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Weekly Round-up Thread

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The amount of new decks is now lower, so I decided to stop posting. When the following adventure launches, I will resume the effort.

However, I want to point out a new feature: Archetypes!
Surely many (if not all) of you have noticed the Archetype feature. For those that have not, you can find it on the tab right between "Decks" and "Arena", or you can simply click, or even bookmark this link :P This feature should make finding similar decks easier, and should let you avoid being forced to Ctrl-F the deck you want.

There are more features and surprises coming, one of which *might* even be here this year, so make sure to check back every once in a while!

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20 hours ago, positiv2 said:

The amount of new decks is now lower, so I decided to stop posting. When the following adventure launches, I will resume the effort.

However, I want to point out a new feature: Archetypes!
Surely many (if not all) of you have noticed the Archetype feature. For those that have not, you can find it on the tab right between "Decks" and "Arena", or you can simply click, or even bookmark this link :P This feature should make finding similar decks easier, and should let you avoid being forced to Ctrl-F the deck you want.

There are more features and surprises coming, one of which *might* even be here this year, so make sure to check back every once in a while!

Just want to ask, I really wondered, how did anyfin paladin just become an aggro deck, I always thought it as some kind of control deck.

Also, new Kun decks are considered as Ramp Druid by many streamers, maybe they could be put under that category.

And, Aggro Gadgetzan (this is the name of the deck), is not under aggro category. Same goes for budget version. And face aggro karazhan deck. 

There are some more decks I wondered about, but these are the most important points.

Also, I realized, I can't link the decks I mentioned, so this may be little confusing. Sorry about that

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53 minutes ago, FanOfValeera said:

Just want to ask, I really wondered, how did anyfin paladin just become an aggro deck, I always thought it as some kind of control deck.

Also, new Kun decks are considered as Ramp Druid by many streamers, maybe they could be put under that category.

And, Aggro Gadgetzan (this is the name of the deck), is not under aggro category. Same goes for budget version. And face aggro karazhan deck. 

There are some more decks I wondered about, but these are the most important points.

Also, I realized, I can't link the decks I mentioned, so this may be little confusing. Sorry about that

Yes, the OTK murloc pally doesn't seem right. I asked Sottle about it and it seems it was caused by a miscommunication, where the OTK version was mistaken for the murloc aggro one. We will be fixing it shortly, thanks for pointing it out.

We are still adding archetypes, and we plan to have an archetype for those decks you listed, with aggro shaman being added either today or tomorrow. Feel free to ask about any other decks, or give us any feedback if you want - we appreciate it!

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A new expansion, a new post! If a deck has no notes to it, it means it is a new deck.

Druid

  • Egg Token Druid Wild
    • Updated for Un'goro (changes not in changelog).
  • Yogg Dragon Druid Wild
    • Deck moved to Wild for the Journey to Un'Goro expansion.
  • Mill Kun C'Thun OTK Druid Wild
    • Deck moved to Wild for Journey to Un'Goro expansion. Removed 1x Lunar Visions, 1x Mire Keeper for 2x Deathlord.
  • Malygos Token Druid Wild
    • Deck moved to Wild for the Journey to Un'Goro expansion. Removed 1x Mire Keeper, 1x Power of the Wild for 2x Mark of the Lotus.
  • Malygos Druid Wild
    • Deck moved to Wild for the Journey to Un'Goro expansion.
  • Kun Malygos OTK Druid Wild
    • Deck moved to Wild for the Journey to Un'Goro expansion.
  • Kun Malygos Druid Wild
    • Deck moved to Wild for the Journey to Un'Goro expansion.
  • Kun C'Thun OTK Druid Wild
    • Deck moved to Wild for the Journey to Un'Goro expansion.
  • Kun C'Thun OTK Druid Anti-Aggro Wild
    • Deck moved to Wild for the Journey to Un'Goro expansion.
  • Jade Druid Standard
    • Removed 2x Azure Drake, 2x Living Roots, 1x Brann Bronzebeard, for 2x Emerald Hive Queen, 2x Druid of the Claw, 1x Bloodmage Thalnos.
    • Removed 2x Emerald Hive Queen, 1x Gadgetzan Auctioneer for 2x Doomsayer, 1x Moonglade Portal
      • Making it "Removed 2x Azure Drake, 2x Living Roots, 1x Brann Bronzebeard, 1x Gadgetzan Auctioneer, for 2x Doomsayer, 2x Druid of the Claw, 1x Bloodmage Thalnos, 1x Moonglade Portal."
  • Barnes Ramp Druid Wild
    • Deck moved to Wild for the Journey to Un'Goro expansion. Removed 1x Bog Creeper for 1x Kel'Thuzad.
  • Arcane Giant Jade Druid Standard
    • Removed 2x Living Roots, 2x Azure Drake, 1x Emperor Thaurissan for 2x Emerald Hive Queen, 1x Druid of the Claw, 1x Lunar Visions, 1x Bloodmage Thalnos.
  • Yogg Jade Druid Standard
    • Updated for Un'Goro: -1 Mulch, -1 Living Roots, -2 Azure Drake, +1 Ancient of War, +2 Druid of the Claw, +1 Moonglade Portal.
  • Budget Jade Druid Standard
    • Removed 2x Azure Drake, 2xRaven Idol, 2x Living Roots for 2x Claw, 2x Druid of the Claw, 1xShellshifter, 1x Mire Keeper.
  • Arcane Giant Jade Druid Standard
    • Removed 2x Emerald Hive Queen, 1x Lunar Visions for +1x Claw, 1x Gadgetzan Auctioneer, 1x Moonglade Portal
  • Murloc Beast Druid Standard
    • Guide has been completely revamped for the Journey to Un'Goro expansion (changes not in changelog).

