Jump to content
FORUMS
Sign in to follow this  
Uludaq

Adjusting to Guardian Druid changes

Recommended Posts

So after taking a look at the patch notes of my beloved Guardian Druid I guess we'll have to adjust so some significant changes.

- Rage Generation took an overall nerve.

- Ironfur took a double nerve. First by lower availability due to lower rage Generation and second by having its effect reduced from 100% armor to 80%.

- Another double nerve is Gory Fur, now lowering costs by 25% instead of 50%, paired with lower overall rage generation.

- Some talent changes that need ingame testing, like damage buff for Pulverize and the new Talent replacing displacer beast.

In total I find this to be a nerve for this spec, that is not evened out by 4% damage increase on many base skills - espeacially when reading, that the damage increase is a lot higher for many other classes/specs (that in some cases also needed it way more, but you get what I mean, I think).

I like the thought about more Focus on deciding whether to use ironfur or mark of ursol, since we won't be able to use it in quick succession anymore.

So how do my fellow Guardian Druids think about These changes? Did anyone experience it on the PTR and can give some comparison to the live version pre 7.1.5?

How noticable are the changes to our gameplay?

Edited by Uludaq

Share this post


Link to post
Share on other sites

I'm no guardian pro, I play it only when no tank is available. From what I've seen, and compared to my DH tank, the guardian was lacking any kind of interesting gameplay.

It was a mindless spam of 3 technics, which was very helpfull as I didn't want to go into details when tanking but honestly, tanking with was easy and still very effective.

I guess the nerf was required so we have some level of resource management, and some choice to make when spending rage into our mitigation. I know it's a nerf, but I have the feeling that the druid was kinda op compared to other tanks in the sense it requires very little management.

I sincerely hope I'm completely wrong  :o)

 

Share this post


Link to post
Share on other sites
33 minutes ago, bobifle said:

I guess the nerf was required so we have some level of resource management

That was the same thought I had while writing my post. The Bear is very forgiving in his rotation and resource-usage, meaning the nerve spices the spec up a bit. Only thing I can hardly imagine is, how the "double nerves" will affect gameplay. We'll see. I think the changes can be easily adjusted to.

Didn't have the time to play PTR and I'm not sure if your post was a comparison of live versus PTR, so I'd appreciate another feedback as to how different playing "feels".

 

Just too curious right now to wait for tomorrow ;D

Edited by Uludaq

Share this post


Link to post
Share on other sites

Tanked some Mythic EN and some 10/11/12 Mythic+ (although with skittering it's difficult to test much). All in all the changes are great (unless being the top in everything without lifting a finger is your game), finally I have to think, just a little, while tanking.

Despite what it looks like on paper I'm having as little issue now as I was before, but now that Pulverize is worth taking and now that our rage generation requires us to plan ahead a bit (particularly in raids where we are using Bristling Fur) I am really enjoying myself. There is a consequence to my failures and it is felt - very quickly - if I'm not paying attention.

Whether or not we're balanced? I don't know, but as long as I can do the content I'm happy.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Tomseno
      Raid/Class Spots Are Open To Any Applicant If The Player Is The Right Fit
      A guild formed with an ambition for progression and a love for M+ we decided to make the move from Silvermoon Alliance and form a guild to take our focus to the next level, Cutting Edge in 10.1 being the next step.
      We believe in building a guild by recruit players of a similar goal and mentality whether it be for raiding or for push score in Mythic plus. We value loyalty, honesty and a positive attitude towards setbacks. Communication skills are an absolute must.
      Raid Schedule
      Wednesday 20:30-23:00 Sunday 20:30-23:00
      Current Progression
      9/9HC 5/9M
      What are we looking for recruitment wise?
      We're currently open to recruiting DPS classes listed above, as we aim to solidify a stable 25-player roster. We're looking to provide competition to existing members and choose the best 25 players to proceed with for next tier.
      Contact Information:
      Discord; tomsen and lora1506
      Think you'd be a good fit?
      If you believe that you are a player that is looking to achieve the same goals as us then why not contact us and see if we can achieve our goals together!
    • By Velovictus
      Heyas all! Here's a short music video paying homage to all the guardian druid tanks out there, much love!
       
       
    • By Jonesy0000
      Hi Team
      I am recently returning from a few years away from the game and I have decided to go back to my much loved main throughout wrath, the feral druid. I have always been a cut above the rest and managed to be top dps all through wrath. 
      I was reading your guide and noticed in the talents you don't take savage roar. Can you explain the match behind this as to me it seems like the more viable option. 
    • By darkganj
      Hello everyone! When i downloaded the recent shadowlands expansion, i noticed that my macros no longer worked =0. This is not a single target DPS  macro, this is a Help / Harm selective macro So i did some digging to find out what was goin on, An example of this would be : /cast [help] Innervate ; [harm] Entangling Roots ; Innervate.  This macro utilizes one button for a dual purpose. if i am targeted on friend i innervate them while if i and targeting a opponent it would root them in place. This structure is now broken but has also made things easier in most cases, After doing some digging i discovered some new macros and the new format. Some examples of the new way to write this would be :
       #showtooltip
      /cast [help,nodead][help,nodead]innervate
      /cast [harm,nodead][harm,nodead]Entangling Roots
      #showtooltip
      /cast [help,nodead][help,nodead]Regrowth
      /cast [harm,nodead][harm,nodead]Wrath
      #showtooltip
      /cast [harm,nodead][@target,harm,nodead]Moonfire
      /cast [help,nodead][@target,help,nodead]Rejuvenation
      #showtooltip
      /cast [help,nodead][help,nodead]Wild Growth
      /cast [harm,nodead][harm,nodead]Entangling Roots
      This is what they call a fall through macro, If the first line of code is not available because of a cooldown or if the Help or Harm selection, it will fall through to the next line of code. This works especially well for balance druids, shaman, and hybrid healing classes that use a ton of buttons. You can cut the amount of keys you need press in half which saves space and prevents accidentally pressings the wrong button. I like to pair my spells by the time it takes to cast, Instant casts with instant casts. They also introduces a mouse over macro for heals and rebuffs which is really good for world PVP. One of the better macros iv'e seen is a mouse over Rebirth : 
       #showtooltip Rebirth
      /cast [@mouseover,help]Rebirth;Rebirth
      #showtooltip Remove Corruption
      /cast [target=mouseover,help,nodead][target=target] Remove Corruption
       
      If you are going to try and make your own macro, you should keep in mind
      1: The Global Cool Down or GCD which is the time it takes between 2 casts and
      2: Not all of your spells and trinkets share a GCD, so you are able to cast 2 or 3 spells at the exact same time as long as it doesn't share a GCD.
      I hope this helps! 
       
       
    • By positiv2
      This thread is for comments about our Nomi Druid deck.
×
×
  • Create New...