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Heroes of the Storm Samuro

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Just a note on the viability of these builds. I feel like the Harsh Winds build is very situational, just because of damage over time. If you are playing against ANYONE with damage over time (Lunara, obviously, but also Sylvanas, a Thrall with envenom, etc.) will completely lock down your ability to keep Wind Walk up if you are trying to gank, surprise your lane opponent etc., as the ticks of DoT will still reveal you even if you wind walked during the non-revealable period. For this reason, I think you should take Way of the Wind if you plan to take the Harsh Winds build against an aforementioned hero. I feel like, even still, the viability of the build can be cut down exponentially with even one of these heroes facing you. Just throwing this out there as a mediocre Samuro player.

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On 11/22/2016 at 6:33 PM, Niteshadow said:

Just a note on the viability of these builds. I feel like the Harsh Winds build is very situational, just because of damage over time. If you are playing against ANYONE with damage over time (Lunara, obviously, but also Sylvanas, a Thrall with envenom, etc.) will completely lock down your ability to keep Wind Walk up if you are trying to gank, surprise your lane opponent etc., as the ticks of DoT will still reveal you even if you wind walked during the non-revealable period. For this reason, I think you should take Way of the Wind if you plan to take the Harsh Winds build against an aforementioned hero. I feel like, even still, the viability of the build can be cut down exponentially with even one of these heroes facing you. Just throwing this out there as a mediocre Samuro player.

At level 13, I recommend you take Shukuchi. With this short teleport forward, you will be able to apply Harsh Winds within the 1 second period. Just walk toward your target, and wait until the teleport will result in you being in melee range. Remember that activating Mirror Image will remove Damage over Time effects from you, which can help you come out on top of a trade with these Heroes.

This being said, I do like Way of the Wind combined with One With The Wind. Unfortunately, I feel like in his current state that build offers too little damage most of the time. I hope they can find a way to increase the damage of his base kit, without making his damage Talents scale completely out of control. We will see :)

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24 minutes ago, Straften said:

At level 13, I recommend you take Shukuchi. With this short teleport forward, you will be able to apply Harsh Winds within the 1 second period. Just walk toward your target, and wait until the teleport will result in you being in melee range. Remember that activating Mirror Image will remove Damage over Time effects from you, which can help you come out on top of a trade with these Heroes.

This being said, I do like Way of the Wind combined with One With The Wind. Unfortunately, I feel like in his current state that build offers too little damage most of the time. I hope they can find a way to increase the damage of his base kit, without making his damage Talents scale completely out of control. We will see :)

Good points. Can you also take a look at the Cho comments? Have some comments for you there :)

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2 hours ago, Niteshadow said:

Good points. Can you also take a look at the Cho comments? Have some comments for you there :)

Oxygen actually writes the Cho guide, but I am sure he will get back to you as soon as he is able. 

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8 hours ago, Straften said:

Oxygen actually writes the Cho guide, but I am sure he will get back to you as soon as he is able. 

It was something about good counters. I think you wrote the guide and @Blainie wasn't sure if my analysis was correct.

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On 11/24/2016 at 3:14 PM, Niteshadow said:

It was something about good counters. I think you wrote the guide and @Blainie wasn't sure if my analysis was correct.

Looks like you got the answers you needed in both threads! Glad to see it :)

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On December 3, 2016 at 0:07 AM, Blainie said:

Looks like you got the answers you needed in both threads! Glad to see it :)

Thanks for taking them into consideration!

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It all depends the build you go for , this guy here is totally right. The short teleport is always the best way to go, its the best option for Samuro to escaped, disengaged , kill and even to engaged. I also would say in my opinion the only way I could see myself choosing the Images ulti would be in a QM or lobby trying to go for a Specialist/split push/ Samuro. Which I have been think about it and it sounds pretty interesting. 

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10 hours ago, Raz415 said:

How do you like Samuro on Haunted Mines? There lots of camps that you can easily steal.

I think the Hero is viable on Haunted Mines; however, more important than the map are the team compositions, and your level of comfort on Samuro.

I feel that the map has a deep floor for failure, and a high ceiling of potential success for Samuro; overall the map is average for him. His strengths here are clear, as he can safely collect skulls and Mercenary camps. You can often get away from a gank with Wind Walk, preventing what would have been a kill on most other Heroes caught alone in the Mines. He has high Boss dps, which will help your team collect the Boss skulls in a timely manner if the enemy team has been run off. Doing Mercenary camps is helpful, but skulls ultimately trump them in value. 

Where I think he can fail largely is on defense, as Samuro cannot safely apply dps to the Attacking Golem while the enemy team is pushing with it. You will have to either hope the enemy team slips up and allows you to deal some safe damage, or go do something else and abandon your team. Both options will result in frustration. The tight quarters in the Mines can also make it difficult to avoid AoE damage, which will reduce the defensive value of Illusions.

4 hours ago, Klovzz said:

It all depends the build you go for , this guy here is totally right. The short teleport is always the best way to go, its the best option for Samuro to escaped, disengaged , kill and even to engaged. I also would say in my opinion the only way I could see myself choosing the Images ulti would be in a QM or lobby trying to go for a Specialist/split push/ Samuro. Which I have been think about it and it sounds pretty interesting. 

Images has amazing potential that requires a great amount of concentration and practice to cultivate. I think your plan to get familiar with it in QM before taking it into Ranked is a good one. I would recommend keeping your mind open to the possibilities with Illusion Master as you experiment, because I have seen some mind bending plays pulled of with it.

