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Oxygen

BlizzCon Hands-on Impression: Ragnaros

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Oxygen had the chance to play Ragnaros at BlizzCon and has listed his thoughts on the gameplay, design and viability of the hero.

Abilities and Talents

Before going over our impressions of the hero, it's worth including a list of abilities and talents. You can find all the information required in the spoiler tag below, as well as our current advice on picking talents. All abilities prefaced by "Molten Core:" imply that the initial ability changes after using the (D) trait.

Spoiler

Abilities

Empower Sulfuras (Q)
 - Mana: 25  
 - Cooldown: 4 seconds
 - Your next Basic Attack is instant, deals 222  damage (+4% per level) in an area, and heals you for 20% of the damage dealt. This healing is doubled versus Heroes.

 - Molten Core: Molten Swing - Stun and damage nearby enemies

Living Meteor (W)
 - Mana: 60
 - Cooldown: 12 seconds
 - Summon a meteor at the target point that deals 80 damage (+4% per level), then rolls in the target direction dealing 560 damage (+4% per level) over 2 seconds.

 - Molten Core: Meteor Shower - Summon a line of meteors.

Blast Wave (E)
 - Mana: 50
 - Cooldown: 10 seconds
 - Ignite yourself or an ally, granting 25% Movement Speed for 1.5 seconds, then causing a fiery explosion that deals 108 damage to nearby enemies.

 - Molten Core: Explosive Rune - Cause a delayed explosion in a large area.

Molten Core (D)
 - Cooldown: 100 seconds
 - Channel on an allied or destroyed Fort or Keep to unleash your full power. Your replace the Fort or Keep temporarily, gain new Abilities, and have 4156 Health (+4% per level) that burns away over 18 seconds.
 - When your Health is fully depleted, your return to your original form.

Talents

Level 1
- Sulfuras Hunters
 - Quest: Every time you kill a Minion with Empower Sulfuras, its damage is increased by 1, up to 30.
 - Reward: After killing 30 Minions, increase its damage by an additional 90.
- Shifting Meteor
 - Reward: After hitting 50 heroes with Living Meteor, its duration is increased by 30%, and you can recast the Ability to change its direction once per cast.
- Engulfing Flame
 - Blast Wave's cooldown is reduced by 2 seconds, and its radius is increased by 15%

Level 4
- Fire Ward
 - When Living Meteor hits an Enemy Hero, you gain a charge of Spell Block, reducing damage from the next enemy ability against you by 50%. Can hold up to 2 charges.
- Slow Burn
 - Blast wave slows enemies hit by 40% for 2 seconds.
- Catching Fire
 - Quest: Gathering a Regeneration Globe increases your Health Regeneration by 2 per second, up to 30.
 - Reward: After gathering 15 Regeneration Globes, you can activate Catching Fire to gain Resistant for 3 seconds, reducing damage taken by 25%

Level 7
- Hand of Ragnaros
 - If Empower Sulfuras hits at least 2 enemy Heroes, it restores 10 Mana and its cooldown is reduced by 2 seconds.
- Molten Power
 - Each enemy hero hit by Living Meteor increases the damage of your next Living Meteor by 15%, up to a maximum of 75%.
- Superheated
 - When you cast Blast Wave on yourself, it deals 100% increased damage.

Level 10
- Sulfuras Smash
 - Mana: 75
 - Cooldown: 60 seconds
 - Hul Sulfuras at the target area. It lands after 0.75 seconds, dealing 187 damage (+4% per level). Enemies in the center take an additional 374 damage (+4% per level) and are stunned for 0.5 seconds.
- Lava Wave
 - Mana: 80
 - Cooldown: 100 seconds
 - Release a wave of lava from your Core that travels down the targeted lane, dealing 603 damage (+4% per level) per second to non-Structure enemies in its path and instantly killing enemy Minions. Damage increased by 33% versus Heroes.

Level 13
- Cauterized Wounds
 - Empower Sulfuras heals you for an additional 60% of the damage dealt to heroes over 2 seconds.
- Tempered Flame
 - When Blast Wave damages an enemy Hero, you gain a Shield equal to 100% of the damage dealt for 3 seconds.
- Submerge
 - Cooldown: 90 seconds
 - Activate to place yourself in stasis and heal for 624 Health (+4% per level) over 3 seconds.

