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Mean Streets of Gadgetzan: Preview of Revealed Neutral Cards

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The next expansion, Mean Streets of Gadgetzan, has been announced, and many of the cards have been spoiled already. This preview discusses the neutral announced cards from the first day. There are nine of these cards, bringing the total previewed so far to thirty.

As always with neutral cards, several of them are very unexciting. I have got those out of the way in the first image.

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It is hard to see the above cards making much of an impact when put into decks. They will make a small difference on cards such as Maelstrom Portal and Moonglade Portal though.

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These three cards don't seem to be very good, but I have put them in a separate image as there is at least interesting text on them. I don't think any of these would see play in the game as we know it, but there is potential for them to have synergy with other new cards or deck archetypes.

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People like to build Murloc decks, and testing out Finja will be something that Murloc fans will be looking forward to. The effect is very powerful, but there is no guarantee that Finja will be able to kill a minion. Finja will need damage support to make sure that this happens, and at five mana, it might just be a little slow. Against some control decks, the opponent will simply not play a minion, which will mean five mana has been spent on a 2/4.

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Patches the Pirate seems a strong and natural addition to Pirate decks. The extra damage and the small amount of deck thinning make him a clear choice in those decks.

Other cards:

The preview for the Grimy Goons Cards can be found here.

The preview for the Kabal classes can be found here.

The preview for the Jade Lotus classes can be found here.

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I wouldn't quite call Mistress of Mixtures unexciting tbh as its stats are pretty much top of the 1-mana list and healing for 4 isn nothing to scoff at either.

Big-time racketeer seems pretty strong when paired with Brann.

Everything else all seems pretty 'meh' to me.

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25 minutes ago, PaasHaaS said:

I wouldn't quite call Mistress of Mixtures unexciting tbh as its stats are pretty much top of the 1-mana list and healing for 4 isn nothing to scoff at either.

Big-time racketeer seems pretty strong when paired with Brann.

Everything else all seems pretty 'meh' to me.

I confess I'd missed the Brann interaction.

I don't like Mistress because you'd want her in an aggro deck, but I feel the healing is a proper downside. She's no Zombie Chow imo. Will be interesting to see who's right. More than comfortable being wrong, that's the fun for everyone reading card previews right?

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1 hour ago, L0rinda said:

Patches the Pirate seems a strong and natural addition to Pirate decks. The extra damage and the small amount of deck thinning make him a clear choice in those decks.

He'd clearly be a fit in the current Pirate Aggro deck at least. Turn 1 N'Zoth's First MateThe CoinSouthsea Deckhand (which is already a nice opening) and Patches show up to start steamrolling harder. And even if you mulligan him, he won't be wasted since he can serve as a cheap activator for Bloodsail Cultist

YARR, MATEYS! SHIP AND PLUNDER AHOY!

Now to only get your hands/paws/claws/tentacles/whatever on him...

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57 minutes ago, L0rinda said:

I confess I'd missed the Brann interaction.

I don't like Mistress because you'd want her in an aggro deck, but I feel the healing is a proper downside. She's no Zombie Chow imo. Will be interesting to see who's right. More than comfortable being wrong, that's the fun for everyone reading card previews right?

I was thinking rather opposite for Mistress, you want her as anti-aggro. I used to play a fair bit of anti-aggro priest and this card would go beautifully in it.

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1 hour ago, PaasHaaS said:

I was thinking rather opposite for Mistress, you want her as anti-aggro. I used to play a fair bit of anti-aggro priest and this card would go beautifully in it.

I thought the 2 health would be a deal breaker, will be interesting to see :)

Edit: and I can see you being right, I did think that they might put Raven in slower Druids when it was printed, even though it's clearly aimed at Beast Druid.

