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Heroes of the Storm Samuro

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Just a note on the viability of these builds. I feel like the Harsh Winds build is very situational, just because of damage over time. If you are playing against ANYONE with damage over time (Lunara, obviously, but also Sylvanas, a Thrall with envenom, etc.) will completely lock down your ability to keep Wind Walk up if you are trying to gank, surprise your lane opponent etc., as the ticks of DoT will still reveal you even if you wind walked during the non-revealable period. For this reason, I think you should take Way of the Wind if you plan to take the Harsh Winds build against an aforementioned hero. I feel like, even still, the viability of the build can be cut down exponentially with even one of these heroes facing you. Just throwing this out there as a mediocre Samuro player.

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On 11/22/2016 at 6:33 PM, Niteshadow said:

Just a note on the viability of these builds. I feel like the Harsh Winds build is very situational, just because of damage over time. If you are playing against ANYONE with damage over time (Lunara, obviously, but also Sylvanas, a Thrall with envenom, etc.) will completely lock down your ability to keep Wind Walk up if you are trying to gank, surprise your lane opponent etc., as the ticks of DoT will still reveal you even if you wind walked during the non-revealable period. For this reason, I think you should take Way of the Wind if you plan to take the Harsh Winds build against an aforementioned hero. I feel like, even still, the viability of the build can be cut down exponentially with even one of these heroes facing you. Just throwing this out there as a mediocre Samuro player.

At level 13, I recommend you take Shukuchi. With this short teleport forward, you will be able to apply Harsh Winds within the 1 second period. Just walk toward your target, and wait until the teleport will result in you being in melee range. Remember that activating Mirror Image will remove Damage over Time effects from you, which can help you come out on top of a trade with these Heroes.

This being said, I do like Way of the Wind combined with One With The Wind. Unfortunately, I feel like in his current state that build offers too little damage most of the time. I hope they can find a way to increase the damage of his base kit, without making his damage Talents scale completely out of control. We will see :)

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24 minutes ago, Straften said:

At level 13, I recommend you take Shukuchi. With this short teleport forward, you will be able to apply Harsh Winds within the 1 second period. Just walk toward your target, and wait until the teleport will result in you being in melee range. Remember that activating Mirror Image will remove Damage over Time effects from you, which can help you come out on top of a trade with these Heroes.

This being said, I do like Way of the Wind combined with One With The Wind. Unfortunately, I feel like in his current state that build offers too little damage most of the time. I hope they can find a way to increase the damage of his base kit, without making his damage Talents scale completely out of control. We will see :)

Good points. Can you also take a look at the Cho comments? Have some comments for you there :)

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2 hours ago, Niteshadow said:

Good points. Can you also take a look at the Cho comments? Have some comments for you there :)

Oxygen actually writes the Cho guide, but I am sure he will get back to you as soon as he is able. 

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8 hours ago, Straften said:

Oxygen actually writes the Cho guide, but I am sure he will get back to you as soon as he is able. 

It was something about good counters. I think you wrote the guide and @Blainie wasn't sure if my analysis was correct.

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On 11/24/2016 at 3:14 PM, Niteshadow said:

It was something about good counters. I think you wrote the guide and @Blainie wasn't sure if my analysis was correct.

Looks like you got the answers you needed in both threads! Glad to see it :)

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On December 3, 2016 at 0:07 AM, Blainie said:

Looks like you got the answers you needed in both threads! Glad to see it :)

Thanks for taking them into consideration!

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It all depends the build you go for , this guy here is totally right. The short teleport is always the best way to go, its the best option for Samuro to escaped, disengaged , kill and even to engaged. I also would say in my opinion the only way I could see myself choosing the Images ulti would be in a QM or lobby trying to go for a Specialist/split push/ Samuro. Which I have been think about it and it sounds pretty interesting. 

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10 hours ago, Raz415 said:

How do you like Samuro on Haunted Mines? There lots of camps that you can easily steal.

I think the Hero is viable on Haunted Mines; however, more important than the map are the team compositions, and your level of comfort on Samuro.

I feel that the map has a deep floor for failure, and a high ceiling of potential success for Samuro; overall the map is average for him. His strengths here are clear, as he can safely collect skulls and Mercenary camps. You can often get away from a gank with Wind Walk, preventing what would have been a kill on most other Heroes caught alone in the Mines. He has high Boss dps, which will help your team collect the Boss skulls in a timely manner if the enemy team has been run off. Doing Mercenary camps is helpful, but skulls ultimately trump them in value. 

Where I think he can fail largely is on defense, as Samuro cannot safely apply dps to the Attacking Golem while the enemy team is pushing with it. You will have to either hope the enemy team slips up and allows you to deal some safe damage, or go do something else and abandon your team. Both options will result in frustration. The tight quarters in the Mines can also make it difficult to avoid AoE damage, which will reduce the defensive value of Illusions.

4 hours ago, Klovzz said:

It all depends the build you go for , this guy here is totally right. The short teleport is always the best way to go, its the best option for Samuro to escaped, disengaged , kill and even to engaged. I also would say in my opinion the only way I could see myself choosing the Images ulti would be in a QM or lobby trying to go for a Specialist/split push/ Samuro. Which I have been think about it and it sounds pretty interesting. 

Images has amazing potential that requires a great amount of concentration and practice to cultivate. I think your plan to get familiar with it in QM before taking it into Ranked is a good one. I would recommend keeping your mind open to the possibilities with Illusion Master as you experiment, because I have seen some mind bending plays pulled of with it.

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Thank you so much for the detailed reply! I absolutely love this hero, I bought it yesterday morning and I can't stop playing it in unranked draft! So far my unranked MMR went up by 250. People in platinum still aren't any good at noticing when you're missing and stealing their camps. It's absolutely hilarious to do the enemy knight camp immediately after the very first temple phase on Sky Temple and get away with it.