 

Hunter

 

Mage

 

Paladin

  • Murloc OTK Paladin Wild
    • Removed 1x Ivory Knight for 1x Sunkeeper Tarim
  • Egg Secrets Midrange Paladin Wild
    • Removed 1x Jeweled Scarab for 1x Devilsaur Egg.
  • Aggro Secrets Paladin Wild
    • Removed 1x Patches the Pirate, 2x Small-Time Buccaneer for 1x Haunted Creeper, 2x Lost in the Jungle.
  • Kaleidosaur Paladin Quest Standard
  • Grimy Goons Dragon Paladin Wild
    • Deck moved to Wild for the Journey to Un'Goro expansion. Removed 2x Worgen Infiltrator, 1x Faerie Dragon, 1x Netherspite Historian, 1x Truesilver Champion for 2x Zombie Chow, 2x Shielded Minibot, 1x Coghammer
  • N'Zoth Control Paladin Standard
    • Deck updated for the Journey to Un'Goro expansion. Removed 2x Solemn Vigil, 1x Ragnaros, the Firelord, 1x Sylvannas Windrunner, 1x Humility for 2x Loot Hoarder, 2x Infested Tauren, 1x Forbidden Healing.
  • Murloc Aggro Paladin Standard
    • Deck updated for the Journey to Un'Goro expansion. Removed 2x Abusive Sergeant, 2x Meanstreet Marshall, 1x Coldlight Oracle, 1x Sir Finley Mrrgglton for 2x Rockpool Hunter, 2x Primalfin Lookout, 1x Gentle Megasaur, 1x Vilefin Inquisitor.
    • -2 Bilefin Tidehunter, -1 Small-Time Recruits, +2 Hydrologist, +1 Gentle Megasaur.
      • Making it "-2x Abusive Sergeant, -2x Meanstreet Marshall, -1x Coldlight Oracle, -1x Sir Finley Mrrgglton, -2x Bilefin Tidehunter, -1x Small-Time Recruits for +2x Rockpool Hunter, +2x Pimalfin Lookout, +2x Gentle Megasaur, +1x Vilefin Inquisitor, +2x Hydrologist"
  • Budget Murloc Aggro Paladin Standard
    • Deck updated for the Journey to Un'Goro expansion. Removed 2x Abusive Sergeant, 2x Meanstreet Marshall, 2x Coldlight Oracle for 2x Rockpool Hunter, 2x Primalfin Lookout, 2x Gentle Megasaur.
    • -2 Bilefin Tidehunter, +2 Hydrologist.
      • Making it "-2x Abusive Sergeant, -2x Meanstreet Marshall, -2x Coldlight Oracle, -2x Bilefin Inquisitor, for +2x Rockpool Hunter, +2x Primalfin Lookout, +2x Gentle Megasaur, +2x Hydrologist"
  • Budget Aggro Paladin Standard
    • Deck updated for the Journey to Un'Goro expansion. Removed 2x Argent Horserider, 2x Keeper of Uldaman, 1x Small-Time Buccaneer, 1x Light's Justice for 2x Worgen Infiltrator, 2x Bittertide Hydra, 2x Argent Protector.
  • Aggro Paladin Standard
    • Deck updated for the Journey to Un'Goro expansion. Removed 2x Argent Horserider, 2x Keeper of Uldaman, 1x Small-Time Buccaneer, 1x Sir Finley Mrrgglton for 2x Worgen Infiltrator, 2x Bittertide Hydra, 2x Defender of Argus.

 

Priest

 

Rogue

  • Caverns Below Rogue Quest Standard
  • Malygos Miracle Rogue Wild
    • Removed 1x Shiv for 1x Razoepetal Volley.
  • Questing Miracle Rogue Wild
    • Deck moved to Wild for the Journey to Un'Goro expansion.
  • N'Zoth Thief Rogue Wild
    • Deck moved to Wild for the Journey to Un'Goro expansion. Removed 1x Unearthed Raptor, 1x Sap for 2x Obsidian Shard.
  • Murloc Aggro Rogue Standard
    • Deck updated for the Journey to Un'Goro expansion. Removed 2x Azure Drake, 2x Small-Time Buccaneer, 2x Tomb Pillager, 1x Argent Horserider, 1x Shadowstep for 2x Naga Corsair, 1x Argent Squire, 1x Argent Commander, 1x Shaku, the Collector, 1x Shadow Sensei, 1x Vilespine Slayer, 1x Bloodmage Thalnos.
  • Menagerie Aggro Rogue Standard
    • Deck updated for the Journey to Un'Goro expansion. Removed 2x Azure Drake, 2x Small-Time Buccaneer, 1x Argent Horserider for 1x Argent Squire, 1x SI:7 Agent, 1x Shadow Sensei, 1x Vilespine Slayer, 1x Bloodmage Thalnos.
  • Aggro Rogue Standard
    • Deck updated for the Journey to Un'Goro expansion. Removed 2x Buccaneer, 2x Small-Time Buccaneer, 2x Argent Horserider, 1x Lotus Assassin for 2x Swashburglar 1x Backstab, 1x Naga Corsair, 1x Edwin Vancleef, 1x Shaku, the Collector, 1x Vilespine Slayer.
  • Aggro Pirate Rogue Standard
    • Deck updated for the Journey to Un'Goro expansion. Removed 2x Buccaneer, 2x Argent Horserider, 2x Tomb Pillager, 2x Azure Drake for 2x Argent Squire, 2x Naga Corsair, 1x Bloodmage Thalnos, 1x Shaku, the Collector, 1x Vilespine Slayer, 1x Argent Commander.
  • Caverns Below Aggro Rogue Quest Standard
  • Budget Caverns Below Rogue Quest Standard

