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Balance Update: Dec 6

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Patch week has hit the Nexus. Test servers received a new patch that will go live on December 13 and live servers are getting a balance update tomorrow.

In addition to this week's PTR Patch, a balance update will be released on December 6. The last balance update was included in Varian's patch.

Blizzard LogoBlizzard Entertainment

HEROES

ASSASSIN MULTI-CLASS SUPPORT SPECIALIST WARRIOR
Falstad Varian Brightwing Nazeebo Anub'arak
Gul'dan   Kharazim   Diablo
Li-Ming       Stitches
Samuro       Tyrael
Zeratul        

ASSASSIN

FALSTAD

Divider_Hero_Falstad_Crop.png

Abilities

  • Flight (Z)
    • Cooldown increased from 45 to 55 seconds

Talents

  • Level 20
    • Epic Mount (Z)
      • Now reduces Flight cooldown to 30 seconds 
Developer Comments:  We are looking at bringing down the power of global talents. We like what they bring to the game and their draft implications per map but feel that they are currently available a bit too often.

GUL'DAN

Divider_Hero_Guldan_crop.png

Abilities

  • Rain of Destruction (R)
    • Cast range increased by roughly 10%

LI-MING

Divider_Hero_LiMing_Crop.png

Talents

  • Level 7
    • Calamity (E)
      • Now only deals damage to Heroic targets
Developer Comments:  Li-Ming’s Calamity is being used just as much as a minion-clearing tool as a Hero-killing tool, which was never the intention in her original design. By limiting this to Heroes only, it helps highlight one of her intended weaknesses which was low wave-clear potential.

SAMURO

Divider_Hero_Samuro_crop.png

Abilities

  • Wind Walk (E)
    • Cooldown increased from 12 to 13 seconds
  • Bladestorm (R)
    • Damage per second reduced from 250 to 235

Talents

  • Level 1
    • Way of the Blade (W)
      • Critical Strike bonus damage reduced from 25 to 20%
  • Level 4
    • Mirage (Q)
      • Spell Block mitigation amount reduced from 50 to 40% per charge
Developer Comments:  Samuro has fallen into a much better spot since our last changes but still has a handful of over-performing talents. We feel that these changes are much lighter than the last round of nerfs and should bring Samuro even closer to the coveted 50% win-rate. 

ZERATUL

Divider_Hero_Zeratul_Crop.png

Talents

  • Level 1
    • Shadow Hunter (E)
      • Cooldown reduction upon quest completion increased from .75 to 1 second
  • Level 4
    • Grim Task (Passive)
      • Ability Power stack bonus increased from 4 to 5%
      • Maximum Ability Power bonus increased from 40 to 50%
  • Level 13
    • Mending Strikes (Passive)
      • Healing reduced from 40 to 35%
  • Level 16
    • Void Slash (Q)
      • Damage bonus increased from 40 to 50%
Developer Comments:  We’re happy overall with how Zeratul came out with his talent revamp, and are making some adjustments to make his talent pick and win rates more competitive.

MULTI-CLASS

VARIAN

Divider_Hero_Varian_crop.png

Abilities

  • Lion's Fang (Q)
    • Mana cost reduced from 60 to 50
    • Slow amount increased from 30 to 35%
  • Parry (W)
    • Cooldown reduced from 10 to 8 seconds
  • Heroic Strike (Trait)
    • Bonus damage changed from Physical to Spell
    • No longer heals from Second Wind, and now benefits from Ability Power
  • Taunt (R)
    • Health bonus increased from 50 to 60%
    • Mana cost reduced from 40 to 20

Talents

  • Level 1
    • Lion's Maw (Q)
      • Slow increased from 40 to 50%
  • Level 4
    • Warbringer (E)
      • Cooldown reduction decreased from 10 to 8 seconds
  • Level 7
    • Live by the Sword (W)
      • Duration bonus increased from 20 to 40%
      • Cooldown reduction decreased from 3 to 2 seconds
  • Level 20
    • Vigilance (R)
      • Cooldown reduction increased from .75 to 1 second per Heroic Basic Attack
Developer Comments:  Varian has had a solid release into the Nexus. We think one of the most important things about our first multi-class character is that all 6 "builds" are close in power level, and right now Twin Blades and Warbringer are a little higher than the rest. These changes are designed to nerf Warbringer's point and click stun frequency, increase the power of Shield Wall by reducing the cooldown of Parry, greatly increase the statistical bonuses of Taunt, and reduce some of the synergy between Second Wind and Twin Blades of Fury that was creating so many problems for teams without a good counter to Basic Attacks. We've done a mix of baseline buffs and Talent nerfs to hopefully keep Varian's overall balance close to where we intended.