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I'll try to give my opinions on the spoiled cards and rate them, using this scale :
 

Spoiler

 

A : Obviously powerful, a multi-archetype staple, perhaps, a format-defining card.  (Tunnel Trogg, Fiery War Axe, Piloted Shredder);

B: A decent card, your typical "bread and butter"; archetype staple; reliable niche card (Blackwing Corruptor, Cult Sorcerer, Blood To Ichor, Acidic Swamp Ooze);

C: A mediocre or weak card that is a filler, outclassed by its peers or has a niche that's not reliable (Eater of Secrets; Stampeding Kodo;Stranglethorn Tiger; Infested Tauren);

D: It has seen play. Once. Something that's just really not great, but can occasionally make it in a meme deck, or via "get a random card" things. (Cone of Cold; Bloodsail Corsair; Starfall);

F: Striclty unplayable. It exists to brick your random effect cards. (Shatter; Wisp; Purify; Captain's Parrot).

 

Ratings are purely subjective, and, of course, opened up to debate. But I'll try to back them up with reasonable explainations.

One big thing to note is that I'll be giving two ratings - one for the current Standard, and one for going forward, in 2017-2018.

I'm actually much more excited about the Neutral cards, because they cause more impact in the long run. Here we have a mix of cool Arena filler and some hidden gems.

Big-Time Racketeer

Nothing to look at here, really. Boulderfist Ogre is excellent in the Arena but it's completely unplayable in Constructed. Brann can find more flexible buddies to gang up with, that could hold their own ground.

Verdict : D

Second-rate Bruiser

We're having a very solid beater here. Even a Sen'jin Shieldmasta is not unplayable, and this guy is bigger, it can be played at a discount, and what aggresive decks do for the first three turns is usually play dudes, so it's consistent. We know how powerful undercosted cards are and how good is Taunt - looking at you, Thing from Below - so I expect this to be outrageously popular, at least during the opening weeks of Mean Streets.

Verdict : A. I would give it a B+, but it looks so good it can be even Wild playable, not to mention it's a Neutral card. This fact puts it over the top for me.

Friendly Bartender and Mistress of Mixtures.

I'll talk these two together, because they are fairly similar card, and together with Second-rate Bruiser they form up what looks like an anti-Aggro core of a sort. I know there is a lot of negative coming on Aggro decks, how stupid they are and how popular they are, and so these look like a response from Blizzard. I like the direction they took with Bruiser, but Bartender and Mistress are much more niche. Straight damage decks are not that popular - Face Hunter and Pirate Shaman are the only true followers of the Philosophy of Fire. Zoo, Shamans and Dragon Warrior are much more tempo and board oriented. Health is important against them, but not as much as board control. Adding healing cards is not going to instantly fix all the problems slower decks have, because it's not about healing. This is a help, nonetheless, I just want to state my position on it - it's not panacea.

Now, Bartender looks pretty bad, and he is, in fact, but here is what I keep thinking about : it's just because River Crocolisk is bad right now. We have a lot of 1/3s that 2/3 does not beat and then cards that are just bigger. 3 damage to beat 1/3s is here, so Crocs die easily, and then we have Bloodfen Raptor in fifteen different flavors that keeps being played because it beats 1/3s. Just take a trip down he memory lane and venture into the Dark Age, where the most popular 2-drop was Shielded Minibot. Paladin was everywhere, but you know what - Croc eats robots for dinner. That's how Druid adopted Darnassus Aspirant and it was good at the time. That's why Zombie Chowwas so good. Would we have a 2/2 as dominant metagame force (which we can have in the future), then I could see Bartender being all-star. But it is not right now.

Mistress kinda falls into the same pits. She is a bad version of Zombie Chow stat-wise, but she heals your face. Given the fact we don't have Zombie Chow or just a reliable early-game card for Control strategies, she can find more use just based on the fact her niche is absolutely empty. Healing is not exactly important, as I said, but when you have all the other tools - sweepers, late game, etc - it can work, it can form a coherent gameplan altogether.

Verdict : Bartender gets a C for now, C+ in '17-'18. Mistress gets a B- right now, with a potential to be a straight B  in '17-'18.

Kooky Chemist

He reminds me of Crazed Alchemist the same way Dark Iron Dwarf reminds me of Abusive Sergeant. The big difference, however, is that pumps are more consistent than stat swaps. Alchemist sees a resurgence in play because it's fairly cost efficient and you still don't mind the swap not being perfect because you pay only 2 mana. With Kooky Chemist, it's pretty overcosted. Dat abs, tho.

Verdict : A is for Abs D.

