Jump to content
FORUMS
Sign in to follow this  
Starym

Upcoming PvP Balance Changes

Recommended Posts

OBWpota.jpg

 

It seems there's more PvP tuning coming during this week's maintenance and Blizzard have given us a little look at them. Death knights, Demon Hunters, Hunters, Mages, Monks, Shamans, Warriors and Warlocks are getting tuning passes, some pretty significant, and we also get to hear the devs thinking behind them.

Blizzard LogoBlizzard

Now that Patch 7.1 has been available for a little while, we’ve been able to identify several changes to PvP tuning we’d like to make. We’d like to share those changes with you in advance, along with some developer insight. All of the following changes will only apply in PvP, and while some of them are still being tested, our goal is for all of them to go live with scheduled weekly maintenance.

Death Knight

    (Frost) Strength in PvP has been reduced by 10%.
    (Unholy) Apocalypse damage is no longer reduced in PvP (was reduced by 75%).

Developer Notes: Frost Death Knights have recently received a number of bug fixes and class tuning adjustments that have pushed their damage out of line in PvP. For Unholy, Apocalypse’s damage was reduced during beta due to its burst potential, but due to other changes, we no longer feel that reduction is necessary.

Demon Hunter

    (Havoc) Agility increased by 5%.
    (Havoc) Stamina increased by 10%.

Developer Notes: As players have become more accustomed to Demon Hunters and how to counter them, we feel their damage and general survivability has ended up a little low, so we’re giving them a little tuning to help them compete.

Hunter

    (Survival) Stamina has been increased by 15%.


Developer Notes: As a melee DPS, Survival Hunters have been a bit too squishy in PvP, so we’re increasing their Stamina.

Mage

    (Frost) Intellect has been reduced by 10%

Developer Notes: Frost Mages recently received some damage increases that we feel need to be counter-tuned in PvP.

Monk

    (Windwalker) Agility has been reduced by 10%.
    (Windwalker) Serenity now increases damage by 25% with the Spiritual Focus artifact trait (was +30%).

Developer Notes: Windwalkers are able to maintain an extremely high uptime against their targets in PvP, and their raw damage capability was just too high for a spec that’s so difficult to get away from.

Shaman

    Lava Burst now deals full damage in PvP (was reduced by 80%).
    (Elemental) Control of Lava increases Lava Burst damage by 100% (was 150%).

Developer Notes: We’ve received a lot of feedback that Elemental Shaman feel good in PvP once they have access to the Honor Talent Control of Lava, but felt too weak without it. We’ve decided to remove the PvP reduction on the base Lava Burst spell and reduce the benefit from Control of Lava to compensate. This results in effectively the same damage for players who still wish to use Control of Lava, but an increase to Lava Burst without it.

Warrior

    Hamstring damage has been increased considerably, and now lasts for 12 seconds in PvP.
    (Arms) Strength and Stamina increased by 10%.
    (Fury) Strength and Stamina increased by 10%.

Developer Notes: Patch 7.1 put Hamstring back on the global cooldown, and while we still feel that that’s the correct choice for that ability, we understand that this change had a major impact on PvP Warriors’ damage rotation, as well as Hamstring’s overall uptime. To compensate, we’ve increased Hamstring’s duration so that it needs to be applied less frequently, and massively increased its damage to help make it feel worthwhile to use. Additionally, we felt that Warriors weren't feeling quite tough enough in PvP, so we’ve increased Strength and Stamina for Arms and Fury.

Warlock

    (Destruction) Entrenched in Flame duration reduced to 3 seconds (was 4 seconds).
    (Destruction) Focused Chaos now increases Chaos Bolt damage by an additional 100% (was 150%).
    (Destruction) Shadowburn now deals 20% less damage in PvP.

Developer Notes: 7.1 introduced some new talents to Destruction Warlocks to increase their control and incentivize the use of cast time spells like Chaos Bolt. These talents were overtuned initially, but we want to keep Chaos Bolt as the best damage value for a Soul Shard.

 

Share this post


Link to post
Share on other sites

I was hoping the viper sting change for the hunter pvp talent would be reverted. Viper sting is a 30 percent reduction in healing with 6 second uptime and 45 second cd. I feel i am forced to use a devilsaur now or partner with a class that has a mortal strike type ability and hope they dont die before i do.

Edited by breck
typo

Share this post


Link to post
Share on other sites
4 hours ago, breck said:

I was hoping the viper sting change for the hunter pvp talent would be reverted. Viper sting is a 30 percent reduction in healing with 6 second uptime and 45 second cd. I feel i am forced to use a devilsaur now or partner with a class that has a mortal strike type ability and hope they dont die before i do.

Viper Sting's healing reduction stacks with any healing debuff, which makes it really strong. The instant 30 sec cooldown version also makes it easier to use for MM since you previously had to apply it with Aimed Shot.

Edited by Maruken

Share this post


Link to post
Share on other sites

That is all well and good but it does not change the position that marks still has no readily available mortal strike and i now feel beast spec and devilsaur is mandatory. As far as applying a mortal strike debuff with aimed shot that was a non issue. Instant procs on aimed from the lock and load talent and weaving aimed in to take advantage of vulnerable stacks kept the mortal strike debuff up far more than 6 seconds every 45.

Share this post


Link to post
Share on other sites
4 hours ago, VictorVakaras said:

ooo a 15% increase in stamina for Survival - that should fix all the issues the spec has in pvp.

Do I detect a hint of sarcasm? :p

Share this post


Link to post
Share on other sites

For Arena's I really like the un debuffing of unholys artifact signature ability, now i can be a one man apocalypse :D

yeah that was a stretch to squeeze in an overwatch joke, i regret nothing XD

Share this post


Link to post
Share on other sites
43 minutes ago, demonardvark said:

For Arena's I really like the un debuffing of unholys artifact signature ability

It's like they've lifted your bonds and now you'll all be gods of PvP

Share this post


Link to post
Share on other sites
15 minutes ago, Blainie said:

It's like they've lifted your bonds and now you'll all be gods of PvP

Even with the 10% frost nerf I must admit DK's do appear to be in a pretty good place pvp wise. The apocalypse undebuff will be most noticeable in the arenas (imo). So, it will be fun to be supah strong for awhile, gotta grind that honor for my appearances while I have the chance XD

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...