction would probably be preferred but I can't keep focused enough for that with two kids lol.

 

Demo is like Hunter MM, it's viable but not optimal.

Share this post


Link to post
Share on other sites

The big ones are what will either net you the kill if you kill them fast enough or deny it if you're slow. So use cds on those and get your tank to pull the 2nd one when the 1st one is low enough so you can havoc SBs to the 2nd.

We always start with killing the pandas first and then grabbing the big ones one at a time with aforementioned method. When 2nd big one is about to die the tank goes to open a couple new crates so we can continue cleaving.

 

Sounds like you guys pull the same as we do.  The first night felt like we were going nowhere.  My side was the weak link and man what a shitty feeling lol.  

 

Tanks were hell bent on pulling smalls to cleave down while rocking the larges.  I just found there was way too much going on with this method and it was costing time rather than saving.  The Large adds on Mogu side provide more than enough cleave targets and having to switch off for sparks was lowering dmg to the boss.  Get an urn up?  well you cant passively cleave those down or you end up with 500 adds and if you focus them down, you may as well not have a large active chewing your healers cooldowns.

 

Killed the first two buff adds, build some embers (I do not shadowburn as they do not give embers back) and then as soon as first Large is active I unload 4 chaos bolts.  Generally my PBI proc is delayed enough to still be up.  Snipe adds as much as I can, curse at our healer the times I cant (fuck that buff) and ensure I have at least 3 embers for when the first boss gets to 15%, then cleave those to the next large.

 

This way both groups can focus on blowing all cooldowns and getting the big guys down, with no need to worry about dps switching off for sparks.  By the time both sides get sparks, both sides are AoEing and they don't need a second thought.

 

Second room, I use 10 min CD and second pot for big guys.

 

Interesting to hear some of the different ways guilds clear this.  We tried the Boss, wait for dps cooldowns, boss.. and it did not work.  That said, it was our first night of attempts and not much was working yet :D

 

The One large, all smalls is interesting....

Share this post


Link to post
Share on other sites

Remember that if you opt for more smalls you are burdening the other side with a greater number of sparks.

 

Our strat was a bit weird but we killed it super fast so wasn't complaining.

 

On Mogu we did 2 large, 6 medium, 4 small. If you get an Urn you stop immediately and burn it down asap. 

 

On Mantid we did 2 large, 2 medium, 16 small. Stopping only if you get a Kunchong.

Share this post


Link to post
Share on other sites

Is demo still viable for any of these fights? Reading through earlier pages seems Zagam wrote them when UVLS was still worthwhile to use. I realize affliction would probably be preferred but I can't keep focused enough for that with two kids lol.

 

I ran our entire raid tonight (through Paragons) as Demo and ranked on four fights. I hadn't played the spec since the nerf, so I still made a lot of errors. Across the whole night, I was consistently about 60k behind my normal DPS on every fight, but at least 40k of that is from my mistakes. Demo is totally viable, and only half of that was starting the fight with any amount of fury stored up from trash (naturally Malkorok was starting with 1000 fury and 15 wild imps because it looked too fun not to do it), so if I played better even without building up on trash I could probably get to within 20k of my normal numbers. 

Share this post


Link to post
Share on other sites

Rankings don't mean much when no one is playing the spec.  I played Demo once post nerf and ranked #1 on Thok, but take that with a grain of salt because it's my spec.  I'm just cheating on it with the FoTM spec right now. 

 

I've talked with a Blood Legion Warlock and about 3 other world class Warlocks excluding Locky, and it's just a quality of life right now to play Destruction.  It's easier, does more damage, and has more survivability.  Demonology and Affliction are easily capable of matching Destruction's damage.  The issue is that Demonology and Affliction's skill cap is much higher than that of Destruction.  I don't mean the simplicity of the spec but rather maximizing the spec.  When I'm not bouncing from guild to guild trying to find a home, one of these days I'll do the raid as Demonology...until then, I'm stuck using it in Flex.

Share this post


Link to post
Share on other sites

Quick Dark Shaman question:

 

Do you guys ask your tanks to try and clump up the slimes as best as possible (or they do it instinctively anyway) before you start AoEing them? In our attempts last week I was one of two ranged on them (the other an spriest) and it got pretty hectic with them all just wandering everywhere, and the more they split obviously the slower we kill them - most of the time they were only just dying by the time the next foul geyser started.

 

Or should I just start spamming RoF in the path of the tank, immediately grabbing their attention? (as I was)

 

It wasn't what was killing us, but we seemed to be handling it pretty poorly regardless. Could imagine it becoming more of an issue at 25%.

Edited by Oldtrout

Share this post


Link to post
Share on other sites

They don't mean as much, but it still requires a good amount of DPS to do it. The point isn't to say "look how good I did," but rather to point out "I can still get numbers that are respectable."  Demo is fun for farm night, but I certainly wouldn't take it on progression.

Share this post


Link to post
Share on other sites

Skilled tanks will not only put them in an area to be AoE'd, they will gain aggro on them while kiting the boss as well.  It's an artful craft that many tanks lack, but I've seen it in action.  Makes FnB SOOOO much easier.

Share this post


Link to post
Share on other sites

we have a monk tank down at the bottom so he's throwing kegs behind him where they're spawning, he does a tight little circle. towards the end I throw our aoe stun on the mobs that just spawned so that all the previous ones train into them staying in a nicely packed group. normally 1 conflag and 2 incincerates will wipe out the entire group.

Share this post


Link to post
Share on other sites

Yeah as Rrasis mentioned, our bottom tank is Monk as well, they are very good for kiting this boss.

 

Ours will roll out from the boss when they start dropping, do a small circle and meet back up to the boss as the final ones are coming out.  This leaves them all in a nice tight pack and its only a few globals to melt them.

 

If the adds are spreading out as you've described, you are either AoEing too soon, your tank is not putting any or enough threat on them, or most likely a bit of both.  There is not too much point to F&B anything until they have all spawned.  Get RoF's down, but there is no point killing the first half with 3 casts and then needing 3 casts to kill the second half when you could kill the whole group in 3 casts by waiting a few more seconds for them to spawn.

 

Additionally, if tank has low or no agro on them and you start to AoE while they are still spawning, that's where they will get split up.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...