SPECIALIST

NAZEEBO

Divider_Hero_Nazeebo_Crop.png

Abilities

  • Corpse Spiders (Q)
    • Missile speed increased by roughly 20%

Talents

  • Level 7
    • Toads of Hugeness (E)
      • Bonus per hop increased from 15 to 20%
      • Maximum bonus increased from 60 to 80%
  • Level 16
    • Soul Harvest (Active)
      • Ability Power and Health bonus increased from 4 to 5% for each enemy hit
      • Maximum bonus increased from 20 to 25%
    Developer Comments:  These changes are designed to increase the accuracy of Corpse Spiders, since landing it precisely on isolated targets is so important. We’re also increasing the effectiveness of Toads of Hugeness and Soul Harvest, as the Talents weren’t competitive enough against the other options. Together, these changes should make the Spider and Toad builds more enticing.

    SUPPORT

    BRIGHTWING

    Divider_Hero_Brightwing_Crop.png

    Abilities

    • Phase Shift (Z)
      • Cooldown from 45 to 55 seconds
    Developer Comments:  We are looking at bringing down the power of global talents. We like what they bring to the game and their draft implications per map but feel that they are currently available a bit too often. 

    KHARAZIM

    Divider_Heroes_Kharazim_Cropped.png

    Abilities

    • Breath of Heaven (W)
      • Increased the Movement Speed bonus from 10 to 15%

    Talents

    • Level 1
      • Iron Fists (Trait)
        • Damage bonus reduced from 125 to 110%
    • Level 4
      • Earth Ally (Active)
        • Cooldown increased from 30 to 45 seconds
    • Level 7
      • Heavenly Zeal (W)
        • Movement Speed bonus increased from 25 to 30%
      Developer Comments:  We're glad to see that Iron Fists Kharazim is a very viable melee Assassin/Support hybrid! We think that we can reduce the damage slightly on it, since Kharazim was able to throughput strong damage and healing with the Talent. While the damage potential of that build is stronger than we want, overall Kharazim is close to balanced, so we've provided a small Movement Speed increase to Breath of Heaven to offset the loss.

      WARRIOR

      ANUB'ARAK

      Divider_Hero_AnubArak_Crop.png

      Stats

      • Base Health increased from 2120 to 2226
      • Health Regeneration increased from 4.4 to 4.6 per second
      Developer Comments:  Anub’arak has taken a bit of a hit since we removed his Invulnerability from Burrow Charge. This additional Health buff is to help compensate him so that he can be a better front-line Warrior. 

      DIABLO

      Divider_Hero_Diablo_Crop.png

      Stats

      • Diablo's Basic Attack has received responsiveness improvements

      STITCHES

      Divider_Hero_Stitches_Crop.png

      Talents

      Level 13

      • Flea Bag (Passive)
        • Cooldown reduction increased from 3 to 6 seconds

      TYRAEL

      Divider_Hero_Tyrael_Crop.png

      Abilities

      • Sanctification (R)
        • Cooldown increased from 80 to 100 seconds
        Developer Comments:  Tyrael’s Sanctification has been a dominating force in professional play for a long time. While we like the huge playmaking aspect that it provides, it currently has a shorter cooldown than many other Heroics that it can negate. This cooldown increase puts it on par with other Heroics that have a similar impact on the outcome of a teamfight.

        BUG FIXES

        Heroes and Talents

        • Kharazim: Fixed an issue that caused Kharazim's final hit during Way of the Hundred Fists to deal more damage than intended.

        (Source)

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            Click here to discuss this post with other players in the official Heroes of the Storm forums.

          • By Staff
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            (Source)
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            Base
            Shield Glare [E] Mana cost increased from 45 to 55. Talents
            Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
            Talents
            Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
            Base
            You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
            Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
            Bug Fixes
            General
            Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
            Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
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          • By Staff
            Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

            Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


            Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
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