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Zul'jin Patch Notes: January 4

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Zul'jin is going live and this time there is no PTR. Usually, every new Hero that's supposed to be released can be tested out on PTR one week before going live.

The patch also includes the Tournament Draft for Custom Games, which allows players to swap Heroes at will at the end of the draft.

Blizzard LogoBlizzard Entertainment

New Hero: Zul'jin

Before the elves and their Alliance, the forests of Lordaeron belonged to the trolls of the Amani empire. As their warlord, Zul’jin has united the tribes into an army that stands ready to take back what is theirs and to slay the elves who stole it from them.

Trait

  • Berserker (D)
    • Activate to increase Zul’jin’s Basic Attack damage by 25%, but consume 2% maximum Health per attack.
    • Passive: Zul’jin attacks 1% faster for every 1% of maximum Health missing.

Basic Abilities

  • Grievous Throw (Q)
    • Zul’jin throws an axe forward, dealing damage to the first 2 enemies hit and marking them for 8 seconds. Marked enemies take 50% bonus damage from Zul’jin’s next 3 Basic Attacks against them.
  • Twin Cleave (W)
    • Throw 2 axes in a large circular arc, dealing damage and slowing affected enemies by 15% per axe for 2 seconds.
  • Regeneration (E)
    • Zul’jin channels to regenerate 25% of his maximum Health over 4 seconds. Moving or taking damage while channeling will interrupt this effect.

Heroic Abilities

  • Taz’dingo (R)
    • Zul’jin is Unkillable for the next 4 seconds, and cannot be reduced to less than 1 Health. Taz’dingo!
  • Guillotine (R)
    • Zul’jin throws a massive guillotine blade into the sky that crashes down on enemies in the targeted area. The lower Zul’jin’s Health, the more damage it deals. 

Shop

Bundles

  • New Bundles
    • Emberlord Zul’jin Bundle – Available until January 17, 2017
  • Removed Bundles
    • Lil’ Ragnaros Bundle
    • Maraudin’ Muradin Bundle
    • Winter Veil 2016 Bundle
    • Winter Veil Classic Bundle

New Hero

  • Zul’jin has been added to the in-game Shop.

Mounts

  • New Mounts
    • Amani War Bear – Available by purchasing the Emberlord Zul’jin Bundle
  • Removed Mounts
    • Cyber Ram
    • Special Snowflake
    • Festive Treasure Goblin

New Skins

  • Emberlord Zul’jin
  • Master Zul’jin

User Interface

New Draft Mode: Tournament Draft

  • Tournament Draft is a new draft mode added to Custom Games which allows players to swap their Hero Picks at-will at the end of a draft.
  • Set up a Custom Game to use Tournament Draft by clicking the Lobby Mode dropdown, and then selecting Tournament Draft from the list.
    • All pick and ban timers have been set to 60 seconds during Tournament Draft mode.
    • Tournament Draft uses First Come, First Served (FCFS) pick order, and Mid Bans.
  • Once all picks and bans are complete, a 20-second Swap Round will begin.
    • During this time, players can freely swap Hero picks with their teammates to help ensure that everyone is playing their strongest Heroes.
    • After swapping Heroes with a teammate, the swap button next to that player’s name will go on a brief cooldown in order to prevent repeated or accidental swaps.
  • During a Tournament Draft, player names will not be visible to Referees or Spectators and picks will appear from top to bottom.
    • Chat will not be visible to spectators in the Draft screen.
  • Please Note: This is our first implementation of Tournament Draft mode, and we plan to bring additional improvements and adjustments to it with future patches.

In-Game

  • Removed the Targeting indicator from Tracer’s Status Bar.

MVP and Commendations

  • The MVP screen will now display the MVP’s top three stats from the match instead of only displaying the stats that were the Best in Game or Best in Team.

Team League

  • A notification has been added to inform two-player parties when they may experience long wait times in the Team League queue and encourage them to add more party members to find matches more quickly.

Design & Gameplay

Armor & Vulnerability

Developer Comments:  With today’s patch you will notice that a lot of our tooltips that used to reference the Resistant/Vulnerable system have been changed. Matthew Cooper detailed the changes on our forums last month explaining a bit about the new system. While the tooltips may have changed, the actual functionality for the system has been in since the Varian patch hit during the week of November 14, so the game itself should not feel any different than what you are currently used to. You will also notice that we have added baseline Armor to three Heroes – Arthas, Anub’arak, and Greymane’s Worgen Form. These are the first of a handful that we are planning to release and would love to hear any feedback you have. We are hoping that the Armor System will open up future design flexibility, increase the depth of strategy (both in game, and in draft), and grant us another knob to help balance the game.

Battlegrounds

Haunted Mines

  • Grave Golem
    • Attack Damage scaling for summoned Grave Golems has been increased at all stages of the game. 

Assassin

Greymane

Divider_Hero_Greymane_crop.png

Stats

  • Now has 10 Armor while in Worgen form

Lunara

Divider_Hero_Lunara_crop.png

Talents

  • Level 7
    • Nature's Culling and Siphoning Toxin have had their icon colors swapped (Siphoning Toxin now has the green icon since it heals.) Their position in the talent tier remains the same.

