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Balance Update: Dec 6

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Patch week has hit the Nexus. Test servers received a new patch that will go live on December 13 and live servers are getting a balance update tomorrow.

In addition to this week's PTR Patch, a balance update will be released on December 6. The last balance update was included in Varian's patch.

Blizzard LogoBlizzard Entertainment

HEROES

ASSASSIN MULTI-CLASS SUPPORT SPECIALIST WARRIOR
Falstad Varian Brightwing Nazeebo Anub'arak
Gul'dan   Kharazim   Diablo
Li-Ming       Stitches
Samuro       Tyrael
Zeratul        

ASSASSIN

FALSTAD

Divider_Hero_Falstad_Crop.png

Abilities

  • Flight (Z)
    • Cooldown increased from 45 to 55 seconds

Talents

  • Level 20
    • Epic Mount (Z)
      • Now reduces Flight cooldown to 30 seconds 
Developer Comments:  We are looking at bringing down the power of global talents. We like what they bring to the game and their draft implications per map but feel that they are currently available a bit too often.

GUL'DAN

Divider_Hero_Guldan_crop.png

Abilities

  • Rain of Destruction (R)
    • Cast range increased by roughly 10%

LI-MING

Divider_Hero_LiMing_Crop.png

Talents

  • Level 7
    • Calamity (E)
      • Now only deals damage to Heroic targets
Developer Comments:  Li-Ming’s Calamity is being used just as much as a minion-clearing tool as a Hero-killing tool, which was never the intention in her original design. By limiting this to Heroes only, it helps highlight one of her intended weaknesses which was low wave-clear potential.

SAMURO

Divider_Hero_Samuro_crop.png

Abilities

  • Wind Walk (E)
    • Cooldown increased from 12 to 13 seconds
  • Bladestorm (R)
    • Damage per second reduced from 250 to 235

Talents

  • Level 1
    • Way of the Blade (W)
      • Critical Strike bonus damage reduced from 25 to 20%
  • Level 4
    • Mirage (Q)
      • Spell Block mitigation amount reduced from 50 to 40% per charge
Developer Comments:  Samuro has fallen into a much better spot since our last changes but still has a handful of over-performing talents. We feel that these changes are much lighter than the last round of nerfs and should bring Samuro even closer to the coveted 50% win-rate. 

ZERATUL

Divider_Hero_Zeratul_Crop.png

Talents

  • Level 1
    • Shadow Hunter (E)
      • Cooldown reduction upon quest completion increased from .75 to 1 second
  • Level 4
    • Grim Task (Passive)
      • Ability Power stack bonus increased from 4 to 5%
      • Maximum Ability Power bonus increased from 40 to 50%
  • Level 13
    • Mending Strikes (Passive)
      • Healing reduced from 40 to 35%
  • Level 16
    • Void Slash (Q)
      • Damage bonus increased from 40 to 50%
Developer Comments:  We’re happy overall with how Zeratul came out with his talent revamp, and are making some adjustments to make his talent pick and win rates more competitive.

MULTI-CLASS

VARIAN

Divider_Hero_Varian_crop.png

Abilities

  • Lion's Fang (Q)
    • Mana cost reduced from 60 to 50
    • Slow amount increased from 30 to 35%
  • Parry (W)
    • Cooldown reduced from 10 to 8 seconds
  • Heroic Strike (Trait)
    • Bonus damage changed from Physical to Spell
    • No longer heals from Second Wind, and now benefits from Ability Power
  • Taunt (R)
    • Health bonus increased from 50 to 60%
    • Mana cost reduced from 40 to 20

Talents

  • Level 1
    • Lion's Maw (Q)
      • Slow increased from 40 to 50%
  • Level 4
    • Warbringer (E)
      • Cooldown reduction decreased from 10 to 8 seconds
  • Level 7
    • Live by the Sword (W)
      • Duration bonus increased from 20 to 40%
      • Cooldown reduction decreased from 3 to 2 seconds
  • Level 20
    • Vigilance (R)
      • Cooldown reduction increased from .75 to 1 second per Heroic Basic Attack
Developer Comments:  Varian has had a solid release into the Nexus. We think one of the most important things about our first multi-class character is that all 6 "builds" are close in power level, and right now Twin Blades and Warbringer are a little higher than the rest. These changes are designed to nerf Warbringer's point and click stun frequency, increase the power of Shield Wall by reducing the cooldown of Parry, greatly increase the statistical bonuses of Taunt, and reduce some of the synergy between Second Wind and Twin Blades of Fury that was creating so many problems for teams without a good counter to Basic Attacks. We've done a mix of baseline buffs and Talent nerfs to hopefully keep Varian's overall balance close to where we intended.