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Thank you so much for the detailed reply! I absolutely love this hero, I bought it yesterday morning and I can't stop playing it in unranked draft! So far my unranked MMR went up by 250. People in platinum still aren't any good at noticing when you're missing and stealing their camps. It's absolutely hilarious to do the enemy knight camp immediately after the very first temple phase on Sky Temple and get away with it.

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On 12/24/2016 at 6:22 AM, Raz415 said:

Thank you so much for the detailed reply! I absolutely love this hero, I bought it yesterday morning and I can't stop playing it in unranked draft! So far my unranked MMR went up by 250. People in platinum still aren't any good at noticing when you're missing and stealing their camps. It's absolutely hilarious to do the enemy knight camp immediately after the very first temple phase on Sky Temple and get away with it.

Bit late saying this, but glad to see you got the help you needed so quickly :) If you have any other questions now or in the future, we're here to help :)

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Guest Talent page down

Samuro talent page is down at the moment

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3 hours ago, Guest Talent page down said:

Samuro talent page is down at the moment

Works fine for me. I am not aware of any outages either. Is it working for you now?

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Since the patch I'm having great difficulty doing anything but taking camps early and dealing mediocre damage. Did the rework hit him that hard or am I just not adjusting to his new style yet? And speaking of new style, what is his new style seeing as splitpush is dead? I'm not able to manfight people.

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Several times across the guide it is said that activating Critical Strikes resets the Basic Attacks and then gives tips on how to chain Basic Attacks in quick succession to benefit from Basic Attack bonuses. I don't think those tips are wrong across the board, but I've been playing Samuro recently and didn't notice his w resetting any basic attacks, just makes the next one a critical strike like it says it does.

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7 hours ago, EDL666 said:

Several times across the guide it is said that activating Critical Strikes resets the Basic Attacks and then gives tips on how to chain Basic Attacks in quick succession to benefit from Basic Attack bonuses. I don't think those tips are wrong across the board, but I've been playing Samuro recently and didn't notice his w resetting any basic attacks, just makes the next one a critical strike like it says it does.

Your timing must be precise, because Samuro has a naturally high attack speed (1.67 attacks per second). You can notice it easily if you are on a stationary target, like a Siege Camp. Take Crushing BlowsCrushing Blows so that you can activate Critical Strike multiple times for the purposes of this experiment. Observe your normal attack speed, then hold down W and you will notice the attacks happen much more rapidly. This is because your Basic Attack cooldown is resetting each time you activate Critical Strike.

Please try this out, and let me know if this explanation made more sense. If it helped, I will update the text in the guide to better explain the Basic Attack resets.

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8 hours ago, Straften said:

Your timing must be precise, because Samuro has a naturally high attack speed (1.67 attacks per second). You can notice it easily if you are on a stationary target, like a Siege Camp. Take Crushing BlowsCrushing Blows so that you can activate Critical Strike multiple times for the purposes of this experiment. Observe your normal attack speed, then hold down W and you will notice the attacks happen much more rapidly. This is because your Basic Attack cooldown is resetting each time you activate Critical Strike.

Please try this out, and let me know if this explanation made more sense. If it helped, I will update the text in the guide to better explain the Basic Attack resets.

It did, that timing is really precise, I don't think it's really relevant compared to the AoE unless you are specificly building a Basic Attack centric build to just dive someone, remove them from the fight and dive out right away, then again, I think that's how Samuro's played in most team fights. I guess it really depends on what you want to do.

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Guest Rainy

I think the current build Crushing Blows build is cute but not very effective. Samuro's great in small fights and not so great at 5v5, so he'll be split pushing quite a bit. Burning Blade is too strong to give up when split pushing. Samuro will probably also be soloing camps a lot, and Burning Blade helps with that. Way of the Wind is not bad, but since Way of the Sword synergizes so much with Burning Blade that should also be the default pick at level 1. At least give both these traits a green tick as opposed to ?.

I mostly agree with the rest of the talents. One with the Wind is the clear choice at level 4. At level 10 I have a strong preference for Bladestorm, since it does a lot of damage and without it Samuro's teamfight is weak (he's already not very good at that). I would say that Illusion Master is viable but picking it angles you even more to split pushing. At level 20, one can also add that Wind Strider is the most reliable of the talents in that tier (the same as Shukuchi) but the other talents aren't bad, especially Three Blade Style if you got Illusion Master at level 10.

My $0.02.

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Guest Radamés

I think since last update the Windwalk w/ Phantom Pain build is the better burst-wise. It is not dependent on chasing enemies and helps through waves and mercs besides TF. On level 16 you are supposed to do an auto-attack from stealth then Mirror Image to buff the next Critical Strike and get a good position, which can make 669 damage (basic attack + 90% 2 images critical buff + 30% Harsh Winds buff) following the previous basic attack which translates on a 1000 dmg on the first second and the target running desperately.

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Playing on QM and Bronze/Silver HL I still find level 7 talent "Burning Blade" the better choice for overall damage including split push potential. Samuro has one of the highest single target DPS and melts towers with ease, all including good escapes.

Phantom pain is still the choice if the team has already enough good solo laners and a specialist doing their job, which is not that common in my league.

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Guest MonkeyKing

This talent build guide is guilty of leaving out important details about how Samuro's talents work in a teamfight. It offers one sided advice for talent picking, and actually it has only one build (if we count out the one with no illusion master ult) , which is ironically the most situational. Anyone that wants to learn about samuro, look into other guides and not this one.  2/10 

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      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
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