Wind-up Burglebot

No. Statline is awful, manacost is big, and he doesn't even Burgle. He draws cards. That's a fail-fail here.

Verdict : D.

Fel Orc Soulfiend

This one is at least interesting. It starts of with impressive stats and then goes to a Blackwing Technician size. Technician is pretty good in terms of raw stat power, but this guy keeps taking damage, which sorta defeats the purpose of a big statline card. He is like a reverse Injured Blademaster, but the Blademaster at least has his niche with Priest in Resurrect and Circle of Healing. I'll pass but he deserves at least a C for his impressive numbers and possible synergies with buff cards.

Verdict : C

Finja, The Flying Star

This is hands down my favorite card in Hearthstone now. I mean, come on! He is a Murloc, he is a Ninja and he kicks ass with fish daggers! I agree it's hard to kill something with 2 attack, but fetching Murloc Warleader or Murloc Knight is going to be big swings anyways. I won't bet he makes it into a format staple, but a fair Murloc meme deck will be the best thing ever, period. Finally, a guilty pleasure worthy of my skills.

Verdict : M is Memes and Murlocs C. Let's be honest about it.

Patches the Pirate

I read somewhere that this guy should have been in TGT but was benched because of his synergies with Ship's Cannon and One-eyed Cheat from GvG. Keep in mind these cards still exist in the Wild, so Pirate Rogue is alive and kicking more than ever. This is going to be a meme deck to rival even the Fair Murloc Paladin! And yeah, it's Standard playable as a free Stonetusk Boar, but with anti-Aggro support given, I'm not sure if Pirate Warrior is going to make any splash going forward.

Verdict : C+ in Wild, C in Standard.

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Why no love for second rate Bruiser? The meta right now has a lot of "Red Deck Wins" elements (IE rush), and this guy seems to be a very nice turn 3 roadblock to them busting out of the gates fast. Even if the reduced mana cost doesn't come into play, a 4/5 taunt for 5 is "solid".

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Finja is hard to evaluate without seeing other murloc cards of the set (if any)

I can see him being used in Anyfin paladin because he is a great way to get your murlocs from the bottom of your deck. There are a problem that he messes with the second anyfin but if the match up requires 30 damage second anyfin you usually have then you can allow yourself to  treat him as a dead card.

Isn't Patches The Pirate good for rogues that want to draws their combo pieces sooner? Swashburglar = minus one card in your deck + Living Roots with one of them having charge +  free random card. Even if you are unfortunate to draw Patches the Pirate before Swashburglar rogues have ways to use a Stonetusk Boar

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15 hours ago, Strongpoint said:

I can see him being used in Anyfin paladin because he is a great way to get your murlocs from the bottom of your deck. There are a problem that he messes with the second anyfin but if the match up requires 30 damage second anyfin you usually have then you can allow yourself to  treat him as a dead card.

It'll basically just depend on what you're facing lots of, I'm sure. It'll be one of those cards that you have to choose to include depending on what you play. Vs. Aggro, awesome, it can clear 2 minions possibly. Vs. control, it'll probably just die.

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On 11/7/2016 at 8:28 AM, Paracel said:

I'll try to give my opinions on the spoiled cards and rate them, using this scale :
 

  Reveal hidden contents

 

A : Obviously powerful, a multi-archetype staple, perhaps, a format-defining card.  (Tunnel Trogg, Fiery War Axe, Piloted Shredder);

B: A decent card, your typical "bread and butter"; archetype staple; reliable niche card (Blackwing Corruptor, Cult Sorcerer, Blood To Ichor, Acidic Swamp Ooze);

C: A mediocre or weak card that is a filler, outclassed by its peers or has a niche that's not reliable (Eater of Secrets; Stampeding Kodo;Stranglethorn Tiger; Infested Tauren);

D: It has seen play. Once. Something that's just really not great, but can occasionally make it in a meme deck, or via "get a random card" things. (Cone of Cold; Bloodsail Corsair; Starfall);

F: Striclty unplayable. It exists to brick your random effect cards. (Shatter; Wisp; Purify; Captain's Parrot).

 

Ratings are purely subjective, and, of course, opened up to debate. But I'll try to back them up with reasonable explainations.