Nova

Divider_Hero_Nova_Crop.png

Talents

  • Level 1
    • Tactical Espionage (Passive)
      • Removed
    • Advanced Cloaking (Passive)
      • Now also restores 2 Mana per second while Stealthed
    • Covert Ops (Passive)
      • Functionality changed:
        • After being Stealthed for 5 seconds, Pinning Shot’s slow is increased to 55% and costs no Mana. Bonus is lost after losing Stealth for 1 second.
Developer Comments:  The functionality of Covert Ops was overly complex for such a simple concept: Buff your Pinning Shot if you’ve been cloaked for a while. The talent was performing well, so this isn’t an attempt to make it worse or better, but rather make it more clear when you have the bonus and when you don’t. Tactical Espionage, however, was underperforming quite a bit, so we decided to roll some of its components into Advanced Cloaking, since the fantasy and flavor of both talents were so aligned anyways.

Raynor

Divider_Hero_Raynor_Crop.png

Talents

  • Level 4
    • Relentless Leader (E)
      • Now places an inactive button on the item bar to display the cooldown of this talent’s AoE Knockback effect

Specialist

Azmodan

Divider_Hero_Azmodan_Crop.png

Abilities

  • All Shall Burn (E)
    • Can now move at 40% base Movement Speed while channeling
    • Initial cast range of the ability has been decreased by 7%
    • Tether range required to cancel the effect has been increased by 6%
  • Demonic Invasion (R)
    • Impact damage reduced from 110 to 104
    • Demon Attack damage reduced from 54 to 51

Talents

  • Level 4
    • Mercenary Lord (Passive)
      • Removed
    • New Talent: Hellish Hirelings (Trait)
      • Doubles the effects of General of Hell on Mercenaries (15 to 30%).
    • Sin’s Grasp (Active)
      • Cooldown increased from 100 to 120 seconds
      • Cooldown reduction from killing Minions increased from 5 to 10 seconds
    • Gluttony (E)
      • Healing increased from 20 to 25% of All Shall Burn damage
  •   Level 7
    • March of Sin (E)
      • Now increases Movement Speed while channeling All Shall Burn from 40 to 80%
    • Gluttonous Ward (Active)
      • Cooldown reduced from 60 to 45 seconds
  • Level 16
    • Sin for Sin (Active)
      • Reduced cooldown from 60 to 45 seconds
    • Imposing Presence (Active)
      • Removed
Developer Comments:  For a while now, Azmodan’s All Shall Burn hasn’t been an attractive ability to build around. We’re making part of March of Sin baseline to make it feel a little more useful in the early game, and reducing the initial cast range but increasing the tether range require to cancel it so that it will more consistently get some value (instead of cancelling immediately if cast at maximum range). A few of his less powerful Talents are also being improved to better fit the gluttonous Lord of Sin’s tastes.

Sylvanas

Divider_Heroes_Sylvanas_Cropped.png

Abilities

  • Mind Control (R)
    • Cast range increased from 10 to 11
    • Cooldown decreased from 70 to 60 seconds

Talents

  • Level 1
    • Paralysis (Trait)
      • Removed
    • New Talent: Dreadful Wake (E)
      • Haunting Wave now disables Minions and Mercenaries for 7 seconds
      • Restores 5 Mana per minion hit by Haunting Wave
  • Level 7
    • Possession (Active)
      • Cooldown per charge decreased from 12 to 8 seconds
  • Level 13
    • Will of the Forsaken (Active)
      • Movement speed increased from 30 to 40%  
Developer Comments:  With the reintroduction of Haunted Mines, we wanted to take a look at Sylvanas and her ability to disable structures. While we feel this is a very important aspect of who Sylvanas is, the Paralysis talent at level 1 pushed this gameplay a little too far. Beyond that, we introduced a new level 1 talent to fill this spot and made some tuning changes to some of her under-performing talents.

Warrior

Anub'arak

Divider_Hero_AnubArak_Crop.png

Stats

  • Now has 25 Spell Armor
  • Health decreased from 2226 to 2003
  • Health Regeneration decreased from 4.64 to 4.17

Arthas

Divider_Hero_Arthas_Crop.png

Stats

  • Now has 15 Physical Armor

Bug Fixes

General

  • Corrected a number of typos and tooltip errors across several aspects of the game.

Art

  • Chromie: Chromie’s Hourglass will no longer appear to flicker after casting Hearthstone while moving.
  • Samuro: A bowl no longer appears at Samuro’s feet during his dance animation.

Battlegrounds

  • Punisher Arena: Casting Zeratul’s Void Prison on Punishers just before they leap will no longer prevent them from attacking when Void Prison ends.
  • Temple Arena: Fixed an issue that could prevent Temples from activating correctly during the second round of the Brawl.
  • Battlefield of Eternity & Infernal Shrines: Fixed an animation pop affecting Towers on the Heaven side of Diablo-themed Battlegrounds.
  • Sky Temple: Fixed an animation pop affecting Temple Guardians.
  • Try Mode: Fixed an animation issue affecting the allied Keep.