 

Shaman

 

Warlock

  • Malygos Warlock Wild
    • Removed 1x Eater of Secrets for 1x Chittering Tunneler.
  • Leeroy Zoo Warlock Wild
    • Removed 1x Loatheb for 1x Ravenous Pterrordax
  • Reno Combo Warlock Wild
    • Deck moved to Wild for the Journey to Un'Goro expansion. Removed 1x Shadowbolt, 1x Refreshment Vendor, 1x Felfire Potion, 1x Ragnaros, the Firelord for 1x Zombie Chow, 1x Darkbomb, 1x Imp-losion, 1x Antique Healbot.
  • Kazakus Zoo Warlock Standard
    • Updated for Journey to Un'Goro. -1 Reno Jackson, -1 Brann Bronzebeard, -1 Flame Juggler, -1 Lance Carrier, -1 Dark Peddler -1 Imp Gang Boss, -1 Power Overwhelming. +1 Ravenous Pterrodax, +1 Lakkari Felhound, +1 Darkshire Librarian, +1 Devilsaur Egg, +1 Glacial Shard, +1 Mortal Coil, +1 Ravasaur Runt.
  • Zoo Warlock Standard
    • Updated for Un'Goro. -2 Imp Gang Boss, -2 Dark Peddler, -2 Power Overwhelming -1 Defender of Argus, +1 Voidwalker +2 Devilsaur Egg, +2 Ravasaur Runt, +2 Ravenous Pterrordax
  • Murloc Discard Zoo Warlock Standard
    • Removed 2x Imp Gang Boss, 2x Dark Peddler for 2x Darkshire Librarian, 1x Clutchmother Zavas, 1x Chittering Tunneler.
  • Lakkari Sacrifice Warlock Quest Standard
  • Discard Zoo Warlock Standard
    • Updated for Journey to Un'Goro. -2 Dark Peddler, -2 Imp Gang Boss -1 Knife Juggler, -2 Defender of Argus, +1 Clutchmother Zavas, +2 Lakkari Felhound, +2 Ravasaur Runt, +1 Voidwalker, +1 Ravenous Pterrodax

 

Warrior

  • Pirate Warrior Wild
    • Removed 2x Small-Time Buccaneer, 1x Mortal Strike for 2x Southsea Captain, 1x Heroic Strike.
  • N'Zoth Control Warrior Wild
    • Removed 1x Armorsmith, 1x Piloted Shredder for 2x Direhorn Hatchling.
  • Murloc Dragon Warrior Wild
    • Deck moved to Wild for the Journey to Un'Goro expansion. Removed 1x Blood to Ichor, 1x Kor'Kron Elite for 2x Death's Bite.
  • Hybrid Dragon Warrior Wild
    • Deck moved to Wild for the Journey to Un'Goro expansion. Removed 1x Arcanite Reaper for 1x Death's Bite.
  • Dragon Warrior Wild
    • Deck moved to Wild for the Journey to Un'Goro expansion. Removed 1x Slamm, 1x Kor'kron Elite, 1x Ragnaros the Firelord for 2x Death's Bite, 1x Grommash Hellscream.
  • Curator Fire Plume's Heart Warrior Quest Standard
  • Southsea Captain Pirate Aggro Warrior Standard
    • Deck updated for the Journey to Un'Goro expansion. Removed 2x Argent Horserider, 1x Sir Finley Mrrgglton, 2x Flame Juggler for 2x Heroic Strike, 2x Southsea Captain, 1x Frothing Berserker.
  • Pirate Aggro Warrior Standard
    • Deck updated for the Journey to Un'Goro expansion. Removed 1x Argent Horserider, 1x Sir Finley Mrrgglton, for 1x Naga Corsair, 1x Acidic Swamp Ooze.
  • N'Zoth Control Warrior Standard
    • Deck updated for the Journey to Un'Goro expansion. Removed 2x Revenge, 2x Bash, 1x Justicar Trueheart, 1x Sylvanas Windrunner, 1x Infested Tauren for 2x Twilight Summoner, 2x Direhorn Hatchling, 2x Ravaging Ghoul, 1x Ironforge Portal.
  • Control Warrior Standard
    • Deck updated for the Journey to Un'Goro expansion. Removed 2x Revenge, 2x Bash, 1x Justicar Trueheart, 1x Sylvanas Windrunner, 1x Ragnaros, the Firelord for 2x Armorsmith, 2x Direhorn Hatchling, 1x Tar Lord, 1x Stolen Goods, 1x Elise the Trailblazer.
  • C'Thun Control Warrior Standard
    • Deck updated for the Journey to Un'Goro expansion. Removed 1x Brann Bronzebeard, 1x Emperor Thaurissan, 1x Sylvanas Windrunner, 1x Justicar Trueheart for 2x Armorsmith, 1x Harrison Jones, 1x Cruel Taskmaster.