One big thing to note is that I'll be giving two ratings - one for the current Standard, and one for going forward, in 2017-2018.

I'm actually much more excited about the Neutral cards, because they cause more impact in the long run. Here we have a mix of cool Arena filler and some hidden gems.

Big-Time Racketeer

Nothing to look at here, really. Boulderfist Ogre is excellent in the Arena but it's completely unplayable in Constructed. Brann can find more flexible buddies to gang up with, that could hold their own ground.

Verdict : D

Second-rate Bruiser

We're having a very solid beater here. Even a Sen'jin Shieldmasta is not unplayable, and this guy is bigger, it can be played at a discount, and what aggresive decks do for the first three turns is usually play dudes, so it's consistent. We know how powerful undercosted cards are and how good is Taunt - looking at you, Thing from Below - so I expect this to be outrageously popular, at least during the opening weeks of Mean Streets.

Verdict : A. I would give it a B+, but it looks so good it can be even Wild playable, not to mention it's a Neutral card. This fact puts it over the top for me.

Friendly Bartender and Mistress of Mixtures.

I'll talk these two together, because they are fairly similar card, and together with Second-rate Bruiser they form up what looks like an anti-Aggro core of a sort. I know there is a lot of negative coming on Aggro decks, how stupid they are and how popular they are, and so these look like a response from Blizzard. I like the direction they took with Bruiser, but Bartender and Mistress are much more niche. Straight damage decks are not that popular - Face Hunter and Pirate Shaman are the only true followers of the Philosophy of Fire. Zoo, Shamans and Dragon Warrior are much more tempo and board oriented. Health is important against them, but not as much as board control. Adding healing cards is not going to instantly fix all the problems slower decks have, because it's not about healing. This is a help, nonetheless, I just want to state my position on it - it's not panacea.

Now, Bartender looks pretty bad, and he is, in fact, but here is what I keep thinking about : it's just because River Crocolisk is bad right now. We have a lot of 1/3s that 2/3 does not beat and then cards that are just bigger. 3 damage to beat 1/3s is here, so Crocs die easily, and then we have Bloodfen Raptor in fifteen different flavors that keeps being played because it beats 1/3s. Just take a trip down he memory lane and venture into the Dark Age, where the most popular 2-drop was Shielded Minibot. Paladin was everywhere, but you know what - Croc eats robots for dinner. That's how Druid adopted Darnassus Aspirant and it was good at the time. That's why Zombie Chowwas so good. Would we have a 2/2 as dominant metagame force (which we can have in the future), then I could see Bartender being all-star. But it is not right now.

Mistress kinda falls into the same pits. She is a bad version of Zombie Chow stat-wise, but she heals your face. Given the fact we don't have Zombie Chow or just a reliable early-game card for Control strategies, she can find more use just based on the fact her niche is absolutely empty. Healing is not exactly important, as I said, but when you have all the other tools - sweepers, late game, etc - it can work, it can form a coherent gameplan altogether.

Verdict : Bartender gets a C for now, C+ in '17-'18. Mistress gets a B- right now, with a potential to be a straight B  in '17-'18.

Kooky Chemist

He reminds me of Crazed Alchemist the same way Dark Iron Dwarf reminds me of Abusive Sergeant. The big difference, however, is that pumps are more consistent than stat swaps. Alchemist sees a resurgence in play because it's fairly cost efficient and you still don't mind the swap not being perfect because you pay only 2 mana. With Kooky Chemist, it's pretty overcosted. Dat abs, tho.

Verdict : A is for Abs D.

Wind-up Burglebot

No. Statline is awful, manacost is big, and he doesn't even Burgle. He draws cards. That's a fail-fail here.

Verdict : D.

Fel Orc Soulfiend

This one is at least interesting. It starts of with impressive stats and then goes to a Blackwing Technician size. Technician is pretty good in terms of raw stat power, but this guy keeps taking damage, which sorta defeats the purpose of a big statline card. He is like a reverse Injured Blademaster, but the Blademaster at least has his niche with Priest in Resurrect and Circle of Healing. I'll pass but he deserves at least a C for his impressive numbers and possible synergies with buff cards.