Level 16
- Giant Scorcher
 - Empower Sulfuras burns enemy Heroes for 6% of their maximum Health over 3 seconds. This additional damage does not heal you.
- Meteor Bomb
 - Living Meteor explodes at the end of its path, dealing 229 damage (+4% per level) to all nearby enemies.
- Blast Echo
 - After Blast Wave explodes, cast another Blast Wave on yourself. Can only occur once per cast.

Level 20
- Flames of Sulfuron
 - Sulfuras Smash slows enemies by 50% for 2 seconds and enemies in the center are stunned for an additional 0.5 seconds.
- Lava Surge
 - Lava Wave gains an additional charge and its cooldown is reduced by 10 seconds.
- Heroic Difficulty
 - Your Health and damage are increased by 50% while in Molten Core, and its cooldown is reduced by 50 seconds.

Hero Design

The iconic Ragnaros is one of the two Heroes announced at BlizzCon 2016. At a first glance, he is an ability-focused ''battlemage-like'' Assassin that relies on abilities to deliver the bulk of his damage, but enjoys swooping in for a few basic attacks whenever the opportunity arises. 

He stands out, however, in his ability to quite literally become a raid boss by ''engulfing'' a friendly Fort or Keep or ANY dead Fort or Keep (which includes opponents') through his Trait, Molten Core, after a few seconds of short range channeling. While under Molten Core, living friendly Forts have their attack disabled, and their normal health bar replaced by Ragnaros' alternate form's own humongous health bar. While in this form, Ragnaros also gains access to 3 new abilities that replace his normal abilities. You don't want to pick a fight with Ragnaros while in this form, let alone when he is supported by allies. You can leave this form at any time by using your trait again, or by losing all of your health, which slowly degenerates over the ability's duration. Dying while in this form simply sends you back to your original form, with however much health you had upon cast.

Empower Sulfuras (Q) is a run-of-the-mill basic attack ''preparation'' skill that makes your next attack deal a significant amount of ability damage to the next target (and nearby enemies) hit. You are healed for a small amount of the damage dealt, and this amount is doubled versus Heroes. Highly reminiscent of Arthas' Frostmourne Hungers and other such abilities. Excessively satisfying ''crunchy'' sound upon use. Gives Ragnaros a very respectable amount of lane sustainability, and is one of the main contributor to his burst damage combo. Great at dealing with Mercenary Camps.

Living Meteor (W) is a vector-targeted line damage ability. Its targeting is reminiscent of Alarak's Telekinesis, but in practice, you use it as you would use Gul'dan's Corruption. This one deals a ridiculous amount of damage to anyone foolish enough to remain within the Meteor's area of effect for any amount of time. To put things into perspective, I've taken a wild Varian's health from 50% to 0 as he attempted to escape my wrath through a narrow gate, unaware of the boulder's potency. To me, this is Ragnaros' defining ability. Waveclear, combo, poke, punishing runners... it does it all. And it feels great. It may also be slightly overtuned. Looks like the Diablo II's Druid's Molten Boulder, which is cool.

Blast Wave (E) buffs an ally (hero, minion, or yourself, even), granting a short and relatively potent movement speed increase. Upon expiring, a relatively large explosion occurs around the target, dealing are of effect damage. The damage is mediocre, but the movement speed is particularly useful for landing Empower Sulfuras or positioning yourself for Living Meteor. This ability is significantly improved by talents, most notably the one that double-casts the ability.

Sulfuras Smash (R1) launches a projectile that deals a large amount of damage in a big area of effect. Enemies in the center of the area of effect take significantly more damage, and are stunned for half a second. Huge range, huge combo potential, looks amazing. There's a slight amount of synergy with the rest of the kit, as the stun allows you to reliably land the rest of your abilities, but most of the time, you'll be looking for sheer ''damage everyone a lot'' value with this one. The cooldown is relatively short given the power of the ability.

Lava Wave (R2) causes a huge wave of lava to pour down from your Core structure down the chosen lane, all the way to your opponent's own Core. Minions, Mercenaries, and Heroes (not structures) that touch the wave are completely annihilated. I cannot understate this; the wave's damage is grossly overtuned, dealing over 1000 dps at level 16 or so, although I suppose it is avoidable, and can never be used to contribute to some objectives. It will always generate a tonne of experience for Ragnaros, however, due to its global kill nature. Combined with Molten Core, Lava Wave probably makes Ragnaros one of the best Heroes at protecting Forts and Keeps especially. Looks amazing, feels amazing - but not when you're standing in it. Will yield surprise Abathur kills every time.