 

Other

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    Launch Week Changes

    Spoilers contain changes to wild decks and archetypes.

    Druid

    • Ultimate Jade
      • Renamed. Previously "Un'goro Jade"
      • Removed 1x Primordial Drake, 1x Tar Creeper for 1x Malfurion the Pestilent and 1x Ultimate Infestation.
    • Finja Beast
      • Removed 2x Tortollan Forager for 2x Druid of the Swarm.
    • Ender's Top 10 Aggro
      • Added
    • Kolentos's Taunt
      • Added
    • Safta11's Taunt
      • Added
      • Removed 2x Arcane Giant, 1x Swipe for 2x Mire Keeper, 1x Living Mana.
    • Zalae Jade
      • Added
    • Living Mana Aggro
      • Removed 2x Tortollan Forager, 2x Devilsaur Egg for 2x Druid of the Swarm, 2x Crypt Lord.
    • Dog's Ramp
      • Added
    • Ramp Quest
      • Removed 1x Jade Blossom, 1x Ysera, 1x Feral Rage for 1x Earthen Scales, 1x Bone Drake, 1x The Lich King.
    • Barnes Ramp
      • Removed 1x Feral Rage, 1x Deathwing, 1x Deathwing, Dragonlord for 1x The Lich King, 1x Hadronox, 1x Ultimate Infestation.
    Wild decks

    Hunter

    Wild decks
    • Hybrid Secret
      • Removed 1x Unleash the Hounds, 1x Sludge Belcher, for 1x Professor Putricide, 1x Corpse Widow.
    • Midrange
      • Removed 1x Jeweled Macaw, 1x Houndmaster for 2x Corpse Widow.

    Mage

    Wild decks
    • Fatigue
      • Removed 1x Cone of Cold for 1x Frost Lich Jaina.

    Paladin

    • Aggro
      • Removed 2x Grimstreet Outfitter, 2x Worgen Infiltrator for 2x Righteous Protector, 2x Acherus Veteran.
    • Budget Aggro
      • Removed 2x Meanstreet Marshall, 2x Worgen Infiltrator for 2x Acherus Veteran, 2x Righteous Protector.
    Wild decks

    Priest

    • N'Zoth Quest
      • Removed 2x Shifting Shade, 1x Mirage Caller, for 2x Bone Drake, 1x Obsidian Statue.
    • Combo Dragon
      • Removed 1x Potion of Madness, 1x Deathwing for 2x Bone Drake.
    • Combo
      • Removed 2x Priest of the Feast for 2x Spirit Lash.
    • Miracle Dragon
      • Removed 2x Book Wyrm for 2x Bone Drake.
    • Miracle
      • Removed 2x Auchenai Soulpriest, 1x Binding Heal, 1x Thoughtsteal, 1x Holy Smite, for 2x Eternal Servitude, 2x Spirit Lash, 2x Archbishop Benedictus.
    Wild decks
    • N'Zoth Control
      • Removed 1x Crystalline Oracle for 1x Obsidian Statue.
    • Control
      • Removed 2x Museum Curator for 1x Shadow Word: Death, 1x Archbishop Benedictus.
    • N'Zoth Resurrect
      • Removed 1x Ragnaros the Firelord for 1x Obisidian Statue.

    Rogue

    Shaman

    Wild decks
    • Wall
      • Removed 1x Cairne Bloodhoof, 1x Bog Creeper for 2x Snowfury Giant.

    Warlock

    Wild decks
    • Leeroy Zoo
      • Removed 1x Abusive Sergeant for 1x Acherus Veteran.

    Warrior

    • Tako3_1388 Pirate
      • Added
    • Taunt Quest
      • Removed 1x Whirlwind, 1x Dirty Rat, 1x Ravaging Ghoul, 1x Bloodhoof Brave for 2x Blood Razor, 1x Brawl, 1x The Lich King.
    • C'Thun Control
      • Removed 1x Cruel Taskmaster, for 1x Dead Man's Hand.
    • Control
      • Removed 2x Direhorn Hatchling, 1x Ysera, 1x Whirlwind for 2x Dead Man's Hand, 1x Blood Razor, 1x The Lich King.
    • Fatigue Control
      • Removed 1x Prince Malchezaar, 1x Yogg-Saron, Hope's End, 1x I Know a Guy for 2x Dead Man's Hand, 1x Blood Razor.
    • N'Zoth Control
      • Removed 1x Stolen Goods, 1x Infested Tauren, 1x Alley Armorsmith for 1x Arfus, 1x Blood Razor, 1x Bone Drake.
    Wild decks

     

    Other:

    • Arena Tier Lists Updated
    • Adventure Guides for Prologue and The Lower Citadel added.
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    Hey, just like every expansion, I have built a list of updates and changes made in the last week or so, sorted by class. If you have any suggestions, please, do let me know! 