Verdict : C

Finja, The Flying Star

This is hands down my favorite card in Hearthstone now. I mean, come on! He is a Murloc, he is a Ninja and he kicks ass with fish daggers! I agree it's hard to kill something with 2 attack, but fetching Murloc Warleader or Murloc Knight is going to be big swings anyways. I won't bet he makes it into a format staple, but a fair Murloc meme deck will be the best thing ever, period. Finally, a guilty pleasure worthy of my skills.

Verdict : M is Memes and Murlocs C. Let's be honest about it.

Patches the Pirate

I read somewhere that this guy should have been in TGT but was benched because of his synergies with Ship's Cannon and One-eyed Cheat from GvG. Keep in mind these cards still exist in the Wild, so Pirate Rogue is alive and kicking more than ever. This is going to be a meme deck to rival even the Fair Murloc Paladin! And yeah, it's Standard playable as a free Stonetusk Boar, but with anti-Aggro support given, I'm not sure if Pirate Warrior is going to make any splash going forward.

Verdict : C+ in Wild, C in Standard.

I mostly agree.  I think mistress is a little better then you give her credit for, and I think the soulfiend could be good.  It has the possibility of replacing the blademaster in priest decks, which would make it very strong, on the other hand, if it turns out to be an inferior card (which would be my guess but I still see the potential) it is going to be unplayable.

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8 hours ago, VaraTreledees said:

I mostly agree.  I think mistress is a little better then you give her credit for, and I think the soulfiend could be good.  It has the possibility of replacing the blademaster in priest decks, which would make it very strong, on the other hand, if it turns out to be an inferior card (which would be my guess but I still see the potential) it is going to be unplayable.

I'd agree on Soulfiend. I think he fills a nice point in the game for Priest vs. Control decks. Control decks don't always have that early minion for you to trade into, but it means you can continue to draw with Northshire, for example, without needing to sit there and trade into anything.

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I think Fel Orc Soulfiend could fill the spot when Imp Gang Boss rotates out, and possibly could be used even now in place of filler cards, such as Bilefin Tidehunter or Forbidden Ritual. There will possibly be better cards for zoo in the set, but as I see it, there will at least be players that will try the card out, should it not be an auto-inclusion.

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      This card will get you 2 Mana 2/3 Ghostly Apparitions with the Undead minion type, which can matter for cards like Unliving Champion, or Invincible, for instance. Suppose you trigger the secondary ability here both times. In that case, that’s a pretty sweet deal right there, advancing a Big Shaman win con in 2 ways: The taunt on the Ghostly Apparitions advances your gameplan of stalling the game out until you can stabilize on board enough to play the 5+ Mana minions you’ve tutored out of the deck.
      We’ve theory crafted 3 potential builds that can use this package of Shaman cards.
      First, consider diving head first into the Big Shaman theme, bringing in Vanndar Stormpike and forgoing all other sub-5 cost minions to get max value out of Prescience and From De Other Side. We’re also going to run with the evolve subtheme to take advantage of any leftover bodies that we might get from Stoneborn General, Overlord Drakuru, or Blighblood Berserkers. The departure of the Knights of the Frozen Throne set will make evolving 10 drops better again now that there are no more Snowfury Giants in the Evolve pool, and we get to re-roll for the generally better bodies from the 10 costs. We’re adding in some early-game removal to compensate for the lack of early drops so we can better survive the early game.
      Deck code / link: 
      AAECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Next, let’s try to use the standard Renathal Control Shaman archetype that’s doing rather well in the meta as a starting point. One safe idea is to look at slotting Overlord Drakuru and potentially Brightblood Berskerker and From De Other Side into this standard XL Renathal Control Shaman as ways of fighting back on board while getting your infuse cards stacked up.
      Deck code / link: 
      AAECAaoIFKjuA6bvA4b6A6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBNWyBODtBIqSBdWyBPuRBfSgBbzwBODtBArG+QPTgASVkgTblATgtQSWtwSywQTFzgS12QS22QQA
      We could instead also try and drop all the duplicates from the list and convert it into a Reno deck, as the deck was already playing a lot of one-offs. That gives us just enough room for one of each of these bad boys, which together with Reno will up the turnaround potential of the deck at the cost of a little bit of consistency. Doing so we can end up with this list:
      Deck code / link: 
      AECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Why not use both and make it a Reno-thal deck? Prescience and Windchill will try to compensate for the loss of card draw from droping one copy of Gorloc Ravager and Famished fool. We are adding in Convincing Disguise to have still enough evolve effects around. The idea of including Bracing Cold and Far Sight is to hopefully discount From De Other Side or the evolve cards so we make use of any leftover bodies in the same turn. Ozumat’s in here not just to get us up to 40 cards, but because it’s a near guaranteed board clear combo with From De Other side, if you manage your hand and board space just right, that leaves you with all its appendages afterward.
      Deck code / link: 
      AAECAaoIKKjuA6bvA6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBMb5A9OABJWSBNuUBNWyBOC1BJa3BLLBBMXOBMbOBLXZBLbZBODtBLzwBIb6A6/ZBPrsA/SgBcSsBNnsA4fUBIXUBLGwBJrUBLzOBIahBfigBYqSBfuRBQAA
       
