kainito 0 Report post Posted July 7, 2013 (edited) Ok, so soft cap is 12.5% Now is that before or after raid buffs, assume I have Nature's swiftness, should I have a 7.5% before raid buffs or 12.5% while fully buffed in raid? http://us.battle.net/wow/en/character/area-52/Shambamheal/simple Edited July 7, 2013 by kainito Quote Share this post Link to post Share on other sites
Stoove 347 Report post Posted July 7, 2013 If you're headed for the first major breakpoint, then you need 12.5% Haste when you are NOT raid/food/flask buffed. Quote Share this post Link to post Share on other sites
grautod 6 Report post Posted July 8, 2013 (edited) Hi Kainito I found the following site very helpful http://www.askmrrobo...amanrestoration or for "Haste Cards"http://www.totemspot.../entry.php?b=41 If you can get to the healing stream totem +2 it makes your totems quite effective I checked my combat logs after reading Stoves post below. Sometimes I got the extra ticks from the totems but more often I didn't. Scratch the idea of using theory craft to aim for healing totem haste points. Enjoy Edited July 9, 2013 by grautod Quote Share this post Link to post Share on other sites
kainito 0 Report post Posted July 8, 2013 (edited) ok, so..... break points I see, but again, 12.5 is basically the max, well for me being low geared, but again, my question is really is it worth hitting the 12.5 before raid buffs? anything beyond 12.5 is wasted in a sense that I don't get another tick of whatever hot I have going Using just the gear I currently have, not "oh well if you get this gear you can do this" it seems like anything above 7.5 non raid buffed is not worth it if I can't hit the 20% breakpoint Edited July 8, 2013 by kainito Quote Share this post Link to post Share on other sites
Xinto 18 Report post Posted July 8, 2013 (edited) Looking at this amazing site http://www.icy-veins...ority-reforging It gives you enough info to work out that if you put ~335 (bit more to account for latency just in case so say 450-500) of you mastery to haste you will get the following; At 12.5% haste, you gain an additional tick of Earthliving Weapon. In the process of reaching this cap, you also get an additional tick of Riptide (at 8.3% haste) and an additional tick of Healing Rain (at 10% haste). Which for the extra ticks I would say that is worth losing ~450 mastery. This figure is assuming you have either 5% spell haste or ancestral swiftness. If your raid has both what you have about 871 is wasted for adding hot ticks but will be useful for speeding up your heals and therefore increasing throughput. Depending what you raid comp is like (other healers and 10or25), I would be very tempted at dropping you mastery even further and putting it into crit. But thats just me =) Edit: Also yes I agree beyond 12.5% can seem wasted, and it will be at times. But it accomodates for latency and allows quicker casts ... talking of only a few hundred stat over, this is miniscule but still that fraction of a section on abilities can add up throughout long fights. So unless you will be at or above the next cap, only add enough to be sure you are benefiting from what you have (accomodating for latency). Edited July 8, 2013 by Xinto Quote Share this post Link to post Share on other sites
Stoove 347 Report post Posted July 8, 2013 In 10's and at low gear levels, I wouldn't really say that going for the 12.5% cap is really worth it. It's only Earthliving, which in 10s (especially when you aren't able to chain cast Healing Rain) does comparatively little healing. I would much prefer to use Crit or something. Small note on Totem breakpoints: The theorycraft is sound but the evidence shows that server lag ruins the functionality. You effectively do not see an extra tick at the breakpoint, so focusing on hitting one of those isn't something you should be doing. If you're going for a Haste build (only recommended for high ilvls) then you will get on average more ticks. 1 Quote Share this post Link to post Share on other sites