    Druid

    • Living Mana Aggro Druid Deck updated

      • Removed 2x Ravasaur Runt, 2x Defender of Argus, 2x Power of the Wild, 2x Argent Squire for 2x Dire Mole, 2x Cobalt Scalebane, 2x Southsea Captain, 2x Branching Paths

    • Jungle Giants Ramp Druid Quest Deck updated

      • Removed 2x Innervate, 2x Primordial Drake, 2x Giant Anaconda, 2x Bog Creeper, 1x Curator, 1x Moonglade Portal, 1x Barnes for 2x Cursed Disciple, 1x Harrison Jones, 1x Corrosive Sludge, 1x Medivh, the Guardian, 1x Kun the Forgotten King, 1x Twig of the World Tree, 2x Ultimate Infestation

    • Finja Beast Druid Deck updated

      • Removed 2x Elder Longneck, 2x Verdant Longneck for 2x Dire Mole, 2x Cobalt Scalebane.

    • Barnes Ramp Druid Deck updated

      • Removed 2x Jade Blossom, 1x Moonglade Portal, 1x Ultimate Infestation, 1x Feral Rage, 1x Soggoth the Slitherer for 2x Branching Paths, 1x Ixlid, Fungal Lord, 1x Twig of the World Tree, 2x Lesser Jasper Spellstone.

    Hunter

    Mage

    • Big Spell Mage archetype added

    • Aggro Secret Mage Deck added

    • Time Warp Giants Mage Quest Deck updated
      • Removed 2x Kabal Courier, 2x Ghastly Conjurer, 1x Babbling Book, 1x Blood Mage Thalnos, 1x Volcanic Potion, 1x Arcane Giant for 2x Cabalist's Tome, 2x Leyline Manipulator, 2x Shifting Scroll, 1x Blizzard, 1x Aluneth.
    • Exodia Mage Quest Deck updated

      • Removed 2x Coldlight Oracle, 2x Ghastly Conjurer, 1x Babbling Book, 1x Blood Mage Thalnos for 2x Leyline Manipulator, 2x Shifting Scroll, 1x Cabalist's Tome, 1x Aluneth.

    • Elemental Mage Deck updated

      • Removed 2x Water Elemental, 1x Sindragosa, 1x Tol'vir Stoneshaper, 1x Arcane Intellect for 2x Lesser Ruby Spellstone, 2x Leyline Manipulator, 1x Aluneth.

    • Burn Mage Deck updated

      • Removed 2x Kabal Courier, 1x Polymorph for 1x Aluneth, 2x Doomsayer

    • Budget Elemental Mage Deck updated

      • Removed 2x Water Elemental, 2x Fire Fly for 2x Lesser Ruby Spellstone, 2x Leyline Manipulator.

    • Barnes Tempo Mage Deck updated

      • Removed 2x Water Elemental, 1x Acolyte of Pain for 1x Aluneth, 2x Leyline Manipulator.

    Paladin

    • Silver Hand Paladin archetype added

    • Ender's Murloc Aggro Paladin Deck added

    • Cocosasa's Aggro Paladin Deck added

    • Murloc Aggro Paladin Deck updated
      • Removed 2x Primalfin Lookout, 2x Grimestreet outfitter, 2x Smuggler's Run, 1x Small-Time Recruits, 1x Bluegill Warrior for 2x Righteous Protector, 2x Call to Arms, 2x Unidentified Maul 1x Sunkeeper Tarim.
    • Budget Murloc Aggro Paladin Deck updated

      • Removed 2x Smuggler's Run, 2x Grimstreet Outfitter, 2x Primfalfin Lookout, 2x Small-Time Recruits for 2x Call to Arms, 2x Unidentified Maul, 2x Rallying Blade, 2x Righteous Protector

    • Budget Aggro Paladin Deck updated

      • Removed 2x Smuggler's Run, 2x Grimestreet Outfitter, 2x Truesilver Champion, 2x Small-Time Recruits, 2x Selfless Hero, 2x Defender of Argus, 2x Argent Protector for 2x Lost in the Jungle, 2x Drygulch Jailor, 2x Call to Arms, 2x Direwolf Alpha, 2x Knife Juggler, 2x Sneak Devil.

    • Aggro Paladin Standard Deck updated

      • Removed 2x Smuggler's Run, 2x Defender of Argus, 2x Truesilver Champion, 2x Small-Time Recruits, 2x Meanstreet Marshall, 2x Selfless Hero, 1x Tirion Fordring for 2x Call to Arms, 2x Lost in the Jungle, 2x Knife Juggler, 2x Direwolf Alpha, 1x Val'anyr, 1x Sunkeeper Tarim, 2x Unidentified Maul, 1x Leeroy Jenkins.