Heroes, Abilities, and Talents

  • Alarak: Telekinesis will now correctly interrupt E.T.C.’s Mosh Pit.
  • Diablo: The Hellgate Talent is no longer removed after being struck by Falstad’s Hinterland Blast Heroic.
  • Diablo: The Hellgate Talent is no longer removed after being struck by the Archangel’s Bulletstorm Ability on Braxis Holdout.
  • Gazlowe: Rock-It! Turret range indicators will now correctly display while they are active.
  • Kharazim: Becoming trapped by Chromie’s Time Trap while using Radiant Dash with the Way of the Hundred Fists Talent will no longer prevent Kharazim from issuing Basic Attacks until Radiant Dash is cast a second time.
  • Raynor: Fixed an issue causing Hyperion to gain benefits from several of Raynor’s Basic Attack Talents.
  • Samuro: The cooldown for Critical Strike will no longer stop counting down when he is killed.
  • Samuro: Casting Mirror Image after learning Way of Illusion will no longer cause a Talent Quest progress sound to play.
  • Samuro: Fixed an issue that could cause certain Hero Abilities and Summons to continue tracking the primary Samuro after casting Mirror Image.
  • Thrall: The Earthquake tooltip has been updated to reflect that it pulses once every 4 seconds.
  • Tychus: The range indicator for Overkill will now correctly display while the Ability is active.
  • Tychus: The range indicator for Drakken Laser Drill will now correctly display while the Ability is active.
  • Zeratul: Fixed an issue that could prevent Shields granted by the Shroud of Adun Talent from fully recharging.
  • Zeratul: Shroud of Adun will no longer accumulate Shields while using Hearthstone.
  • Zeratul: Seeker in the Dark’s duration is now correctly paused while a target affected by Singularity Spike is caught within Void Prison.

Sound

  • Core: Fixed an issue that could prevent the Core on the Hell side of Battlefield of Eternity and Infernal Shrines from playing certain attack sounds.

User Interface

  • Death Recap: Fixed an issue that could cause Death Recaps to show inaccurate final blow damage.
  • Minimap: Catapult Minimap icons are now slightly lighter in color to help players more easily differentiate them from other Minions.
  • Profile: Fixed an issue in which the player portrait would not update correctly after selecting the Blackheart's Revenge portrait.

(Source)

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Whoa. I wasn't expecting Zul'jin to be released so soon. Also, this Armor mechanic seems interesting... Although I don't want them to nerf heals. Why Blizzard loves nerfing heals?!

Edited by Valhalen

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Armor... interesting. Wonder what made them add the mechanic? I figure it would just make another moving piece to try and balance, especially since you can't increase/decrease it with any existing mechanic.
Also, Sylvanas changes makes me nervous. Why did mind-control get a buff when it's one of the strongest ultimates in the game at taking out a high-priority target?

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46 minutes ago, Laragon said:

Armor... interesting. Wonder what made them add the mechanic? I figure it would just make another moving piece to try and balance, especially since you can't increase/decrease it with any existing mechanic.
Also, Sylvanas changes makes me nervous. Why did mind-control get a buff when it's one of the strongest ultimates in the game at taking out a high-priority target?

 I was expecting her to be needed giving how she often gets banned.

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1 hour ago, Valhalen said:

 I was expecting her to be needed giving how she often gets banned.

Exactly! And you also add in that 7 second stun (didn't realize I read that right as SEVEN!!!!) to minion and merc (and I assume Zerg?). That's a hell of a stun on any bruiser or siege camp. Thankfully they didn't let that stun hit structures too or she'd become an auto-ban. I bet blizzard does a quick rework on these two changes in particular.

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4 hours ago, Laragon said:

Thankfully they didn't let that stun hit structures too or she'd become an auto-ban.

If you read the dev comment it's clear that the reason this talent was even created was that the old talent was too strong specically against structures, so it's no surprise that it doesn't work on structures. Overall I think this talent is a nerf and I can't see choosing it over overflowing quiver. The main issue is that haunting wave is a longish cooldown and your only mobility/escape tool, and it's almost always wrong to burn it for waveclear (especially when Sylv has tons of other strong tools to evaporate waves).

 

mind control buff seems minor and given the prominence of wailing arrow I'm not too worried.

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19 hours ago, Valhalen said:

Whoa. I wasn't expecting Zul'jin to be released so soon. Also, this Armor mechanic seems interesting... Although I don't want them to nerf heals. Why Blizzard loves nerfing heals?!

If they can balance it well, it could be brilliant. Look at OW with Shields/Armour/HP.

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2 hours ago, Blainie said:

If they can balance it well, it could be brilliant. Look at OW with Shields/Armour/HP.

As long they don't nerf heals per se, all good. Maybe they could need those Warrior talents that increase healing received by 30%, that way it will affect only Warriors.

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      Base
      Bestow Hope [Trait] Increased the amount of energy stored from 60% to 80% of damage to Heroes. Increased the amount of energy stored from 20% to 50% of damage to non-Heroes. Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 10 Resurrect Delay before resurrection reduced from 5 seconds to 3 seconds. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 5 Mobius Loop Slow reduced from 60% to 40%. Level 18 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
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