SPECIALIST

NAZEEBO

Divider_Hero_Nazeebo_Crop.png

Abilities

  • Corpse Spiders (Q)
    • Missile speed increased by roughly 20%

Talents

  • Level 7
    • Toads of Hugeness (E)
      • Bonus per hop increased from 15 to 20%
      • Maximum bonus increased from 60 to 80%
  • Level 16
    • Soul Harvest (Active)
      • Ability Power and Health bonus increased from 4 to 5% for each enemy hit
      • Maximum bonus increased from 20 to 25%
    Developer Comments:  These changes are designed to increase the accuracy of Corpse Spiders, since landing it precisely on isolated targets is so important. We’re also increasing the effectiveness of Toads of Hugeness and Soul Harvest, as the Talents weren’t competitive enough against the other options. Together, these changes should make the Spider and Toad builds more enticing.

    SUPPORT

    BRIGHTWING

    Divider_Hero_Brightwing_Crop.png

    Abilities

    • Phase Shift (Z)
      • Cooldown from 45 to 55 seconds
    Developer Comments:  We are looking at bringing down the power of global talents. We like what they bring to the game and their draft implications per map but feel that they are currently available a bit too often. 

    KHARAZIM

    Divider_Heroes_Kharazim_Cropped.png

    Abilities

    • Breath of Heaven (W)
      • Increased the Movement Speed bonus from 10 to 15%

    Talents

    • Level 1
      • Iron Fists (Trait)
        • Damage bonus reduced from 125 to 110%
    • Level 4
      • Earth Ally (Active)
        • Cooldown increased from 30 to 45 seconds
    • Level 7
      • Heavenly Zeal (W)
        • Movement Speed bonus increased from 25 to 30%
      Developer Comments:  We're glad to see that Iron Fists Kharazim is a very viable melee Assassin/Support hybrid! We think that we can reduce the damage slightly on it, since Kharazim was able to throughput strong damage and healing with the Talent. While the damage potential of that build is stronger than we want, overall Kharazim is close to balanced, so we've provided a small Movement Speed increase to Breath of Heaven to offset the loss.

      WARRIOR

      ANUB'ARAK

      Divider_Hero_AnubArak_Crop.png

      Stats

      • Base Health increased from 2120 to 2226
      • Health Regeneration increased from 4.4 to 4.6 per second
      Developer Comments:  Anub’arak has taken a bit of a hit since we removed his Invulnerability from Burrow Charge. This additional Health buff is to help compensate him so that he can be a better front-line Warrior. 

      DIABLO

      Divider_Hero_Diablo_Crop.png

      Stats

      • Diablo's Basic Attack has received responsiveness improvements

      STITCHES

      Divider_Hero_Stitches_Crop.png

      Talents

      Level 13

      • Flea Bag (Passive)
        • Cooldown reduction increased from 3 to 6 seconds

      TYRAEL

      Divider_Hero_Tyrael_Crop.png

      Abilities

      • Sanctification (R)
        • Cooldown increased from 80 to 100 seconds
        Developer Comments:  Tyrael’s Sanctification has been a dominating force in professional play for a long time. While we like the huge playmaking aspect that it provides, it currently has a shorter cooldown than many other Heroics that it can negate. This cooldown increase puts it on par with other Heroics that have a similar impact on the outcome of a teamfight.

        BUG FIXES

        Heroes and Talents

        • Kharazim: Fixed an issue that caused Kharazim's final hit during Way of the Hundred Fists to deal more damage than intended.

        (Source)

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            Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
            Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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          • By Staff
            Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
            (Source)
            NOTE: New changes are highlighted in Orange text.
            Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
            Quick Navigation:
            Map Update Hero Updates Balance Update Bug Fixes Map Update
            Volskaya
            The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
            Hero Updates
            Chen
            Talents
            Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
            General
            Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
            Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
            Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
            Heroes
            Arthas
            Talents
            Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
            Base
            Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
            Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
            Talents
            Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
            Talents
            Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
            Talents
            Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
            Talents
            Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
            Talents
            Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
            Talents
            Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
            Bug Fixes
            General
            Fixed issues with Block and Basic Attacks that Ignore Armor. Map
            Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
            Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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