    Priest

    Rogue

    • Giant Miracle Rogue Deck updated
      • -1 Shadowstep, -1 Cold Blood, -1 Mimic Pod, -1 Vilespine Slayer, -1 Sherazin Corpse Flower, +2 Shiv, +2 Fal'dorei Strider, +1 Elven Minstrel
      • Renamed to Zananananan's Giant Miracle Rogue Deck
    • Tempo Rogue Deck updated

      • Removed 2x Loot Hoarder, 2x Defender of Argus, 2x Dread Corsair, 2x Shadow Rager, 2x Deadly Poison, 2x Cold Blood, 2x Argent Squire for 2x Southsea Captain, 2x Corridor Creeper, 2x Cobalt Scalebane, 2x Firefly, 2x Tar Creeper, 2x Shadowstep, 1x Vilespine Slayer, 1x Prince Keleseth, 1x Sonya Shadowdancer.

    • Crystal Core Rogue Quest Deck updated

    Shaman

    • Nothing :'(

    Warlock

    Warrior

    Other

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        Then, for the first time in 10 years, Arena Mode is getting a major overhaul. With that update, there will be two kinds of Arena to choose from. Normal Arena will be shorter form, allowing you to complete your runs more quickly. Competitive Arena players will be able to play in the higher-stakes Underground Arena, with longer runs and a new feature: Re-Draft on Loss. Re-Draft on Loss means that, after you lose, you’ll have the option to re-draft cards, edit your deck, and keep your run alive. 
        Ratings will also be added to both Normal and Underground Arena. Normal, skill-based matchmaking will be used for Normal Arena. Underground Arena throws caution to the wind and lets you face off against opponents of all skill levels. 
        This major Arena revamp is coming in the first half of next year. Look out for more details about this update closer to when it goes live. 
        A Preview of the Year Ahead: The Year of the Raptor!
        On top of those updates, Hearthstone has an exciting year of expansions ahead, with much-requested themes, locations, and familiar faces across Azeroth. 
        In the first expansion of the year, enter the Emerald Dream and join the battle between the Old Gods and the Druids of the Emerald Dream for the fate of the World Tree. Things will heat up even more when the Druids of the Flame light up the Mini-Set (releasing earlier than normal this year, during the 32.2 Patch). 
        The second expansion of the year will be Hearthstone’s first-ever sequel: the return to Un’Goro Crater! Join Elise on a hunt for a mythical, lost Tortollan city. When you find it, join the Tortollans in a festival to celebrate the mighty dinosaurs of the crater in the 33.4 Mini-Set. 
        In the third expansion of the year, travel with Chromie through alternate realities to recruit Legendary Warcraft heroes like you’ve never seen them before. Leading to the 34.4 Mini-Set: an epic showdown against Murozond at the end of time! 
      • By HSEnthusiast
        Today, we're recapping the four Shaman cards revealed by Gamespot. We also have some dev clarifications on how they work.
        If you missed our previous Warrior recap, you will find it here.

         
        What a way to kick things off; this card looks insane! The dream is that Drakuru takes out two of your opponent’s minions, resurrects them on your side, and survives combat somehow. You’re looking at a 5-for-1 exchange on board.
        In the more likely scenario that it doesn’t survive, that’s still a complete flip of the board state. Even if it’s trading into a single big minion on the opponent’s side, that’s still a 2-for-1, with that 1 on your side being a big tough-to-kill minion. The only worry is that there will sometimes be late-game scenarios where the 6/8 stat line won’t be enough to get you any resurrections, but I’m hopeful those are few and far between.
        Still, even if the Big Shaman archetype doesn’t catch on for Shaman, I expect this card, in particular, to find a home in Renathal Control Shaman lists. This card is doing much of the same work that Sylvanas and Insatiable Devourer are without having to run through the trouble of infusing first.

        Once again, another big expensive card and a solid showy effect to go along with it. Obvious deathrattle/reborn synergy, as well as good with big minions in general. At 10 cost, it will take up your entire mana pool for the turn, though there are things you can do to play around that as a shaman.
        We’ve gotten some clarification from the devs on the mechanics of this one:
        All the copies summoned die at the end of the effect trigger after having attacked. Unfortunately, it won’t be some corruption-style aura effect that a cheeky Showstopper effect can silence off. Your copies are made from your hand from left to right until no more board spaces are available. Beware that Colossals will summon their appendages and take up potential board space from your other copies. Windfury minions will only attack. Sorry Drakuru, no double freebies for you ? Minions that enter Dormant won’t attack, but they won’t die either! The interaction of getting free dormant minion copies on board is interesting, but is there enough to build a deck around? In standard, there is Gangplank, Slimescale, and Pelican Divers, but outside of From De Other Side “synergy,” they might not be worth it. In Wild, at the very least, there is meme potential with getting Magtheridion and The Darkness out with this and getting their battlecries to awaken both copies when you play them out the turn after.
        There’s obvious synergy with the other big cards revealed here, with Prescience loading up your hand with some beefy bois, getting get off reborn, lifesteal and deathrattle value, summon a minion from Overlord Drakuru.

        That’s a lot of keywords for a single card, but they work together to become the stuff of nightmares for any board-based aggro deck. Taunt and lifesteal make this a nightmare to trade into, and even with enough removal to clear the main body and the reborn one, the deathrattle effect still will hit for 3 twice and heal you for 6. So while the 3 attack won’t be anything to write home about, plopping this down will buy you a good deal of time. There’s also the possibility to make use of the leftover reborn 3/1 body to evolve into a 9 or 10 drop.