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On 12/24/2016 at 6:22 AM, Raz415 said:

Thank you so much for the detailed reply! I absolutely love this hero, I bought it yesterday morning and I can't stop playing it in unranked draft! So far my unranked MMR went up by 250. People in platinum still aren't any good at noticing when you're missing and stealing their camps. It's absolutely hilarious to do the enemy knight camp immediately after the very first temple phase on Sky Temple and get away with it.

Bit late saying this, but glad to see you got the help you needed so quickly :) If you have any other questions now or in the future, we're here to help :)

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Guest Talent page down

Samuro talent page is down at the moment

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3 hours ago, Guest Talent page down said:

Samuro talent page is down at the moment

Works fine for me. I am not aware of any outages either. Is it working for you now?

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Since the patch I'm having great difficulty doing anything but taking camps early and dealing mediocre damage. Did the rework hit him that hard or am I just not adjusting to his new style yet? And speaking of new style, what is his new style seeing as splitpush is dead? I'm not able to manfight people.

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Several times across the guide it is said that activating Critical Strikes resets the Basic Attacks and then gives tips on how to chain Basic Attacks in quick succession to benefit from Basic Attack bonuses. I don't think those tips are wrong across the board, but I've been playing Samuro recently and didn't notice his w resetting any basic attacks, just makes the next one a critical strike like it says it does.

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7 hours ago, EDL666 said:

Several times across the guide it is said that activating Critical Strikes resets the Basic Attacks and then gives tips on how to chain Basic Attacks in quick succession to benefit from Basic Attack bonuses. I don't think those tips are wrong across the board, but I've been playing Samuro recently and didn't notice his w resetting any basic attacks, just makes the next one a critical strike like it says it does.

Your timing must be precise, because Samuro has a naturally high attack speed (1.67 attacks per second). You can notice it easily if you are on a stationary target, like a Siege Camp. Take Crushing BlowsCrushing Blows so that you can activate Critical Strike multiple times for the purposes of this experiment. Observe your normal attack speed, then hold down W and you will notice the attacks happen much more rapidly. This is because your Basic Attack cooldown is resetting each time you activate Critical Strike.

Please try this out, and let me know if this explanation made more sense. If it helped, I will update the text in the guide to better explain the Basic Attack resets.

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8 hours ago, Straften said:

Your timing must be precise, because Samuro has a naturally high attack speed (1.67 attacks per second). You can notice it easily if you are on a stationary target, like a Siege Camp. Take Crushing BlowsCrushing Blows so that you can activate Critical Strike multiple times for the purposes of this experiment. Observe your normal attack speed, then hold down W and you will notice the attacks happen much more rapidly. This is because your Basic Attack cooldown is resetting each time you activate Critical Strike.

Please try this out, and let me know if this explanation made more sense. If it helped, I will update the text in the guide to better explain the Basic Attack resets.

It did, that timing is really precise, I don't think it's really relevant compared to the AoE unless you are specificly building a Basic Attack centric build to just dive someone, remove them from the fight and dive out right away, then again, I think that's how Samuro's played in most team fights. I guess it really depends on what you want to do.

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Guest Rainy

I think the current build Crushing Blows build is cute but not very effective. Samuro's great in small fights and not so great at 5v5, so he'll be split pushing quite a bit. Burning Blade is too strong to give up when split pushing. Samuro will probably also be soloing camps a lot, and Burning Blade helps with that. Way of the Wind is not bad, but since Way of the Sword synergizes so much with Burning Blade that should also be the default pick at level 1. At least give both these traits a green tick as opposed to ?.

I mostly agree with the rest of the talents. One with the Wind is the clear choice at level 4. At level 10 I have a strong preference for Bladestorm, since it does a lot of damage and without it Samuro's teamfight is weak (he's already not very good at that). I would say that Illusion Master is viable but picking it angles you even more to split pushing. At level 20, one can also add that Wind Strider is the most reliable of the talents in that tier (the same as Shukuchi) but the other talents aren't bad, especially Three Blade Style if you got Illusion Master at level 10.

My $0.02.

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Guest Radamés

I think since last update the Windwalk w/ Phantom Pain build is the better burst-wise. It is not dependent on chasing enemies and helps through waves and mercs besides TF. On level 16 you are supposed to do an auto-attack from stealth then Mirror Image to buff the next Critical Strike and get a good position, which can make 669 damage (basic attack + 90% 2 images critical buff + 30% Harsh Winds buff) following the previous basic attack which translates on a 1000 dmg on the first second and the target running desperately.

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Playing on QM and Bronze/Silver HL I still find level 7 talent "Burning Blade" the better choice for overall damage including split push potential. Samuro has one of the highest single target DPS and melts towers with ease, all including good escapes.

Phantom pain is still the choice if the team has already enough good solo laners and a specialist doing their job, which is not that common in my league.

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Guest MonkeyKing

This talent build guide is guilty of leaving out important details about how Samuro's talents work in a teamfight. It offers one sided advice for talent picking, and actually it has only one build (if we count out the one with no illusion master ult) , which is ironically the most situational. Anyone that wants to learn about samuro, look into other guides and not this one.  2/10 

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      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
    • By Staff
      The next Heroes of the Storm patch is now available for playtesting for one week and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. The Protector will now gain 25% increased energy regeneration. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to feature quick-cast targeting. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: Frostmourne Hungers now Silences the enemy for .25 seconds. Level 16 Frostmourne Feeds Now also reduces the cooldown of Frostmourne Hungers by 2 seconds. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 210. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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