    • By HSEnthusiast
      March of the Lich King, set to release on December 6th, is Hearthstone's third expansion in the Year of the Hydra. Blizzard gave us an early sneak peek at some of the Warrior cards revealed today that we discuss in our latest post.
      Today, we'd like to dive into the Warrior cards revealed by Inven Global.

      Pretty straightforward card. The effect gives us much more value the larger the minion is. It gets really scary with the potential follow-up with Bulk Up giving you this massively overstated minion in hand twice. Or If you can get this on Mor’shan Elite, that’s another nice double dip of value.

      Honestly, this feels like it was tailor-made to be the ideal target of Last Stand, as your opponent can’t easily get rid of it with cheap removal. It lets you use your stats immediately by letting you trade in and stabilize with a big taunt. It might not be too shabby on its own, as the 3 effects make it an annoying wall most opponents will be forced to trade into.

      Wow, they’re really not holding back with hand disruption this set. One (nearly) guaranteed discard is pretty impactful and becomes a must-remove card in any control matchup. This card will absolutely crush the hearts of some Big Spell Mages in the coming months, that’s for sure.
      It should be noted that this discard, the devs have confirmed to us that it will trigger your opponent’s “Whenever you discard a card” effects. So try and clear a Discard Warlock's Tiny Knight of Evil and perhaps try to play around having Suffocating Shadows or Soul Barrage trigger in that matchup. 

      To round off the control toolbox from this expansion, we’ve got a pretty unique effect here. Hopefully, this doesn’t end up being too easy to play around for savvy opponents. You could pre-empt this by running out a Blademaster Okani first and baiting out your opponent into playing a small spell first. But still, while the effect will only be as game-changing as your opponent’s last spell, getting any meaningful spell off seems pretty nice.
      Putting it all together, we have put together an interesting Taunt Control Warrior decklist to try out:  AAECAQcMmu0D784EvIoE2fkDqIoEiN8E784E0qwEmu0DlJUEzJIFiKAECcWSBZTtA47tA5+fBImgBIagBJDUBMSSBcuSBQA= . Slotting in Varian seems like a natural addition to any deck with Silverfury Stalwart and Tealan hops along to be the one divine shield minion you might want to have in your control deck. Rokara and Remornia are just good cards and they’ll go a long way to having your Mor’shan Elite’s active. The rest of the deck is the classic Control Warrior shell that will hopefully give you the armor and removal needed to live long enough to throw down your double-stated taunted win conditions.
      https://hearthstone.blizzard.com/deckbuilder?deckcode=AAECAQcMmu0D784EvIoE2fkDqIoEiN8E784E0qwEmu0DlJUEzJIFiKAECcWSBZTtA47tA5%2BfBImgBIagBJDUBMSSBcuSBQA%3D
    • By Staff
      Murder at Castle Nathria is Hearthstone's latest expansion. It adds a new Infuse keyword that absorbs anima from your friendly minions, a new card type named Locations, and more.  
      (Source)
      .blog-detail .gallery figure { width: 100%; max-width: calc((100% / 3) - 6px); } @media screen and (max-width: 600px){ .blog-detail .gallery { justify-content: center; } .blog-detail .gallery figure { width: 100%; max-width: 250px; } .blog-detail h4 { text-align: center; } } Announcing
      Murder at Castle Nathria
      Hearthstone’s Newest Expansion