        This card will get you 2 Mana 2/3 Ghostly Apparitions with the Undead minion type, which can matter for cards like Unliving Champion, or Invincible, for instance. Suppose you trigger the secondary ability here both times. In that case, that’s a pretty sweet deal right there, advancing a Big Shaman win con in 2 ways: The taunt on the Ghostly Apparitions advances your gameplan of stalling the game out until you can stabilize on board enough to play the 5+ Mana minions you’ve tutored out of the deck.
        We’ve theory crafted 3 potential builds that can use this package of Shaman cards.
        First, consider diving head first into the Big Shaman theme, bringing in Vanndar Stormpike and forgoing all other sub-5 cost minions to get max value out of Prescience and From De Other Side. We’re also going to run with the evolve subtheme to take advantage of any leftover bodies that we might get from Stoneborn General, Overlord Drakuru, or Blighblood Berserkers. The departure of the Knights of the Frozen Throne set will make evolving 10 drops better again now that there are no more Snowfury Giants in the Evolve pool, and we get to re-roll for the generally better bodies from the 10 costs. We’re adding in some early-game removal to compensate for the lack of early drops so we can better survive the early game.
        Deck code / link: 
        AAECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
        Next, let’s try to use the standard Renathal Control Shaman archetype that’s doing rather well in the meta as a starting point. One safe idea is to look at slotting Overlord Drakuru and potentially Brightblood Berskerker and From De Other Side into this standard XL Renathal Control Shaman as ways of fighting back on board while getting your infuse cards stacked up.
        Deck code / link: 
        AAECAaoIFKjuA6bvA4b6A6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBNWyBODtBIqSBdWyBPuRBfSgBbzwBODtBArG+QPTgASVkgTblATgtQSWtwSywQTFzgS12QS22QQA
        We could instead also try and drop all the duplicates from the list and convert it into a Reno deck, as the deck was already playing a lot of one-offs. That gives us just enough room for one of each of these bad boys, which together with Reno will up the turnaround potential of the deck at the cost of a little bit of consistency. Doing so we can end up with this list:
        Deck code / link: 
        AECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
        Why not use both and make it a Reno-thal deck? Prescience and Windchill will try to compensate for the loss of card draw from droping one copy of Gorloc Ravager and Famished fool. We are adding in Convincing Disguise to have still enough evolve effects around. The idea of including Bracing Cold and Far Sight is to hopefully discount From De Other Side or the evolve cards so we make use of any leftover bodies in the same turn. Ozumat’s in here not just to get us up to 40 cards, but because it’s a near guaranteed board clear combo with From De Other side, if you manage your hand and board space just right, that leaves you with all its appendages afterward.
        Deck code / link: 
        AAECAaoIKKjuA6bvA6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBMb5A9OABJWSBNuUBNWyBOC1BJa3BLLBBMXOBMbOBLXZBLbZBODtBLzwBIb6A6/ZBPrsA/SgBcSsBNnsA4fUBIXUBLGwBJrUBLzOBIahBfigBYqSBfuRBQAA
         
      • By HSEnthusiast
        March of the Lich King, set to release on December 6th, is Hearthstone's third expansion in the Year of the Hydra. Blizzard gave us an early sneak peek at some of the Warrior cards revealed today that we discuss in our latest post.
        Today, we'd like to dive into the Warrior cards revealed by Inven Global.

        Pretty straightforward card. The effect gives us much more value the larger the minion is. It gets really scary with the potential follow-up with Bulk Up giving you this massively overstated minion in hand twice. Or If you can get this on Mor’shan Elite, that’s another nice double dip of value.

        Honestly, this feels like it was tailor-made to be the ideal target of Last Stand, as your opponent can’t easily get rid of it with cheap removal. It lets you use your stats immediately by letting you trade in and stabilize with a big taunt. It might not be too shabby on its own, as the 3 effects make it an annoying wall most opponents will be forced to trade into.

        Wow, they’re really not holding back with hand disruption this set. One (nearly) guaranteed discard is pretty impactful and becomes a must-remove card in any control matchup. This card will absolutely crush the hearts of some Big Spell Mages in the coming months, that’s for sure.
        It should be noted that this discard, the devs have confirmed to us that it will trigger your opponent’s “Whenever you discard a card” effects. So try and clear a Discard Warlock's Tiny Knight of Evil and perhaps try to play around having Suffocating Shadows or Soul Barrage trigger in that matchup. 

