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Legendary Bad Luck Clarification

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11 hours ago, Maderos said:

This is only magnified by the fact that some of the legendaries are absurdly powerful, while others are literally worse than 860 ilvl items, and the worst legendaries are the ones that EVERYONE can get(neck and ring), which exacerbates the problem.

They are at least working to try make them better (changes in 7.1.5 to legendaries) so that people are no longer disappointed when receiving something that should be awesome. Sephuz wasn't bad before (especially not in M+), now with the interrupt proc too, it has become better in raids and even better in M+.

The buff to Prydaz is also pretty awesome, since now taking damage doesn't affect it at all. It could genuinely be pretty damn useful.

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On 24.11.2016 at 0:14 AM, Lokodot said:

Why are you assuming all of these nonsensical ideas about how the points should be awarded based on content.  His point already covered how the points would be awarded and increase for different levels of mythic+ dungeons but I am guessing you failed to read his entire post.  It wouldn't be hard to apply those same ideas to PVP or raid content.

If it is that it isn't hard, then answer my post. Please do the following for me and tell me what should get more points:

  • Mythic +15 with the easiest affixes in Maw of Souls or winning an RBG game at 2450 rating?
  • Mythic Helya kill that is completed for the first time 5 weeks after release or winning 5 games of 3v3 at 2800 rating?
  • Mythic +12 HoV in 15 minutes or Mythic +15 HoV in 45 minutes?
  • RBG win at 2200 or 3v3 win at 2400?

You can't just have the different content mediums completely unbalanced in the way they award points. In order to do a points system, you need to find how much each activity should reward. You can't turn around to PvPers and say, sorry, you get less points because PvP is easier. You can't turn around to PvEers and say, sorry, you get less points because PvE is easier. 

You need balance, or you have a large portion of your community unhappy because they are being rewarded unfairly for the activities they are taking part in.

On 24.11.2016 at 0:14 AM, Lokodot said:

Again, it takes 10 hours to level to 110, so you've spend 80+ hours leveling and not playing a 110 toon.  Yet you're trying to voice your extremely biased opinion on the legendary loot system.  Unless you play 16 hours a day you've sacrificed a good chunk of time at 110 where you could have potentially looted a legendary piece of gear.  It is simple cost-benefit and I will ask again.  How does you leveling toons make you qualified to have such a biased opinion on the legendary loot system not being broken?

I don't understand why you believe that I am not "qualified" to discuss this? What has being qualified got to do with this in the slightest?

Are we going to start comparing our achievement points and raiding experience to check if one of us is qualified? I still have over 13 days /played at 110 on the main character, surely that is enough to call it my main? I level alts because I have to understand classes at 110 so that I can do the job I am supposed to do. 

On 24.11.2016 at 0:14 AM, Lokodot said:

You know trying to dismiss anyone's opinion that isn't similar to or in line with yours, along with being condescending towards people with different opinions is very easily defined in one word that I mentioned in an earlier post.

Once again, you're not adding anything to this discussion. You're just picking apart my comment with stupid remarks that, in honesty, have no grounding whatsoever. 

The whole point of our forum is for people to come and share their opinions, their ideas. They should be open to criticism and, if they wish, respond with information that further backs up what they initially said. It is not for you to get upset when someone tells you your idea is a bad one. If you want to defend your idea, do so with proper discussion about it. Don't do it by throwing your hands up and just throwing out personal attacks.

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