      The Shadowlands is normally where souls go after they die, so when someone dies in the Shadowlands, that’s a special kind of mystery. Sire Denathrius invited 10 of his counterparts and enemies to Castle Nathria for a dinner party so that he could address the malicious rumors that he is hoarding anima, the life-energy that is drained from tortured souls and used to power the Shadowlands. But just after the festivities started, Sire Denathrius was found dead! It seems a gaggle of enemies does not a good dinner party make. Now the illustrious Murloc Holmes, and his trusty sidekick Watfin, have been called to solve the case. Scour new Location cards, follow the trail of Infused minions, question the 10 Legendary suspects, and help determine who committed Murder at Castle Nathria!   

      Murder at Castle Nathria will launch worldwide on August 2 with 135 new collectible cards! You can find the full Murder at Castle Nathria reveal schedule, and all cards that have already been revealed, by visiting the card library here. Check back frequently—the list will be updated with new cards as they’re revealed!
      Ten Suspicious Suspects
      Sire Denathrius had a lot of enemies. And it just so happens that 10 of them were under his roof at the time of his demise! Each class will have a Legendary minion that is a prime suspect in Sire Denathrius’s murder. They all have the means and the motive, but it is up to you and Murloc Holmes to determine who is guilty.



      New Keyword: Infuse
      Anima, drawn from wayward souls, powers all the Shadowlands—and those who consume it! Cards with the Infuse keyword sit in your hand and absorb anima from your friendly minions as they die. After the specified number of friendly minions die while the Infuse card is in your hand, the Infuse card transforms into a more powerful version. Infuse your cards to unlock their full power!

      New Card Type: Locations
      Castle Nathria is like no place Hearthstone has ever been before. Explore the castle grounds through the all-new Location card type! Locations are played onto the battlefield for an initial cost, and then have an ability that can be activated for free on your turns, each time for a powerful effect. Each activation costs 1 Durability and has a 1-turn Cooldown. Every class gets their own Location card in Castle Nathria which represents where they claim their suspect was at the time of the murder, and synergizes with the themes of the class.

       
      Locations Gameplay Preview with Brian Kibler and Designer Leo Robles Gonzalez
      Want to get a longer look at the new Location card type? Join Brian Kibler and Game Designer Leo Robles Gonzalez as they explore the new Location card type, try them out in a couple games, and reveal some more new cards! Join them on Friday, July 1, at 11 a.m. (Pacific) on Twitch and Youtube!

      Prince Renathal Login Reward Available Now!
      Log in to Hearthstone to get your first hint at what Castle Nathria holds with the complimentary Prince Renathal Legendary minion!* Grow more powerful as you draw more souls to your cause with 40 life and a 40-card starting deck! Add him to your collection and see what you can do when you have more space to work with.

      * Limited one per account. After Patch 24.6, Prince Renathal will be granted upon opening your first Murder at Castle Nathria card pack instead of upon logging in.
      Pre-Purchase Murder at Castle Nathria
      The Murder at Castle Nathria Mega Bundle includes 80 Murder at Castle Nathria card packs, 5 Golden Murder at Castle Nathria card packs, two random Murder at Castle Nathria Legendary cards, the Sire Denathrius Warrior hero skin, the Denathrius card back, the Sandy Shores Battlegrounds Board, and 10 Mercenaries Packs!*

      The Murder at Castle Nathria Bundle includes 60 Murder at Castle Nathria card packs, 2 random Murder at Castle Nathria Legendary cards, and the Denathrius card back!

      Pre-purchase
      * Battleground Perks are not included in the Mega Bundle pre-purchase this time. We’re reworking how Battlegrounds Perks and rewards work for next Battlegrounds season. Until then, some of the current Perks are being extended. Check out the Patch Notes and stay tuned for more details.

    • By Damien
      This thread is for comments about our Handbuff Paladin Deck.
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