        To round off the control toolbox from this expansion, we’ve got a pretty unique effect here. Hopefully, this doesn’t end up being too easy to play around for savvy opponents. You could pre-empt this by running out a Blademaster Okani first and baiting out your opponent into playing a small spell first. But still, while the effect will only be as game-changing as your opponent’s last spell, getting any meaningful spell off seems pretty nice.
        Putting it all together, we have put together an interesting Taunt Control Warrior decklist to try out:  AAECAQcMmu0D784EvIoE2fkDqIoEiN8E784E0qwEmu0DlJUEzJIFiKAECcWSBZTtA47tA5+fBImgBIagBJDUBMSSBcuSBQA= . Slotting in Varian seems like a natural addition to any deck with Silverfury Stalwart and Tealan hops along to be the one divine shield minion you might want to have in your control deck. Rokara and Remornia are just good cards and they’ll go a long way to having your Mor’shan Elite’s active. The rest of the deck is the classic Control Warrior shell that will hopefully give you the armor and removal needed to live long enough to throw down your double-stated taunted win conditions.
        https://hearthstone.blizzard.com/deckbuilder?deckcode=AAECAQcMmu0D784EvIoE2fkDqIoEiN8E784E0qwEmu0DlJUEzJIFiKAECcWSBZTtA47tA5%2BfBImgBIagBJDUBMSSBcuSBQA%3D
      • By Staff
        Murder at Castle Nathria is Hearthstone's latest expansion. It adds a new Infuse keyword that absorbs anima from your friendly minions, a new card type named Locations, and more.  
        (Source)
        .blog-detail .gallery figure { width: 100%; max-width: calc((100% / 3) - 6px); } @media screen and (max-width: 600px){ .blog-detail .gallery { justify-content: center; } .blog-detail .gallery figure { width: 100%; max-width: 250px; } .blog-detail h4 { text-align: center; } } Announcing
        Murder at Castle Nathria
        Hearthstone’s Newest Expansion

        The Shadowlands is normally where souls go after they die, so when someone dies in the Shadowlands, that’s a special kind of mystery. Sire Denathrius invited 10 of his counterparts and enemies to Castle Nathria for a dinner party so that he could address the malicious rumors that he is hoarding anima, the life-energy that is drained from tortured souls and used to power the Shadowlands. But just after the festivities started, Sire Denathrius was found dead! It seems a gaggle of enemies does not a good dinner party make. Now the illustrious Murloc Holmes, and his trusty sidekick Watfin, have been called to solve the case. Scour new Location cards, follow the trail of Infused minions, question the 10 Legendary suspects, and help determine who committed Murder at Castle Nathria!   

        Murder at Castle Nathria will launch worldwide on August 2 with 135 new collectible cards! You can find the full Murder at Castle Nathria reveal schedule, and all cards that have already been revealed, by visiting the card library here. Check back frequently—the list will be updated with new cards as they’re revealed!
        Ten Suspicious Suspects
        Sire Denathrius had a lot of enemies. And it just so happens that 10 of them were under his roof at the time of his demise! Each class will have a Legendary minion that is a prime suspect in Sire Denathrius’s murder. They all have the means and the motive, but it is up to you and Murloc Holmes to determine who is guilty.



        New Keyword: Infuse
        Anima, drawn from wayward souls, powers all the Shadowlands—and those who consume it! Cards with the Infuse keyword sit in your hand and absorb anima from your friendly minions as they die. After the specified number of friendly minions die while the Infuse card is in your hand, the Infuse card transforms into a more powerful version. Infuse your cards to unlock their full power!

        New Card Type: Locations
        Castle Nathria is like no place Hearthstone has ever been before. Explore the castle grounds through the all-new Location card type! Locations are played onto the battlefield for an initial cost, and then have an ability that can be activated for free on your turns, each time for a powerful effect. Each activation costs 1 Durability and has a 1-turn Cooldown. Every class gets their own Location card in Castle Nathria which represents where they claim their suspect was at the time of the murder, and synergizes with the themes of the class.

         
        Locations Gameplay Preview with Brian Kibler and Designer Leo Robles Gonzalez
        Want to get a longer look at the new Location card type? Join Brian Kibler and Game Designer Leo Robles Gonzalez as they explore the new Location card type, try them out in a couple games, and reveal some more new cards! Join them on Friday, July 1, at 11 a.m. (Pacific) on Twitch and Youtube!

        Prince Renathal Login Reward Available Now!
        Log in to Hearthstone to get your first hint at what Castle Nathria holds with the complimentary Prince Renathal Legendary minion!* Grow more powerful as you draw more souls to your cause with 40 life and a 40-card starting deck! Add him to your collection and see what you can do when you have more space to work with.

        * Limited one per account. After Patch 24.6, Prince Renathal will be granted upon opening your first Murder at Castle Nathria card pack instead of upon logging in.
        Pre-Purchase Murder at Castle Nathria
        The Murder at Castle Nathria Mega Bundle includes 80 Murder at Castle Nathria card packs, 5 Golden Murder at Castle Nathria card packs, two random Murder at Castle Nathria Legendary cards, the Sire Denathrius Warrior hero skin, the Denathrius card back, the Sandy Shores Battlegrounds Board, and 10 Mercenaries Packs!*

        The Murder at Castle Nathria Bundle includes 60 Murder at Castle Nathria card packs, 2 random Murder at Castle Nathria Legendary cards, and the Denathrius card back!

        Pre-purchase
        * Battleground Perks are not included in the Mega Bundle pre-purchase this time. We’re reworking how Battlegrounds Perks and rewards work for next Battlegrounds season. Until then, some of the current Perks are being extended. Check out the Patch Notes and stay tuned for more details.

      • By Damien
        This thread is for comments about our Handbuff Paladin Deck.
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