Gameplay and Impressions

Ragnaros is great. I think the English language doesn't have the words to describe how sweet he feels to play. The art teams - graphics and sounds alike - have outdone themselves in terms of conveying ridiculous fiery destruction.

With competitive waveclearing, solid unavoidable damage, flexible Heroic ability choices, a versatile kit, and, of course, the unique ability to push 2-3 Heroes away from Forts and Keeps, I feel that Ragnaros may become the new go-to ''what do we need? Oh, right, anything'' Valla-Gul'dan-esque damage dealer. I suppose this versatility is also a weakness of sorts, as he is not particularly outstanding at anything, but rather, can respond to a variety of situations well. He also handles Mercenary Camps with relative ease, thanks to Empower Sulfuras' sustain and area damage.

I had the chance to try all 3 Q-W-E-oriented builds. Empower Sulfuras build offers excellent sustain and Mercenary clearing, but getting in the thick of things for juicy multiple Hero hits can be difficult, as Ragnaros is not particularly resilient. Living Meteor build was my favourite of the bunch. That thing helps with waveclearing, besieging, and poking, all while keeping you about as safe as you can be. It sucks for dealing with Mercenaries, however, and missing Meteor is awfully punishing, so beware. The level 1 talent that increases the duration of Meteor and allows you to redirect it is really fun to use, and has some particularly strong synergy with the level 16 exploding Meteor, as it essentially guarantees that you'll get that damage off. Blast Wave build had me very skeptical at first, but that one's true power is unlocked at 16, when you get to double cast the thing automatically. Combined with the shielding provided at 13, you can pretty reliably generate shields that scale with how daring you are to hug as many opponents as possible. This one would be quite strong against melee-heavy team compositions, and otherwise lackluster.

I do wish I could say more about him, but we're just dealing with an exceptionally well designed Hero here that is extremely satisfying to play. Although not particularly difficult to play, he will most certainly be a crowd favourite, if not just for the fact that it's Ragnaros. 

Meta Meta?

Ragnaros is currently grossly overtuned. What he lacks in utility, he significantly makes up for in raw damage. I may or not be slightly worried about this, as, last year, when I tried out Greymane, Lunara, & Cho'gall, I believe changes were not made to their kits or numbers in any way. I did get confirmation from one of the devs, however, that they would likely revisit some of his numbers. And so, I feel that his viability will be directly tied in to his damage values, somewhat akin to Valla and Gul'dan. He's a good choice for rounding out your team composition, but he doesn't bring anything significant that you would build your team around. He would also be interesting as a counterpick to push-heavy teams that might include Azmodan or Sylvanas. I have a feeling he may be at his strongest on Tomb of the Spider Queen because you can't really rely on the map objective to push down structures while avoiding Molten Core. Consider he can eat temple lasers and Blackheart's cannonballs, by the way, so the respective maps might see him a lot as well. And Lava instantly destroys Zerg waves of any size. Is this problematic? Probably, and we shall find out to what extent exactly in December.

Our writer Kendric has also provided us with some gameplay footage of Ragnaros, which you can find here.

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The first time I saw his gameplay video I knew that the bread and butter build would be Living Meteor. The damage and range is too good to be ignored.

Either the devs will hit him with the hardest nerfs as the meta metas, or simply tune down his health to make him the squishiest Assassin alongside Chromie.

How much base health he has, by the way?

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9 hours ago, Valhalen said:

Either the devs will hit him with the hardest nerfs as the meta metas, or simply tune down his health to make him the squishiest Assassin alongside Chromie.

Blizzard? Nerfs? They would never!

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On 24.11.2016 at 2:19 AM, Oxygen said:

Doubt they'll make him squishy. It goes ''against the fantasy''.

Isn't fire kinda squishy tho?

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      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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    • By Staff
      Blizzard has released a new Heroes of the Storm patch today with additional changes based on PTR feedback. Here are the official patch notes with more details.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Increased the amount of energy stored from 60% to 80% of damage to Heroes. Increased the amount of energy stored from 20% to 50% of damage to non-Heroes. Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 10 Resurrect Delay before resurrection reduced from 5 seconds to 3 seconds. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 5 Mobius Loop Slow reduced from 60% to 40%. Level 18 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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